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View Full Version : Non-dedicated server...a dead horse?



SodBuster43
01-31-2004, 12:27 AM
I used to like hosting way back when. Occasionally I would get a full house on my non-dedicated server. Then along came FBDaemon and all was lost. Then came the almighty official dedicated server and life was worse still.

Then I decided to try using FBDaemon and it worked well but I still did not have a dedicated server due to the fact that I have only one PC. Only a handfull of players joined during the 24+ hours it was up. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif Following this form of rejection I decided to make a sacrifice and run a dedicated server during my off hours. Again, only a couple players joined. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-sad.gif

How much better does a dedicated server run vs non-dedicated on a decent PC with a decent connection? What would be the maximum clients you should host, 16 like UBI allows? I remember having little trouble hosting up to 24 players on my non-dedicated setup.

So, if you are not running a dedicated server, either alone or in conjuction with FBDaemonII, should you just bury your head in shame? Is it even worth the effort?

I like running my games with only player map icon, speed bar and maybe limited icons enabled. In other words, high difficulty. Maybe this has something to do with the poor turnout. Oh well, there also seems to be a lot of other servers that just sit there by their lonesome over at hyperlobby with one or two players onboard.

SodBuster43
01-31-2004, 12:27 AM
I used to like hosting way back when. Occasionally I would get a full house on my non-dedicated server. Then along came FBDaemon and all was lost. Then came the almighty official dedicated server and life was worse still.

Then I decided to try using FBDaemon and it worked well but I still did not have a dedicated server due to the fact that I have only one PC. Only a handfull of players joined during the 24+ hours it was up. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif Following this form of rejection I decided to make a sacrifice and run a dedicated server during my off hours. Again, only a couple players joined. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-sad.gif

How much better does a dedicated server run vs non-dedicated on a decent PC with a decent connection? What would be the maximum clients you should host, 16 like UBI allows? I remember having little trouble hosting up to 24 players on my non-dedicated setup.

So, if you are not running a dedicated server, either alone or in conjuction with FBDaemonII, should you just bury your head in shame? Is it even worth the effort?

I like running my games with only player map icon, speed bar and maybe limited icons enabled. In other words, high difficulty. Maybe this has something to do with the poor turnout. Oh well, there also seems to be a lot of other servers that just sit there by their lonesome over at hyperlobby with one or two players onboard.

Korolov
01-31-2004, 12:34 AM
Generally, max difficulty doesn't attract many players. If you turn externals on even, you fill up pretty quick.

Just what people like, I guess.

http://www.mechmodels.com/images/newsig1.jpg

SodBuster43
01-31-2004, 12:36 AM
I wish I could issue a patch that forces full realism settings for everyone. Then, everyone would be in the same game http://ubbxforums.ubi.com/images/smiley/mockface.gif

Korolov
01-31-2004, 01:02 AM
Or they'd quit playing.

http://www.mechmodels.com/images/newsig1.jpg

SodBuster43
01-31-2004, 01:56 AM
All I get are a few slams from the low difficulty crowd. Oh well, they are probably the guys using the hacks on the full real servers anyways http://ubbxforums.ubi.com/images/smiley/mockface.gif

Slammin_
01-31-2004, 06:30 AM
The dedicated server software uses much less RAM and CPU. A map that I use and host with non-dedicated that contains many ground targets and preloaded a/c uses almost a gig of RAM with about 20 players and the CPU's hovering fairly high. The machine only has 768MB RAM and once that is used, it's pause city! Everytime there is any new event that requires hard drive access, the server will pause for that split second we all are so aware of.

With the dedicated software, the same map with 20 players uses about 350MB RAM and hardly any CPU. Sure, you can run a great non-dedicated server and even play from the same machine, but the machine needs to have enough resources, and you have to be careful with your maps. Mine was a dual 1GHZ P3 w/768MB RAM. IL-2 seems to love dual CPU and WinXP.

Vladimir_No2
01-31-2004, 07:47 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by SodBuster43:
I wish I could issue a patch that forces full realism settings for everyone. Then, everyone would be in the same game http://ubbxforums.ubi.com/images/smiley/mockface.gif<HR></BLOCKQUOTE>

If only, If only...

http://www.doyle.com.au/images/scharnhorst2.JPG
"Engage the enemy more closely" -Rear Admiral Cradock

SKULLS Virga
01-31-2004, 04:02 PM
I read on the Wild Honey site that only people with the dedicated server software installed can join a game hosted by a dedicated server on Hyper Lobby. Is this still true? Kind of took the wind out of my sails from learning any more about it.

Cess_Wizard
01-31-2004, 04:07 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Virga:
I read on the Wild Honey site that only people with the dedicated server software installed can join a game hosted by a dedicated server on Hyper Lobby. Is this still true? Kind of took the wind out of my sails from learning any more about it.<HR></BLOCKQUOTE>
No longer true and has not been for some time

SKULLS Virga
01-31-2004, 04:09 PM
Great - thank you.