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View Full Version : ACB pros vs. AC3 pros



Tha Fazz
04-16-2013, 06:07 AM
I'm giving my opinion here in hopes that Ubisoft opens their eyes and changes the road this MP is going down.

ACB pros:
Better detection meter, balanced abilities, mute, charge + sprint boost (would be sooo useful for AA), knives aren't incredibly overpowered (mainly for AA) actually takes a lot of practice to get good at, 10000x better locking stystem, better leaderboard, better stunlocking (reason being it gave a perfect balance to MH), better wanted, better manhunt, better assassinate, escort/alliance, low effort tactics are rarely, if ever rewarded (guns, chase kills etc.), teamwork is rewarded more, stealth is rewarded more, using the environment is rewarded more, better freerunning, WALL RUNNER!!!!!!!, abilities unlocked by experience, better steaks, better private match system, better characters, better kill animations, can't drop abilities in kill animation, no contested kill/ honorable death, no ground finish, better stun range, can actually see the names above your teammates heads from long distances, having to work for greater/extreme variety, able to back out of pre-game lobby, better release lock in assassinate, kill and stun are on different buttons

AC3 pros:
AA, chase breaker opens up for teammates, main menu, presteging


Now obviously this is all my opinion but it's so frustrating seeing where this game was in ACB to where it is now. Feel free to dispute any of my points.

nieklars
04-16-2013, 06:14 AM
I agree with EVERYTHING, except the dropping in kill animation, that avoids vulching in assassinate!

yoshreimi
04-16-2013, 07:02 AM
Amen!!

CerealAssassin
04-16-2013, 11:13 AM
wall runner <3

GSK666
04-16-2013, 12:15 PM
I love you XD. I agree with you on everything. Get out of my head!

SixKeys
04-16-2013, 12:30 PM
The only things I disagree with:

-kill/stun on separate buttons (which isn't really a pro, just a matter of preference, it wouldn't even have been necessary if Ground Finish hadn't been introduced)
-better stun range (I prefer the AC3 range)
-better stunlocking (stunlocking is a crappy exploit but AC3 made it tolerable at least)

ACB also had a better end-of-match scoreboard, the new one takes forever with all the accolade animations and whatnot.

Tha Fazz
04-16-2013, 01:48 PM
The only things I disagree with:

-kill/stun on separate buttons (which isn't really a pro, just a matter of preference, it wouldn't even have been necessary if Ground Finish hadn't been introduced)
-better stun range (I prefer the AC3 range)
-better stunlocking (stunlocking is a crappy exploit but AC3 made it tolerable at least

ACB also had a better end-of-match scoreboard, the new one takes forever with all the accolade animations and whatnot.
The reason I think the kill/stun on separate buttons is better is because of the problems that come with them being on the same button. You can't just stun a bodyguard anymore, plus the game often gets confused when you have a target and a pursuer in the same area which can get very frustrating.
Also the bigger stun range causes getting pulled off walls so that's why I prefer the ACB range.

Tarjas Templar
04-16-2013, 02:08 PM
never played brotherhood AC 3 is my first AC havent even been playing for a super long time either..

however idk if any character could beat the redcoat :P

Moi-dix-Mois43
04-16-2013, 03:01 PM
The Courtesan...The Smuggler....The MOTHERFLIPPING HELLEQUIN LADIES AND GENTLEMEN.....The Theif.....you'd survive :o

TH3 F4T C0BRA
04-16-2013, 03:15 PM
The motion, movement and speed of AC3 is leaps and bounds better than ACB!

Localist2012
04-16-2013, 04:27 PM
Going back to ACB does feel a bit "clunky". I like the game and everything, but it feels like what it is; in the past.

Tha Fazz
04-17-2013, 01:26 AM
I agree with EVERYTHING, except the dropping in kill animation, that avoids vulching in assassinate!

Very true, but I just feel like the negatives outweigh the positives for other game modes. I can't tell you how many times my pursuer killed a civilian and mid-kill drops a smoke bomb and runs away. This might just be me though!

Tha Fazz
04-17-2013, 01:37 AM
never played brotherhood AC 3 is my first AC havent even been playing for a super long time either..

however idk if any character could beat the redcoat :P

I'm not a huge fan of female characters but the Smuggler is a straight up BAMF.

Perk43
04-17-2013, 02:06 AM
Fazz you're sexist ^^^^^^ lol

Fazz you're right about everything. Not only is there more positives in ACB, but there are more negatives in ac3 than ACB. Lets see that list, pal.

Tha Fazz
04-17-2013, 02:27 AM
That list would take me ages dude. Maybe one day xD

Lethalla
04-17-2013, 10:52 AM
The OFFICER. <3 <3 <3 Can't beat his kill animations. I still love ACB, and it feels like such an achievement to get Extreme Variety (especially without using the Gun).

TBH I like the kill and stun on the same button. And if they finally manage to resolve the Ground Finish priority that still happens despite assurances it was fixed back in ACR days, then I have no issue with that either.

Chachi McSwaqq
04-17-2013, 11:50 AM
"better detection meter"
"better stunlocking"
"better stun range"
"better streaks"
"no contested kills"
"everything more rewarding"
"WALL RUNNER"

As long as you don't then run around saying how AC3 makes everything "too easy" then fine. Every one of those is a request to make things easier for Brotherhood players.

Anthonyyc
04-17-2013, 01:42 PM
ACB is very slow in comparison to ACR and AC3
ACB had no real lag or dc problems, until recently
ACB let you pick your teammates <3
ACR has the best variety of abilities
AC3 has the most glitches, lag, dc
ACB has the best MP characters where AC3 I fail to remember most of them
ACR has the best boundary breaking glitches
AC3 had the most serious game breaking glitch
ACR is where I met my true love(not that anyone cares lol)
So I would have to say ACR is still my favorite of the 3. :)

ACR's Boundary Glitch was an amazing find ^^
Loved chilling outside the maps XD

Sharing the love <3 ^^

Moi-dix-Mois43
04-17-2013, 03:49 PM
I miss ACB, where I didn't unintentionally start a chase every two seconds.....or end up having 38 reckless kills (ok that's a bit of an overexaggeration but work with me here)

Tha Fazz
04-17-2013, 08:21 PM
"better detection meter"
"better stunlocking"
"better stun range"
"better streaks"
"no contested kills"
"everything more rewarding"
"WALL RUNNER"

As long as you don't then run around saying how AC3 makes everything "too easy" then fine. Every one of those is a request to make things easier for Brotherhood players.
Saying AC3 is too easy is kind of a weird way of putting it. I just don't like how low-effort tactics are rewarded so much in that game. All of the examples you mentioned are skill rewarding (except for maybe stun-locking but I'll get to that later).

The ACB detection meter allows players to maneuver around easier to get in better position for kills. In AC3 players just slow walk (which is extremely obvious) until they get close to their targets then it becomes an all out ability war. The run-walk-run-walk in brohood allows players to play at their own pace without triggering chases accidentally and allows for killing with or without abilities. And making "everything more rewarding" isn't what I said. I said using the environment, using teamwork, and using stealth is more rewarding. You can't possibly tell me that this is a bad thing for the game plus they all take a decent amount of skill and practice to use effectively. The Brotherhood streaks are also skill rewarding. If you're running around getting a bunch of discrete or worse kills in ACB, you're gonna get slaughtered because the silent streaks are far more rewarding than the normal kill streaks. Wall runner plays into the hand of taking advantage of your surroundings so yet again, skill rewarding.

Now I understand why a lot of people are against stun-locking in brotherhood, but the reason why I think it's good for the game is that is gives something for the defense to work for. I do agree that stun-locking a bunch of noobs the whole game, while it's a lot of fun, isn't really good for the game. But shutting a real team down and getting a good stun-lock going definitely isn't easy and takes a lot of teamwork and coordination. Also, if stun-locking wasn't in ACB, There really wouldn't be a reason not to point starve all game every game, which is kinda what AC3 MH has turned into.

Moi-dix-Mois43
04-17-2013, 08:53 PM
In AC3 players just slow walk (which is extremely obvious) until they get close to their targets then it becomes an all out ability war.

yesssssssssssss


Sorry but unintentional spam, but yesssss! Has it ever occurred to anyone that maybe we don't all hate the abilities, we just hate that we always HAVE to use them?

MrKnox122
04-17-2013, 10:54 PM
Assassin's Creed Brotherhood: It was something new from other games like FPS we keep seeing lately and it breath of fresh air to see this MP. The ACB MP is great cause it fair to people who want to learn. If they want to win they gotta play stealth and not trust in stun all too much. The streaks and Loss streaks are balanced if you want 750 kill streak you need to earn by being sleath not being loud and being reckless on your kills. Stun Lockign is big issue to some people who don't know how to counter it. Also long wait time in lobbies to get people of 8/8 to start. Hard to get EV feel rewarding when getting it.

Assassin's Creed Revelations: No more stun locking and no more waiting long period of time of lobbies. Balancing team but failed it own right. all the streaks and loss streaks are unbalanced. Even the perk system as well. New characters and new location it was good but people want ACB back so they bring back some of old maps more then ACR map i feel like I am playing ACB. Getting EV not much feel a reward cause there is so much bonuses.

Assassin's Creed 3: ......mmmmm....New characters and new maps..........new bonuses......I can't of anything so far it something like ACR so far.

Moi-dix-Mois43
04-18-2013, 12:31 AM
Knox I wanna edit the f!ck out of your posts so bad xD

MrKnox122
04-18-2013, 01:24 AM
Knox I wanna edit the f!ck out of your posts so bad xD

Go ahead I don't mind

Moi-dix-Mois43
04-18-2013, 03:07 AM
...I can't? xD I'm just saying...dat grammar xD

Chachi McSwaqq
04-18-2013, 03:02 PM
Saying AC3 is too easy is kind of a weird way of putting it. I just don't like how low-effort tactics are rewarded so much in that game. All of the examples you mentioned are skill rewarding (except for maybe stun-locking but I'll get to that later).

The ACB detection meter allows players to maneuver around easier to get in better position for kills. In AC3 players just slow walk (which is extremely obvious) until they get close to their targets then it becomes an all out ability war. The run-walk-run-walk in brohood allows players to play at their own pace without triggering chases accidentally and allows for killing with or without abilities. And making "everything more rewarding" isn't what I said. I said using the environment, using teamwork, and using stealth is more rewarding. You can't possibly tell me that this is a bad thing for the game plus they all take a decent amount of skill and practice to use effectively. The Brotherhood streaks are also skill rewarding. If you're running around getting a bunch of discrete or worse kills in ACB, you're gonna get slaughtered because the silent streaks are far more rewarding than the normal kill streaks. Wall runner plays into the hand of taking advantage of your surroundings so yet again, skill rewarding.

Now I understand why a lot of people are against stun-locking in brotherhood, but the reason why I think it's good for the game is that is gives something for the defense to work for. I do agree that stun-locking a bunch of noobs the whole game, while it's a lot of fun, isn't really good for the game. But shutting a real team down and getting a good stun-lock going definitely isn't easy and takes a lot of teamwork and coordination. Also, if stun-locking wasn't in ACB, There really wouldn't be a reason not to point starve all game every game, which is kinda what AC3 MH has turned into.

Not the point, the ACB community loves to complain about "chase kills" being rewarded in AC3, or "Oh you can get an easy streak and it doesn't matter what kind of kills you get," like it's "pro" to get silent kills in Brotherhood. If you get a kill in Brotherhood and your meter isn't completely full then you got a reckless in AC3, yet that means AC3 players suck because they take reckless kills and get rewarded for it? (Rewarded DRASTICALLY less than in Brotherhood even if they do the exact same series of button inputs to get the kill, AND stuns can break their streak unless they sacrifice a perk, AND even if they do, stuns are STILL more damaging than in Brotherhood.) Streaks in Brotherhood are not better, if they weren't so ludicrously overpowered then all the stunlocking crap wouldn't be necessary to balance Manhunt.

You talk about "slow walking" being obvious as though shutter stepping is stealthy. Someone slow walking is ACTUALLY trying to play stealthily, while someone shutter stepping is willingly making themselves clearly visible to move faster and take advantage of a broken detection meter. And however rewarding you think Wall Runner is, it makes acros and aerials pathetically easy coupled with the utterly ridiculous aerial range. In ACB you get away with an awful lot of stuff that makes no sense whatsoever, but that's called "skill" while AC3 players are "lazy" because the game doesn't just hand them incognitos or acros or hidden kills?

If you're only saying things based on them being more rewarding and therefore better then that's fine, I just often have trouble differentiating between those and the ones who rant about how no AC3 player could ever possibly be skilled.

MRsmith1994
04-18-2013, 03:10 PM
i actually like ACR assassinate better
https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcQizu7OkHIo802KB1MdqHI_8f5J2M-s4kG82OTyCa5ihzFjCNdX2w

Buggyghost74
04-19-2013, 02:29 AM
i dont know which game takes more skill but i know i hat a LOT more fun playing brotherhood

ZorboidOrbb
04-19-2013, 06:57 PM
Pretty much what I had in mind. I would love AC4 to be just like how ACB was. It will be a blast!

G1ZMO_DRAG0N
04-19-2013, 07:14 PM
Ubisoft y u no catter to experienced players who took the time to learn how to play correctly? Y u reward recklessness!?

WyvernKnight27
04-20-2013, 02:10 AM
tbqh ACB feels outdated to me. I had more fun with AC3 and even ACR. If AC4 went back to the ACB mechanics, I don't really know how much I'd play it.

TheContractDust
04-20-2013, 02:27 AM
Talk about the R1 only function for freerunning. I think it's much smoother letting myself look while sprinting, and I don't know any advantage of having r1+x for freerunning.

Also bring back sprint boost and charge. I want more counters for knives.

Crumplecorn
04-20-2013, 03:25 AM
Feel free to dispute any of my points.But you don't have any points. You've just listed virtually every difference between the two games. That doesn't even qualify as an opinion, much less an actual point.

WayneCain2
04-20-2013, 06:22 AM
OK Fazz you're forgetting the real points......NO Excessive knives and SPRINT BOOST <3

Tha Fazz
04-20-2013, 06:53 PM
OK Fazz you're forgetting the real points......NO Excessive knives and SPRINT BOOST <3
Haha I added those in just for you buddy


But you don't have any points. You've just listed virtually every difference between the two games. That doesn't even qualify as an opinion, much less an actual point.
uhmm that is my point...virtually every change they've made since Brotherhood has been bad for the game. I've been saying it forever, if they made the next game almost exactly like brohood but added AA it would be the perfect game.

@chachi
This thread has nothing to do with ACB player's skill vs. AC3 player's skill, and I definitely don't think that AC3 players have no skill. It's my opinion on why ACB is a far better game than AC3-mainly because all the examples I gave make the game FUN. Stunlocking a good team is fun, getting a triple-streak is fun, getting a quad-streak is SUPER fun, getting a 20k assassinate is fun, getting 10k+ wanted is fun, getting extreme variety is fun, working your way up the templar leaderboard was fun, being able to do this http://youtu.be/Ztqh2DGlAn8 is fun. None of these things are really fun in AC3 because they aren't a challenge anymore or they aren't in the game. I mean how many things outside of AA in AC3 are actually fun? Plus if AC3 is a better game, why has it already begun to die? Brotherhood didn't die until AFTER AC3 was released.

Chachi McSwaqq
04-20-2013, 07:14 PM
Haha I added those in just for you buddy


uhmm that is my point...virtually every change they've made since Brotherhood has been bad for the game. I've been saying it forever, if they made the next game almost exactly like brohood but added AA it would be the perfect game.

@chachi
This thread has nothing to do with ACB player's skill vs. AC3 player's skill, and I definitely don't think that AC3 players have no skill. It's my opinion on why ACB is a far better game than AC3-mainly because all the examples I gave make the game FUN. Stunlocking a good team is fun, getting a triple-streak is fun, getting a quad-streak is SUPER fun, getting a 20k assassinate is fun, getting 10k+ wanted is fun, getting extreme variety is fun, working your way up the templar leaderboard was fun, doing this http://youtu.be/Ztqh2DGlAn8 is fun. None of these things are really fun in AC3 because they aren't a challenge anymore or they aren't in the game. I mean can you tell me one thing outside of AA, DM or Domination in AC3 that's actually fun?

Chaining silents on a team of capable players because you had to work for those silents and couldn't run and maintain them anyway.

Tha Fazz
04-20-2013, 07:25 PM
Great point. This takes skill, you have to work for it, and it's very rewarding.

Let's say in the next game they used the ACB meter but incogs gave you the quick kill animation where you could chain kills. How sweet would that be? Then that might also eliminate some of the run-walk-run because players would have more incentive to get incogs rather than silents. It would have to be tweaked obviously for AA or assassinate but I think that would be a great feature.

Chachi McSwaqq
04-21-2013, 02:43 AM
I myself think they would do better to keep the reverse detection meter, charge it faster, and drop it slower. While keeping silents and above as quicker animations. It makes sense to me not to get the max bonus just by sitting out of line of sight and then running in around a corner but the current meter makes it too easy to start chases and too hard to keep above silent.

Tha Fazz
04-22-2013, 01:48 PM
That would be better than the current meter but I would still take the ACB meter over anything.

Lethalla
04-23-2013, 02:12 AM
ACB had no real lag or dc problems, until recently

Have to disagree with you there - I have also been playing ACB since the Beta. ACB's lag problems worsened significantly when the pre-DLC 3.0 patch came out, as it changed ("sped up", purportedly) matchmaking. If you remember Obliviondoll, who was a long-standing member of this forum, he was constantly at them to fix it. As for disconnection problems, they've always been there as far as I can remember.