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03-07-2004, 10:43 PM
I usually fly online, and I want to make my cons the same way for offline, i.e. showing up at closer differences, maybe show only make of plane and not distance, or just show enemies at close distance. What file do I alter to get these desired results?

Thanks in advanced.

03-07-2004, 10:43 PM
I usually fly online, and I want to make my cons the same way for offline, i.e. showing up at closer differences, maybe show only make of plane and not distance, or just show enemies at close distance. What file do I alter to get these desired results?

Thanks in advanced.

Bartsimpson-
03-08-2004, 03:51 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Hedus:
I usually fly online, and I want to make my cons the same way for offline, i.e. showing up at closer differences, maybe show only make of plane and not distance, or just show enemies at close distance. What file do I alter to get these desired results?

Thanks in advanced.<HR></BLOCKQUOTE>

Go to controls scroll down to "toggle icons" then asign a key .

Good luck in advance


Bartman

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LEXX_Luthor
03-08-2004, 04:50 AM
Custom icons for the FB described here...

---&gt; http://www.mudmovers.com/sturmovik_101/FAQ.htm

It's a long FAQ, so do a Word Search for the link How do I customise icons?

Customizing your icons in the "rcu" file will take a little time to learn, but its well worth the effort.

--

btw Bartsimpson- ... you have the best and most Full Real sig here. I don't recall WW2 pilots painting airplanes on the nose of their airplanes hehe.



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03-08-2004, 11:59 AM
What do you oprn the file with? Notepad? Excel?

adlabs6
03-08-2004, 12:01 PM
The users manual provides info on changing the icons settings. You can also set your settings up, using the manual's guidelines, and load those settings from a file in game to save on typing the code.

http://www.geocities.com/adlabs6/B/bin/sigUBI.GIF
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03-08-2004, 01:37 PM
Lexx, that link doesn't exist. Thanks anyway.

Ad, can I find that in the original IL-2 manual, or is in the FB manual? I can't find my FB manual, I think I have an IL-2 manual.

Would anyone have the time to reprint that section and post it here or send it to me at Hedu@cnw.com? Would be greatly appreciated.

Thanks.

03-08-2004, 04:21 PM
Punting cause I can't find squat on changing the icons.

Anyone?

steve_v
03-08-2004, 04:30 PM
Your FB manual is in pdf. on disc 2.

The Mudmovers link LEXX left you is up.

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03-08-2004, 04:53 PM
Yo, steve, you must have a super computer, cause for me that link is broken. Even went to Google archives, which has first page, but no links to answers.

Looked at the manual on my FB disk, no luck in finding how to change icon properties in offline play. Maybe I am missing it, anyone who wants to point it out, I'd like it.

horseback
03-08-2004, 06:01 PM
The icons do cycle from just distance to distance & number id to distance, type and id#, to no icons, but I have heard nothing about changing the distance at which they show up. I seem to remember that they changed that distance in the original Il-2 Sturmovik patches at one point, but that's the only time I've heard it brought up.

It'd be like getting laser surgery so you could see them farther off.

cheers

horseback

"Here's your new Mustangs, boys. You can learn to fly'em on the way to the target. Cheers!" -LTCOL Don Blakeslee, 4th FG CO, February 27th, 1944

steve_v
03-08-2004, 06:06 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Yo, steve, you must have a super computer, cause for me that link is broken.<HR></BLOCKQUOTE>Nope. But do have a link witht the explanation.
see capredbirds post here:
http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=23110283&m=871105562

Just in case that fails too, heres a copy/paste from the FAQ.

http://www.mudmovers.com/sturmovik_101/FAQ.htm#FB%20How%20do%20I%20customise%20icons


Q: How do I customise icons?

A: I see more & more people are considering custom icons as an option to address the dot visibility problem at middle ranges.
Here is some information on controlling dot and icon display. the console command to use is "mp_dotrange".
To activate the console, go into the chat window and type "&gt;"
All information entered into the chat window will be treated as console commands until you backspace over the "&gt;" character.
You can also toggle in and out of console mode by pressing Shift-Tab.

There are a number of parameters available for the mp_dotrange command. They are

FRIENDLY & FOE indicates that this use of the command applies to friendly or enemy units
To apply the same settings to both sides, omit this parameter.

DOT Specifies the range at which the dot becomes visible.

NAME Range at which Pilot name becomes visible

COLOR Range at which the icon takes on the army color

TYPE How far the aircraft type information is displayed.

RANGE Distance at which range information is displayed

ID Where the aircraft ID numbers become visible.

This command is case sensitive. "mp_dotrange" must be in lowercase and the parameters are in uppercase. Range is specified in km after each parameter, and I believe that the minimum you can specify is 0.05km.
The default distances are DOT 16km and all other information 6km.

The command
&gt;mp_dotrange DEFAULT
will restore the icons to the default distances.

The command
&gt;mp_dotrange
without any parameters will display the current icon settings in the console.

One version of custom icons I have seen in use is icons for friendlies, no icons for enemies.
To get these settings, you need to type in the chat window the following console commands immediately after you click fly.

&gt;mp_dotrange FRIENDLY COLOR 0.1 DOT 15 RANGE 5 TYPE 0.1 ID 0.1 NAME 2.5
&gt;mp_dotrange FOE COLOR 0.1 DOT 15 RANGE 0.1 TYPE 0.1 ID 0.1 NAME 0.1

This will give you friendly information at the following ranges.

Aircraft dot 15km
Range 5km
Pilot name 2.5km
All other 100m

On enemy

Aircraft dot 15km
All other 100m

Another version uses a different scheme, using the same parameters for all aircraft. I don't know the exact settings used, but they are something like:

&gt;mp_dotrange DOT 16 ID 4 COLOR 1.5 NAME 0.05 TYPE 0.05 RANGE 0.05

The justification for these is the resulting icons are really short and don't clutter up the image very much. It's fairly good to fly with too, you don't have to be right on top of someone to identify friend or foe, and provided you take note of the id number, you can keep track of friend/foe even if you get outside of COLOR range again.


If I set custom icons, I use settings that mimic my personal feelings about where each of the factors would really be visible. I use something like the following:

&gt;mp_dotrange DOT 15 TYPE 4 COLOR 2.5 RANGE 0.8 NAME 0.5 ID 0.3

As I understand it, in the real deal pilots were usually able to tell friend from foe by aircraft type, but occasionally they encountered captured aircraft with enemy markings. Consequently I've chosen to "recognise" type at a greater range than friend/enemy. All of these settings are based on my own experiences observing aircraft in flight at air shows and from airport terminals. I think they are reasonable estimate as my eyesight is not perfect, but a pilot in combat is usually trying to determine these factors in less than ideal conditions, reducing the advantage of his "superior" eyesight.


There is also a way to shortcut these longwinded versions of the mp_dotrange command. In your IL2 directory there a file called rcu. Note that this file has no extension, and after modifying it you need to ensure that notepad hasn't been too helpful and added a .txt extension to it. In this file you can set aliases for long commands you use frequently. An alias is a shorthand version of the command. The default version of the rcu file contains the following text.

@set fast off
@set echo on
@set alias on
@set history 100

@alias a alias
@a h history
@a s show

I don't know what the first line does. I think the second tells the IL2 console to echo the contents of the chat window. The 3rd activates aliases. The forth tells IL2 how many lines of chat to remember in the game chatlog.

The line @alias a alias sets "a" as a shorthand for "alias". The two following lines use the alias "a" to set "h" as an alias for "history" and "s" as an alias for "show".
If you add the following lines to your rcu. file, you will be able to apply any of the above icon settings with a 3 or 4 character command instead of typing the whole schemozzle quoted above each time you start a game.

@a v1fr mp_dotrange FRIENDLY COLOR 0.1 DOT 15 RANGE 5 TYPE 0.1 ID 0.1 NAME 2.5
@a v1fo mp_dotrange FOE COLOR 0.1 DOT 15 RANGE 0.1 TYPE 0.1 ID 0.1 NAME 0.1
@a v2ff mp_dotrange DOT 16 ID 4 COLOR 1.5 NAME 0.05 TYPE 0.05 RANGE 0.05
@a tul mp_dotrange DOT 15 TYPE 4 COLOR 2.5 RANGE 0.8 NAME 0.5 ID 0.3

With these lines in your rcu. file typing "&gt;tul" in the chat window will activate my version of the icon settings. Typing "&gt;v2ff" will activate the second set of settings mentioned.
Typing "&gt;v1fr" will activate the friendly icon settings in the first scheme, and "&gt;v1fo" will activate the foe settings in the first scheme.

Credit to IJ of JG11 for developing the first scheme & vol_lizking for the second.

I hope this helps those of you who may be thinking of experimenting with custom icons.

I wish to thank all of those who have posted on this topic in the past. Most of my knowledge on this topic comes from reading threads in this forum and it was remiss of me not to acknowledge the efforts of the community in sharing their knowledge, enabling me to assemble this guide.
Thank you all,

S!
Tully

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