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View Full Version : All ship route locations on Kenway's Fleet (AC4) (Help)



RemkoX360
11-08-2013, 02:12 PM
all 47 routes

routes i have now:
gulf of mexico -> new oleans, pensacola, veracruz
southern british colonies -> st. augustine, jamestown, charles-towne
eastern british colonies -> boston, new york, philadelpia
east canada -> st. johns, annapolis royal, quebec
north-west europe -> bristol, london, galway
gulf of biskay -> saint-malo, brest, la rochelle
portugal -> porto, lissabon
midterrainian sea -> gibraltar, barcelona, marseille
north africa -> canarian islands, casablanca, agadir
cape verde -> dakar, zuguinchor, bissau
south africa -> luanda, benguela, cape town
southern atlantic ocean -> rio de janeiro, montevideo, el salvador.

the one left was Marseille. after finishing the trading route, the abstergo challenge popped
(topic can be closed)

clearwater007
11-08-2013, 07:08 PM
Ships

Following are the ships you can add to your fleet by capturing them. You will need them in your fleet if you intend to complete all the trading missions in the game.

Schooner

Level 4 – Found in North Caribbean

Speed: 63
Fire Power: 12
HP: 27
Max Repair Cost: 27
Cargo Capacity: 15

Level 8 – Found in North Caribbean

Speed: 66
Fire Power: 14
HP: 29
Max Repair Cost: 29
Cargo Capacity: 15

Level 11 – Found in South Caribbean

Speed: 70
Fire Power: 15
HP: 39
Max Repair Cost: 30
Cargo Capacity: 20

Brig

Level 17 – Found in North Caribbean

Speed: 54
Fire Power: 23
HP: 45
Max Repair Cost: 45
Cargo Capacity: 25

Level 20 – Navassa and Conttoyor Zones

Speed: 50
Fire Power: 24
HP: 48
Max Repair Cost: 48
Cargo Capacity: 30

Level 25 – Chinchorro and Charlotte Zones

Speed: 60
Fire Power: 25
HP: 50
Max Repair Cost: 50
Cargo Capacity: 35

Frigate

Level 23 – Punta Guarico, Castillo De Jagua and Serranilla Zones

Speed: 45
Fire Power: 32
HP: 63
Max Repair Cost: 63
Cargo Capacity: 40

Level 29 – Navassa and Charlotte Zones

Speed: 45
Fire Power: 33
HP: 67
Max Repair Cost: 67
Cargo Capacity: 50

Level 38 – Chinchorro Zones

Speed: 50
Fire Power: 35
HP: 70
Max Repair Cost: 70
Cargo Capacity: 60

Man O’ War

Level 36 – Charlotte Zones

Speed: 9
Fire Power: 63
HP: 135
Max Repair Cost: 135
Cargo Capacity: 70

Level 49 – Serranilla Zones

Speed: 20
Fire Power: 67
HP: 143
Max Repair Cost: 143
Cargo Capacity: 80

Level 60 – New Bone

Speed: 30
Fire Power: 70
HP: 150
Max Repair Cost: 150
Cargo Capacity: 90

Level 60 – At Maximum Wanted Level

Speed: 30
Fire Power: 70
HP: 150
Max Repair Cost: 150
Cargo Capacity: 90

Trading Missions

Trading Missions offer a way to earn decent amount of Reales. However, there are certain characteristics of each Trading Mission, namely; Rewards, Cargo and Cargo Space, Cooldown Time, and Travel Time.

Southern British Colonies

First Business
The Sail Mates
American Dreams
New Horizon

Gulf of Mexico

The General Store
Diplomacy I
A Good Deed
Diplomacy II
Fortune’s Flavor

South Atlantic

A Feast of Riches
Outlaws III
Diplomacy III
Brethren of the Coast I
To The South
Good Works
The Big Smoke

Eastern British Colonies

Taste of Money
The Empty Cellar
Secret Medicine
New Partners
Save the Children
Emerging Opportunities

North Africa

A Popular Stop
Feeding the Fathers
The Sweet Tooth
The Cook’s Order
The Famous Stew
The Musicians
Before the Storm

Portugal

New Trading Posts
The Old Man’s Order
Cursed Night
Do No Harm

East Canada

Promises to Keep
The Lost Expedition I
Scarlatina
The Lost Expedition II
Old Partners
Break of Dawn II
The Lost of Expedition III

Cape Verde

An Old Frenchman
Meet the Tributes I
Giant Appetites
Meet the Tributes II

South Africa

A Promise of Profit
The Eager Hunters
Door to Europe
Table Bay’s Luck
New Economic Hub
Bay of Biscay
Alliance I
Hungry Corsairs
The Corsair’s Request
Alliance II
Sweet Broth
A Sweet Journey
Successful Atlantic

North West Europe

Homeward Bound
A Worthy Trip
Welcoming the Irish
A New Cathedral
The Poet
The Great Plague
A Piece of the Action
A Long Voyage

Mediterranean Sea

Great Reputation I
Being Mad
Great Reputation II
The Catalans
The Smokers
Great Reputation III
A New Medicine

RemkoX360
11-08-2013, 07:28 PM
very usefull clearwater.
it seems i have to grab me some level 60 man-o-wars. didnt know they existed

buzbuz33
11-08-2013, 10:32 PM
See my discussion about how to take out a man-of-war. I didn't realize that there were different levels, but I now realize that I have four level 60s thanks to those tactics. They are required for some of those trading missions. However, you should keep a few lower level ships in your fleet because they can help beat those pesky gunships in the battles for control of the routes.

ZuesandSonoma
11-12-2013, 05:37 AM
been trying to find more lvl 60s, Any idea the spawn timer on the lvl 60 at New Bone?

SenseHomunculus
11-12-2013, 03:18 PM
been trying to find more lvl 60s, Any idea the spawn timer on the lvl 60 at New Bone?

They seem to come pretty quickly, I think, when they're guarding secret areas. I defeated a lvl 60, then went a ways off to draw out and destroy the big frigates escorting it, then maybe a half-hour later went back to board it and there was a new one in its place!

Gladiaattori1500
01-05-2014, 10:44 AM
Ummm...where or what is New Bone?

qwhyjack
02-22-2014, 06:17 AM
been trying to find more lvl 60s, Any idea the spawn timer on the lvl 60 at New Bone?


Sink ships until you get a level 4 wanted status and the level 4 pirate hunter groups include lvl 60 man-o-war ships.

Nitrotoluene
02-23-2014, 01:20 AM
There does not seem to be much advantage in using Level 60 Men o' War over Level 49 MoW in the Kenway's Fleet game.

They have greater cargo capacity (90 compared to 80) but there is no mission that calls for more than 80 total cargo. Travel time is no shorter when using the Level 60 ships even though they supposedly have greater speed (30 compared to 20).

The Level 60's are probably better at winning battles to make routes safe before embarking, but a Level 49 ship is usually more than enough to make the odds 100%, so I can't see much point in struggling to get Level 60's into the Fleet.

deadtime4you
06-25-2017, 05:41 PM
The only think that annoys me is that we cant capture those legendary ships and that there are only 15 slots for kenway fleet just make the diamond value increase every time