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View Full Version : Skins and UVW mapping.



DravenXIII
04-02-2004, 10:04 PM
Before I begin, I'd just like to say that I'm qualified in digital media production specialising in 3D graphics and animation, although I don't work within the games industry I do hope to do so one day!

After buying IL2 FB AEP and starting to produce some custom skins, myself and may other skinners in the modding community have found the UVW texture coordinates on some the new planes to be appalling. One plane in particular is a nightmare to produce skins for, due to the distortion and badly aligned seams.

The skins themselves are good although I've found some to be more detailed than others. While I'm at it, I'd also like to mention the lighting in IL2. I've never really felt that it does its job as well as it should do. At times, the planes can look flat; this tends to be more noticeable on the wings and the underside.

Despite this, overall I'd say that I'm fairly happy with IL FB AEP and I'm really looking forward to Pacific Fighters.

After being bitterly disappointed by another Pacific WWII Sim released by another very well known Software company some years a go, all be it because of a joystick bug, I've have high expectations for Pacific Fighters. Moreover, please spare a thought for us skinners in the modding community.

DravenXIII
04-02-2004, 10:04 PM
Before I begin, I'd just like to say that I'm qualified in digital media production specialising in 3D graphics and animation, although I don't work within the games industry I do hope to do so one day!

After buying IL2 FB AEP and starting to produce some custom skins, myself and may other skinners in the modding community have found the UVW texture coordinates on some the new planes to be appalling. One plane in particular is a nightmare to produce skins for, due to the distortion and badly aligned seams.

The skins themselves are good although I've found some to be more detailed than others. While I'm at it, I'd also like to mention the lighting in IL2. I've never really felt that it does its job as well as it should do. At times, the planes can look flat; this tends to be more noticeable on the wings and the underside.

Despite this, overall I'd say that I'm fairly happy with IL FB AEP and I'm really looking forward to Pacific Fighters.

After being bitterly disappointed by another Pacific WWII Sim released by another very well known Software company some years a go, all be it because of a joystick bug, I've have high expectations for Pacific Fighters. Moreover, please spare a thought for us skinners in the modding community.

heywooood
04-02-2004, 11:35 PM
interesting - what are UVW textures?..

I've read where other skinners have mentioned some difficulty skinning certain planes.

is it a major overhaul of a program to change things like lighting?