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Stealth Gamer92
10-13-2013, 09:42 AM
I appologize in advance for this rant. If a mod sees this and wants to move it to MP just lock it or delete it if possible. In my opinion this is for the purpose of civil open mided discussion which seems impossible in every MP webpage I have ever been to.

Why is co-op discussion in any and all places always move to the MultiPlayer part of the respective website? I hate every MP-oriented site I have ever been to wether it is CoD, Halo, Splinter Cell, or even Assassin's Creed. They are not interested in co-op on MP area's, they only care about the competition. Co-op is much closer to story mode than MP mode's in nine out of ten game's. Know why? It is because nine times out of ten co-op is more about working together to progress and not just kill kill-stay alive stay alive. I had a post on a Halo forum get moved to MP because it was about co-op(specificly it was wanting spartan-ops to not require a gold membership so me and my lil brother who couldn't afford gold could play), the first reply to that thread was "Get the **** out of here you ******* noob!" EXACT WORDS! Multi Player and co-op ARE different and I think game websites and developers shoud start seeing this.

Lowly Assassin
10-13-2013, 09:54 AM
I appologize in advance for this rant. If a mod sees this and wants to move it to MP just lock it or delete it if possible. In my opinion this is for the purpose of civil open mided discussion which seems impossible in every MP webpage I have ever been to.

Why is co-op discussion in any and all places always move to the MultiPlayer part of the respective website? I hate every MP-oriented site I have ever been to wether it is CoD, Halo, Splinter Cell, or even Assassin's Creed. They are not interested in co-op on MP area's, they only care about the competition. Co-op is much closer to story mode than MP mode's in nine out of ten game's. Know why? It is because nine times out of ten co-op is more about working together to progress and not just kill kill-stay alive stay alive. I had a post on a Halo forum get moved to MP because it was about co-op(specificly it was wanting spartan-ops to not require a gold membership so me and my lil brother who couldn't afford gold could play), the first reply to that thread was "Get the **** out of here you ******* noob!" EXACT WORDS! Multi Player and co-op ARE different and I think game websites and developers shoud start seeing this.

co - op technically is multiplayer as there are multiple players, so you can see the difference between single player (one person) and multiplayer (multiple or more then 1 player)
and that would mean that co-op ( co operative or co operation mode) would involve at least/ a minimum of 2 people, and that is why alot of people say it belongs in multiplayer,

if the forums allowed you do break up threads based on gameplay style, then in the AC franchize, alot of multiplayer would be in story as would alot of the single player, as the story of AC crosses both MP and SP sections of gameplay

EDIT!
that is my understanding of why co-op would be seen to belong in multiplaayer

Stealth Gamer92
10-13-2013, 04:22 PM
I know but as I explained MP sections of website generaly dislike discussing co-op like it doesn't belong. The Halo example I gave was a little extreme but it was also 100% true.

Lowly Assassin
10-13-2013, 04:26 PM
I know but as I explained MP sections of website generaly dislike discussing co-op like it doesn't belong. The Halo example I gave was a little extreme but it was also 100% true.well the question was why
and i answered the question that was why, so i don't understand what more you want
i explained why a multiple player part of the game belongs in a multiplayer part of a forum, whether or not the people are used to discussing such matters is not what the question was about,

also i did not say at any point that the example was not 100% true or otherwise


i answered this question
Why is co-op discussion in any and all places always move to the MultiPlayer part of the respective website?
i dont understand what else you wanted

Stealth Gamer92
10-13-2013, 04:40 PM
well the question was why
and i answered the question that was why, so i don't understand what more you want
i explained why a multiple player part of the game belongs in a multiplayer part of a forum, whether or not the people are used to discussing such matters is not what the question was about,

also i did not say at any point that the example was not 100% true or otherwise


i answered this question
Why is co-op discussion in any and all places always move to the MultiPlayer part of the respective website?
i dont understand what else you wanted

I should've said: Why is co-op discussion in any and all places always moved to the MultiPlayer part of the respective website when noone in MP areas are interested in non-adversarial MP?

Stealth Gamer92
10-13-2013, 05:02 PM
This thread can be locked or deleted anytime. I expected that to happen due to the first sentences.....hello...mod's. It was midnight and I was half asleep and trying to keep myself awake.

STDlyMcStudpants
10-13-2013, 06:08 PM
I like Assassins Creed how it is SP and MP
If you think about it...Assassins don't usually travel in pairs..it just doesn't make sense to have a drop in drop out component like Borderlands....
Mostly because this isn't a ranking up or leveling up skill tree game with bosses that would be easier with 2 people more than the fact it just doesn't make sense...

Stealth Gamer92
10-13-2013, 06:15 PM
I like Assassins Creed how it is SP and MP
If you think about it...Assassins don't usually travel in pairs..it just doesn't make sense to have a drop in drop out component like Borderlands....
Mostly because this isn't a ranking up or leveling up skill tree game with bosses that would be easier with 2 people more than the fact it just doesn't make sense...

If they did co-op(e.g. ACIV) it would have to be specefic missions where you had a traveling companion(e.g. Adewale) who would go with you on certain missions. Another method would be on the ship in a naval battle you could pause and invite a friend online or even local, this friend could then act as a gun coordinater alowing you to concentrate more on steering to avoid damage. It would have to be unique to fit the AC universe but it is possible. Instead of playing along side an AI henchman it would be a friend.

Lowly Assassin
10-13-2013, 06:52 PM
I like Assassins Creed how it is SP and MP
If you think about it...Assassins don't usually travel in pairs..it just doesn't make sense to have a drop in drop out component like Borderlands....
Mostly because this isn't a ranking up or leveling up skill tree game with bosses that would be easier with 2 people more than the fact it just doesn't make sense...

i like the concept that we are all working for abstergo, so there is a huge element of co-op in there
and as fellow abstergo employees, i can ask you for assassistance ( ;) ) in trying to find a specific thing in the past, you can send me a e-mail or drop in as a animus persona (in much the same way that the animus training sessions work) and try and help me to explore a certain area or try to find a key target. afterall abstergo is a huge company and we are all working together to reach our goal of world peace,

phoenix-force411
10-13-2013, 06:58 PM
The game has always been Story Oriented. AC has never been a game where it looks like it's Co-Op friendly within the Story mode. It can be utilized during free-roaming, but other than that, no. It's weird to see two Edwards.

Jexx21
10-13-2013, 07:04 PM
who said story-mode co-op would require two Edwards?

Ubisoft has done story mode co-op before, albeit, not in an open world context.

Lowly Assassin
10-13-2013, 07:06 PM
The game has always been Story Oriented. AC has never been a game where it looks like it's Co-Op friendly within the Story mode. It can be utilized during free-roaming, but other than that, no. It's weird to see two Edwards.

i never said 2 edwards :)
i mentioned animus persona, blackbeard is an animus persona (he's available in multiplayer) so anyone from the multiplayer could be your character skin for joininng SP edward as a 3rd party or even adewale as the 2nd person coming in
hhey we know that doesnt happen in ac4
but there is co-op in ac4 to some extent, in the manner that you can communicate through the game with all of your friends that have played the game and share hints or tips (using the abstergo network to help each others research progress) seeing as thats seems to be the main plan for why we are playing as edward in the second place ;)

Stealth Gamer92
10-13-2013, 07:22 PM
Co-op could easily work in AC the way Lowly Assassin said. You just have to ask two main questions. When do we let the player acces it? and Who would the guest be? All it takes to see the posibilities is thinking about it just a little. If we show enough chatter and support I'm surr Ubi could assign a team to implement it. If it is a hit we get a new way to play the game we love. If it is a dud we find out the nay-sayers were right. What is there to lose realy?

Lowly Assassin
10-13-2013, 07:28 PM
Co-op could easily work in AC the way Lowly Assassin said. You just have to ask two main questions. When do we let the player acces it? and Who would the guest be? All it takes to see the posibilities is thinking about it just a little. If we show enough chatter and support I'm surr Ubi could assign a team to implement it. If it is a hit we get a new way to play the game we love. If it is a dud we find out the nay-sayers were right. What is there to lose realy?

there is a form of co-op story mode in ac4, it has been mightily hushed, its not wolfpack, its got something to do with modern day abstergo and yours co workers, i don't really understand it,

but when Adewale and Blackbeard seem to play such a large part in all the trailers, it does seem like it would half work, after all which was the last AC game you played completely by yourself?
in AC2 B R and 3 we had courtesans thieves mercinaries and recruits to help us out when times got tough, or to do co-op like actions, distract those uards, fight thoise people, make a scene so i can slip past, and lots of people use these same tactics in Mulitplayer alot, it would involve alot of lateral thinking to make the gameplay work though

Stealth Gamer92
10-13-2013, 07:38 PM
there is a form of co-op story mode in ac4, it has been mightily hushed, its not wolfpack, its got something to do with modern day abstergo and yours co workers, i don't really understand it,

but when Adewale and Blackbeard seem to play such a large part in all the trailers, it does seem like it would half work, after all which was the last AC game you played completely by yourself?
in AC2 B R and 3 we had courtesans thieves mercinaries and recruits to help us out when times got tough, or to do co-op like actions, distract those uards, fight thoise people, make a scene so i can slip past, and lots of people use these same tactics in Mulitplayer alot, it would involve alot of lateral thinking to make the gameplay work though

If I wasn't posting from my 360 I'd put a video here of Let's Start a Riot. No that would make it look like I'm a *******, and I want to keep that a secret. :p

Anywho you see the point here. There is a way it is just Ubi is not acting on it. Maybe they are but idk.

Black_Widow9
10-14-2013, 02:51 AM
Hello,
The reason we move it to the MP Forum is because Co-op is multiplayer technically speaking. Also, in your OP you said how horrible MP communities can be which I understand but I think you will find that the AC MP community is not like that. We do not allow that kind of behavior on our Forums. ;)

Stealth Gamer92
10-14-2013, 03:01 AM
Hello,
The reason we move it to the MP Forum is because Co-op is multiplayer technically speaking. Also, in your OP you said how horrible MP communities can be which I understand but I think you will find that the AC MP community is not like that. We do not allow that kind of behavior on our Forums. ;)

They are not disrespectful. They just don't want to talk co-op. That is the isue. Co-op can be discused here, but there they only care about the vs mode's or Wolfpack which are good if you have a competitive side. Me I am so passive and calm my friend once said if I was any more calm I would stop breathing. You can not play an adversarial game with that kind of personality.

pacmanate
10-14-2013, 12:40 PM
I believe the AC devs said there would never be any Co-Op story missions as it would take away from the experience from a mission design point of view.

Mr_Shade
10-14-2013, 12:43 PM
I know but as I explained MP sections of website generaly dislike discussing co-op like it doesn't belong. The Halo example I gave was a little extreme but it was also 100% true.
Then it's the job of the forum staff to promote that discussion - since it does belong there..


Since this is a thread discussing the above, it's welcome to stay here - however should it become a Co-op chat thread, it will be moved to MP.


As posted above - AC does not have Co-Op - should that change in the future - then maybe you should reevaluate the forums ;)

Lowly Assassin
10-14-2013, 01:05 PM
I believe the AC devs said there would never be any Co-Op story missions as it would take away from the experience from a mission design point of view.



As posted above - AC does not have Co-Op - should that change in the future - then maybe you should reevaluate the forums ;)

Sorry to jump in and seemingly play devils advocate

Ac has a co-op thing going on, its not story co-op as such "yet"

There are team based multiplayer modes that rely heavily on co operation

And if we look at a lot of the single player missions ( not all but a fair few) present in well most AC games
There have been missions in story/single player mode, where you are required to escort another assassin, or to request help from a fellow assassin (the master assassin missions in ACR) or call on your recruits or certain factions to help cause a distraction,
And yes it does require some diagonal thinking for mission planning, but an idea of having a few missions, that you the main player have the option of using AI help(recruits/factions/vigilantes) or requesting other Abstergo employees to hop into your animus session, and lend a helping hand, well the first game that has these features could have them only in DLC or in optional (not main) missions in order to gauge the global player reaction. This option of using AI or real Abstergo employees (friends aka co-op) would mean that anyone who played offline would not be missing out on the experience,
And if the global general view was that this was handled in a good way, then it could be incorporated into a lot more missions or tweaked in the next game to try and iron out the pitfalls.

This is the main way I see of co-op main story play working, and this AC4 release did feel like the prime opportunity to try it out, with Adewale or other pirates always close by.
Maybe UBisoft has its own reasons for not allowing this, but the more they appear to not support or test such ideas without the community seeing any alpha testing or even word that they have tried it; the more we shall slowly see more community members vocalising a request or "demand" for such a feature,
Maybe it is an idea to make a mini game/ non annual release (something close to liberation HD) a small / short digital release game that can test the waters of Co-Op play, as all platforms now have the ability for digital gaming, or a open beta. There are a lot of opportunities for it to be tried, and it could be branded as an Abstergo test product

Mr_Shade
10-14-2013, 01:09 PM
Sorry to jump in and seemingly play devils advocate

Ac has a co-op thing going on, its not story co-op as such "yet"

There are team based multiplayer modes that rely heavily on co operation


You said it yourself, - Multiplayer mode.

Until the game has a Co-op mode, it's still MP however you wish to describe it, - the focus is on team work, however most modes should​ be as well ;)



The official stance, is currently there are no plans for Co-Op in the AC series for SP storyline, however this may change in the future.

Lowly Assassin
10-14-2013, 01:19 PM
You said it yourself, - Multiplayer mode.

Until the game has a Co-op mode, it's still MP however you wish to describe it, - the focus is on team work, however most modes should​ be as well ;)



The official stance, is currently there are no plans for Co-Op in the AC series for SP storyline, however this may change in the future.

Yep sorry Mr shade o was only meaning to quote your final paragraph in my response but deleting text from quotes is tricky on my mobilemobile
And I completely understand that co-op belongs in multiplayer (see my first post in this thread)
The aim of that last post was to offer suggestions as to how co-op in story(traditional SP) could be introduced and how, although it is a single player story mode, there is already heavy emphasis of Co-Op (albeit co-op with AI) in the single player story mode section of the franchise

pacmanate
10-14-2013, 01:25 PM
Sorry to jump in and seemingly play devils advocate

Ac has a co-op thing going on, its not story co-op as such "yet"



Yeah, Co-OP MP is fine because there is no story. You get a target/objective, you kill/evade people. Co-OP SP is completely different, it would be hard to create an immersive experience with two people in the SP. You would have to think about mission design, constraints. It would also be hard for them to put a finger on linearity. Do you let the two players roam free and do whatever? If so, you would need an entire co-op world so its not just empty with one mission at a time. If you do have it linear, what do you do about set pieces and falling buildings? Do you have them go off when the first player goes past? Then what does this effect have on the second player? Will the linear mission design just make it boring?

There are so many factors that come into play when figuring out Co-Op SP. If the AC team do this in the future It will be interesting to see how they pull it off.

Mr_Shade
10-14-2013, 01:33 PM
The aim of that last post was to offer suggestions as to how co-op in story(traditional SP) could be introduced and how, although it is a single player story mode, there is already heavy emphasis of Co-Op (albeit co-op with AI) in the single player story mode section of the franchise

I am sure the Developers have their own ideas of how it could be done, however as I said, at present, it's not something they feel would fit into the game world.

Lowly Assassin
10-14-2013, 01:35 PM
Yeah, Co-OP MP is fine because there is no story. You get a target/objective, you kill/evade people. Co-OP SP is completely different, it would be hard to create an immersive experience with two people in the SP. You would have to think about mission design, constraints. It would also be hard for them to put a finger on linearity. Do you let the two players roam free and do whatever? If so, you would need an entire co-op world so its not just empty with one mission at a time. If you do have it linear, what do you do about set pieces and falling buildings? Do you have them go off when the first player goes past? Then what does this effect have on the second player? Will the linear mission design just make it boring?

There are so many factors that come into play when figuring out Co-Op SP. If the AC team do this in the future It will be interesting to see how they pull it off.

Don't get me.wrong
I was not suggesting a complete co-op mode,
I was suggesting it in a similar light to the current AI co-op missions,
The AI co-op people are there just for that mission, then they get on with the rest of there assassiny things (whatever they are)
And from a story telling point of view, you work for Abstergo, you playing the animus cannot do a certain mission without help, another Abstergo employee joins your session to help you out, then once the mission is completed they either get disconnected or are teleported / led back to meet you aboard your Jackdaw.
Yes it would mean that the linear missions such as chasing guards, routes that have a one way only trigger and trap mechanism would not work, but the missions where you are given a name and you must go and eves drop,pick pocket,distract, infiltrate, interrogate are all still possible as you could either split up and do it twice as fast.
OR as with other games (fable series springs to mind) you could only be within a certain distance (100m ) of the main player (Edward) or you would desynch / lose.connection to the host (this would prevent people joining your world and heading to another island, and adewale would not let anyone but Edward command the jackdaw so they can't steal your ship and leave you shipwrecked.
Did I miss anything?
Is there any other possibilities you can think of that o can invent an answer too?

Lowly Assassin
10-14-2013, 01:37 PM
I am sure the Developers have their own ideas of how it could be done, however as I said, at present, it's not something they feel would fit into the game world.

I completely understand
Is there any harm in an open discussion between fans/ the community? (That's all I see this as; an open discussion, in much the same way that a group of lads at a pub talk about politics or there favourite football team and how they'd do it different if they where the manager)

pacmanate
10-14-2013, 01:39 PM
Yes it would mean that the linear missions such as chasing guards, routes that have a one way only trigger and trap mechanism would not work, but the missions where you are given a name and you must go and eves drop,pick pocket,distract, infiltrate, interrogate are all still possible as you could either split up and do it twice as fast.

But where would you draw the line? What if the other player is just extremely skilled and does all the interrogating AND gets the kill? The second player won't be able to do anything. Sure you could give them 3 objectives each, but then you have to wait for one person to finish. And what if one person fails? Then what? Does the whole thing restart and the other player get penalized as well?



OR as with other games (fable series springs to mind) you could only be within a certain distance (100m ) of the main player (Edward) or you would desynch / lose.connection to the host (this would prevent people joining your world and heading to another island, and adewale would not let anyone but Edward command the jackdaw so they can't steal your ship and leave you shipwrecked.

This would just be irritating and add to linearity. Also that means one person will be in charge pretty much. This also makes giving the two player objectives restricted and will also decrease player area of exploration.

Co-Op will not work out nicely.

Mr_Shade
10-14-2013, 01:40 PM
I completely understand
Is there any harm in an open discussion between fans/ the community? (That's all I see this as; an open discussion, in much the same way that a group of lads at a pub talk about politics or there favourite football team and how they'd do it different if they where the manager)
by all means carry on.

However I have to point out it has been done before, many times - it may happen, but only when the team decides it's a fit for the game play. ;)

Lowly Assassin
10-14-2013, 01:58 PM
But where would you draw the line? What if the other player is just extremely skilled and does all the interrogating AND gets the kill? The second player won't be able to do anything. Sure you could give them 3 objectives each, but then you have to wait for one person to finish. And what if one person fails? Then what? Does the whole thing restart and the other player get penalized as well?



This would just be irritating and add to linearity. Also that means one person will be in charge pretty much. This also makes giving the two player objectives restricted and will also decrease player area of exploration.

Co-Op will not work out nicely.
i would like to poit out that it is my view that everything in Abstergo does not make sense
also my thoughts on this was more, you are helping out a friend, or you are asking for help from a friend, so you would both know each other and seeing as you are helping, you would be following the lead of the person who is playing Edward, the co-op games i have played have all had someone who is designated "in charge" (usually the host) who controls where people go and what they do,
and if somebody is helping you in regard to a specific target ( a person or a place) how much help are they going to be if they are more then 200 meters away and causing a distraction? i don't think it would effect the guards or AI in the direct vicinity of you, so there purpose for being there would be a little irrelevant,
alot of CO-Op story games have it so that you can free roam as much as you want but must be within a 10 meter radius of each other to start or end a mission, these are also possibilities (but not all added in the same bundle as that would get a little annoying)

also having someone join randomly and help with out you requesting it, does not fit in with the abstergo narrative, so would not be a feature i see as plauible

i did not think of each player being given 3 objectives each, but more like in AC1 here are 5 objectives, as soon as X are done you can piece the clues together and progress in the mission,
this sort of CO-op also works really well in a completely different sense that i have heard Ishraf (spelt worng) talk about,
you are playing as edward in your animus session,
i am playing as edward on my animus session
i send an email through the abstergo internal mail to you saying
"hey pacmante, i have just been told to find a guy named jefferson, the only clue i have is that he is in the bar at havana, have you discovered anything about him?"
you reply through the Abstergo internal mail saying " hey try hunting in the waters to the south east of Jamaica, you should find an island with a shipwreck on it"
this information then appears as a green search zone on my minimap, we have CO-Operated not in the traditional same game same screen sense, but the data you have gained from your research has been synched with my animus session, and i have access to this information ( ok all these details are sketchy as Ishraf(spelt wrong) and the team have held these details very close to there chests, but this is a form of "singleplayer" "Co-Op"


by all means carry on.

However I have to point out it has been done before, many times - it may happen, but only when the team decides it's a fit for the game play. ;)

completely understand

pacmanate
10-14-2013, 02:13 PM
i would like to poit out that it is my view that everything in Abstergo does not make sense
also my thoughts on this was more, you are helping out a friend, or you are asking for help from a friend, so you would both know each other and seeing as you are helping, you would be following the lead of the person who is playing Edward, the co-op games i have played have all had someone who is designated "in charge" (usually the host) who controls where people go and what they do,
and if somebody is helping you in regard to a specific target ( a person or a place) how much help are they going to be if they are more then 200 meters away and causing a distraction? i don't think it would effect the guards or AI in the direct vicinity of you, so there purpose for being there would be a little irrelevant,
alot of CO-Op story games have it so that you can free roam as much as you want but must be within a 10 meter radius of each other to start or end a mission, these are also possibilities (but not all added in the same bundle as that would get a little annoying)

also having someone join randomly and help with out you requesting it, does not fit in with the abstergo narrative, so would not be a feature i see as plauible

i did not think of each player being given 3 objectives each, but more like in AC1 here are 5 objectives, as soon as X are done you can piece the clues together and progress in the mission,
this sort of CO-op also works really well in a completely different sense that i have heard Ishraf (spelt worng) talk about,
you are playing as edward in your animus session,
i am playing as edward on my animus session
i send an email through the abstergo internal mail to you saying
"hey pacmante, i have just been told to find a guy named jefferson, the only clue i have is that he is in the bar at havana, have you discovered anything about him?"
you reply through the Abstergo internal mail saying " hey try hunting in the waters to the south east of Jamaica, you should find an island with a shipwreck on it"
this information then appears as a green search zone on my minimap, we have CO-Operated not in the traditional same game same screen sense, but the data you have gained from your research has been synched with my animus session, and i have access to this information ( ok all these details are sketchy as Ishraf(spelt wrong) and the team have held these details very close to there chests, but this is a form of "singleplayer" "Co-Op"



completely understand


Okay, well I still think its flawed, it always will be. You say about the radius thing, AC is open world, it would just be restrictive and IMO it would ruin it. As for sharing data, not too sure how this would work out in a fun and practical way if you send emails, which I would assume would be automatic and done by the game itself.

Lowly Assassin
10-14-2013, 02:23 PM
Okay, well I still think its flawed, it always will be. You say about the radius thing, AC is open world, it would just be restrictive and IMO it would ruin it. As for sharing data, not too sure how this would work out in a fun and practical way if you send emails, which I would assume would be automatic and done by the game itself.
That is something we shall have to wait until ac4 is out, in order to fund out
And yes co-op usually does limit an open world game somewhat (my previous experience with co-op in open world games is a testament to this)

Stealth Gamer92
10-14-2013, 02:53 PM
But where would you draw the line? What if the other player is just extremely skilled and does all the interrogating AND gets the kill? The second player won't be able to do anything. Sure you could give them 3 objectives each, but then you have to wait for one person to finish. And what if one person fails? Then what? Does the whole thing restart and the other player get penalized as well?

If you want a considerate co-op partner you would have to invite a friend like every co-op game made. If it is a random match there should be a boot option for those kind of players.

pacmanate
10-14-2013, 04:30 PM
If you want a considerate co-op partner you would have to invite a friend like every co-op game made. If it is a random match there should be a boot option for those kind of players.

I still think it would be unjointed as an experience. Having set goals that you individually do doesn't really make it co-op. Its basically just two SP things going on in the same world that converge to one target that ultimately only one person can kill.

Stealth Gamer92
10-14-2013, 04:50 PM
I still think it would be unjointed as an experience. Having set goals that you individually do doesn't really make it co-op. Its basically just two SP things going on in the same world that converge to one target that ultimately only one person can kill.

First, this post is not an attack on people like you who belive this.

That said. This attitude limits a games possibilities. I know people who said MP did not belong in AC at all due to it being SP only since game one. Now those same people play MP constantly on AC3. A view or outright statement of co-op is not AC compatible only limits creativity. The game developer seeing all the people who say no figure the mode would be condemed for sure due to the current negative attitude towards a possible feature. We as a comunity usually inspire the game developers to do better and add to the experience of the franchise in order to not only keep the experience fresh and new, but also possibly attract new types of crowds to the game. The new crowd may not always see things the way the core crowd does but they add profit wich causes corporate to stay interested in the continued development of the franchise.

SixKeys
10-14-2013, 05:12 PM
AC singleplayer has always been a highly personal experience. I just can't imagine myself sharing that world with someone else who plays in a completely different style. Some of my friends love to run around starting fights because they enjoy combat, whereas I love to just walk around doing nothing and enjoying the atmosphere. My friends would get bored with me and run off to do their own thing and I would get annoyed at them for rushing everywhere. Not to mention that in order to cooperate well, you would need to use a mic (unless you're in the same room) which means having to talk while you're playing. That's just not me at all. In multiplayer that's okay because MP is not about immersing yourself in the sights and sounds. But god, I get agitated whenever I'm playing a singleplayer game and my friends insist on babbling in my ear.

Stealth Gamer92
10-14-2013, 05:26 PM
AC singleplayer has always been a highly personal experience. I just can't imagine myself sharing that world with someone else who plays in a completely different style. Some of my friends love to run around starting fights because they enjoy combat, whereas I love to just walk around doing nothing and enjoying the atmosphere. My friends would get bored with me and run off to do their own thing and I would get annoyed at them for rushing everywhere. Not to mention that in order to cooperate well, you would need to use a mic (unless you're in the same room) which means having to talk while you're playing. That's just not me at all. In multiplayer that's okay because MP is not about immersing yourself in the sights and sounds. But god, I get agitated whenever I'm playing a singleplayer game and my friends insist on babbling in my ear.

I play the way you say you do as does my dad. In SC we tend to talk verry little. When we do it is to agree on being lethal or non-lethal, or to synchronize 2 h2h takedowns so they dont alert everyone. If a co-op mode was implemented then those who wanted to give it a go would have to find a partner who has a compatible playstyle and chat preference. Like combat? Then you would need more chat and aggresive playstyle for the partner. Like stealth and tactics? Find someone who thinks that way and has a mic to set up stratedgies. Like stelth with as little killing as possible? A quiet co-op partner who is slow and thinks before they move is crucial. The last category is what you would need. Haveing a co-op partner you know is there but is being silen adds its own atmosphere and tension to gameplay. Knowing there is doudle the chance of being detected if the co-op partner makes a mistake.

Lowly Assassin
10-14-2013, 07:13 PM
But in ac4 you are you playing the animus
Where is the immersion? Do you have to imagine that you are you?
Sorry I completely understand what you guys in the last 2 posts said and that's cool, its not like we will get co-op for another 5 games anyeay

Stealth Gamer92
10-14-2013, 07:18 PM
But in ac4 you are you playing the animus
Where is the immersion? Do you have to imagine that you are you?
Sorry I completely understand what you guys in the last 2 posts said and that's cool, its not like we will get co-op for another 5 games anyeay

??? I'm lost? Who were you commenting to.

Lowly Assassin
10-14-2013, 07:21 PM
??? I'm lost? Who were you commenting to.

I said.last 2 posts so I meant you and sixkeys
And dude was a generic hey you person) not an assumption that you are a male

Stealth Gamer92
10-14-2013, 07:25 PM
I said.last 2 posts so I meant you and sixkeys
And dude was a generic hey you person) not an assumption that you are a male

It wasnt the dude(I am) part. I dont see how your comment relates it is vague or I am deffinitely missing something.

Lowly Assassin
10-14-2013, 07:41 PM
It wasnt the dude(I am) part. I dont see how your comment relates it is vague or I am deffinitely missing something.

i meant that, it seemed that the main concern of those 2 posts was about, feeling like you where "in the game" and my point was that in ac4 you the player, are the main character sitting with the contoller in your hand, so you shouldn't have to feel like you are desmond playing the game, but maybe i completely misunderstood what you meant

Stealth Gamer92
10-14-2013, 07:45 PM
i meant that, it seemed that the main concern of those 2 posts was about, feeling like you where "in the game" and my point was that in ac4 you the player, are the main character sitting with the contoller in your hand, so you shouldn't have to feel like you are desmond playing the game, but maybe i completely misunderstood what you meant

Oh. I thought it was mainly abou playstyle compatability. Six didn't like the idea of a hyperactive or overly talkative second player.

Lowly Assassin
10-14-2013, 10:19 PM
Oh. I thought it was mainly abou playstyle compatability. Six didn't like the idea of a hyperactive or overly talkative second player.

yes i understand about that, i love to listen and experience the game/ world i am playing
i also love to talk to my pals, mates, buddies, friends etc, so that usually means pausing the game to talk or saying "alright everyone be quiet im listening to a cut scene" (but generally it just means playing offline so no one can disturb me with those annoying player has just come online
player wants friends to play this game (ands when i send them an invite to play the game they say they are busy)

pacmanate
10-14-2013, 10:24 PM
First, this post is not an attack on people like you who belive this.

That said. This attitude limits a games possibilities. I know people who said MP did not belong in AC at all due to it being SP only since game one. Now those same people play MP constantly on AC3. A view or outright statement of co-op is not AC compatible only limits creativity. The game developer seeing all the people who say no figure the mode would be condemed for sure due to the current negative attitude towards a possible feature. We as a comunity usually inspire the game developers to do better and add to the experience of the franchise in order to not only keep the experience fresh and new, but also possibly attract new types of crowds to the game. The new crowd may not always see things the way the core crowd does but they add profit wich causes corporate to stay interested in the continued development of the franchise.

I'm not saying there won't be co-op in the future, nor am I saying I wouldn't mind it. I am just saying how it would be hard to do, the devs even came straight out and said this in 2010 I believe.

Lowly Assassin
10-14-2013, 10:44 PM
I'm not saying there won't be co-op in the future, nor am I saying I wouldn't mind it. I am just saying how it would be hard to do, the devs even came straight out and said this in 2010 I believe.

wow 2010 you say, wel it must be true then, as nothing has changed since then. (i joke, i jest, i'm not serious, i'm pulling your leg' i'm only foolin', i'm only kidding, and hte rest)
yes it does seem the message is that CO-OP story is not something that sits well with the image that ubisoft has of the Assassins creed frachize,