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LittleDevil2243
07-18-2004, 06:11 PM
Hey this may sound like a nuggy question but I would like to know the answer http://ubbxforums.ubi.com/infopop/emoticons/icon_rolleyes.gif I noticed in FB their were two types of engine sounds. Radial (P-47) and Inline (P-51) and those were to only types of engine sounds. Now I was wondering will there be more then one engine sound for the different types of engines? Not to be picky or anything, its just something I've been pondering lol http://ubbxforums.ubi.com/images/smiley/blink.gif

LittleDevil2243
07-18-2004, 06:11 PM
Hey this may sound like a nuggy question but I would like to know the answer http://ubbxforums.ubi.com/infopop/emoticons/icon_rolleyes.gif I noticed in FB their were two types of engine sounds. Radial (P-47) and Inline (P-51) and those were to only types of engine sounds. Now I was wondering will there be more then one engine sound for the different types of engines? Not to be picky or anything, its just something I've been pondering lol http://ubbxforums.ubi.com/images/smiley/blink.gif

Lateralus_17SS
07-18-2004, 07:04 PM
NEIN! NO SOUND FOR YOU!

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HuninMunin
07-18-2004, 07:13 PM
DOCH! http://ubbxforums.ubi.com/images/smiley/88.gif

Simon "Hunin" Phoenix

Oberst der Deutschen GoF Trolling Korps

Hairball_1
07-18-2004, 07:19 PM
One of my gripes about the engines, is that their range of volume is almost constant. The pitch changes, and you can hear the RPMs increase, but the engines never roar with power.

peterm1
07-19-2004, 01:45 AM
Whichever way you slice and dice it the entire FB experience of sound sucks. (Try one of the sims that use sound clips from REAL planes rather than sysnthetic sounds and you will see just what I mean) It is probably my largest gripe and is a reason why I do not play this otherwise fantastic sim more often. I mainly play off line and so what matters to me is fidelity and immersion. Poor sounds B..gger this up.

stansdds
07-19-2004, 04:02 AM
Same thing with European Air War, one sound for all inline engines, one sound for all radial engines. At least CFS2 had a separate set of sounds for each engine.

Zayets
07-19-2004, 07:45 AM
I believe PF is based on IL2 engine. And that means the sound can't be changed once coded directly into the game. I just hope they will use REAL sound clips for PF..50 caliber sound like doodoo,same for many if not all engines in the game.I believe you all heard at least once a Merlin,or you may have heard a P38 in a flyby show.Sound in FB is waaaaaay far from what it sounded.Only if we can modify the sounds a la CFS2.I doubt it will happen though.

Zayets out

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SKULLS_Exec01
07-19-2004, 04:33 PM
Yes, coming from cfs2 recorded from the real sounds, this has always bugged me about FB.
FB is great graphicly, but the sounds sucks big time, from engine to gear, flaps and guns...
But I think BOB will get new sounds(I would if I was making a new flight sim) but since PF is built on the old il-2 engine I don't think they can upgrade the sounds.
Heck, even copying the cfs2 (which they cant legally) would be a step WAY up!!! IMHO

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VF-2_John_Banks
07-25-2004, 04:23 AM
I have been playing Lomac for the past week and the short reallife sound clips in there, are so awesome in the game, that FB sounds remember me of games like PAW or maybe even worse, as the 50 cals in PAW sounded much better than in FB.

LeadSpitter_
07-25-2004, 05:11 AM
It definatly bugs me too, they say thier synth engine sound is the most complex out of any sim. yes it is but it really sounds bad, Aircrafts engines sounds and gun fire sounds are unique and cannot be reproduced this synth engine. I seen just about every users say the same and its one thing we all agree on.

We need a daimler to sound like a daimler, prat and whitneys bassy clug and the 190s deep rich bmw roar, rich thick sound of the merlin and the unique whistling growl of the allison. The mean buzzing of the mitsubishi engine in the zero.

The synth engine has been a real immersion killer since sturmovik.

Also hearing the external sounds, hearing engine sounds and gunfire where an aircraft has been shotdown, you hear it like its on your 6 even at 10000m when flying over the spot.

Spawning on the runway pad you hear all guns firing and engine sounds when no aircraft are even there.

I realize PF is going to use the same syth engine and theres nothing they can do.

I have a feeling BOB will use the same synth engine and being a modded il2/pf game engine small maps, high poly aircraft and cockpits, higher poly ground items.

I hope they are able to change the sound engine for Battle of Britian.

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Tooz_69GIAP
07-25-2004, 05:43 AM
yup, sound sux. I don't understand why they make such an incredibly detailed sim, but leave one of the most important factors in a sim reallybadly done: the sound.

Everything from the engines, to the guns (all calibres), to even vehicle engine sounds (and I don't think I have ever heard a ship's whistle!! or a GQ klaxxon!!)

whit ye looking at, ya big jessie?!?!

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oddglob
07-25-2004, 06:02 AM
It's not only the lack of fidelity regarding the sounds or variety of sounds. Many users, myself included, haven't even been able to tweak their machines to get the sound working at all in a purely technical sense.

I bought FB last Saturday and have spent much of my week off trying a huge number of tweaks (many published here) to even get the sound in FB to work properly. Oddly, the out-of-the-box FB version 1.0 sound worked great - it's only the patches that sound terrible.

I have to say that my decision to purchase PF will be based on the sound, because I don't have any particular issues with any other aspects of the IL2 series.

But if the sound is going to be like the sound in the later versions of FB/AEP, then there seems little point in my buying it. Unless of course I read here that someone has found a setting that works well on my particular soundcard (nForce2 Soundstorm on Windows XP).

VF-2_John_Banks
07-25-2004, 07:33 AM
@ Oddglob.

Then you can say bye bye to PF. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif You can bet the lives of hundred innocent children, that the sound in PF is going to be as crappy as in FB:AEP! I am also convinced, that BoB is nothing more but a heavly tuned FB engine. Like mentioned above, we will get high poly planes and ground vehicles, i guess in about the same detail as in Lomac but the same crappy sound, with maybe small improvements. And i also don't by the BS about the new high fidelity FMs in BoB. They are most likley to be as questionable as the ones in FB.
I guess most people know, how long it took for Oleg to prepare everything for IL2. The total dev time (before progaming started) was around 5-7 years. BoB is going to be released when..2005? Most of the dev time is needed for the new planes and fine tuning the existing FB FMs. There simply isn't enough time to start everything from scratch. So don't expect wonders from BoB and don't belive the hype, be it PF or BoB!

But i will buy PF! That's for sure.

oddglob
07-25-2004, 04:59 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by VF-2_John_Banks:
@ Oddglob.

Then you can say bye bye to PF. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif<HR></BLOCKQUOTE>

Yes, I think unfortunately you are going to be right there. And I've also tried the "buy a specific soundcard for a specific game" route a couple of times in the past, without much success. I did actually find a sound setting that was "functional" for FB, but the sound was what I would have expected from a 1996 - 1997 sim.

There comes a point when one has to wonder whether the problem lies under the bonnet of their computer or the bonnet of the sim. Certainly I have absolutely no other issues whatsoever in any other game I have ever put on my PC.

Still, I am following PF with great interest and am particularly looking forward to reading user's comments upon release.

CowboyTodd41
07-25-2004, 05:08 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by LeadSpitter_:
I seen just about every users say the same and its one thing we all agree on.<HR></BLOCKQUOTE>

How true. Definitley something ought to be changed when not just a majority, but a near 100% of users all say the thing.

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Snootles
07-27-2004, 01:15 AM
It is a real experience killer when you're bombing an airfield and all of a sudden you hear a single machine gun loud and clear as if it is right in your ear. You wonder what it is and then realize the sound engine's screwed up and one of the many flak guns has decided to become louder than all the other guns, explosions, and airplane engines on the map. I also am bothered when I land my plane and turn off the engine and can suddenly hear a single fighter miles and miles and miles away, echoing metallically in the cockpit. And the jet engines are way too musical sounding. They should be all roar. The only engines that sound remotely like the IL-2 jets are the ones on the P-59A. And they're still different.

I don't understand why Il-2's sound has to be synthesized. Strike Fighters and LOMAC both achieve all the same basic things using WAVs. Still, I can live with it. FB is a great game, and PF will be even greater.