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View Full Version : From an offline flyers standpoint I think the patch was good !



Bomber_Dude
05-25-2004, 06:37 PM
With the possible exception of certain unmentionable calibre weapons, I think the patch is a good thing. Looking at the 110 alone, cockpit leaks were fixed, the absolute altimiter now works, the gunsite works for the 3.7 gun, both of the rear gunner guns now shoot tracers. It now flies more like I suspected it would in the beginning, which doesn't bode well for dog fighting but it's probably more real.

You can actually take off in the Me163, it's pretty squirrilly but doable.

On the Spit the offending civilian placard has been blanked out.

The damage model on some planes is now much more realistic. It's easier to get kills but easier to be killed. I can now fly the 109G2 without underwing packs and get good kills.

I haven't had time to fly all the new models included in the patch but the one I have, I like.

The B-25's actually seem harder to down than B-17's, they take a lot of damage and put out quite a hail of lead as well. The cannon equipped version requires 2 hits to sink a German PT boat. However they can blast away at stationary cargo ships with no apparent damage.

All in all I'm quite pleased with effort.

http://www.computech-online.net/~garyb/pix/sig01.jpg

Bomber_Dude
05-25-2004, 06:37 PM
With the possible exception of certain unmentionable calibre weapons, I think the patch is a good thing. Looking at the 110 alone, cockpit leaks were fixed, the absolute altimiter now works, the gunsite works for the 3.7 gun, both of the rear gunner guns now shoot tracers. It now flies more like I suspected it would in the beginning, which doesn't bode well for dog fighting but it's probably more real.

You can actually take off in the Me163, it's pretty squirrilly but doable.

On the Spit the offending civilian placard has been blanked out.

The damage model on some planes is now much more realistic. It's easier to get kills but easier to be killed. I can now fly the 109G2 without underwing packs and get good kills.

I haven't had time to fly all the new models included in the patch but the one I have, I like.

The B-25's actually seem harder to down than B-17's, they take a lot of damage and put out quite a hail of lead as well. The cannon equipped version requires 2 hits to sink a German PT boat. However they can blast away at stationary cargo ships with no apparent damage.

All in all I'm quite pleased with effort.

http://www.computech-online.net/~garyb/pix/sig01.jpg

LEXX_Luthor
05-25-2004, 07:47 PM
Now take off Me~163 from flat open ground, away from official FB airports. This is how Me~163 was operated not from Fancy airports that look like they were built by US Army Air Force. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Its a real Bear, you must find a particular Balance of joystick push and pull to keep on takeoff run.

__________________
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:
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Close this book forever and don't open anymore!" ~Oleg_Maddox http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

_VR_ScorpionWorm
05-25-2004, 07:49 PM
You forgot to add that the gauges on the engine nacelles work on the 110. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

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BuzZz_WG
05-26-2004, 12:46 AM
I agree, it's a good patch for offline use. I fly offline most of the time, so I'm having a great time.

Yesterday I flew in a spitfire mk IX against 4 b-17. In four passes, I shot up all 4 b-17's. 2 Missed their wing after the pass, 1 got a burning engine and the crew bailed out, the last one missed an elevator and rudder and bailed out. Is the B-17 that vulnerable or did I get lucky? The spit got 2x 20mm cannons right?

Oh well. I love the patch anyway. The only frustration i get is when after take off, my team including the wingman runs off. By the time I catch up, the mission is already accomplished, or almost accomplished and I didn't get to see the action.

BREAK! BREAK!
Nevermind...

Jasko76
05-26-2004, 02:03 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>The only frustration i get is when after take off, my team including the wingman runs off. By the time I catch up, the mission is already accomplished, or almost accomplished and I didn't get to see the action.
<HR></BLOCKQUOTE>

Try using the autopilot to get to the action! It's the flight time TO and FROM action that is the most boring part of Il-2. This is how I play, anyway.


Regards,

Jasko
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Formerly known as Rajvosa

BuzZz_WG
05-26-2004, 02:57 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Jasko76:
Try using the autopilot to get to the action! It's the flight time TO and FROM action that is the most boring part of Il-2. This is how I play, anyway.<HR></BLOCKQUOTE>

The autoplay doesn't seem to be able to catch up either. And I find the flight time to and from the action a nice tention build up. The silence before the storm. I certainly would love to fly in formation, but the AI won't let me.

BREAK! BREAK!
Nevermind...

budvar62
05-26-2004, 04:30 AM
Have to agree - i'm mainly an offline flyer, and have had a chance to play with everything yet but am pretty happy with the weapons now. Haven't tried getting the 163 airbornoe yet but have tried flying a few things in the desert - that taxes my CEM skills (limited as they are) to the limit - especially in a tangle low down when you just want to pile the power on...

Set up a couple of FMB's just to see how the porcupine B25's with HVAR's would get on tank busting - seriously impressive. Now just need to get myself into a 110 and protect my armoured panzer buddies in a bloody great low-level heavyweight twin engined boxing match - damn - may have to bunk off work early - again!!!

Have to also say I lurve the Spit IX cockpit - that is a macho weapon of war! Anyone know how thick the front glass was in real life? And bombs - it's a bad machine...

Huxley_S
05-26-2004, 04:49 AM
I'm loving 2.01! It feels like something fundamental has changed within the game - it feels much more 'finished' than version 2.0 did.

Bullets no longer patter on your fuselage like little raindrops, rather they bang and thud into you with real menace. You can't hang around soaking up enemy fire any more, if you don't evade you'll end up toast. Likewise taking down an enemy plane with a few well placed shots is very satisfying.

I can't put my finger on exactly what it is that is so great about this patch. The overall improvement is greater than the sum of all the individual changes.

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SeaFireLIV
05-26-2004, 04:52 AM
There are some good things. And stuff not mentioned in the Readme (like the removal of the placard in the Spit).

But I`d like to see the offline Campaign utilising the new birds without me having to cut up DGEn to do it. I was also hoping a lot of little touches might have been implemented, but they weren`t. The Hurricane has no 250Lb bombs which seemed almost certain the last time we spoke to Oleg...

But at least the enemy combat AI hasn`t been changed cos it`s excellent. AI collisions seem a thing of the past (although some transports we were protecting did all fly into a mountain yesterday). There`s also far less kill stealing now- that`s fixed automatically.

AI bomber gunners apear more lethal, they appear more accurate, but it could be stronger guns or weaker damage models. Flak is also deadlier.

SeaFireLIV...


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Saburo_0
05-26-2004, 07:09 AM
My only concern is that guns may be a little too strong for my liking. I was pretty happy with the guns in the previous version. But let me be honest & say I haven't had much time to fly the new patch so my opinion could very well change. also I was flying a Mig 1940 campaign & thought we got way to many Ju 88s down in a couple of missions.
Still there are many improvements & lots of FUN new planes.

carguy_
05-26-2004, 07:13 AM
So far 2.01 feels closer to being perfect.I liked it before,I like it even more - even if most guns are still underpowered.

http://carguy.w.interia.pl/tracki/sig23d.jpg

tigerroach
05-26-2004, 07:32 AM
I knew the patch was a thumbs-up the first time I sawed a mig's wing off with a lucky burst from my Bf109F. You still have to hit the target for the weapon's effectiveness to matter though...

Haven't even tried any new planes yet, I get familiar with one and tend to stick to it.

Zayets
05-26-2004, 07:54 AM
Makes no difference for me. I still don't have triggers in the FMB. I hope Pacific Fighters will have such features in the FMB.
Besides, what's the point to learn an aircraft if their characteristics are changed in every patch? I think Oleg shouldn't listen to anyone unless there's a major flaw in a certain model.Not like turns faster with .2 seconds , or speed is lower with 12.6 Kmph. But as they say , is not easy to please everyone.

Zayets out
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/\ _ /\
[]/ \[]

TheEngine88
05-26-2004, 08:24 AM
Big fan of the patch.

Nothing is absolutely perfect in this world, but I think 2.01 is a very nice package.

"Pain Fades, Glory lasts forever, Chicks dig scars."

musickna
05-26-2004, 08:34 AM
Also agree. I am very happy as an offliner with the tweaks and improvements. I have found the .50 cal argument personally to be a non-issue, and am especially pleased to get the Yak and Lagg variants.

I am also very happy to find that the flak is once again more lethal and it is easier to get killed than before. Although this seems counter-intuitive, I prefer it this way! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Udidtoo
05-26-2004, 09:30 AM
As Seafire said the dreaded collisions among your own flight are for th most part fixed Buuuuuuuut.

Some of the questionable behavior has returned full force.

I currently have 20+ missions in Russian,German,Hungarian, and Finn campaigns.

About every 3rd or 4th mission the enemy AI continues to fly to waypoints without any attempt to engage. Even when they are supposed to be flying bomber escort.
Also about 1 in 4 the second elements in your flight will continue on their merry way while you and a wingy get bounced from high or simply overwhelmed by numbers.

You can hit tab 7 all you like and they simply will not respond. As a strictly offline player these are not minor problems but rather very frustrating ones and I have lost faith that they will ever be corrected in full.

It is just a huge immersion killer, especilly after the base tranfer missions and enemy arrive after the final waypoint has been reached. All of you flight and the ships you escorted will ignore enemy presance and gunfire so you are forced to engage anything from 2 to 6 planes entirely on your own and hope that AAA will score some hits.

I have read that the problem is our own fault because even though offliners are more numerious, the onliners are the ones who wail loudest and therefore get the better fixes. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

..............................
I always have just enough fuel to arrive at the scene of my crash.

TheEngine88
05-26-2004, 10:20 AM
AI can be brilliant, but it is spotty.

The other night offline, I had 4 1-16s doggedly pursue my 109F-4, guns empty, trailing fuel, and alone, some 60km back to my base. Engaged me very well, and broke off after my airfieled AAA downed two of them as I orbited above friendly gunners. All-in-all a very exciting, totally immersive flight.

Conversely, I continue to see pilots in damaged but contollable ac lazily glide down from 1000m straight into trees. No bailout, no finding clear terrain for a wheels-up landing. Just crash right into the trees.

That is one of my very few, but my biggest, pet peeve about FB, and 2.01 has not fixed it.

"Pain Fades, Glory lasts forever, Chicks dig scars."

Chuck_Older
05-26-2004, 10:38 AM
Engine-

I recognise your signature as advice given to Bart Simpson http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

*****************************
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Jester_159th
05-26-2004, 10:44 AM
Yep I'm loving it as well. I only fly IL2 offline and really enjoy every minute of it.

Only thing (and it seems very rare)is that the collision modle is still a little off at times. The other day I (accidentally..honest!!) flew into a parachute with a P-38 and my plane immediately exploded (I was the only plane in the sky BTW...I didn't get jumped).

Damn those German chutes are tough!! http://ubbxforums.ubi.com/images/smiley/59.gif

http://www.159fighter-regiment.co.uk/IMAGES/SU33Jester.jpg

JG54_Arnie
05-26-2004, 10:46 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by TheEngine88:
Conversely, I continue to see pilots in damaged but contollable ac lazily glide down from 1000m straight into trees. No bailout, no finding clear terrain for a wheels-up landing. Just crash right into the trees.
<HR></BLOCKQUOTE>

Pilot kill maybe?

Venom079
05-26-2004, 01:03 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by JG54_Arnie:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by TheEngine88:
Conversely, I continue to see pilots in damaged but contollable ac lazily glide down from 1000m straight into trees. No bailout, no finding clear terrain for a wheels-up landing. Just crash right into the trees.
<HR></BLOCKQUOTE>

Pilot kill maybe?
<HR></BLOCKQUOTE>

Yep, most likely took out the pilot m8. I've seen belly landings and ditches on several occasions, in which I circle around and strafe'em if no one else is around to pick me off http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

TheEngine88
05-26-2004, 01:42 PM
Pilot kill is a possibility, but it seems to me there was a change of heading back towards home base after the damage.

I'l have to keep an eye out for it.

"Pain Fades, Glory lasts forever, Chicks dig scars."