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View Full Version : Changes in ver. 2.0



georgeo76
03-04-2004, 02:04 PM
we all know about the new planes, but I'm interested in the changes ppl notice in the game's features in general.

OK I'll start. I notice that the AI are more prone to bail out instead of fighting on after serious, but not necessarily fatal damage. This seems more realistic to me.

It also seems to me that the AC are easier to see. (Yay!!) I've returned to Excellent settings for landscape lighting and detail and AC are easier to spot against the ground.

Fiend's Wings (http://webpages.charter.net/Stick_Fiend)

[This message was edited by georgeo76 on Thu March 04 2004 at 01:13 PM.]

georgeo76
03-04-2004, 02:04 PM
we all know about the new planes, but I'm interested in the changes ppl notice in the game's features in general.

OK I'll start. I notice that the AI are more prone to bail out instead of fighting on after serious, but not necessarily fatal damage. This seems more realistic to me.

It also seems to me that the AC are easier to see. (Yay!!) I've returned to Excellent settings for landscape lighting and detail and AC are easier to spot against the ground.

Fiend's Wings (http://webpages.charter.net/Stick_Fiend)

[This message was edited by georgeo76 on Thu March 04 2004 at 01:13 PM.]

ddost
03-04-2004, 02:13 PM
I've found that the game overall runs better and looks better (because I can use higher display settings then before). Seems less of a memory hog. It's still a little choppy in campaign mode, but that still sucks anyway so that doesnt matter.

http://home.tiscali.nl/ddonline/flying.jpg