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View Full Version : Dedicated Server, what spec would you recommend?



TooCooL34
02-24-2004, 10:06 AM
My squad is planning to run dedicated server.
Budget has been made by donation of some core members. What must be done now is purchasing dedicated server PC.

My thought : some decent SCSI HDD, 2.4c HT cpu, 512 ram etc.. of course connetion is via LAN.
Server setting might be GreaterGreen-like thou world and plane choice would differ.

I need advice from anyone with admin experience or knowledge.
We'd appreciate your words on spec priority, problems what you encountered, and more.

Thank you in advance.

Greater green web server down for long at this time. http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif



=815=TooCooL34 in =815=Squad, South Korea

[This message was edited by TooCooL34 on Tue February 24 2004 at 09:33 AM.]

TooCooL34
02-24-2004, 10:06 AM
My squad is planning to run dedicated server.
Budget has been made by donation of some core members. What must be done now is purchasing dedicated server PC.

My thought : some decent SCSI HDD, 2.4c HT cpu, 512 ram etc.. of course connetion is via LAN.
Server setting might be GreaterGreen-like thou world and plane choice would differ.

I need advice from anyone with admin experience or knowledge.
We'd appreciate your words on spec priority, problems what you encountered, and more.

Thank you in advance.

Greater green web server down for long at this time. http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif



=815=TooCooL34 in =815=Squad, South Korea

[This message was edited by TooCooL34 on Tue February 24 2004 at 09:33 AM.]

BaldieJr
02-24-2004, 10:16 AM
Don't blow a lot of money on a dedicated DF machine unless you need the horsepower for other games. The dedicated server is very resource friendly.

<pre class="ip-ubbcode-code-pre">
______ _____
(, / ) /) /) , (, /
/---( _ // _(/ _ / __ ,""""]
+----/ ____)(_(_(/_(_(__(__(/____/__/ (__--------,' /---+
| / ( / ,' NR / |
|(_/ ..-""``"'-._ (_/ __,' 42 _/ |
+-.-"" "-..,____________/7,.--"" __]-----+

</pre>

Zen--
02-24-2004, 10:19 AM
The TX-OC3 runs on an single 1.7ghz proc, 7200rpm IDE with 512+256mb PC2700 RAM chips. The box is sitting on an OC3 connection which is effectively a shared 15mb.

The actual dedicated console machine really doesn't need a lot of horse power on it's own...the big thing is connection speed and careful mission design. Greater Green is not a great server just because they sit on a fast connection, they've been in business for a while and have things down really good for missions and planes sets among other things.

BaldieJR knows a lot about connection settings and how to minimize lag, I'm sure he'll post here. SPaRX who runs 3 dedicated servers also has good things to say about NetSpeed settings and mission design.

Hunter has a thread about packet rates depending on settings which has some interesting information in it.


Here is something I did on the DS setup back in the day when it first came out, this might be handy.

http://www.txsquadron.com/topic.asp?TOPIC_ID=1328



Good luck and let us know how it goes.

-Zen-
Formerly TX-Zen

Zen--
02-24-2004, 10:20 AM
And Baldie strikes first!

-Zen-
Formerly TX-Zen

watteville
02-24-2004, 10:25 AM
No matter what setting you chose leave the external views on; It is beautiful to see the planes from outside especially F-3 and if you get shot down you can watch what is going on and enjoy the spectacle.

My favorite settings; Full hard, limited everything, icons off, cockpit on, but ext views on.

With views off, what is the point of having a 300 bucks video card.

good luck

TooCooL34
02-24-2004, 10:40 AM
Thank you, yes, it's not gaming machine. I got another decent one. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

What we will run are FB Dedicated Server and FBDaemon only.

And please hold debate on difficulty setting. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

crazyivan1970
02-24-2004, 10:54 AM
VFC*HOST runs on XP2500 @2.2Ghz with 512MB PC3200. Connection speed is 10MB down, 1MB up and i haven`t heard any complaints. Usually i host for 21 ppl...sometimes for 25. Depending on the map and ammount of ground objects. It is capable of running probably up to 30 with ease...but...

There are couple things to consider... servers with large amount of ppl are all nice and everything...but for average user (meaning average connection and system) such a crowded DF`s with ground objects and FBD and stats running... might not be a friendly environment. And while broadband users powered by super rigs having a good time... some poor fellas might be struggling or even getting kicked every 10 minutes.

I use to run VFC*HOST on PIII 800 with 1gig of PC133 and it did just fine for 17 ppl. No complaints... so if you think about it...it doesn`t take supercomputer to run IL2FB dedicated server, but it takes common sense from the host on...what map, how many objects, how many users, shoud i use other software ...etc etc...

Just a few thoughts http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

TgD-Sammie
02-24-2004, 12:41 PM
I would spend the money on CPU, RAM, and connection. A SCSI is not really necessary, as most of the HD loading is done during map changes, not gameplay (so you can save some cash there). If this server is used only for FB, then a 20-40 gig HD should be suffecient. When you buy the mobo, you should look for one that has a built in video card and lan card. If you go with a pentium chip, you should be able to fit it in a 1U server box, since those chips run cooler (and if it's going in a data center, space = money). If you want some more details, greatergreen.com should be propogated to the DNS server by tomorrow (or you can visit at 209.209.44.31). Good luck!

Thanks,
Sammie

TooCooL34
02-24-2004, 12:44 PM
A few good thoughts, thanks.

But what I'm concerned most now is which is better. 3200+ server and P3-800 server both were ok? Really same performance? Since we'll manage only one server for over 1 year until BOB comes out, we're just trying to get better one.

Divide and conquer, I will set up HW first and setup programs and find best settings. It will be faster way IMHO.

More specific.
P4 2.4c or 2.8c -&gt; too much for just server? or P3 dual cpu would be better? (did saw on tech forum someone saying P3 dual was better) 2.4c, 2.8c, I think it might be too much for server. But if it has noticeable smoothness over P4 1.7, we'd definitely choose it.

512 DDR -&gt; I think it's ok, but maybe not enough soon with DS and Daemon on?

10K rpm SCSI HDD -&gt; performance is virtually same with common 7200rpm EIDE as a FB dedi server? no need for SCSI?

Anyway I'm studying with the link what you gave me. You're really good guys. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif



=815=TooCooL34 in =815=Squad, South Korea

--Quick Spec--
WinXP Pro, AthlonXP 3200+, 1024DDR, FX5900XT 128MB, two SW pr2, TIR2

TooCooL34
02-24-2004, 12:47 PM
W00t! Sammie came as I'm writing and answered to all questions. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif



=815=TooCooL34 in =815=Squad, South Korea

--Quick Spec--
WinXP Pro, AthlonXP 3200+, 1024DDR, FX5900XT 128MB, two SW pr2, TIR2

BaldieJr
02-24-2004, 12:49 PM
Seriously TooCooL34, fbdedicated is very very very easy on resources.

I ran 8 players on P3 450 mhz with 512mb ram and 5400rpm drive, on a T1. Few complaints were cast (there will always be someone whining.. ALWAYS).

Save some money and slap something together from cheap parts. Bandwidth is your biggest concern, not hardware.

<pre class="ip-ubbcode-code-pre">
______ _____
(, / ) /) /) , (, /
/---( _ // _(/ _ / __ ,""""]
+----/ ____)(_(_(/_(_(__(__(/____/__/ (__--------,' /---+
| / ( / ,' NR / |
|(_/ ..-""``"'-._ (_/ __,' 42 _/ |
+-.-"" "-..,____________/7,.--"" __]-----+

</pre>

TooCooL34
02-24-2004, 01:04 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by BaldieJr:
Seriously TooCooL34, fbdedicated is very very very easy on resources.

I ran 8 players on P3 450 mhz with 512mb ram and 5400rpm drive, on a T1. Few complaints were cast (there will always be someone whining.. ALWAYS).

Save some money and slap something together from cheap parts. Bandwidth is your biggest concern, not hardware.
<HR></BLOCKQUOTE>

Aha, got it. it's all about bandwidth. Fortunately, Korean net line is one of the best in the world.

Very very thank you to your serious answer. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif



=815=TooCooL34 in =815=Squad, South Korea

--Quick Spec--
WinXP Pro, AthlonXP 3200+, 1024DDR, FX5900XT 128MB, two SW pr2, TIR2

TgD Thunderbolt56
02-24-2004, 01:11 PM
Keep us posted TooCool34. We'll stop by and "stress" it for you.

http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif



http://home.earthlink.net/~aclzkim1/sitebuildercontent/sitebuilderpictures/il2sig2.jpg

crazyivan1970
02-24-2004, 01:27 PM
When i run PIII 800 with 17 ppl i haven`t heard a single complaint, maybe while i was away someone said something... but while i was there haven`t heard anything. As far as users were conserned i don`t think they noticed going from 800mhz to 2.2 ghz, with exception of load times on initial startup. On server end i could tell the difference by CPU usage. On PIII it was around 20-35% with spikes to 60s. On New one... highest i`v seen is 6% http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

VFS-22_SPaRX
02-24-2004, 02:42 PM
Well since Zen was so nice as to mention me, i guess i will give you some input as well. I have run Dedicated servers on Three different machines and all three had different line speeds. There are 5 things that will dictate what you can run in my expierences. CPU, Ram, Connection, Netspeed Settings, Map design. Netspeed settings and Map design are by far the most important of the five.

First time around specs:

P3 800
512megs ram
T1 (1.5mbit) connection

On this server i hosted a 32 person Scripted server. Hardly had any complaints about lag while running this server. Infact, most of the regulars flew there because it was for the most part lag free. Dedicated server used like 10-15% of the CPU under full load. Ram usage depends on your map designs. To be safe, figure 250 megs of ram used per server.

Second Server SPecs:

AMD xp2000+
1 gig ram
10mbit connection

Ran 2 30 person scripted servers on this one. Same as before, almost no lag and all the regulars stuck around for the same reasons. CPU usage was aroun 50% full load. Again, figure 250meg per server for ram usage.

Last but not least, current server

P4 3.0 Hyperthread CPU
1 gig ram
100mbit connection.

Currently running 3 scripted servers on this one. 1 @24 players, 1 @ 28 players, and 1 @ 30 players. Same as before. Lag is minimal. Regulars still flying on it because of how smooth the servers run. CPU usage on this server with all 3 server full averages aroun 35% and spikes to 50% sometimes. I preload alot of Planes on the maps, so the servers are using about 200megs of ram each.

The "regulars" on the server consist of 56k users, .eu players, .au players, .kr players, an just about every where else. Norway, Sweden, and on and on have all as some point shown up on the servers. The "regulars" all say it is one of the smoothest runnign servers they have played on.

As i said before, i attribute this to the Netspeed settings and map designs.

Netspeed: if you are hosting over 20 players, i found that a netspeed of 8000-10000 is the sweetspot. I run mine all at 8000 and even the 30 person server at full load runs smooth. One thing i have also found is, if the Players set their netspeed to match the servers, it helps even more.

Map design. I cant say this enuff, Preload planes, preload planes, preload planes. This is by far the one thing that made the biggest improvement on the servers. Currently, i have 20 flyable planes per side on my servers. That is a total of 40 differnt planes. What i do is pick some corner of the map and set stationary planes for every plane that is in the plane set. Works like a charm. Another factor in map design i have found is AAA. Too much AAA will drag a server to its knees in a heartbeat. And those Wirbelwind AAA's, i think it was made by the devil himself. Just placing one of them will kill the server and FPS. I found that 4 is a good nubmer for AAA. No more then 4 guns firing at one time. What i mean by this is, place them so that a plane will only be in range of 4 AAA guns at a given time.

This pretty much sums up all my findings. If you are only looking at running one scripted server, dont waste your money on a power system. Get a nice middle of the road server and it will do well. Anything in the 1ghz range with 1 gig of ram will be more then enuff to run 1 dedicated server. Any more then that will be overkill.

Here is some Bandwidth usage data i gathered over the past couple of weeks. Keep in mind my netspeed is set at 8000.

~20 players on server- ~350mbit down, ~600mbit up

~40 players on server- ~450mbit down, ~1.1mbit
up

~60 players on server- ~800mbit down, 2.2mbit up

S~ SPaRX

[This message was edited by VFS-22_SPaRX on Tue February 24 2004 at 01:51 PM.]

TooCooL34
02-24-2004, 07:13 PM
Wow, thank you for your great supports.
We'll try hard to be the best server,uhh.. I mean, one of the best. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif


=815=TooCooL34 in =815=Squad, South Korea

TgD-Sammie
02-24-2004, 09:40 PM
Nothing to see here... I answered my own question.

T_O_A_D
02-24-2004, 10:58 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>VFS-22_SPaRX
posted
Netspeed: if you are hosting over 20 players, i found that a netspeed of 8000-10000 is the sweetspot. I run mine all at 8000 and even the 30 person server at full load runs smooth. One thing i have also found is, if the Players set their netspeed to match the servers, it helps even more.
<HR></BLOCKQUOTE>

Have you checked your Private Topics recently? (http://forums.ubi.com/eve/forums?a=ugtpc&s=400102)
131st_Toad's Squad link (http://www.geocities.com/vfw_131st/)
My TrackIR fix, Read the whole thread (http://forums.ubi.com/eve/forums?q=Y&a=tpc&s=400102&f=49310655&m=15310285&p=1)
2.11 drivers (http://home.mchsi.com/~131st-vfw/NaturalPoint_trackIR_2_11.exe)
http://home.mchsi.com/~131st_vfw/T_O_A_D.jpg

TgD-Sammie
02-25-2004, 12:43 AM
I too found 8000 to be the sweet-spot. Any higher or lower, it seems to get warpy. I have run between 28-32 player servers and 8000 holds true for all of them. I think it has a lot to do with what the client can receive.

Thanks,
Sammie