PDA

View Full Version : Please stop with the tailing missions



thebudworth2013
12-29-2013, 02:24 PM
I didn't mind the odd tailing mission in the previous game but this is ridiculous, I HATE missions where you HAVE to be stealthy. There are far too many tailing missions in this game. It's even worse when you have to do it with a massive ship !!:mad:

AngryRaisin
12-29-2013, 02:32 PM
Sounds like perhaps the AC franchise is not for you, then!

pirate1802
12-29-2013, 02:34 PM
This is why we can't have nice things!

Zrvan
12-29-2013, 03:29 PM
"I wish AC games we were less linear and had a greater focus on stealth!" - fans after AC3
"I wish there was less stealth!" - fans after AC4

Why we can't have nice things indeed. I am glad, with the new paint-your-target eagle vision, that tail/eavesdrop missions are now fun as opposed arbitrary and frustrating like in AC3. Ubisoft, if you read these, officially put me down for not agreeing with OP. I like the new stealth focus and would love to see more of it in AC5 and beyond.

dxsxhxcx
12-29-2013, 03:38 PM
the OP is right, next time give us the option to politely ask our enemies about the information we want to know... :)

oliacr
12-29-2013, 03:51 PM
They have put the land tailing into naval. I didn't have any problems with that, since everytime we were detected-it was said everytime in a cutscene. The 2 bad things with the tailing missions I've discovered so far are the target always take a longer and unnecessary route and they often stop at a corner or house turning back and look whos tailing them.

dxsxhxcx
12-29-2013, 03:54 PM
and they often stop at a corner or house turning back and look whos tailing them.

they want to make sure they aren't being followed, how this can be a bad thing? It's there to make the mission more challenging...

oliacr
12-29-2013, 04:00 PM
they want to make sure they aren't being followed, how this can be a bad thing? It's there to make the mission more challenging...

Can't say anything. You got me. It was just really annoying. I haven't given any hint/clue that I was following them and still they stopped every corner.

AdamPearce
12-29-2013, 04:01 PM
they want to make sure they aren't being followed, how this can be a bad thing? It's there to make the mission more challenging...

In AC1 the NPC would only turn around if you'd be to close of him. Instead of being scripted random turning. And the other types of tailing were much more interesting, they've tried to bring it back in AC3 but it wasn't used enough and actually didn't felt the same at all.

Anyway, tailing mission are broken, so is the stealth in this game. It was a good idea indeed, but poorly used because of the cheap mechanics and the reduced amount of time for production forcing the devs to only polish one thing: naval.

SeanC_1967
12-29-2013, 04:07 PM
I really like the stealth aspect of AC games but I agree that the amount of tailing missions is a bit annoying. I'm about halfway through the game I think and I must have done about 8 already.

dxsxhxcx
12-29-2013, 04:19 PM
Can't say anything. You got me. It was just really annoying. I haven't given any hint/clue that I was following them and still they stopped every corner.

they are aware the Assassins are after them, so IMO it makes sense being cautious, especially when you're in the open...


In AC1 the NPC would only turn around if you'd be to close of him. Instead of being scripted random turning. And the other types of tailing were much more interesting, they've tried to bring it back in AC3 but it wasn't used enough and actually didn't felt the same at all.

Anyway, tailing mission are broken, so is the stealth in this game. It was a good idea indeed, but poorly used because of the cheap mechanics and the reduced amount of time for production forcing the devs to only polish one thing: naval.

I don't disagree with you that these kind of missions need some serious work (like many other areas of the game), especially because they are a big part of the game but IMO the suspicion the NPCs being followed might have is justified because of the reason I gave above...

STDlyMcStudpants
12-29-2013, 05:33 PM
You guys are so narrow minded.
What's wrong with asking for variety?
Even AC1 had more variety than AC4.
It was Tail - sneak - press square - repeat.
Why even give us a combat system or more than the hidden blade anymore?
I don't want to see them do away with tailing or sneaking missions but I also dont want to see them in every sequence let alone every mission.
AC3 mission variety was perfect...im not saying the missions were perfect - just the constant of doing something different.

I-Like-Pie45
12-29-2013, 05:36 PM
You guys are so narrow minded.
What's wrong with asking for variety?
Even AC1 had more variety than AC4.
It was Tail - sneak - press square - repeat.
Why even give us a combat system or more than the hidden blade anymore?
I don't want to see them do away with tailing or sneaking missions but I also dont want to see them in every sequence let alone every mission.
AC3 mission variety was perfect...im not saying the missions were perfect - just the constant of doing something different.

you shouldn't have said that...

I can hear 'em rushing to their keyboards in rage now...

pirate1802
12-29-2013, 05:38 PM
On one side you have people asking for return of investigation missions, on other side you have people asking for variety.

I don't envy the devs..

STDlyMcStudpants
12-29-2013, 05:48 PM
On one side you have people asking for return of investigation missions, on other side you have people asking for variety.

I don't envy the devs..

Investigation adds to variety.
Investigation, tailing, eaves dropping, sneaking through buildings/yards, attacking forts with a GET detected optional objective, chases, attending events that force social stealth, putting pig in their pen so a wolf doesnt get them, tombs (plat forming), puzzles, finding bigfoot, commanding an army, escorting in plain sight and in secret, beating up cheating husbands, chasing after your love, poising foods, interogations, using a tank, a flying machine, etc
They can pull from what theyve done. :D

Honey-McBadger
12-29-2013, 06:03 PM
On one side you have people asking for return of investigation missions, on other side you have people asking for variety.

I don't envy the devs..

Yep, it's a tough situation, and made worse by time constraints.

Darby McDevitt from the Initiates Q&A (minor spoilers) - "The other part we trimmed was the final sequence. We wanted the final Assassinations of the templars to feel more like AC1, so we were going to have investigation missions that preceded each assassInation. But again we cut these because our schedule was a bit tight."

I'd love to see how these would have presented. They would have helped explained the angle he was going for with the Creed clearer.

AdamPearce
12-29-2013, 06:16 PM
Yep, it's a tough situation, and made worse by time constraints.

Darby McDevitt from the Initiates Q&A (minor spoilers) - "The other part we trimmed was the final sequence. We wanted the final Assassinations of the templars to feel more like AC1, so we were going to have investigation missions that preceded each assassInation. But again we cut these because our schedule was a bit tight."

I'd love to see how these would have presented. They would have helped explained the angle he was going for with the Creed clearer.

OMG IS THIS SERIOUS?!?!?!?!?!

I'm so f&** pissed right now! F%**, it's just so freaking unfair!!! Why can't they have ALL THE TIME THEY WANT TO MAKE THE GAME!!!??!?!?! f&&?%&% annualisation!

MnemonicSyntax
12-29-2013, 06:27 PM
In AC1 the NPC would only turn around if you'd be to close of him. Instead of being scripted random turning. And the other types of tailing were much more interesting, they've tried to bring it back in AC3 but it wasn't used enough and actually didn't felt the same at all.

Anyway, tailing mission are broken, so is the stealth in this game. It was a good idea indeed, but poorly used because of the cheap mechanics and the reduced amount of time for production forcing the devs to only polish one thing: naval.

In AC1, the NPC would always turn around, but wouldn't detect you until you were of close proximity.


OMG IS THIS SERIOUS?!?!?!?!?!

I'm so f&** pissed right now! F%**, it's just so freaking unfair!!! Why can't they have ALL THE TIME THEY WANT TO MAKE THE GAME!!!??!?!?! f&&?%&% annualisation!

If they're anything like the investigations in Freedom Cry, they're crap. "Collect information but don't engage in combat" and it's not even that I wanted to engage in combat, but it's very vague. One investigation has you going after a guy who has a letter and you must intercept him, but he runs away. So you chase after him, tackle him, you don't get the letter. You can't beat him up, because that's combat.

I ended up beating him up anyway, looting his body and realized that I failed the optional objective of not getting into combat. Lame. So I restarted from the check point and I had the investigation checked off, and I still had the optional objective of no combat.

Through a glitch or something I guess. I still don't know how the hell to get that letter.

AssassinHMS
12-29-2013, 06:34 PM
On one side you have people asking for return of investigation missions, on other side you have people asking for variety.

I don't envy the devs..

I don't see the problem. A detective's job offers quite a variety of activities and requires a varied skillset. Investigations can offer a ton of variety if they're actually well developed. I have given countless ideas on ways to make investigations much better and closer to the real deal. If the developers aren't up to the challenge then they should blame their own brains and not the franchise they're dealing with.

Investigations work especially well in free-roam instead of being glued to a few missions. They would be even better if the NPC's were fleshed out (each one has a house, a job, a few quests that tie into the Assassins vs. Templars thing) and if the player could explore most buildings' interiors.
Make a real Assassin (one that actually acts like a detective) and realistic investigations and the “problem” will be solved.

salman147
12-29-2013, 06:35 PM
All that those tailing missions need is freedom in tailing and not forced to remain within a zone:don't go too close,don't move too far-annoying.

dxsxhxcx
12-29-2013, 06:54 PM
All that those tailing missions need is freedom in tailing and not forced to remain within a zone:don't go too close,don't move too far-annoying.

you need to be close to hear the target conversation, obtain information and know where the character is going, how do you expect to do all that without having the target on sight and being close enough to get this information without draw attention to you?

AssassinHMS
12-29-2013, 07:10 PM
you need to be close to hear the target conversation, obtain information and know where the character is going, how do you expect to do all that without having the target on sight and being close enough to get this information without drawing attention to you?

They could stop mixing tailing with eavesdropping or, at least make it a little bit different. For example, while being tailed, the targets would only talk about minor things that may involve guard positioning, possible infiltration routes and whatnot. During this phase, if the player manages to get close, he will learn valuable information that will help him during the infiltration, assassination and escape but none of this information is required to progress so, as long as the player doesn't lose sight of the target(s), he won't fail the mission. Once the targets reach the location, the player will have to successfully eavesdrop on them as the information at that moment will be crucial. I also think this is important for the sense of freedom. If the player fails at something, he should deal with the consequences instead of being pulled off of the experience by being forced to start over due to being desynchronized. For example, if the player loses sight of the targets, he could still try to find them by asking for people’s help, using assassin comrades to locate them for him or by climbing to a viewpoint and scan the area. This way the game feels more fluid, realistic and less forced.

TorQue1988
12-29-2013, 07:49 PM
I always liked the concept of having tailing and eavesdropping missions but it seems they are getting worse and worse with each game. In Black Flag and AC3 these types of missions were really frustrating, to the point that you can't even pay attention to the damn conversations. Not to mention the awful looking circle that appears around the people you are eavesdropping on. It completely breaks immersion for me.
Also in the tailing missions, the field of view is absolutely ridiculous, when your targets walk behind a tree or something the damn timer pops up because "oh no, i can't see the target's head anymore, he must have escaped" . Your targets wouldn't just vanish into thin air, even if you can't see them for a couple of seconds you know they're still there.
I don't want these types of missions to be removed from future games, but they REALLY need to improve them.

pirate1802
12-29-2013, 08:05 PM
Seems like a lot of people dont use eagle vision.. hence the timer popping up every now and then. I personally sometimes tail people with a building between me and them and still the timer never pops up.

poptartz20
12-29-2013, 08:47 PM
I always liked the concept of having tailing and eavesdropping missions but it seems they are getting worse and worse with each game. In Black Flag and AC3 these types of missions were really frustrating, to the point that you can't even pay attention to the damn conversations.


These words have never been so true. I've missed so many conversations...

adventurewomen
12-29-2013, 08:51 PM
Sounds like perhaps the AC franchise is not for you, then!
Haha yeah this is what I was thinking. ;)

dxsxhxcx
12-29-2013, 09:36 PM
They could stop mixing tailing with eavesdropping or, at least make it a little bit different. For example, while being tailed, the targets would only talk about minor things that may involve guard positioning, possible infiltration routes and whatnot. During this phase, if the player manages to get close, he will learn valuable information that will help him during the infiltration, assassination and escape but none of this information is required to progress so, as long as the player doesn't lose sight of the target(s), he won't fail the mission. Once the targets reach the location, the player will have to successfully eavesdrop on them as the information at that moment will be crucial. I also think this is important for the sense of freedom. If the player fails at something, he should deal with the consequences instead of being pulled off of the experience by being forced to start over due to being desynchronized. For example, if the player loses sight of the targets, he could still try to find them by asking for people’s help, using assassin comrades to locate them for him or by climbing to a viewpoint and scan the area. This way the game feels more fluid, realistic and less forced.

there's no way for the character to know if these conversations will have relevant information or not without following the target closely like we already do, story wise it wouldn't make sense and IMO it would make these missions pointless if they didn't have anything relevant to add (to the story and character development)...

I suggested something similar in another thread, instead of be desynchronized, if we lose track of our target a green area should appear near of our current location where we'll need to use the Eagle Vision to find the target (in a similar way we did with the dens captains in ACR) before the time runs out, if we fail, the player is desynchronized, if we find the target in time, the mission continues...

EDIT (here's the suggestion mentioned above):



I believe it would be interesting if during these missions we had 2 "detection meters", the one we currently have that is dynamic and a static one that will raise as we get seen, how this would work:


We begin a tailing/eavesdrop mission with the static meter at zero, we follow our target and once we are spotted by them, instead of be desynchronized, our static meter begin to fill in (example: yellow detection = 2~5 points, red = 10~15 points, this values may vary depending of the action we choose to hide), at a certain point they could even mention how they think they are being followed and begin to look back more often (what would increase the challenge of the mission) to add realism to the mission, IF our static meter reach a certain level (let's say 50%), they begin to run to try to make whoever they think is following them lose their track, this action would happen during a limited time (let's say 15 seconds) where we need to run after them without lose their track and at the same time keep a secure distance to don't be fully recognized, after that they would go back to the previous state and the mission continues, but now they are more suspicious than ever, what means that if your static meter reach 100% only then we'll be desynchronized...

maybe instead of run after them we could lose their track and then a green area will appear where we'll need to find them again before a limited time run out (let's say 30 seconds);


a variation of this scenario could happen with low level targets (not necessarily main targets), let's assume we are following a random person that works for the templars and have the information we need, the structure of the mission will be the same as the above but if our static meter reach 100%, the target become fully aware of our presence and a fight begins, unfortunatelly in this case we'll need to kill him because we can't allow him to tell the templars about us, but what about the info we need? (these two scenarios will be completely random) In one situation this might be on paper, which means that once we beat up our target, he says that he has a letter or a map with the info we need, we finish him off and search his body and get what we need, in other situation, we need to make the target tell us what he/she knows, then a mini game will trigger where we need to make him tell us the truth, this could happen in two ways (completely random):

1. we are "teleported" to our hideout to extract the information, being able to choose what we believe to be the most efficient method (contextual animations using the environment and some punches) to make the target spill the truth (this may vary from target to target but we need to fight the correct combination to make the target speak without kill him);
2. we beat the hell of the target on the street and get what we need;

once we get what we need the mission is finished.


ps: For this to work, they need to get rid of the ability to see through walls because this would remove all the challenge...

SixKeys
12-29-2013, 09:43 PM
I think a good way to mix things up a bit would be if our character could wear disguises while following his target. Remember the mission in ACB where Ezio dressed as one of the guards to bring the Banker his money? You could have similar missions where the other guards or your target is talking about something interesting, like revealing weak points in their defenses or spreading gossip that tells you something useful. You would have to be careful not to arouse suspicion. In ACB this was pretty simplistic, the guards would get mildly suspicious if you accidentally took a wrong turn on your way to the party, but I'm sure they could do more with it.

Kagurra
12-29-2013, 09:44 PM
Stealth is a joke in this game lol. Somebody sees you run into their restricted area and kill a dude but as long as you crouch down in a bush right in front of him, you're golden.

I LOVE AC4, but the "stealth" is a freaking joke. It can only be improved by reworking the bad AI.

killzab
12-29-2013, 09:50 PM
Haha yeah this is what I was thinking. ;)

Well, tailing missions are certainly not what drew me to the franchise ...

PedroAntonio2
12-29-2013, 11:35 PM
Old Tailing mission = Great
Tailing Mission that you need to stay inside a zone so you can hear a conversation AND you need to be stealth at the same time, but you can't understand what the **** they are talking about, because you are too busy trying to stay in the damn zone and not be detected by guards = **** THAT NEEDS TO BE REMOVED

mikeyf1999
12-29-2013, 11:38 PM
To catch the guy you need to tackle then loot him it is pretty easy

PedroAntonio2
12-29-2013, 11:40 PM
They should return with the tailing system from previous games, you follow the target, hear what they are saying and done. But this '' Zone'' that you need to stay, otherwise the mission will fail, is uselles and is irritating, it's not fun...it's stressful, because the targets are giving a good dialogue, but I can't understand them....because I'm busy killing guards in my way and trying to stay in the zone.

MnemonicSyntax
12-29-2013, 11:44 PM
I actually like the tailing missions with the circle, they just need to be more lax about it, because I too cannot hear everything said.

I like the circle because it shows how close you have to be to hear them, and while the circle itself is annoying, it's a bit more realistic to have a range.

oliacr
12-29-2013, 11:50 PM
Old Tailing mission = Great
Tailing Mission that you need to stay inside a zone so you can hear a conversation AND you need to be stealth at the same time, but you can't understand what the **** they are talking about, because you are too busy trying to stay in the damn zone and not be detected by guards = **** THAT NEEDS TO BE REMOVED

Eavesdropping. Kinda like it kinda not. Sometimes it can utterly destroy me.

Kagurra
12-29-2013, 11:53 PM
I agree. The circle thing is too gamey.

adventurewomen
12-30-2013, 12:10 AM
I agree. The circle thing is too gamey.
I agree, in AC2 there was tailing & eavesdropping missions and the missions back then didn't need the circle around the conversation. The circle around conversations it just to encourage us to stay close to tail and listen carefully, the circle it doesn't need to be there. It's just a lame way to add complexity that these missions don't need, breaks immersion.

JCar4327
12-30-2013, 02:00 AM
Sounds to me that a lot of people don't know how to multi-task. I never have a problem with hearing the conversation while staying in the "zone". I have played every game in this franchise and I love every one of them. The devs have done a lot to make the games challenging. If you could just put the game in and beat it in 10 minutes what would be the fun in that.? If you have played previously then you should understand how the game works and should not have such a hard time completing these missions. Unless you don't learn from previous experience.

Kagurra
12-30-2013, 02:05 AM
Sounds to me that a lot of people don't know how to multi-task. I never have a problem with hearing the conversation while staying in the "zone". I have played every game in this franchise and I love every one of them. The devs have done a lot to make the games challenging. If you could just put the game in and beat it in 10 minutes what would be the fun in that.? If you have played previously then you should understand how the game works and should not have such a hard time completing these missions. Unless you don't learn from previous experience.

I don't have a problem hearing the dialog, but I'm not focused on it. And like I've said, it's immersion breaking.

MnemonicSyntax
12-30-2013, 02:20 AM
Sounds to me that a lot of people don't know how to multi-task. I never have a problem with hearing the conversation while staying in the "zone". I have played every game in this franchise and I love every one of them. The devs have done a lot to make the games challenging. If you could just put the game in and beat it in 10 minutes what would be the fun in that.? If you have played previously then you should understand how the game works and should not have such a hard time completing these missions. Unless you don't learn from previous experience.

Played Freedom Cry yet?

PedroAntonio2
12-30-2013, 03:26 AM
Sounds to me that a lot of people don't know how to multi-task. I never have a problem with hearing the conversation while staying in the "zone". I have played every game in this franchise and I love every one of them. The devs have done a lot to make the games challenging. If you could just put the game in and beat it in 10 minutes what would be the fun in that.? If you have played previously then you should understand how the game works and should not have such a hard time completing these missions. Unless you don't learn from previous experience.

Wow, you are such a badass, let's give to you the trophy '' A True Assassin's Creed Fan''. Applauses, applauses....

PedroAntonio2
12-30-2013, 03:36 AM
How are we supposed to believe that you can play Stealth, focus on dialogue, stay on the zone andstay alert to any guards around you ? In previous game it was easy, without that circle you must get in all the time, I coud follow the enemy simply walking on rooftops and killing archers on the way. Now, I must stay in a circle, survive inside restricted areas while IN the circle.

What bothers me it's the fact that in all those missions, the target starts talking and the game don't tell you to stay in the circle, it works like old times, than BOOM! '' You must stay in the zone or the mission will fail''. Wait, what ? But I was listening to him normally!

roostersrule2
12-30-2013, 03:59 AM
Tailing has always sucked, the only good tailing mission in any AC was The Forum of the Ox.

mikeyf1999
12-30-2013, 04:22 AM
Some can some can't

PedroAntonio2
12-30-2013, 04:23 AM
I like that tailing mission in ACII, where you follow all the Templars in Veneza. And in pre-2014, I keep asking myself why Ezio didn't perform an Air Assassination there ? End of the game, kill all of them right now,

roostersrule2
12-30-2013, 04:28 AM
I like that tailing mission in ACII, where you follow all the Templars in Veneza. And in pre-2014, I keep asking myself why Ezio didn't perform an Air Assassination there ? End of the game, kill all of them right now,That one is like the best of a bad bunch. I actually thought the same thing too though. All he had to do was run up take two down the others would be startled and he could have killed them.

Ezio wins yay!

pirate1802
12-30-2013, 04:43 AM
Meh, I had no problem staying in range listening and at the same time not getting caught. Eavesdrop missions are supposed to have you near the target to listen, as dxsxhxcx said. There were always plenty of people to blend with, or bushes where they take place.

Re: that epic mission, also remember how Ezio conveniently loses them at the end? :p

mikeyf1999
12-30-2013, 05:14 AM
He probably didn't to make sure if there were any Templar allies

DinoSteve1
12-30-2013, 06:17 AM
meh I don't mind the tailing missions but I do wish they would do away with the synch rate, having to achieve certain goals within missions annoys me, what I most liked about AC1 and AC2 is that you decided how to assassinate your targets, you did't have to achieve some nonsence goal, it felt like thare was alot more freedom in AC1 and AC2 because of that.

Kagurra
12-30-2013, 06:37 AM
meh I don't mind the tailing missions but I do wish they would do away with the synch rate, having to achieve certain goals within missions annoys me, what I most liked about AC1 and AC2 is that you decided how to assassinate your targets, you did't have to achieve some nonsence goal, it felt like thare was alot more freedom in AC1 and AC2 because of that.

Agreed 200%.

Manabloom84
12-30-2013, 07:07 AM
My only problem with the stealth missions in AC4 is how come boats and ships has site cones but normal enemies don't? stealth mission would be a lot less frustrating if enemies has site cones. also why can't we have still jogging animation separated from the free run button? I mean the fast walk is still too slow. if fast walk was replaced by a faster jog pace then it would eliminate all that random unintended wall runs a.k.a. "derp" moments

FreightTrain4
12-30-2013, 07:14 AM
I love tailing missions... on land.... the naval ones feel silly. I'm just 100 yards from the enemy ship, and they can't see me. Pfft... yeah right.... Maybe sneaking onto the ship would be a bit more reasonable.

MnemonicSyntax
12-30-2013, 07:18 AM
I love tailing missions... on land.... the naval ones feel silly. I'm just 100 yards from the enemy ship, and they can't see me. Pfft... yeah right.... Maybe sneaking onto the ship would be a bit more reasonable.

This. A million times over.

Kagurra
12-30-2013, 07:55 AM
This. A million times over.

Yeah. You'd have to be really far behind a ship for them to actually not notice you.

CDFinnigan
12-30-2013, 11:03 AM
In AC1, the NPC would always turn around, but wouldn't detect you until you were of close proximity.



If they're anything like the investigations in Freedom Cry, they're crap. "Collect information but don't engage in combat" and it's not even that I wanted to engage in combat, but it's very vague. One investigation has you going after a guy who has a letter and you must intercept him, but he runs away. So you chase after him, tackle him, you don't get the letter. You can't beat him up, because that's combat.

I ended up beating him up anyway, looting his body and realized that I failed the optional objective of not getting into combat. Lame. So I restarted from the check point and I had the investigation checked off, and I still had the optional objective of no combat.

Through a glitch or something I guess. I still don't know how the hell to get that letter.

I did what you did at first, too. Then I realized you could throw a smoke bomb as soon as he gets out of the water and then pickpocket him while he's choking.

MnemonicSyntax
12-30-2013, 11:11 AM
Yeah, I went back and played it. Was going to use sleep darts at first, but I tackled him and just pickpocketed him while he stood up. It worked.

SixKeys
12-30-2013, 11:16 AM
The problem in AC4 was that almost every main mission was a tailing mission, even the ones where you were at sea. One or two would have been okay, but they shouldn't try to force stealth into naval. It becomes an irritating exercise in simply staring at the mini-map trying to avoid the other ships. Naval should be more action-based, land stealth-based.

pirate1802
12-30-2013, 11:17 AM
Pickpocketing a man while he is choking on smoke...... talk about getting low. :p

dxsxhxcx
12-30-2013, 11:26 AM
Sounds to me that a lot of people don't know how to multi-task. I never have a problem with hearing the conversation while staying in the "zone". I have played every game in this franchise and I love every one of them. The devs have done a lot to make the games challenging. If you could just put the game in and beat it in 10 minutes what would be the fun in that.? If you have played previously then you should understand how the game works and should not have such a hard time completing these missions. Unless you don't learn from previous experience.

don't forget that there are people whose native language isn't english, so for a better understanding of the story they need to turn on the subtitles (my case) and then this can become a problem since you need to read and pay attention to the environment at the same time..



The devs have done a lot to make the games challenging
we are probably playing different games then, because all I see is them dumbing down every single aspect of the game to cater to a more casual audience, adding puzzles that a mice could solve, making combat a joke, eagle vision seeing through walls, etc...

pirate1802
12-30-2013, 11:29 AM
All I can say is play with the hud completely disabled and the see-through eagle vision becomes neigh essential. I used it all the time, compared to almost never in AC3 (coming to think of it, probably only in the opening Oprah mission.)

Btw, I thought you can change the spoken language as well and not just subtitles?

SixKeys
12-30-2013, 11:32 AM
All I can say is play with the hud completely disabled and the see-through eagle vision becomes neigh essential. I used it all the time, compared to almost never in AC3 (coming to think of it, probably only in the opening Oprah mission.)

Btw, I thought you can change the spoken language as well and not just subtitles?

"Oprah" - autocorrect or on purpose? :p

Dubs are generally terrible. I completely understand people who wish to experience the game in English rather than a dubbed version in their own language.

pirate1802
12-30-2013, 11:39 AM
What the... I'm pretty sure I didnt intend that.. *madface*

dxsxhxcx
12-30-2013, 11:41 AM
All I can say is play with the hud completely disabled and the see-through eagle vision becomes neigh essential. I used it all the time, compared to almost never in AC3 (coming to think of it, probably only in the opening Oprah mission.)

Btw, I thought you can change the spoken language as well and not just subtitles?

I avoid changing the spoken language to my native language (when available) because the dubbing normally sucks (REALLY sucks!), sometimes even the subtitles aren't that great to the point that I already saw unofficial subtitles packs better translated than the official ones (something that usually happens is the translation taking the phrase out of context and names being translated when they shouldn't)




Dubs are generally terrible. I completely understand people who wish to experience the game in English rather than a dubbed version in their own language.

in movies even the sound effects sounds different if I choose to watch it in my native language

Fatal-Feit
12-30-2013, 11:59 AM
All I can say is play with the hud completely disabled and the see-through eagle vision becomes neigh essential. I used it all the time, compared to almost never in AC3 (coming to think of it, probably only in the opening Oprah mission.)

Btw, I thought you can change the spoken language as well and not just subtitles?

The side missions requires the use of eagle vision a lot. Didn't bother with them?

EchoFiveKilo
12-30-2013, 12:02 PM
In AC3 i didnt like the tailing where you had to walk for like 10 minutes straight and then awkwardly hide every few seconds. Sometimes I wish there was a button where Connor would just automatically walk on rails so I can just watch and listen to them speak instead, it gets very tedious on 2nd/3rd playthroughs etc.

pirate1802
12-30-2013, 12:15 PM
The side missions requires the use of eagle vision a lot. Didn't bother with them?

Ah yes hunting and such? Been a while since I played AC3 lol

Fatal-Feit
12-30-2013, 12:46 PM
Ah yes hunting and such? Been a while since I played AC3 lol

No prob, it happens a lot with these AC games.

TomEmilioDavies
12-30-2013, 03:01 PM
Old Tailing mission = Great
Tailing Mission that you need to stay inside a zone so you can hear a conversation AND you need to be stealth at the same time, but you can't understand what the **** they are talking about, because you are too busy trying to stay in the damn zone and not be detected by guards = **** THAT NEEDS TO BE REMOVED

^This.

ze_topazio
12-30-2013, 03:08 PM
Tailing missions ain't so bad, eavesdrop missions however have became infuriating, they were okay in previous games, but the system they created for 3 and 4 is abysmal.

Jarek23
12-31-2013, 12:38 AM
I don't mind tailing missions if there are only a few of them, but the amount in this game are abundant. It's really way too much and kills what could be the best AC game since 2 imo.

SeanC_1967
12-31-2013, 12:42 AM
I don't mind tailing missions if there are only a few of them, but the amount in this game are abundant. It's really way too much and kills what could be the best AC game since 2 imo.

I still think it's the best AC yet but I agree with the first part. The tailing missions really were annoying, it was every second mission near enough you had to tail someone then eavesdrop.

Fatal-Feit
12-31-2013, 12:55 AM
I don't mind tailing missions if there are only a few of them, but the amount in this game are abundant. It's really way too much and kills what could be the best AC game since 2 imo.

They could add several more tailing missions and I'd still think it beats AC:2 by a mile stone.

Gestahl
12-31-2013, 05:43 AM
What they need to do is use some common sense. If you can see your target, it shouldn't matter how far away you get. If anything, realistically, being far away is better unless you need to eavesdrop. But there are times where I want to be stealthy and stick to rooftops, only for the game to get mad at me and threaten to fail the mission unless I reduce my distance to the target.

pirate1802
12-31-2013, 05:54 AM
What they need to do is use some common sense. If you can see your target, it shouldn't matter how far away you get.

The distance requirement is quite generous, tbh.


They could add several more tailing missions and I'd still think it beats AC:2 by a mile stone.

Word.

Gestahl
12-31-2013, 05:57 AM
Surprise! That is actually how it happens in the game, unless your target is a kilometer away from you.No. If you can see them, the little clock doesn't start counting down, but getting too far away discounts the clock altogether and you get a desynchronization warning. And that can happen when they're right down the street and you're taking a more stealthy route.

pirate1802
12-31-2013, 06:14 AM
..hmm. I dont remember being that near the target and the screen starting splattering. Like that first tailing mission in the fort infiltration missions, those two guys were so small that they looked like two yellow dots and still it wasnt threatening to desync me.

KingNova7
12-31-2013, 05:01 PM
There is far two many tailing missions. Mentioned the observation to my brother a few days ago.

cjdavies
01-16-2014, 11:11 PM
I find Evesdropping to be worse, I'm trying to listen what is being said, but can't as I'm more focused staying in the zone and doesn't help it's red area so avoiding detection also.

Ureh
01-17-2014, 03:45 AM
Some of the tailing missions get pretty nutty when you turn off the mini-map too. But those are great cause they really test u,s huh?

Assassin_M
01-17-2014, 03:53 AM
Waaaa Waaaa game is hard


They could add several more tailing missions and I'd still think it beats AC:2 by a mile stone.
Best post ever

Gladiaattori1500
01-17-2014, 04:16 PM
well, stealth is what AC is all about isn't it.go play COD and BF if you don't like stealth

roostersrule2
01-17-2014, 04:36 PM
well, stealth is what AC is all about isn't it.go play COD and BF if you don't like stealthNo.

AC is about Conur.

COD and BF don't have Cuner.

Hans684
01-17-2014, 04:51 PM
well, stealth is what AC is all about isn't it.go play COD and BF if you don't like stealth

*Navigation(Horse, free-running, ships etc...)
*Combat(Close combat, naval etc...)
*Stealth(Sosial Stealth, regular stealth, disquises etc...)

Fatal-Feit
01-17-2014, 05:04 PM
well, stealth is what AC is all about isn't it.go play COD and BF if you don't like stealth

There're more games and genres than just Assassin's Creed and CoD/BF. Thought you should know.

bitebug2003
01-17-2014, 05:18 PM
Desynchronized: Target Lost.

Makes no sense when you can see the 'target' through walls, the timer is ridiculous too (in AC4 at least) http://i5.photobucket.com/albums/y153/Bitebug2003/indiff_zps7549f5a4.gif

Tailing and eavesdropping missions have become stale as there is just too many of them and frankly become boring. I rated all tail/eavesdrop missions a 1 star
I like stealth and being silent but it's silly we can only crouch in bushes http://i5.photobucket.com/albums/y153/Bitebug2003/indiff_zps7549f5a4.gif

TexasToast712
01-18-2014, 01:19 AM
The only thing I hate about the missions since brotherhood is the 100% sync rate bs. Let me play the missions how I want to and not be punished.

cjdavies
01-18-2014, 01:25 AM
The only thing I hate about the missions since brotherhood is the 100% sync rate bs. Let me play the missions how I want to and not be punished.

Yes this, a few I didn't get and feel punished e.g. rope dart traget, no I will air assassinate instead.