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View Full Version : Assassins Creed 5 should ditch ''Full Synch.'' replace with in-mission challenges..



salman147
01-01-2014, 08:52 AM
Like Hitman Absolution where there are a large number of challenges for each and every mission of a chapter.And they should make it so that completing all challenge of a sequence unlocks a stat or gear upgrade.It'll remove all player-frustrations many face when they see the mission stat screen shows they failed to complete an optional objective.What do you think?

STDlyMcStudpants
01-01-2014, 07:08 PM
How bout....No..
This sounds much more frustrating to now HAVE to 100% to unlock new gear.
Full Sync and in mission challenges are the exact same thing and both optional....

Kagurra
01-01-2014, 07:17 PM
How about get rid of full sync objectives in general, as they can never do them correctly, and just add in a harder difficulty setting for those who want a challenge. That's what the optional objectives are for anyways in the end.

Harder difficulty would include slightly faster detection, you couldn't full sprint up to enemies without them noticing you, take a bit more damage, less loot on bodies, etc.

Shahkulu101
01-01-2014, 07:18 PM
Kill ALL forms of optional objectives with fire.

STDlyMcStudpants
01-01-2014, 07:22 PM
How about get rid of full sync objectives in general, as they can never do them correctly, and just add in a harder difficulty setting for those who want a challenge. That's what the optional objectives are for anyways in the end.

Harder difficulty would include slightly faster detection, you couldn't full sprint up to enemies without them noticing you, take a bit more damage, less loot on bodies, etc.
"For those that want a challenge"
How bout for those that want a challenge play another game...
That aside...
How does a difficulty setting fit in with this type of game?
I just don't get why people want this..
We don't fight bosses or creatures...we fight humans....so making the humans stronger just seems immersion breaking...
The only way i can see this done is by taking a health bar off of you for each difficulty..and health upgrades are optional so you can already do that....
They just need more NPC/AI variety..not a difficulty setting....

adventurewomen
01-01-2014, 07:25 PM
No the full-sync needs to stay!


How bout....No..
This sounds much more frustrating to now HAVE to 100% to unlock new gear.
Full Sync and in mission challenges are the exact same thing and both optional....
Agreed!

I-Like-Pie45
01-01-2014, 07:28 PM
adventurewomen, you remember that thing?

You're doing it again

ST7A Bad Karma
01-01-2014, 07:41 PM
"For those that want a challenge"
How bout for those that want a challenge play another game...
That aside...
How does a difficulty setting fit in with this type of game?
I just don't get why people want this..
We don't fight bosses or creatures...we fight humans....so making the humans stronger just seems immersion breaking...
The only way i can see this done is by taking a health bar off of you for each difficulty..and health upgrades are optional so you can already do that....
They just need more NPC/AI variety..not a difficulty setting....

AC is one of the only games I've played with no difficulty options. What you're are suggesting is "one size fits all" when it comes to player skill. That a 12 year old will have the exact same experience while playing Black Flag as a 30 year old hard core gamer. While the 12 year old may find Black Flag very challenging, the 30 year old avid gamer might not have the same experience.

While I found Black Flag to be visually stunning and a very in depth game, the enemy AI in Black Flag are terrible and totally predictable once you get a firm grip on the basic combat mechanics.

"Making the humans stronger just seems immersion breaking"? Are you saying that humans don't have variable skill levels when firing weapons or using swords? That seems immersion breaking to me. The fact that I can regularly pull off 10 v 1, 15 v 1 seems immersion breaking. I've even had my ship bug out while ship boarding, and single handed took down an entire Frigate with none of my crew mates able to board the enemy ship.... immersion breaking??

And I have gone overboard using self imposed "house rules" via minimal upgrades to Edward and my ship. I also only use newbie swords and pistols, and I dont use smoke bombs or darts. No ammo upgrades, only lvl 2 health upgrade, 3 pistols. Should I have to go out of my way to severely "dumb down" my main character and my ship in order to experience challenging game play? I'd rather really need each and every upgrade in order to survive and progress through the story line.

Players should have the ability to increase or decrease the difficulty level of their game according to their individual skill level. That's why a vast majority of the single player games released in the last decade have difficulty options.

Bastiaen
01-01-2014, 09:55 PM
I like the idea. Some kind of cross between AC, Hitman, GTA V, and Castlevania Lords of Shadow, and I'll be really happy.

pacmanate
01-01-2014, 10:07 PM
Having 100% syncs are annoying but it gives me incentives to replay missions when im BEEFED UP ON GEAR.

But Im not a fan of 100%, it makes no sense. 100% sync things are EXACTLY how the ancestor performed the memory right?

So take that info and apply it to some of the stupid 100% sync objectives we get.

IWGCJoeCool
01-01-2014, 11:05 PM
Having 100% syncs are annoying but it gives me incentives to replay missions when im BEEFED UP ON GEAR.

But Im not a fan of 100%, it makes no sense. 100% sync things are EXACTLY how the ancestor performed the memory right?

So take that info and apply it to some of the stupid 100% sync objectives we get.

man!!! you nailed it!!! why would i be messing about with gators when i needed to stealthily keep an eye on and keep up with a rowboat? Dumbndumberer'r . for the person who keeps the upgrades minimal, i would turn off the HUD first before doing that.

JC

Kagurra
01-01-2014, 11:11 PM
Having 100% syncs are annoying but it gives me incentives to replay missions when im BEEFED UP ON GEAR.

But Im not a fan of 100%, it makes no sense. 100% sync things are EXACTLY how the ancestor performed the memory right?

So take that info and apply it to some of the stupid 100% sync objectives we get.

I do it first playthrough to get it over with. A lot less complicated.

poptartz20
01-01-2014, 11:43 PM
Umm... I don't see why adding difficulty settings would be bad. ya know? I mean the last of us has it. (I know you fight clickers aka "monsters/creatures") but it also added difficulty to the human aspect as well.

if you did play in a hard mode the AI could be more adapt and lithe to the attacks, also maybe their blows could deal more damage v. the game played in normal mode. I mean even Uncharted has a difficulty setting. and while some may argue that they also add creatures to the game.. UC3 did not for more than 3/4 the game.

what it comes down to really is an overhaul of the series. and making better AI. There is so much that could be done to really bring this series back to life. but it's like we kinda keep getting the same car with a new coat of paint.. it's also been detailed on the inside but it's still the same car.

I really do wish they could take an extra year... or even 6 mos to do something new with the series! I love it.. but it does need a slight re-vamping.

mikeyf1999
01-01-2014, 11:45 PM
Plz don't mention tlou on survivor I still have nightmares bout it (no listening mode man)

poptartz20
01-01-2014, 11:48 PM
Plz don't mention tlou on survivor I still have nightmares bout it (no listening mode man)

Whaaa! I have never played it on survivor mode!? YOU DON'T GET LISTENING MODE!?

mikeyf1999
01-01-2014, 11:51 PM
Nah man it's disabled I only got to bills town

poptartz20
01-01-2014, 11:56 PM
Nah man it's disabled I only got to bills town

welp.. eff that mess. haha. I won't be getting 100% sync on that anytime soon! haha you still did good to get that far!

mikeyf1999
01-02-2014, 12:00 AM
Yea besides nearly. Crapping myself do u play online I have been wondering weather the last of us online is worth it

STDlyMcStudpants
01-02-2014, 01:37 AM
AC is one of the only games I've played with no difficulty options. What you're are suggesting is "one size fits all" when it comes to player skill. That a 12 year old will have the exact same experience while playing Black Flag as a 30 year old hard core gamer. While the 12 year old may find Black Flag very challenging, the 30 year old avid gamer might not have the same experience.

While I found Black Flag to be visually stunning and a very in depth game, the enemy AI in Black Flag are terrible and totally predictable once you get a firm grip on the basic combat mechanics.

"Making the humans stronger just seems immersion breaking"? Are you saying that humans don't have variable skill levels when firing weapons or using swords? That seems immersion breaking to me. The fact that I can regularly pull off 10 v 1, 15 v 1 seems immersion breaking. I've even had my ship bug out while ship boarding, and single handed took down an entire Frigate with none of my crew mates able to board the enemy ship.... immersion breaking??

And I have gone overboard using self imposed "house rules" via minimal upgrades to Edward and my ship. I also only use newbie swords and pistols, and I dont use smoke bombs or darts. No ammo upgrades, only lvl 2 health upgrade, 3 pistols. Should I have to go out of my way to severely "dumb down" my main character and my ship in order to experience challenging game play? I'd rather really need each and every upgrade in order to survive and progress through the story line.

Players should have the ability to increase or decrease the difficulty level of their game according to their individual skill level. That's why a vast majority of the single player games released in the last decade have difficulty options.

LOL you're joking right?
Age has nothing to do with your experience or skill as a gamer.
And Assassins creed isn't a skill based game..NO SINGLE PLAYER GAME IS SKILL BASED.
Skill based = mp or scoreboards.
It is and has always been a casual game.
And I'm not saying humans don't have skill but they should be no match for a master assassin..at least not ALL of them.
If you want challenge try life. The majority of adults game to relax and unwind not to stress the f out.
The team shouldnt sacrifice their already limited development time to fill the void of a 30 year old that doesnt have enough challenge in his life.
There are TONS of games without difficulty settings so you need to broaden your library a bit.
And that's the beauty of video games. If you don't like a certain games difficulty PLAY A HARDER GAME.
Play hard games all year and use AC as your break. An easy game.
Idk what kind of person likes to feel stressed out in every game they play..I def don't
I play movie based and e rated games just to take a break from it all.

STDlyMcStudpants
01-02-2014, 01:45 AM
Having 100% syncs are annoying but it gives me incentives to replay missions when im BEEFED UP ON GEAR.

But Im not a fan of 100%, it makes no sense. 100% sync things are EXACTLY how the ancestor performed the memory right?

So take that info and apply it to some of the stupid 100% sync objectives we get.

Except they take your tools and upgraded gear away when you replay... lol

Kagurra
01-02-2014, 04:00 AM
.NO SINGLE PLAYER GAME IS SKILL BASED.
Skill based = mp or scoreboards.

You're kidding, right?

GTFO. That's the stupidest thing I've ever read.

TheDanteEX
01-02-2014, 04:21 AM
How about less clear distinction between the open world and missions? Kind of like how AC1 was, you were technically always in a mission and it would trigger when you got to the location. Rockstar improved on this from Red Dead to GTA V by making it transition into a mission seamlessly. I'm just kind of tired of seeing loading screens so much in video games. Even Tomb Raider never really has a loading screen unless you die or something. It's clear they work hard on making loading work behind the scenes. Yes, AC's loading does fit in with its lore, but that's not excuse to not try and improve these type of things. Not to bash the series, but everything still feels kind of "cheap" in AC games. And they do have the resources to improve on these things.

So yeah, I don't really want to see any more of the open world and mission disconnect. Make it still feel like we're in the same world.

HiddenKiller612
01-02-2014, 05:08 AM
Whaaa! I have never played it on survivor mode!? YOU DON'T GET LISTENING MODE!?


Plz don't mention tlou on survivor I still have nightmares bout it (no listening mode man)
You know there is a glitch that allows you to trick the game into thinking you're on survivor plus after completing it on what ever other difficulty.... if you play survivor that way you can have all your upgradest carry over and gain all the difficulty trophies.

OT: I've never really enjoyed the full synch... I've found it annoying and tedious at best. If it were removed, I don't think a new system should be in-place.

STDlyMcStudpants
01-02-2014, 06:44 AM
You're kidding, right?

GTFO. That's the stupidest thing I've ever read.

Awe, did I hurt your feelings?
Was that all you had left?
Please tell me how you beat Dark Souls

phoenix-force411
01-02-2014, 09:14 AM
I used to support it Optional Objectives, but ACIII made me think otherwise. Please make it back into only one Optional Objective, since it's so frustrating and it takes a lot of fun out. ACIII's destroyed its replay value, and with all of the bugs, I had to run through the game 3 times when I was around 93% completion. The other day, the West New York Delivery Mission was starting to bug a lot, and from there I was just about to quit, but then it unglitched and I was able to carry on. All I need to do now, are the Naval Missions, and those are still a pain. The game was not perfectly designed for such poor Objectives.

SZLISZE
01-02-2014, 02:53 PM
Like Hitman Absolution where there are a large number of challenges for each and every mission of a chapter.And they should make it so that completing all challenge of a sequence unlocks a stat or gear upgrade.It'll remove all player-frustrations many face when they see the mission stat screen shows they failed to complete an optional objective.What do you think?

It really should be a timeless requirement like challenges. Really if it isn't a full sync then shouldn't it desync?

SZLISZE
01-02-2014, 03:05 PM
You're kidding, right?

GTFO. That's the stupidest thing I've ever read.

Actually multiple player isn't skill based, it's based on the probability that you will find people who are worse than you on the sliding scale.
Well maybe heroes of ruin, oddly enough worked either way on skill. Although some multiples like that you can always sneak another
player a lot of beneficial things early on, but still levels need to meet and you still have to know how to use it. Plus too much ease early on
can make things tedious. Unless you like to many games and genre types that you are in a rush to beat to get to the next one.
Working with people is the only skill really in multiple that changes. Often you can't ever hurt anyone in your team or your target as well.
Skill in let say a military shooter never worth playing in Story Mode would be if you could hurt your own men.

RinoTheBouncer
01-02-2014, 03:06 PM
Actually, ACII had no optional objectives and was perfect just the way it was and still the best. I think the whole “do this or it’s not a 100% synch” especially when it’s with silly stuff like “sink one boat with a barrel rather than “kill the target using this weapon’ which would make more sense with the story of the ancestor’s actions. So yeah, I agree. About time they give us something new and oh, lets ditch the “collect 200 fragments so that nothing happens in the end but a trophy unlock” and replace it with something reasonable that unlocks something useful, that makes you feel like you achieved something.

pacmanate
01-02-2014, 03:54 PM
man!!! you nailed it!!! why would i be messing about with gators when i needed to stealthily keep an eye on and keep up with a rowboat?

Exactly my point! Edward wouldn't be skinning aligators?!

@STD - Upgraded Jackdaw Im talking about.

AnthonyA85
01-02-2014, 04:24 PM
I happen to agree with this, the full synch thing needs to GO!

The way it was done in AC2 was perfect, we had complete freedom to do missions as we best saw fit, which we don't have anymore with this full synch thing, granted, i've been able to full synch most of my missions so far, more so than i ever did in ac3, but it's time the system was retired, it had a purpose in ACB unlocking those Christina memories, but now, it's pointless and obsolete.

Another thing they need to change:

Tailing/Escort missions should be relegated to side missions ONLY (like AC1), the tailing missions i've done so far have been ridiculously tedious and needlessly frustrating (the targets turn around every 5 seconds...WTF?!), i lost count of how many times i had to redo that first mission in Havana, where i was following those two guys to the gallows, that mission was truly awful. The one with Prins was no better. These missions are difficult enough without having to worry about darting snipers or smoke-bombing guards.

STDlyMcStudpants
01-02-2014, 05:32 PM
Actually, ACII had no optional objectives and was perfect just the way it was and still the best. I think the whole “do this or it’s not a 100% synch” especially when it’s with silly stuff like “sink one boat with a barrel rather than “kill the target using this weapon’ which would make more sense with the story of the ancestor’s actions. So yeah, I agree. About time they give us something new and oh, lets ditch the “collect 200 fragments so that nothing happens in the end but a trophy unlock” and replace it with something reasonable that unlocks something useful, that makes you feel like you achieved something.

Yes! Instead AC 2 made their optional objectives into achievements/trophies instead like kick a guard during the flying machine mission.
It was a perfect trophy list and a perfect no sync game lol

STDlyMcStudpants
01-02-2014, 05:34 PM
Exactly my point! Edward wouldn't be skinning aligators?!

@STD - Upgraded Jackdaw Im talking about.
Oh haha....I hade my jackdaw fully upgraded and had the ram move by sequence 5 :D

RinoTheBouncer
01-02-2014, 05:36 PM
Yes! Instead AC 2 made their optional objectives into achievements/trophies instead like kick a guard during the flying machine mission.
It was a perfect trophy list and a perfect no sync game lol

At least it wasn’t as disappointing as seeing 50% or 80% completion just because you were detected and killed the guard immediately before he could even tell anyone.

Honey-McBadger
01-02-2014, 05:45 PM
The way it was done in AC2 was perfect, we had complete freedom to do missions as we best saw fit, which we don't have anymore with this full synch thing, granted, i've been able to full synch most of my missions so far, more so than i ever did in ac3, but it's time the system was retired, it had a purpose in ACB unlocking those Christina memories, but now, it's pointless and obsolete.

Do you not still have complete freedom to do missions as you see fit? If full sync really is pointless, why not ignore it?