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View Full Version : Jade Raymond interview, p1: early career, Assassinís Creed



catkiller97
05-08-2013, 01:36 PM
Ubisoft Toronto boss and Assassinís Creed dev legend Jade Raymond gives a huge on-camera interview to Sam Clay, discussing her early career in the first part of this three-section monster.


http://www.youtube.com/watch?v=9qiNZyDB7fY


Watch the first part of Samís interview with Jade above. The footage was shot at GDC in March. Youíll see the developer talk about the beginnings of her career as a programmer and discuss the birth of the Assassinís Creed project. Parts two and three will follow tomorrow and Friday.

Vex_Assassin
05-08-2013, 02:03 PM
What the **** happened to this guy's teeth?

nitres15
05-08-2013, 03:12 PM
What the **** happened to this guy's teeth?

doesnīt matter.

lothario-da-be
05-08-2013, 03:38 PM
So ac1 was made to play without interface, interesting.

SixKeys
05-08-2013, 03:39 PM
So ac1 was made to play without interface, interesting.

This has been known for years.

lothario-da-be
05-08-2013, 03:43 PM
This has been known for years.
I knew you could do it easy like that in ac1 but not that it was made to play it like that,

ACfan443
05-08-2013, 04:39 PM
Incompetent interviewer, objectivity thrown out the window.

montagemik
05-08-2013, 06:05 PM
Cool - So they've been overambitious or undecisive in production of every AC game ...........................Or did i misinterpret that PR chat ?

( Not a single mention of copying most assassination abilities from Tenchu series )

ArabianFrost
05-08-2013, 07:18 PM
Cool - So they've been overambitious or undecisive in production of every AC game ...........................Or did i misinterpret that PR chat ?

( Not a single mention of copying most assassination abilities from Tenchu series )

Pretty much. Seemed to me like they preferred to have a half finished game, rather than delay release. There is a reason why game like Bioshock and GTA are near to perfect, but not AC.