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View Full Version : How the Assassin's Creed could be in the future and how I think it could be improved.



Silver_Flame619
07-28-2013, 10:53 AM
Welcome everyone! I recently post asking if you guys would like to see me make an entire thread that show my thoughts, ideas, and hope of how to improve Assassin's Creed game in the future to come. It's very simple. I will put my ideas in different topics like "New mechanics", "Improvements", and "Additional upgrades". My ideas will only be around how to improve general game plays, not story line since I'm sure Ubisoft is already working on an Assassin's Creed 5, or even 6 right about now with the size of their team. I finally have times to got around to making this thread and I hope you all enjoy it. Please share your thoughts and opinions below on what you think could be added or change. Thank you.

Improvements that could be made

Eagle Vision
I have a fair share of thought on this mechanic that have existed since the very first AC. If you don't know what it does than allow me to quote from the wiki "For this ability, a variety of colored glows was used to mark different people or objects. Red indicated enemies or spilled blood, blue indicated allies, white indicated sources of information or hiding spots, and gold indicated targets or any person of interest." It sound super helpful as a tool for an assassin right? But allow me to ask you this. When is the last time you actually use eagle vision when playing AC? In the first AC game I found my myself using this ability more than all my time playing Brotherhood, Revelation, and 3 combine together. What I think that make this mechanic more and more less relevant in the franchise is because every time you would get a mission to assassinate a key target, the game would always show who he is, where he is, and how he look like. What's the point of eagle vision if the game tell you everything and give you no opportunity or scenarios of using this gifted ability? It's one of the most unique mechanic in the stealth genre. Please don't waste its opportunity! My thoughts and idea on how to put this mechanic to good use is pretty simple. Stop telling us who's our target when we have located his hiding spot. Even than, make it harder to figure out who is the target by putting a tons of enemies in your way so you have to stealth your way through, but at the same time look for your key target. Scenarios where Eagle vision can put to it's best abilities is in the dark. Make some unique mission where you find yourself trap in house while trying to escape, the enemies have figure out where you are and turn off all the night and it's pitch black dark and you can't see nothing, the only way to get out alive is to rely on your eagle sense which will light the path to your entrance and show soldiers that is trying to ambush you.

Side Missions
Assassin's Creed have some of the most boring and shortest side quest I have ever played. It doesn't benefit you in anyway, and to be honest what's it even there for if not only to give the game a few more minutes of gameplay? How about if the writer write a short story for each side quest and each quest will be connected to tell that certain story that belong in this main city? Let there be a choice at the end of each side quest, affecting the outcome to the next side mission making it have more outcome so each player will have different experiences. Better yet. I would really love it if they write a story is able to open more path in the main story mission. I will explain about this in "Different consequences for disposing bodies"

New mechanics

Eagle Instinct
Alright, I have just talked about Eagle Vision and its many uses much now I want to introduce you to a new mechanic that I have thought up called "Eagle Instinct". When use it let you enter into a state of mind where everything on your screen turn into darkness, structure/objects in the areas will be outline with whites lines and give extreme accuracy of where the sound of footsteps, object being touched, and noise are coming from. Nothing will be shown on your screen, only sound will come out. This mechanic will put a heavy emphasis on stealth if the developers do it right and created a entirely new fresh game play for this franchise. Not only will this mechanic be good for stealth, but when use in combats, it will slow down the movement of your enemies for 2 seconds, allowing you to mark as much as much enemies as possible until they return to their normal speed. When return to normal speed you will instantly kill as many enemies that you were able to mark in those few second with awesome combat animation in AC3. this ability have limit when perform in combat. It will need to recharge overtime by killing as much soldiers as possible, without getting hit. The more combo, weapon, and block that is use in combat, the more it will extend your limit by allowing you to slow time for 3, or even 4 second when perfect this ability to the max. Now, you might be asking yourself "How can one assassin get this gift, and the other like Ezio and Altiar can't?" Let me explain. Everyone in the AC universe are able to tap into these superhuman abilities, but it's super rare. Allow me to read from the wiki once again "Though every human held the potential for it, bloodlines of humans who had interbred with their creators held a greater concentration of the necessary genes, and were thus more likely to exhibit the ability." Now what I like to do is put a spin in it. The chance of you getting Eagle vision and Eagle Instinct is determined by gender of of their creator meaning, if your creator is a male your bloodline will be Eagle Vision, and if it's a female it's Eagle Instinct. How do you like that spin? Reply and let me know!

Assault on base of operation
Everyone know your main base in the first AC is Alamut, Monteriggioni for 2, and Achilles house and surround areas for 3. Those bases really hold no purpose in the game except hold all your weapons, armor, and books. It's bland and boring. You have this entire town looking up to you willing to aid and help you but they're just there for display. I have created a mechanic that would change all of it. It's similar to how to make money in AC2, but a lot better. If you remember the fall of Monteriggioni then you would remember how awesome it is to hold down the city and killing guards after guards trying to defend as much population as possible. Now, why not make it happen in your town, but a mini version of it. Your city will have the chances of being attack by bandits, invader, and people who would basically just want to rob the town. So now, when you upgrade factions in your town like the military and church in Assassin's Creed 2, it actually will matter. You will have the option of not participating in this. You can just leave it to your town and hope all the upgrades that you have made in your base is enough to drive out the bandits. If you do decide to help you receive a large sum of moneys, more salvage to improve your town, and more people will come to live in your town, more people mean more income. But, if your town fail to defend itself from bandits, you will lose a great amount of moneys, certain of upgrade in the town will be remove, and people will be lost.The chance of a siege being launch on your town is close to only 25% so it's very rare you will be meet with this situation so you wont have to be hassle when going and exploring different city.

Different consequences for disposing bodies
Do you guys ever wonder "what happen to the body after Ezio kill them?" cause I sure do. What would happen if after killing a Key Target in Assassin's Creed, you could do something with their body that would result in a really cool way? What happen if you suddenly have a choice, of disposing the main key target's bodies? What I mean by "main key target" it mean important target you will need to kill to progress through the story like the Borja . Imagine, having 3 choices of how you would want to use their body after they die. Each choices have different consequence and will affect the city.
1. Your first choice would be to fake it so it look like the main target commit suicide. By doing this you can use objects in the surround area of their death and put them in a certain way that will convince their family that they have kill them self. For example: write a fake letter posing as the target saying how much he doesn't want to live anymore. By faking it the city will become more confused, you will hear civilians discuss and listing different reason why the target would have kill himself, guards would appear less frequently in the city, and new weapon will be available for you to buy in the black market.

Assassin_M
07-28-2013, 11:32 AM
Eagle Vision
I have a fair share of thought on this mechanic that have existed since the very first AC. If you don't know what it does than allow me to quote from the wiki "For this ability, a variety of colored glows was used to mark different people or objects. Red indicated enemies or spilled blood, blue indicated allies, white indicated sources of information or hiding spots, and gold indicated targets or any person of interest." It sound super helpful as a tool for an assassin right? But allow me to ask you this. When is the last time you actually use eagle vision when playing AC? In the first AC game I found my myself using this ability more than all my time playing Brotherhood, Revelation, and 3 combine together. What I think that make this mechanic more and more less relevant in the franchise is because every time you would get a mission to assassinate a key target, the game would always show who he is, where he is, and how he look like. What's the point of eagle vision if the game tell you everything and give you no opportunity or scenarios of using this gifted ability? It's one of the most unique mechanic in the stealth genre. Please don't waste its opportunity! My thoughts and idea on how to put this mechanic to good use is pretty simple. Stop telling us who's our target when we have located his hiding spot. Even than, make it harder to figure out who is the target by putting a tons of enemies in your way so you have to stealth your way through, but at the same time look for your key target. Scenarios where Eagle vision can put to it's best abilities is in the dark. Make some unique mission where you find yourself trap in house while trying to escape, the enemies have figure out where you are and turn off all the night and it's pitch black dark and you can't see nothing, the only way to get out alive is to rely on your eagle sense which will light the path to your entrance and show soldiers that is trying to ambush you.
Agreed with most of this, except some of these scenarios MAY hinder some storyline elements. I like knowing who my target is, what he looks like and what his story is like..i`d say the best place for efficient use of eagle vision would be in proper Assassination contract side missions.


Side Missions

Assassin's Creed have some of the most boring and shortest side quest I have ever played. It doesn't benefit you in anyway, and to be honest what's it even there for if not only to give the game a few more minutes of gameplay? How about if the writer write a short story for each side quest and each quest will be connected to tell that certain story that belong in this main city? Let there be a choice at the end of each side quest, affecting the outcome to the next side mission making it have more outcome so each player will have different experiences. Better yet. I would really love it if they write a story is able to open more path in the main story mission. I will explain about this in "Different consequences for disposing bodies"
disagree with most of this. AC has some of the best and robust side missions ever. think Leonardo`s machines, Glyphs, Tombs, treasure hunts, forts/towers/dens and Naval combat quests and each has benefits actually ranging from Armors, costumes, treasure, improved trade routes, weapons and money. choice isnt really something that can work with AC especially if it`s a story choice...side story or main story, the context of choice in the animus ranges from HOW you do a task and whether or not you choose to do it. anything that impacts a final result is out of the question for AC. you`re reliving a memory, so..



Eagle Instinct
Alright, I have just talked about Eagle Vision and its many uses much now I want to introduce you to a new mechanic that I have thought up called "Eagle Instinct". When use it let you enter into a state of mind where everything on your screen turn into darkness, structure/objects in the areas will be outline with whites lines and give extreme accuracy of where the sound of footsteps, object being touched, and noise are coming from. Nothing will be shown on your screen, only sound will come out. This mechanic will put a heavy emphasis on stealth if the developers do it right and created a entirely new fresh game play for this franchise. Not only will this mechanic be good for stealth, but when use in combats, it will slow down the movement of your enemies for 2 seconds, allowing you to mark as much as much enemies as possible until they return to their normal speed. When return to normal speed you will instantly kill as many enemies that you were able to mark in those few second with awesome combat animation in AC3. this ability have limit when perform in combat. It will need to recharge overtime by killing as much soldiers as possible, without getting hit. The more combo, weapon, and block that is use in combat, the more it will extend your limit by allowing you to slow time for 3, or even 4 second when perfect this ability to the max. Now, you might be asking yourself "How can one assassin get this gift, and the other like Ezio and Altiar can't?" Let me explain. Everyone in the AC universe are able to tap into these superhuman abilities, but it's super rare. Allow me to read from the wiki once again "Though every human held the potential for it, bloodlines of humans who had interbred with their creators held a greater concentration of the necessary genes, and were thus more likely to exhibit the ability." Now what I like to do is put a spin in it. The chance of you getting Eagle vision and Eagle Instinct is determined by gender of of their creator meaning, if your creator is a male your bloodline will be Eagle Vision, and if it's a female it's Eagle Instinct. How do you like that spin? Reply and let me know!
I`m on the fence about this. it sounds like a nice touch for night time or dark area stealth where and when you can`t use your eyes, but it just sounds useless with the already flawed social stealth, which I sincerely hope you talk about later, and regular stealth mechanics. adding it into combat would just complicate things even more and again add a mechanic, which most likely will have its flaws, to an already flawed system.


Assault on base of operation
Everyone know your main base in the first AC is Alamut, Monteriggioni for 2, and Achilles house and surround areas for 3. Those bases really hold no purpose in the game except hold all your weapons, armor, and books. It's bland and boring. You have this entire town looking up to you willing to aid and help you but they're just there for display. I have created a mechanic that would change all of it. It's similar to how to make money in AC2, but a lot better. If you remember the fall of Monteriggioni then you would remember how awesome it is to hold down the city and killing guards after guards trying to defend as much population as possible. Now, why not make it happen in your town, but a mini version of it. Your city will have the chances of being attack by bandits, invader, and people who would basically just want to rob the town. So now, when you upgrade factions in your town like the military and church in Assassin's Creed 2, it actually will matter. You will have the option of not participating in this. You can just leave it to your town and hope all the upgrades that you have made in your base is enough to drive out the bandits. If you do decide to help you receive a large sum of moneys, more salvage to improve your town, and more people will come to live in your town, more people mean more income. But, if your town fail to defend itself from bandits, you will lose a great amount of moneys, certain of upgrade in the town will be remove, and people will be lost.The chance of a siege being launch on your town is close to only 25% so it's very rare you will be meet with this situation so you wont have to be hassle when going and exploring different city.
This sounds like something awesome. I like how you add variety to types of attacks on your base/town. this can use elements from den defense, Naval combat and Monterrigionni`s castle attack.

there are small cannons for example to use yourself, large cannons, guns, bombs, bows..etc and when you have enough people, you can choose to command attacks on larger attacks on your base.

I like it.


Different consequences for disposing bodies
Do you guys ever wonder "what happen to the body after Ezio kill them?" cause I sure do. What would happen if after killing a Key Target in Assassin's Creed, you could do something with their body that would result in a really cool way? What happen if you suddenly have a choice, of disposing the main key target's bodies? What I mean by "main key target" it mean important target you will need to kill to progress through the story like the Borja . Imagine, having 3 choices of how you would want to use their body after they die. Each choices have different consequence and will affect the city.
1. Your first choice would be to fake it so it look like the main target commit suicide. By doing this you can use objects in the surround area of their death and put them in a certain way that will convince their family that they have kill them self. For example: write a fake letter posing as the target saying how much he doesn't want to live anymore. By faking it the city will become more confused, you will hear civilians discuss and listing different reason why the target would have kill himself, guards would appear less frequently in the city, and new weapon will be available for you to buy in the black market.
Like I said about story choices. It simply would not work and I do not agree with this...nonetheless, it`s a great concept, just not for AC imo

Continued on your next thread

RinoTheBouncer
07-28-2013, 12:54 PM
I agree with you that Eagle Vision and View Points are becoming the two most unused parts of the game. Side missions are also pretty lame, short and off-topic. Like why should I play chess with somebody for example?

I've always thought about disposing of bodies too. Maybe it shouldn't be a choice since AC is usually canon but I mean that maybe we can make the kills in some way that they don't look so obvious at least to those who arrive in the aftermath of the assassination whether you were detected or not.

Assassin_M
07-28-2013, 12:57 PM
why should I play chess with somebody for example?
Immersion in the world and time period??

RinoTheBouncer
07-28-2013, 01:05 PM
Immersion in the world and time period??
In a side mission not as part of the mission like that in the prison of ACIII

Assassin_M
07-28-2013, 01:07 PM
In a side mission not as part of the mission like that in the prison of ACIII
Well, I didn't mind it...It was short and you didn't have to win it to advance the story....

But, alright

RinoTheBouncer
07-28-2013, 01:12 PM
Well, I didn't mind it...It was short and you didn't have to win it to advance the story....

But, alright

I know. I'm just saying that having more story-related side missions would be much more fun than these.

Assassin_M
07-28-2013, 01:14 PM
I know. I'm just saying that having more story-related side missions would be much more fun than these.
I`m certain we all hated sequence 8 wholly in general, not just the morris bit :P

RinoTheBouncer
07-28-2013, 01:27 PM
I`m certain we all hated sequence 8 wholly in general, not just the morris bit :P

Hehehehe yeah I agree. I think in each AC game, there's a chapter or two that we all HATED so much, LOL.

pirate1802
07-28-2013, 01:43 PM
Well, I didn't mind it...It was short and you didn't have to win it to advance the story....

But, alright

I remember the horrible realization dawning upon me that I have to beat that guy to advance the story.. glad I was wrong.

Silver_Flame619
07-28-2013, 08:43 PM
"disagree with most of this. AC has some of the best and robust side missions ever. think Leonardo`s machines, Glyphs, Tombs, treasure hunts, forts/towers/dens and Naval combat quests and each has benefits actually ranging from Armors, costumes, treasure, improved trade routes, weapons and money. choice isnt really something that can work with AC especially if it`s a story choice...side story or main story, the context of choice in the animus ranges from HOW you do a task and whether or not you choose to do it. anything that impacts a final result is out of the question for AC. you`re reliving a memory, so.."

Sorry if I didn't really make it clear. Glyphs, Tombs, Naval battle, and all the thing you listed are not what I meant. I actually encourage the developer to make more of these. What I mean by side mission is those Homestead Mission in AC3. You have to admit those mission is just pointless. It's incredible short with simple object that really do you no good. It's a waste of time considering they give you nothing in return except just living on on your Homestead.


"I`m on the fence about this. it sounds like a nice touch for night time or dark area stealth where and when you can`t use your eyes, but it just sounds useless with the already flawed social stealth, which I sincerely hope you talk about later, and regular stealth mechanics. adding it into combat would just complicate things even more and again add a mechanic, which most likely will have its flaws, to an already flawed system."

Yes, I will be making a thread later giving my advice on how to implied stealth seamlessly into the AC franchise without hindering it's existing mechanic.
.
"Like I said about story choices. It simply would not work and I do not agree with this...nonetheless, it`s a great concept, just not for AC imo

Continued on your next thread"

How does it not work? It give more varieties to the game and more replay abilities to the game. This mechanic will give players more diverse experience than just simply "kill him, mission completed". Don't you wish your choice will affect the city than just progressing through the story. Game that offer more option in gameplay like Dishonored and Hitman are the true Assassin game. Trust me, Ubisoft can do t

Sushiglutton
07-28-2013, 09:40 PM
Eagle Vision

Completely agree, the eagle vision was cool and iconic have no idea why they gimped it. Putting a marker on the target is not as fun or engaging as using EV to search a crowd for him. Using it in the dark for some missions would be cool, but I don't think they should overuse this as the enviroments are too pretty to spend all time in EV. This is not Splinter Cell :).


Side Missions

Agree completely. AC sidemissions are typically shallow and generic. I think you are spot on about the need for better story to give the missions more context. I also think they need to be a bit more complex and difficult to transform them from repetative chores into something that you need to focus and think a little bit to overcome. I think Ubi are too scared of challenging the player in any way which take away some of the fun.


Eagle Instinct

I think they could add more info to Eagle Vision, but I don't think they should introduce a totally different mode. Having some visual effect that shows sound could be pretty cool I think.


Assault on base of operation


Not my cup of tea tbh. This is a different genre of game. It won't be as deep and rewarding as you imagine it if Ubi tried to implement it for AC. It's way too ambitious. I think Ubi should focus on getting the third person action/adventure game right.



Different consequences for disposing bodies

Branching story lines are tricky as we are reliving memories. That said as a mechanic that changes the way the city treats you it could work. It's a bit like the rats in Dishonored. Overall I think the body hiding mechanic is real odd as guard don't really care about finding their dead colleagues. Yeah I kind of like this idea.

Jexx21
07-28-2013, 09:44 PM
Sorry if I didn't really make it clear. Glyphs, Tombs, Naval battle, and all the thing you listed are not what I meant. I actually encourage the developer to make more of these. What I mean by side mission is those Homestead Mission in AC3. You have to admit those mission is just pointless. It's incredible short with simple object that really do you no good. It's a waste of time considering they give you nothing in return except just living on on your Homestead.

The Homestead missions were awesome! They actually did give you things in return: They let you level up the artisan levels of the various homesteaders and they could also unlock different items that could let you craft different kinds of collectible weapons and such. Plus, I did them just to see the relationships Connor had with the people on the homestead. That's what made those missions great, seeing Connor actually interact with a community that he's supposed to be a leader of. You never saw that with Ezio with Monterigionni or Altair with the Masyaf Village.

Spider_Sith9
07-28-2013, 10:01 PM
Auto Firearms please.

Assassin_M
07-29-2013, 04:50 AM
Sorry if I didn't really make it clear. Glyphs, Tombs, Naval battle, and all the thing you listed are not what I meant. I actually encourage the developer to make more of these. What I mean by side mission is those Homestead Mission in AC3. You have to admit those mission is just pointless. It's incredible short with simple object that really do you no good. It's a waste of time considering they give you nothing in return except just living on on your Homestead.
Actually the Homestead has rewards and upgrades. Weapons, accessories, inventions, upgrades and special items cannot be crafted unless you level up your workers and artisans.



Yes, I will be making a thread later giving my advice on how to implied stealth seamlessly into the AC franchise without hindering it's existing mechanic.
would love to read it.
.


How does it not work? It give more varieties to the game and more replay abilities to the game. This mechanic will give players more diverse experience than just simply "kill him, mission completed". Don't you wish your choice will affect the city than just progressing through the story. Game that offer more option in gameplay like Dishonored and Hitman are the true Assassin game. Trust me, Ubisoft can do t
It does not work, because you`re reliving a memory. I already said i`v no problem with Gameplay impact and choice, but side story and main story choices cannot work. it`s not my opinion, what you see in the animus are things that actually happened, you`v no choice. you`re RELIVING memories as they happened, not as how you want it to happen.

I know they can do it, it`s not the problem. it`s the entire concept that goes straight against what AC is about.

Jexx21
07-29-2013, 05:06 AM
AC is a linear story at it's core.

Assassin_M
07-29-2013, 05:08 AM
AC is a linear story at it's core.
Indeed.

It`s a linear narrative with non-linear mechanics...

I-Like-Pie45
07-29-2013, 05:10 AM
Indeed.

It`s a linear narrative with non-linear mechanics...

What a twist!

Assassin_M
07-29-2013, 05:12 AM
What a twist!
Better twist than Haymitch

Acrimonious_Nin
07-29-2013, 05:28 AM
Can we ban someone ? lol

Acrimonious_Nin
07-29-2013, 06:06 AM
I think we can...>_>...whether you like it or not....

Xruxis
07-29-2013, 08:07 AM
didnt anyone else noticed that the assassin's instinct sounded a bit like red dead redemption's dead eye?

Silver_Flame619
07-29-2013, 11:39 PM
"It does not work, because you`re reliving a memory. I already said i`v no problem with Gameplay impact and choice, but side story and main story choices cannot work. it`s not my opinion, what you see in the animus are things that actually happened, you`v no choice. you`re RELIVING memories as they happened, not as how you want it to happen.

I know they can do it, it`s not the problem. it`s the entire concept that goes straight against what AC is about."

I was hoping since in AC4 anybody could relive anybody's memories. So, imagine in the future in a couple of more games the animus become more advance to the point where you can actually affect little choice when reliving those memories. This is what I also meant on my other post saying going into the real world to collect advance part to upgrade the Animus.

Jexx21
07-30-2013, 12:08 AM
Why would they upgrade the Animus so that they can relive an inaccurate version of AC Universe history? That doesn't make sense.

ArabianFrost
07-30-2013, 12:10 AM
Why would they upgrade the Animus so that they can relive an inaccurate version of AC Universe history? That doesn't make sense.

Experimentation with Alternate histories by Abstergo?

Jexx21
07-30-2013, 12:11 AM
That would only work if we're still a character playing in the entertainment division.

I did propose the idea of an Assassin's Creed RPG a while ago. One where we can make our own characters and make choices and stuff. But it wouldn't be trying to "relive history" anymore, it would be living a new life in a historical setting.

Assassin_M
07-30-2013, 10:41 AM
That would only work if we're still a character playing in the entertainment division.

I did propose the idea of an Assassin's Creed RPG a while ago. One where we can make our own characters and make choices and stuff. But it wouldn't be trying to "relive history" anymore, it would be living a new life in a historical setting.
That can work, since we know Abstergo can play with the Animus to make altered events...not a main game, though..

ArabianFrost
07-30-2013, 12:35 PM
That can work, since we know Abstergo can play with the Animus to make altered events...not a main game, though..

Pretty much. Aveline isn't an ACTUAL historic game. It's an edited version by Abstergo to show the Templars in a good light. No reason for this system to not return.

Assassin_M
07-30-2013, 12:40 PM
Pretty much. Aveline isn't an ACTUAL historic game. It's an edited version by Abstergo to show the Templars in a good light. No reason for this system to not return.
It`s mostly a historical game, though...these events DID happen. just not the way it was shown by Abstergo