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View Full Version : The perfect recruit system...



Assassin_M
06-10-2013, 07:48 AM
The recruit system always focused on one thing and neglects the other, ACR and ACB neglected personality and AC III neglected them being Master Assassins...here`s what I think would be the ideal system...it combines the best of all into one

-The random quests (liberation missions) around the city, unique personality and abilities from AC III
-The Master Assassin quests with MP characters and recruitment variety from ACR
-The Initiation and randomly generated Assassins from ACB

I don`t care what they wear, swearing allegiance is all I need to see an Assassin, none of that robe or hood poppycock (yes, it`s poppycock for me)

Now to go into detail. There should be variety in how an apprentice meets an Assassin, for example...one of them tries to steal money from you, you`d find another in a bar and he/she approaches you...etc there are Assassins who you can train till Master and others who will remain just below Master, the ones with a unique persona can be leveled up to masters and the ones without personas would still have a proper initiation and such..

Soldiers:
Randomly generated Assassins have varied ways to be recruited, the ones from ACR are a good example. there`s a hotshot who challenges you to a fight, a pickpocket, an injured father who needs help...etc. These Assassins will serve as soldiers and will level up just below Master...you can choose their class, strategy and weapon..

Classes dictate ability, each ability has a Master (more on that later) and a master assigns a class to each ability, this makes each ability more useful and efficient the more soldiers you recruit, so in a sense you`re leveling up abilities...

Strategy dictates what an Assassin does when he/she is called upon. smoke bomb attack? rooftop attack? silent attack? and so on

Weapons...well...weapons

Masters:
Master Assassins are those with a unique personality, preset names and colorful backgrounds and stories. Those can be found throughout the world in various situations..either you approach them or they approach you depending on your work on the liberation missions, this goes exactly like AC III, dialogue, continue work on liberation then Assassinating a Templar goon and thus these Assassins are recruited into the order after a brief cutscene explaining to them the whole deal and having them initiated..

Masters unlock abilities like Covert escort, sniping, ambushing, pick pocketing..etc These abilities start off as either ineffective or hardly effective and that depends on how many soldiers you have, the more soldiers and the more they`re trained, the more efficient an ability becomes. Ability efficiency impacts the guard detection, the time of distraction and the number of targets eliminated...

once you`v recruited a Master and leveled him/her up to a certain point, Master Assassin missions unlock and those revolve around the MP characters and the tenants of the Creed..these missions have their own unique stories, strategies and approaches...it will build more on the Assassin side of your master and will evolve the Master with unique events that take place inside those missions..for example, a master fails to Assassinate the target, or kills an innocent or compromises the brotherhood..all this depends on the personality of the Master and how he/she copes with the situation and how the Protagonist reacts to such situations..

I don`t think i`d do anything to the contracts, although the meta-game CAN be boring, but..adding a more complex contract system would be pushing it if i`m honest..

what do you think?? feel free to add anything (including the poppycock yes :P) or make up a different system altogether

LoyalACFan
06-10-2013, 07:57 AM
Honestly, I'd be fine with something just like AC3's if there were better missions to accompany it. The Liberation contracts were tedious after a while (run around aimlessly looking for a random event, complete it easily, then do more of the same) and the Templar targets you eventually take down at the end were pathetic.

I think I mentioned this in another thread today, but if we could recruit the MP characters who were Assassins, and had a side mission strand with each of them where each recruit focuses on taking down a specific Templar MP character, that would be pretty epic. That way each recruit would have their own story, personality, and they could keep the unique abilities idea from AC3.

roostersrule2
06-10-2013, 08:01 AM
I don't think the people we recruit for our ships will be Assassins just random crew members we have to recruit and like what Edward is fighting for.

Assassin_M
06-10-2013, 08:01 AM
Honestly, I'd be fine with something just like AC3's if there were better missions to accompany it. The Liberation contracts were tedious after a while (run around aimlessly looking for a random event, complete it easily, then do more of the same) and the Templar targets you eventually take down at the end were pathetic.

I think I mentioned this in another thread today, but if we could recruit the MP characters who were Assassins, and had a side mission strand with each of them where each recruit focuses on taking down a specific Templar MP character, that would be pretty epic. That way each recruit would have their own story, personality, and they could keep the unique abilities idea from AC3.
Well...so you want the best of AC III, ACR and ACB?? so it`s like I said :P

albeit without the soldiers part

Assassin_M
06-10-2013, 08:03 AM
I don't think the people we recruit for our ships will be Assassins just random crew members we have to recruit and like what Edward is fighting for.
it doesn't have to be Black Flag...any suggestion for BF right now would be foolish, cuz it`s going to the can....i`m suggesting for future games that are still early in development so that implementation MAY be possible

LoyalACFan
06-10-2013, 08:23 AM
Well...so you want the best of AC III, ACR and ACB?? so it`s like I said :P

albeit without the soldiers part

Not ACB :p

And yeah, I don't really want to level up my Assassins or choose their abilities. I'd rather recruit people who are already scrappers with their own unique skills and strategies (i.e. the AC3 recruits) and have a fleshed-out side mission strand with them. TBH I'd be OK with it if they weren't even a side mission, but recruited during the story. That way they could be even more relevant to the plot.

AC2_alex
06-10-2013, 08:24 AM
With all these things listed, I'm wondering, do we even need the meta game anymore? Especially if all of this is theoretically implemented into the game? It seems pointless and breaks the immersion.

All this sounds great and if it were well executed, it would greatly increase the satisfaction I'd take in being an Assassin. Heck, even if a quarter of this was implemented into... AC5, let's say, I'd be pleasantly surprised.

Assassin_M
06-10-2013, 08:26 AM
Not ACB :p

And yeah, I don't really want to level up my Assassins or choose their abilities. I'd rather recruit people who are already scrappers with their own unique skills and strategies (i.e. the AC3 recruits) and have a fleshed-out side mission strand with them. TBH I'd be OK with it if they weren't even a side mission, but recruited during the story. That way they could be even more relevant to the plot.
you have low hopes :|

ProletariatPleb
06-10-2013, 08:44 AM
The perfect recruit system - non existant.

Assassin_M
06-10-2013, 08:47 AM
The perfect recruit system - non existant.
Oh hey we`re stuck with the bloody thing, might as well suggest improvements :|

misterB2001
06-10-2013, 08:56 AM
I like what you have suggested M, but I can't help feel that the Recruit system in it's entirety is nothing but a waste.

We rarely have a reason to use it, through story or through difficulty. If the Devs introduced a worthwhile reason to build a powerful brotherhood then it would actively encourage players to participate.

Assassin_M
06-10-2013, 09:00 AM
I like what you have suggested M, but I can't help feel that the Recruit system in it's entirety is nothing but a waste.

We rarely have a reason to use it, through story or through difficulty. If the Devs introduced a worthwhile reason to build a powerful brotherhood then it would actively encourage players to participate.
Of course...I think a good formula is the various missions that include the Brotherhood as I said in the OP...if the idea of a Brotherhood is constantly fresh and constant in players` minds, I think that can be an incentive to use it....of course tie that with reasonable, abundant and fun situations where you CAN(not must) use the Brotherhood..

BATISTABUS
06-10-2013, 09:14 AM
I just honestly...don't want recruits. I have NEVER used them outside of Liberations missions in AC3 because they're completely extraneous. They're just another unnecessary tool that, if anything, only makes the game easier. It was cool that they had stories in AC3, but I just don't give a damn about any of them. I like that there is a Brotherhood present and that they develop Connor a little more, but I don't think that needs to go any further than that.

AC4 apparently will at least have recruits for the Jackdaw, but it seems they'll be pretty expendable. Aside from a few select NPCs (like the first mate), I wouldn't be expecting much in terms of personality. If they were really going to develop recruit-type characters, I'd prefer it to be focused on the crew, since it doesn't really impact the way the game plays.

Edit: This is an assumption. As far as I know, specific crew members could have significant effects on the way the naval works.

Assassin_M
06-10-2013, 09:24 AM
Really? so i`m one of 2 people so far who liked the recruit system?? really? seriously? what the hell, guys? what the hell??

I feel stupid right now :|

I`ll be hesitant to make any more positive suggestions, i`ll stick to being a pessimist bastard...you know?? that`s good...at least i wont have to think too much :|

ProletariatPleb
06-10-2013, 09:34 AM
I would have liked it, if I was a tard who thought the combat is very tough and we need more trashy AC games like the last 3.

Assassin_M
06-10-2013, 09:38 AM
I would have liked it, if I was a tard who thought the combat is very tough and we need more trashy AC games like the last 3.
You lost me when you do not include AC II...last 4...shame on you....shame on you :|

ProletariatPleb
06-10-2013, 09:39 AM
You lost me when you do not include AC II...last 4...shame on you....shame on you :|
I didn't 'like' AC2 but I wouldn't call it trashy.

Assassin_M
06-10-2013, 09:42 AM
I didn't 'like' AC2 but I wouldn't call it trashy.
shame on you...you`re not my friend anymore

BATISTABUS
06-10-2013, 09:57 AM
I`ll be hesitant to make any more positive suggestions
Uh...I mean, I love the recruit system and I agree with all of your suggestions. :)

Assassin_M
06-10-2013, 10:05 AM
Uh...I mean, I love the recruit system and I agree with all of your suggestions. :)
Tell me you love me and the forums suck without me..

ProletariatPleb
06-10-2013, 10:07 AM
Tell me you love me and the forums suck without me..
Nobody likes you and you suck the life out of the forums >_> HaSoOoN_Mhd

roostersrule2
06-10-2013, 10:10 AM
Nobody likes you and you suck the life out of the forums >_> HaSoOoN_MhdI didn't mind him actually he made sure the forums were never boring, wasn't it something like 4000 posts in 4 days?

joey-4321_web
06-10-2013, 08:36 PM
Really? so i`m one of 2 people so far who liked the recruit system?? really? seriously? what the hell, guys? what the hell??

I feel stupid right now :|

I`ll be hesitant to make any more positive suggestions, i`ll stick to being a pessimist bastard...you know?? that`s good...at least i wont have to think too much :|

I liked the recruit system in as3 best the assassins actually had character and were dressed in normal clothes, I just wish you could call them in the frontier

Jexx21
06-13-2013, 04:36 AM
I like the ideas you have here.

You know with people clamoring for co-op all the time, I recently had an idea. What if instead of a meta-game for your Assassin recruits, you could play as your recruits in a co-op mode? And if we take M's idea of having "Master Assassins" and "Soldiers", The Master Assassins would be fully fleshed out characters who you would play as in the co-op mode. I suppose there would be 4-6 of these Master Assassins, although I think the co-op should be limited to 4 players. These co-op mode missions would be fairly linear, without a "free-roam" map, although the missions could still take place in cities or such that the main game has.

I'm thinking that whenever you would recruit one of the master assassins in singleplayer, they would be unlocked to play in co-op. From there you can customize their looks in a way similar to multiplayer, and also when you level them up in co-op they would also level up in singleplayer. If you unlock upgrades in co-op for that recruit you unlock them in SP and vice-versa.

It would need some definite fleshing out, but I think it's a great co-op idea.

Assassin_M
06-13-2013, 05:03 AM
I like the ideas you have here.

You know with people clamoring for co-op all the time, I recently had an idea. What if instead of a meta-game for your Assassin recruits, you could play as your recruits in a co-op mode? And if we take M's idea of having "Master Assassins" and "Soldiers", The Master Assassins would be fully fleshed out characters who you would play as in the co-op mode. I suppose there would be 4-6 of these Master Assassins, although I think the co-op should be limited to 4 players. These co-op mode missions would be fairly linear, without a "free-roam" map, although the missions could still take place in cities or such that the main game has.

I'm thinking that whenever you would recruit one of the master assassins in singleplayer, they would be unlocked to play in co-op. From there you can customize their looks in a way similar to multiplayer, and also when you level them up in co-op they would also level up in singleplayer. If you unlock upgrades in co-op for that recruit you unlock them in SP and vice-versa.

It would need some definite fleshing out, but I think it's a great co-op idea.
It can be optional...if you want to do it, do it in Co-op, if not, then it`s a meta game still.....sounds good, not a fan of customizing their looks, though...color of Robes and rank indications is fine imo

monster_rambo
06-13-2013, 05:21 AM
Alot of the things you talked about was present in ACIII.

I mean, you have 6 recruits which you gain from liberation missions. Each had their individual ability and they all level up to become harder to kill and more proficient in their missions. And all of them useless. The narrative was really a soft and you only talk to them once or twice in a bar, a few cutscenes before and after the recruitment and that's it. You can ignore them for the rest of the game or send them out to get money for the broken economy system. You don't really get in touch and feel connected with them. Since the game is already so easy, none of them serves a purpose and you can't accompany them in their missions so it doesn't add much to the gameplay. ACR had the master assassin missions and the recruit missions but like ACIII, they are not exactly helpful for gameplay because you can take out an army yourself and once you upgrade them to master assassin, you don't need to worry about them taking your dens.

I think is either you have them or you don't and you have them there needs to be several things:

1)narrative driven
-you need to be emotionally connected to these characters, get to know about their story throughout the game from beginning to end. and they are not just another "recruit" or part of a brotherhood. they should feel like they are your friend, ally, or perhaps a rival, love-hate complex relationship, etc.

2) abilites and helping you out during missions
-this depends on mission and it only works depending on difficulty.
-since the game is easy as it is, there is no need for recruit anyway so the difficulty needs to increase to a point or based on gameplay limitations, you need the help of a recruit to help you out during missions

3) you can help them in their missions
-yeah sending out recruits to collect money doesn't add anything in ACB, ACR, and ACIII
-it'll definitely help out if you take part in their missions such as assassinations, taking a fort, espionage to add to the core assassin's experience

Assassin_M
06-13-2013, 05:25 AM
Alot of the things you talked about was present in ACIII.
you don`t say?


I mean, you have 6 recruits which you gain from liberation missions. Each had their individual ability and they all level up to become harder to kill and more proficient in their missions. And all of them useless. The narrative was really a soft and you only talk to them once or twice in a bar, a few cutscenes before and after the recruitment and that's it. You can ignore them for the rest of the game or send them out to get money for the broken economy system. You don't really get in touch and feel connected with them. Since the game is already so easy, none of them serves a purpose and you can't accompany them in their missions so it doesn't add much to the gameplay. ACR had the master assassin missions and the recruit missions but like ACIII, they are not exactly helpful for gameplay because you can take out an army yourself and once you upgrade them to master assassin, you don't need to worry about them taking your dens.

I think is either you have them or you don't and you have them there needs to be several things:

1)narrative driven
-you need to be emotionally connected to these characters, get to know about their story throughout the game from beginning to end. and they are not just another "recruit" or part of a brotherhood. they should feel like they are your friend, ally, or perhaps a rival, love-hate complex relationship, etc.

2) abilites and helping you out during missions
-this depends on mission and it only works depending on difficulty.
-since the game is easy as it is, there is no need for recruit anyway so the difficulty needs to increase to a point or based on gameplay limitations, you need the help of a recruit to help you out during missions

3) you can help them in their missions
-yeah sending out recruits to collect money doesn't add anything in ACB, ACR, and ACIII
-it'll definitely help out if you take part in their missions such as assassinations, taking a fort, espionage to add to the core assassin's experience
That`s basically everything I said to address the problems present with Recruits....Thank you for reposting it

Jexx21
06-13-2013, 05:26 AM
You see, instead of having a metagame, I would rather just have co-op. That way you won't have to wait for your recruits to get back from missions to use them, and you'll also be able to develop their story if they have specific co-op missions.

Like, maybe each recruit would have a "quest-line" of co-op missions to do.

wapikas
06-13-2013, 10:56 AM
Too bad that they removed recruits completely in AC4. You only have ship crew.

Assassin_M
06-13-2013, 11:20 AM
Too bad that they removed recruits completely in AC4. You only have ship crew.
They can sing songs:D