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View Full Version : Thoughts about restructuring AC1-AC3 modern day storyline.



Farlander1991
09-02-2013, 11:44 AM
Okay, so, Desmond's story was... Okay, well, I think it was a good story with poor presentation. Doesn't help that there were so many plot points that were introduced and not enough time spent in the modern day time to flesh them out (doesn't help that it seems that the devs didn't have enough resources to fully allocate to the modern day for any of the games to do what they really wanted to do... probably with the exception of ACB, which makes use of re-used assets from Ezio's timeline).

So, I got thinking, knowing that we've got only a few missions (plus some kind of hub) in every of the games, how could the story be restructured to flow better?


So, here are some things that got to my mind.
Daniel Cross is introduced at the end of AC2. He is the leader of the attack on the hideout. We have a fight with him that Desmond loses, because Daniel is so much more experienced still. We then learn more about Daniel in the convos with others in ACB and/or ACR, and maybe even meet him one or two times too. And he's a proper assassination target in AC3.


Lucy Stillman doesn't die in ACB. In fact, thanks to her interactions with the Assassins, she's rethinking her allegiance. However, interaction with William will make her make up her mind and she's going to stick with the Templars. She's an assassination target in AC3.


Desmond doesn't fall into a coma, is never cured of the Bleeding Effect, and we never see Subject 16 in person - he remains this strange out-of-the-wordly presence throughout the whole series.


We learn of Juno's true allegiances in ACR. Meaning that there's no mystery in AC3 what she wants to do and there's no huge info dump on us at the very end. The thing is, the Solar Flare IS coming and activating the machine along with releasing her is the only way to save the planet.


Or is it? Well, no, Abstergo Satellite can also save the planet. And we know that for sure. We learn that in ACB. And yes, it also requires the Apple. But it also comes with a price of the whole planet's population getting brainwashed. And we don't want that. Anyway, the point of some conversations in AC3 which of the variants is worth it.


The fact that the holder of the Apple who activated the machine in the Temple is going to die we learn somewhere during AC3. This is to increase the sense of foreboding, and making Desmond begin to understand that he has to sacrifice himself, there's no other way. Not to mention that the bleeding effect that drives him insane doesn't help.


In AC3, instead of the three missions which are a navigation mission, stealth mission and combat mission, we get three assassination missions: Daniel Cross, Lucy Stillman, and Warren Vidic. With memory corridors. That's right. How can memory corridors be implemented? Well, simple. The bleeding effect.


The idea is, in each of the missions, when we get to the main assassination point/area, the bleeding effect kicks in. Desmond transforms into one of the assassins, while the surroundings change to a periodic piece from the past that he visited, blending in with the modern surroundings. During Cross mission Desmond becomes Connor. During Lucy mission he becomes Ezio. During Vidic mission he becomes Altair. And after each assassination he enters his own version of the memory corridor (and possibly transforms back into Desmond in the middle of the conversation).


Basically, the memory conversation with Cross is there to show Desmond that there's no way out of the Bleeding Effect, that it's only going to make him go more insane and insane (probably akin to Cross' final talk that was cut).


The memory conversation with Lucy is similiar to what she writes to Clay in the Lost Archive DLC, about William using everybody as pawns. Probably also says something about ending the war, peace, and is releasing the wrath of Juno worth the freedom of humanity? And that when she was in time of need, the Templars helped her, not the Assassins. Also, a point probably should be that if Desmond would've let her do her thing, she would've been able to save him from the Bleeding Effect (something that has to do with the Apple, I suppose).


And the memory corridor with Vidic would probably be his convo when he's angry at Desmond after killing Cross in AC3. About how Desmond takes everything (because, really, he killed both Cross and Lucy, both of which were valued by Vidic). And something else.


But, basically, the Flare/Satellite plot are pretty much integrated into one another instead of being two different plots. Lucy steals the Apple for the Satellite, and we basically get it back to activate the machine once we open the door, through Cross, Lucy herself and Vidic. And when we open the door, we go in knowing full and well that we shall die.


The tension between Desmond and William is probably going to be cut out. Probably replaced with tension between William and Lucy as the one being more prominent to the plot. What's prominent to Desmond is him taking responsibility (i.e. becoming an Assassin) and getting to grips with the fact that he's going to die.


Something like this. Thoughts?

roostersrule2
09-02-2013, 12:04 PM
I think a lot of these would have made the modern day story kept it's mystery that it had in AC1-ACB, except the bleeding effect part, that would be kinda weird and it would take it away from Desmond. Assassinations would have been cool though.

White24Room
09-02-2013, 12:58 PM
Well I love you idea, it'd be amazing if the story with Desmond was like that ... I'm gonna share your idea :)

inferno33222
09-02-2013, 02:55 PM
I really like the idea of making Cross into a proper character and having modern day assassination missions.

I-Like-Pie45
09-02-2013, 02:59 PM
time machine

Hans684
09-02-2013, 03:25 PM
Okay, so, Desmond's story was... Okay, well, I think it was a good story with poor presentation. Doesn't help that there were so many plot points that were introduced and not enough time spent in the modern day time to flesh them out (doesn't help that it seems that the devs didn't have enough resources to fully allocate to the modern day for any of the games to do what they really wanted to do... probably with the exception of ACB, which makes use of re-used assets from Ezio's timeline).

So, I got thinking, knowing that we've got only a few missions (plus some kind of hub) in every of the games, how could the story be restructured to flow better?


So, here are some things that got to my mind.
Daniel Cross is introduced at the end of AC2. He is the leader of the attack on the hideout. We have a fight with him that Desmond loses, because Daniel is so much more experienced still. We then learn more about Daniel in the convos with others in ACB and/or ACR, and maybe even meet him one or two times too. And he's a proper assassination target in AC3.


Lucy Stillman doesn't die in ACB. In fact, thanks to her interactions with the Assassins, she's rethinking her allegiance. However, interaction with William will make her make up her mind and she's going to stick with the Templars. She's an assassination target in AC3.


Desmond doesn't fall into a coma, is never cured of the Bleeding Effect, and we never see Subject 16 in person - he remains this strange out-of-the-wordly presence throughout the whole series.


We learn of Juno's true allegiances in ACR. Meaning that there's no mystery in AC3 what she wants to do and there's no huge info dump on us at the very end. The thing is, the Solar Flare IS coming and activating the machine along with releasing her is the only way to save the planet.


Or is it? Well, no, Abstergo Satellite can also save the planet. And we know that for sure. We learn that in ACB. And yes, it also requires the Apple. But it also comes with a price of the whole planet's population getting brainwashed. And we don't want that. Anyway, the point of some conversations in AC3 which of the variants is worth it.


The fact that the holder of the Apple who activated the machine in the Temple is going to die we learn somewhere during AC3. This is to increase the sense of foreboding, and making Desmond begin to understand that he has to sacrifice himself, there's no other way. Not to mention that the bleeding effect that drives him insane doesn't help.


In AC3, instead of the three missions which are a navigation mission, stealth mission and combat mission, we get three assassination missions: Daniel Cross, Lucy Stillman, and Warren Vidic. With memory corridors. That's right. How can memory corridors be implemented? Well, simple. The bleeding effect.


The idea is, in each of the missions, when we get to the main assassination point/area, the bleeding effect kicks in. Desmond transforms into one of the assassins, while the surroundings change to a periodic piece from the past that he visited, blending in with the modern surroundings. During Cross mission Desmond becomes Connor. During Lucy mission he becomes Ezio. During Vidic mission he becomes Altair. And after each assassination he enters his own version of the memory corridor (and possibly transforms back into Desmond in the middle of the conversation).


Basically, the memory conversation with Cross is there to show Desmond that there's no way out of the Bleeding Effect, that it's only going to make him go more insane and insane (probably akin to Cross' final talk that was cut).


The memory conversation with Lucy is similiar to what she writes to Clay in the Lost Archive DLC, about William using everybody as pawns. Probably also says something about ending the war, peace, and is releasing the wrath of Juno worth the freedom of humanity? And that when she was in time of need, the Templars helped her, not the Assassins. Also, a point probably should be that if Desmond would've let her do her thing, she would've been able to save him from the Bleeding Effect (something that has to do with the Apple, I suppose).


And the memory corridor with Vidic would probably be his convo when he's angry at Desmond after killing Cross in AC3. About how Desmond takes everything (because, really, he killed both Cross and Lucy, both of which were valued by Vidic). And something else.


But, basically, the Flare/Satellite plot are pretty much integrated into one another instead of being two different plots. Lucy steals the Apple for the Satellite, and we basically get it back to activate the machine once we open the door, through Cross, Lucy herself and Vidic. And when we open the door, we go in knowing full and well that we shall die.


The tension between Desmond and William is probably going to be cut out. Probably replaced with tension between William and Lucy as the one being more prominent to the plot. What's prominent to Desmond is him taking responsibility (i.e. becoming an Assassin) and getting to grips with the fact that he's going to die.


Something like this. Thoughts?

So you want a reboot of the same story basted on your opinion of the games? That sounds like a bigger slap in he face for all over sensitive players that can't gett over anything.

"Daniel Cross is introduced at the end of AC2. He is the leader of the attack on the hideout. We have a fight with him that Desmond loses, because Daniel is so much more experienced still. We then learn more about Daniel in the convos with others in ACB and/or ACR, and maybe even meet him one or two times too. And he's a proper assassination target in AC3."

Good idea but the main problem is that he is Dead.

"Lucy Stillman doesn't die in ACB. In fact, thanks to her interactions with the Assassins, she's rethinking her allegiance. However, interaction with William will make her make up her mind and she's going to stick with the Templars. She's an assassination target in AC3."

Sounds like a bigger mess and she's dead.

"Desmond doesn't fall into a coma, is never cured of the Bleeding Effect, and we never see Subject 16 in person - he remains this strange out-of-the-wordly presence throughout the whole series."

Of course he does not fall in come becouse he does not kill her. Sounds boring to never see S16 in person since he is going to be a dragged mysteri throughout the whole series.

"We learn of Juno's true allegiances in ACR. Meaning that there's no mystery in AC3 what she wants to do and there's no huge info dump on us at the very end. The thing is, the Solar Flare IS coming and activating the machine along with releasing her is the only way to save the planet."

So the same but without mysteri.

"Or is it? Well, no, Abstergo Satellite can also save the planet. And we know that for sure. We learn that in ACB. And yes, it also requires the Apple. But it also comes with a price of the whole planet's population getting brainwashed. And we don't want that. Anyway, the point of some conversations in AC3 which of the variants is worth it."

It is and the satellite and apple plan was tryed by TWCB but it failed no matter how many Appels of Eden they sent in the sky.

1) TWCB is far more advanced then us if they failed how the hell are we going to sving it.

2) The satellite and Apple in the sky can not protect us from the solar flare.
2.1) The Apple can only create illusions, control human minds and see other possible futures and events.

3) How can the apple protect the against the solar flare?

"The fact that the holder of the Apple who activated the machine in the Temple is going to die we learn somewhere during AC3. This is to increase the sense of foreboding, and making Desmond begin to understand that he has to sacrifice himself, there's no other way. Not to mention that the bleeding effect that drives him insane doesn't help."

So a bigger mess then? The same ending. You wonna know what that means? It means that the same over sensitive players of going to cry and complain. The Bleeding Effect is diffrent from person to person so it is unpredictable.

"In AC3, instead of the three missions which are a navigation mission, stealth mission and combat mission, we get three assassination missions: Daniel Cross, Lucy Stillman, and Warren Vidic. With memory corridors. That's right. How can memory corridors be implemented? Well, simple. The bleeding effect"

Another good idea with one problem. They are all dead.

"The idea is, in each of the missions, when we get to the main assassination point/area, the bleeding effect kicks in. Desmond transforms into one of the assassins, while the surroundings change to a periodic piece from the past that he visited, blending in with the modern surroundings. During Cross mission Desmond becomes Connor. During Lucy mission he becomes Ezio. During Vidic mission he becomes Altair. And after each assassination he enters his own version of the memory corridor (and possibly transforms back into Desmond in the middle of the conversation)"

This idea can be used with a future protagonist. Did i also forget to say that they are dead.?

"Basically, the memory conversation with Cross is there to show Desmond that there's no way out of the Bleeding Effect, that it's only going to make him go more insane and insane (probably akin to Cross' final talk that was cut)"

Good idea but he is dead. And where is the fun if the Bleeding Effect only makes people more insane and can not be cured? It also makes it more predictable.

"The memory conversation with Lucy is similiar to what she writes to Clay in the Lost Archive DLC, about William using everybody as pawns. Probably also says something about ending the war, peace, and is releasing the wrath of Juno worth the freedom of humanity? And that when she was in time of need, the Templars helped her, not the Assassins. Also, a point probably should be that if Desmond would've let her do her thing, she would've been able to save him from the Bleeding Effect (something that has to do with the Apple, I suppose)"

The start of the idea was good but three problems.

1) Dead.

2) Clay(or S16 since we never is going to meet him in person) knows howe to cure the Bleeding Effect but Desmond never had coma so his mind is going to collaps and smash together the personality of all the assassin he has lived the life of.

3) Where is it stated that the apple can cure the Bleeding Effect?

"And the memory corridor with Vidic would probably be his convo when he's angry at Desmond after killing Cross in AC3. About how Desmond takes everything (because, really, he killed both Cross and Lucy, both of which were valued by Vidic). And something else."

Good idea but thay are dead.

"The tension between Desmond and William is probably going to be cut out. Probably replaced with tension between William and Lucy as the one being more prominent to the plot. What's prominent to Desmond is him taking responsibility (i.e. becoming an Assassin) and getting to grips with the fact that he's going to die."

Both the death of Desmond and not enough tension is something the over sensitive player cryed and complained about.

"Something like this. Thoughts?"

Yeah a lot but some good ideas.

Something like this. Thoughts?

dxsxhxcx
09-02-2013, 04:25 PM
you have some good ideas but IMO is kinda pointless to discuss this now because this won't change anything, the problem is that they (Ubisoft) see the modern days just as a plot device to use the ancestors and while they don't change their vision, a experience similar (or worse) than AC3 will be all we'll get..

adventurewomen
09-02-2013, 04:33 PM
I can't make a judgement right now, only after I play AC4.

These in depth descriptions about Desmond/lLucy aren't relevant in AC4, because Desmond's trilogy ended with AC3 and Lucy is dead. No Zombies please! -__-

Walls of Texts dang. :-|

Farlander1991
09-02-2013, 04:50 PM
So you want a reboot of the same story basted on your opinion of the games?

Nope.


you have some good ideas but IMO is kinda pointless to discuss this now because this won't change anything,

Well, the discussion is really not about changing anything. More like an exercise in thinking how the same story could've been presented and paced better if not hindered by the parallel development process (with unplanned additions) and everything that caused the devs to cut something out or suddenly cram something in for one reason or another (oh, and full knowledge of the available scope that could be given to the modern day time). There really can't be any other point than said exercise, really. Well, daydreaming, if you wish.