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DaPlayars
03-29-2013, 07:28 PM
Hey everyone,I think that a thread like this is required so that we can share our ideas with Ubisoft.

So I ask you,what would you like to change or be fixed from Assassin's Creed 3?
What would you like to be implemented in the new game?

I personally think that the new engine and gameplay from AC3 are a BIG refresher and the developers worked hard on it.And Connor is truly a fun character to play as(if you understand his character)
But the sooo many bugs and glitches Ubi had to fix and the frame rate which is still NOT optimized and just...annoying loading screens have drastically lowered my experience of the game.

Do you have anything to say? ;)

Roanark
03-29-2013, 09:09 PM
Multiplayer needs to be rebuilt.
Main character needs to show more varieties of convincing emotion.
Story needs to be highly important and not skip important details.
More plot twists like we used to get, I hate knowing what's coming next.
The only gameplay change I would like is to allow multiple approaches to missions, as I hate following a set path... And for full sync objectives to be realistic.
Don't tell me to go out of my way and kill five guards when they aren't in the way and my target is right next to me, that's unrealistic.

DaPlayars
03-30-2013, 12:57 AM
Oh,and here are the latest trailers and an interview with the lead writer of the upcoming game!

Interview with lead writer of AC4 Black Flag:
http://www.youtube.com/watch?v=ZTXMrZC_ZRg&list=SP411EB3D2E92ACC56&index=1

World Premiere Trailer and Premiere Gameplay trailer:
http://www.youtube.com/watch?v=xdkm9TKSxyI
http://www.youtube.com/watch?v=WcDD_czS-74

enjoy!

Wolfmeister1010
03-30-2013, 04:40 AM
Gameplay:
1. More freedom in missions and multiple ways to complete missions and assassinations.
2. Better stealth systems (use darkness, crouching, cover to cover rolling)
3. More controller vibrations for combat and especially pistols.
4. Random encounters in sea and cities.
5. Revamped pistols and projectile weapons (instead of lurching forward after being hit with a non kill shot, enemies should react realistically to shot wounds depending on where they are hit.)
6. Revamped enemy AI. Better tactics and combat skill, better search system (the "who did this"? And casual strolling of guards after witnessing a massacre is almost as bad as skyrim), make them move and intereact with the environment more realistically, give them actual human emotions like terror and fear. Basically make them literally exactly like the enemies in batman arkham city.
7. Although combat is nearly perfect, it could use some tweaks. Make parrying a larger part of combat.
8. More combat and attack options for the ropedart.
9. Add more side missions and clubs with actual rewards for completing them and more stuff to the world to increase re-playability
10. Add way more customization of weapons and your ship, and the customization of individual parts of your outfit, like bracers, hood shape, torso, ect.

Story:
1. Better pacing.

Graphics:
1. Better particle effects like rain and smoke and sparks, improved fire and upclose textures, improve explosion visuals.

Sound:
1. Better sound effects for all melee and projectile weapons. Better sound effects for explosions

OSantaClownO
03-30-2013, 05:53 PM
Story & Gameplay :
Story should devolpe along with the Gameplay (and the other way around) - I remmeber how in Assassin Creed II along with me playing I would actually be awarded with the Hidden Blade, Hidden Gun, Poision, and so on and on, I was really in love with trying those.

Mini Missions :
Assassins Contracts and other Mini Missions - I remember those adding a few more hours to each game, this time it was just going to a random place, click B / X - go to the next place. So a bit more than that.

Gameplay :
More new weapons with different varaites. Adding an other meele weapon which does the exact same thing as a Sword / Hidden blade is kinda boring. In AC II, there was a Hidden Blade, Poision, Hidden Gun, Unarmed - all doing different things with each one having his own pro / con.

More stealth, previous game it was almost impossible to be stealth, it was more like "kill someone, before he catches you" than "Don't get detected". - but I guess that's more like how Connor goes.

An option to just aim a gun at someone, and having him be your "ticket" out of a fight, instead of needing to just killing everyone. (Similar to how we got Lucrezia Borgia in brotherhood)

Story:
Some "big moments" - Connor did so much things however we never really got to see why what he did was so imporntant. I remember playing the Bonfire in Assassin Creed, it was like running a revolution.

More Piece of Eden Related - almost none of the characters were aware of why getting to the Grand Temple was so imporntant.

More amazing Death Scene - The only "mind-blowing" death that was in the game was Hickey's. I would like more of those that would drive my brain insane similar to how they did in AC I and AC II.

More of those "Subject 16" - It's clear as crystal that we can no longer have Subject 16 contact us, but Erudito can. Some of those puzzles back into the game could be really great. I can clearly say that in AC:B and ACII - Subject 16 did have some :OOOO moments on me.

Tombs:
Some hidden locations, similar to how the Captain Kid were, however more Templar related.

DaPlayars
03-31-2013, 03:38 PM
You are quite right for the stealth part it lacked in AC3,but they will focus on it in the next game and they say the missions will have more freedom in them and will have a similar approach like in the first game.
As for the graphics I don't worry much about them,they were nice in the previous games.The sound has some flaws but they are so linear i almost don't notice them :).

The greatest concern is gameplay.And the thrill of getting to know the story(which sometimes lacks :/ )

Dome500
04-01-2013, 03:41 PM
I totally agree with you.

Story:
The story seemed so rushed and unfinished sometimes. We didnīt see the consequences of our actions (and it was like the Templars were the reasonable side this time. -> if that was intented ignore the las comment)

Character:
Connor seemed very flat sometimes. He didnīt show a lot of emotion, he was like a neutral guy with whom you couldnīt really identify yourself.
Furthermore he was very naive. Although he thought about peace with the Templars, he never really questioned why he was killing them. It was always like "Templars are bad, they need to die because Achilles said it", even in ACI Altair asked himself sometimes "Am I doing the right thing?" There was this amazing scene were he really saw that the Templars wanted the same as the Assassins, but they wanted to reach it differently" -> more like that

Gameplay

Fighting mechanics were pretty awesome, but we didnīt have a great variety of weapons. And even though we had some different ones, the moves were almost the same and there have been no pros/cons.

Also we could use almost every gadget and move from the beginning on. As was said above. A Assassin is not a god, we want a vulnerable character. Someone who isnīt that experienced from the beginning on. We want to unlock skills and gadgets on our way.

The side missions were really boring. I liked the Assassins guilds "personal, unique" characters, but with just 7 Assassins, its no real Brotherhood! Give us unique personalities (maybe about 10) with their own story! (not as short as in AC3) and maybe with special missions (like in Revelations). And give us some flat peronality Assassins (maybe about double the number of unique personalities) as well. So you have some "special skill" Assassins with own stories and skills, and you got some casual Assassins (maybe you can even seperate them also by making the "flat/normal" Assassins skillable up to level 10 (for example) and the other to level 15/20).

Also the other missions like the Assassination Contracts were just "go to point x and kill y" without explaining what the target did, how he was identified as a Templar etc. The frontier (and hunting) missions were pretty cool. Advance them in terms of the tasks and the variety of things you have to do and make more of them!

Atmosphere

Although I was fascinated by the American Independence War atmosphere, there were to few moments were you have really been in awe. Like i.e. in the sea battles, or when Connor is going to Boston with Achilles the first time. Or the bar fight with Haytham. They really let you feel it.

Important to the atmosphere is also the music. Make more specific melodies in certain situations and create a variety of them.

Stealth

One of the most important things in the AC - universe has always been stealth (at least in theory) and distracion (with a variety of techniques).
So please bring back real stealth.
Like they often say in ACI: The greatest weapon of an Assassin is to go by unnoticed. To be a face in the crowd, diappearing sneaking, striking and then
disapperaing again. An Assassin is a myth, no fighting machine. The illusion of their power, and their skill has always been their greatest weapon.
And it should be exactly that again.
OF course action is cool, and its an option if you are detected. If you want so much action in your games do it like Splinter Cell Blacklist.
Take stealth back, while simultaneously leaving the player the choice how he wants to do it by opening different paths and playstyles!

sorry for the long text, thats it for now^^

DaPlayars
04-01-2013, 06:11 PM
I totally agree with you Dome555,you pointed out what i forgot to.

Here is some more insight in the new game(I hope it will be like it says):
http://kotaku.com/5988894/assassins-creed-iv-black-flag-is-supposed-to-combine-the-best-of-five-other-assassins-creeds

DaPlayars
04-02-2013, 01:53 PM
A bit of chat with the community devs:
http://forums.ubi.com/showthread.php/760558

hoodrat94
04-03-2013, 12:39 AM
Story & Gameplay :
Story should devolpe along with the Gameplay (and the other way around) - I remmeber how in Assassin Creed II along with me playing I would actually be awarded with the Hidden Blade, Hidden Gun, Poision, and so on and on, I was really in love with trying those.

Mini Missions :
Assassins Contracts and other Mini Missions - I remember those adding a few more hours to each game, this time it was just going to a random place, click B / X - go to the next place. So a bit more than that.

Gameplay :
More new weapons with different varaites. Adding an other meele weapon which does the exact same thing as a Sword / Hidden blade is kinda boring. In AC II, there was a Hidden Blade, Poision, Hidden Gun, Unarmed - all doing different things with each one having his own pro / con.

More stealth, previous game it was almost impossible to be stealth, it was more like "kill someone, before he catches you" than "Don't get detected". - but I guess that's more like how Connor goes.

An option to just aim a gun at someone, and having him be your "ticket" out of a fight, instead of needing to just killing everyone. (Similar to how we got Lucrezia Borgia in brotherhood)

Story:
Some "big moments" - Connor did so much things however we never really got to see why what he did was so imporntant. I remember playing the Bonfire in Assassin Creed, it was like running a revolution.

More Piece of Eden Related - almost none of the characters were aware of why getting to the Grand Temple was so imporntant.

More amazing Death Scene - The only "mind-blowing" death that was in the game was Hickey's. I would like more of those that would drive my brain insane similar to how they did in AC I and AC II.

More of those "Subject 16" - It's clear as crystal that we can no longer have Subject 16 contact us, but Erudito can. Some of those puzzles back into the game could be really great. I can clearly say that in AC:B and ACII - Subject 16 did have some :OOOO moments on me.

Tombs:
Some hidden locations, similar to how the Captain Kid were, however more Templar related.

Damn we are like twins! Agree on everything!

SkidmarksDeluxe
04-03-2013, 01:15 PM
Most importantly I'd love to see far less bugs in the game and when patches are released, they actually fix some of the glaring bugs and not some minor issue that no one notices Then...
1. A less pedantic & easier to understand trading system.
2. A character that doesn't latch onto every object it comes across while simply running down the street.
3. Terrain thats a bit easier to navigate on horseback if it's applicable.
4. A far more interesting character to play than Conner. Conner had the character of a wet dish towel. Ezio was the man.
5. Stop padding the game with stupid side missions like The Encyclopaedia of Man & collecting almanacs in AC3
6. A less frustrating lockpicking experience if applicable. It annoyed me to wait until I'd recruited assassins to collect the key. It wouldn't have been so bad if the trading system worked. I finished the game the 2nd time without using the trading system at all. It was that bad.
7. Having the enemy AI say a bit more than "too slow I'm afraid" while chasing you & getting left in the dust. I hear it at least 10x during a quick chase.
8. Not having any assassin recruits to deal with. I still don't know what their purpose was in AC3
9. Not getting trapped by a stupid chicken in my path while trying to escape the enemy.
10. Having the option of killing annoying citizens if I desire.
11. Watching parts of my character disappear in objects while watching a cut scene.
12. Stop having the AI push my character around randomly. It's irritating.
13. LET ME HAVE FULL CONTROL OVER MY CAMERA AT ALL TIMES!!!!!!!
14. Having the ability to run through buildings to shake the enemy was a nice idea but wasn't properly implemented.
15. Having the ability to turn on eagle vision while walking or running would be nice.
16. Seeing your characters or the AI's lips move while talking during some cut scenes would also be nice unless ventriloquism is also one of their talents.
17. Let us see whats so important in Desmond's backpack he always wears even while lying in the animus. His fuge state must be nothing as opposed to his backache.
18. Get rid of Rebecca's big thick pouty ******* lips and return to her original likeness in AC2. She should sue her plastic surgeon.
Lastly Ubi should take the Anvil Next engine to a competent tune up shop for a complete overhaul. It's really not that great. The inability of the character to surmount a knee high sapling or a small obstacle when he possesses the ability to clamber up a 100 story skyscraper quicker than a non stop express elevator without breaking a sweat would be laughable if it wasn't so ridiculous.

DaPlayars
04-04-2013, 07:07 PM
Most importantly I'd love to see far less bugs in the game and when patches are released, they actually fix some of the glaring bugs and not some minor issue that no one notices Then...
1. A less pedantic & easier to understand trading system.
2. A character that doesn't latch onto every object it comes across while simply running down the street.
3. Terrain thats a bit easier to navigate on horseback if it's applicable.
4. A far more interesting character to play than Conner. Conner had the character of a wet dish towel. Ezio was the man.
5. Stop padding the game with stupid side missions like The Encyclopaedia of Man & collecting almanacs in AC3
6. A less frustrating lockpicking experience if applicable. It annoyed me to wait until I'd recruited assassins to collect the key. It wouldn't have been so bad if the trading system worked. I finished the game the 2nd time without using the trading system at all. It was that bad.
7. Having the enemy AI say a bit more than "too slow I'm afraid" while chasing you & getting left in the dust. I hear it at least 10x during a quick chase.
8. Not having any assassin recruits to deal with. I still don't know what their purpose was in AC3
9. Not getting trapped by a stupid chicken in my path while trying to escape the enemy.
10. Having the option of killing annoying citizens if I desire.
11. Watching parts of my character disappear in objects while watching a cut scene.
12. Stop having the AI push my character around randomly. It's irritating.
13. LET ME HAVE FULL CONTROL OVER MY CAMERA AT ALL TIMES!!!!!!!
14. Having the ability to run through buildings to shake the enemy was a nice idea but wasn't properly implemented.
15. Having the ability to turn on eagle vision while walking or running would be nice.
16. Seeing your characters or the AI's lips move while talking during some cut scenes would also be nice unless ventriloquism is also one of their talents.
17. Let us see whats so important in Desmond's backpack he always wears even while lying in the animus. His fuge state must be nothing as opposed to his backache.
18. Get rid of Rebecca's big thick pouty ******* lips and return to her original likeness in AC2. She should sue her plastic surgeon.
Lastly Ubi should take the Anvil Next engine to a competent tune up shop for a complete overhaul. It's really not that great. The inability of the character to surmount a knee high sapling or a small obstacle when he possesses the ability to clamber up a 100 story skyscraper quicker than a non stop express elevator without breaking a sweat would be laughable if it wasn't so ridiculous.

1. yes it should be much more easier to use
2.A BIG problem right there
4.meh...not sure if I agree with that,maybe a bit more use of the characters personality
5.the side missions should be a bit more creative and interesting,yes
7.reading my thoughts,and upgrade their running animations :/
10.you can actually do that if you target them default F key...wait what?
11.Bugs...what can you do...-_-
12.agree
16.the lip-synch in revelations was great what happened to this game?
17.what?
18.hahahahaha XD

Alakazou
04-07-2013, 09:09 AM
I hope we will be able to change the ship flag to facilitate the approach and the boarding of ennemy ship. If you see a french ship, you push a button and voilā you have the french flag.

DaPlayars
04-07-2013, 12:04 PM
I noticed in AC3 that Connor and his enemies can fire their pistols and muskets when it's raining,and we know that they can't be fired when the black powder is wet.
And the feature In AC Revelations that we can see cloud shadows on the floor was awesome,I would like to see that in AC4

DaPlayars
04-14-2013, 06:52 PM
I did some reshearch again,it looks like the free running is going to be less simplified when we are skipping across trees,probably a few new animations also but I'm not sure about the buildings.
And also some people were wondering if the "tower defense" from ACR is coming back and it's probably not.I thought that the minigame had potential :/

spectatorx
04-15-2013, 09:34 AM
Change of two basic things: developer and publisher.

GeoSpamer
04-16-2013, 07:25 PM
"A less pedantic & easier to understand trading system. " Absolutely agree. The trading system in the game is very complicated.



_______________
Happy Wheels (http://wheelshappy.org)

DREADrastaman20
04-16-2013, 07:58 PM
1. more costume's relating on what is actually in the game. I.E. Mayan/Aztec Ruins - this means there should be a proper AZTEC Jaguar Warrior outfit but tailored for an assassin
2. weapons correlating to the outfits. Aztec Jaguar Assassin outfit with say the actual weapons they used. I.E. Obsidian sword/club/dagger
3. i agree with the guys above me have multiple ways of beating a mission and multiple ways of assassination
4.bring back the option to throw 2 handed weapons like in brotherhood & revelations, i truly miss being able to pick up a spear, look up at a roof top at an enemy and huck the spear nail the guy on the roof and go to the other side to find the guy laying back to the ground with a spear in his chest i thought that was awesome and funny as hell
5. would be nice if you could build your own fleet of ships to go out and raid/plunder for you and conquer the vast world
6. the " multi-kill " scenes where you can cinematicly take down 3-4 guys from AC3 should be brought back but make it happen more cause those moment were few and far between in AC3 and i have been surround by 40+ redcoats and they would only come at me 2 at a time with left me hunger for the 3-4 man at 1 time take downs
6. id say when you explore uncharted islands let some of them have tribes of Head Hunters that you have to fight/survive to get to the treasure of the place.
7 leave that first person block using crap out of the game it takes away from the experience.

and welp yea thats about it for the moment lol

PeeweeLong
04-23-2013, 03:17 AM
Hey everyone,I think that a thread like this is required so that we can share our ideas with Ubisoft.

So I ask you,what would you like to change or be fixed from Assassin's Creed 3?
What would you like to be implemented in the new game?

I personally think that the new engine and gameplay from AC3 are a BIG refresher and the developers worked hard on it.And Connor is truly a fun character to play as(if you understand his character)
But the sooo many bugs and glitches Ubi had to fix and the frame rate which is still NOT optimized and just...annoying loading screens have drastically lowered my experience of the game.

Do you have anything to say? ;)

I would like to see the next version come with a virtual reality suit complete with wire hookups that connect to your PC. With that setup we can virtually actually be in the game as opposed to just looking a screen.

cardg
04-23-2013, 04:17 AM
From what I have seen of Black Flag, I don't really understand why it was named AC4 instead of simply AC Black Flag... From the previews, I see they insisted in some things that made me stop liking AC3 as a AC game.

1- The religious conflicts in distant eras are gone.

2- The "worldwide-interesting" history is gone. (If you don't live in the US - and maybe even if you live - you are very little influenced by the american revolution's details, but whenever you live in the Occident you are affected by the renascence, or the Crusades. As you are by the FRENCH revolution.)

3- I know it had to end somehow, but the mystery/esoteric side of the happenings were left aside from the historical moment.

4- There are no "Great Places" (Massyaf, Alamut, Venice's Castles, Vatican, Hagia Sophia, etc etc) rebuilt so we could interact with em. Some little churches here and there that may have had importance due to the happenings that they held but no big deals... Exception goes to the Mayan ruin from DLC.

5- Single-floor multiplayer (if you go on a roof you are really exposed, even inside the brewery).

After all, the game seems to have left behind it's "cult" (creed?) side to give importance to killing and how to killing. I don't care about the violence, but it had more sense in the older games. It's like in the other games we could see more creativity and less mass-media appeal. The games were more cultural than this one.

AC4 (BF) seems to commit to the same "smallness" that, in my experience, made AC3 smaller than it's predecessors: passed in Caribbean, linked to american culture and modern hollywoodian subjects.

I Still hope to see an AC5 with some of the juice I used to see in AC1,AC2,ACB,ACR...

ShinseiiRoma
04-24-2013, 10:24 PM
Pretty much agree with most of the stuff that's already been said (except for Connor being a bad/unrelateable character, but I could go on all day about that). My wishlist is pretty similar, but may as well second a lot of this stuff. :P

Gameplay
-MORE ASSASSINATIONS. (ACR was the worst culprit, but AC3's "contracts" were just insulting)
-NAVAL BATTLES IN MULTIPLAYER! (it's ridiculous that there's no naval battles in multiplayer in the second game with that mechanic, and one whose single-player is 40% naval missions at that)
-full sync objectives being much more general or overarching, yet still challenging, so players are not penalized for approaching scenarios the way they want to
-better stealth mechanics, and more ways to use stealth, such as taking advantage of cover, visibility in weather, or camouflage
-using waves for stealth or defense in naval battles should not be cumbersome
-AI that responds realistically to situations (as much fun as it is to see the NPCs scratch their heads when you're blending two inches from their face...)
-not climbing buildings instantly if you're holding the free-run trigger (running up to a door should not involve climbing it first before you can drop down and enter)
-making free-running require a little bit of skill or tactics to be the most efficient (like climb leaps, hookblade, back/side-ejects)
-make horse mechanics more like AC1 and 2 (and horse noises less annoying)
-minimal tutorial missions, or option to pick as "new" or "experienced" player or prompts like "Do you know how to ___? If not, press __ to start tutorial" to minimize or maximize tutorial-like content based on the need of the player
-have any necessary tutorials be more like AC2's, where (aside from the one memory where all you do is carry a box of commissions to your house to introduce Leonardo) they lend significant exposition or plot progression while teaching the player how to play the game, but unlike AC3, don't drag on for many sequences in so doing
-simplify the recruits' abilities
-improve upon randomized features such as city events, moving cover, and pass-through buildings so they are actually functional or viable options, respectively
-keep fast travel/recruits screens as accessible from the menu
-bring back races, capture-the-flag, or other free-running trials
-make underwater locations diverse (I'm afraid to see the same coral reef or cave over and over again)
-make the "home base" upgrading as great as Monteriggioni, where even the atmosphere changed with each upgrade
-keep up the sidequests, especially "Prince-of-Persia-quests" like the Assassin Tombs, Templar Lairs, and Forts
-keep the Borgia-Tower-esque elements fresh, relevant, and rewarding
-return of upgradeable armour, continuation of unlockable outfits based on your achievements
-don't limit special animations to the rare double-counters, or at least allow more fluid camera movement so the player isn't always stuck with a top-down third-person view
-make more interesting collectibles that rewards the player in unique or creative ways for getting them (the pivots were fun; almanac pages and their rewards had potential but catching them was more annoying than fun)
-players should have more incentive to use Eagle Vision (I felt AC2 did this best, even though seeing the AI patterns in ACR was cool), look less hazy, and be able to be turned on while moving again
-the Boston Underground was a much better way to unlock fast travel stations than simply purchasing them, especially figuring out the puzzles, but it could have been a lot less tedious and time-consuming to do
-database entries should still be included even without Shaun's humour spicing things up - but notifications for them should be less intrusive
-a return of the training centre from Brotherhood would be cool
-more easter eggs :D
-make wild animals pettable? :3 ...okay maybe not for Edward

Graphics
-simplify menu interfaces!! (AC3's ranged from overly complex to downright awful - I'm looking at you, stockpile/crafting/trading screens)
-iron out the countless bugs
-less ambitious but more consistent FPS rates, especially on PC
-peoples' eyes shouldn't sparkle like anime characters. XD
-better, non-laggy lipsync would be nice

Atmosphere
-BACKGROUND MUSIC!! (it wasn't that AC3's soundtrack was bad whatsoever, it was the fact that it was never used)
-cities should be diverse, as in AC2 (and as opposed to AC1 and AC3)
-bring back mysterious/creepy tones of AC1 (the quiet, brooding silences with haunting choral tracks and ambient sounds, coupled with AC1's overall colour palette, plus the eerie "conspiracy-theory-esque" story made for a good atmosphere; AC2's tombs and glyphs and Forlí, even ACR's Stalker whispers were a little bit of a callback)
-overall atmosphere should reflect apparent "dark and gritty" tone
-as much culture as can be packed in
-even if the notoriety system is gone, heralds should still announce current events
-constant pirate accents are going to get really old, really fast

Story
-DON'T DITCH THE MODERN-DAY STORY. Make it secondary (so it doesn't interrupt the main story at different points) if necessary, but there are those of us who do really enjoy the modern-day story and thinks its parallels and creative concepts enhance, not detract from, the overall experience.
-if the player is the protagonist, allow them to make complex moral choices and build their character around the choices they make (doesn't have to be as great as a Bioware game, but something approximating that effect would really bring the Templar/Assassin conflict to life)
-DO NOT MAKE EDWARD THE NEW EZIO. He should be a character in his own right, not simply thrown in to appease Ezio fans who hated Connor.
-incorporate the creative "conspiracy-theory" elements from AC1, or at least bring back something similar to the clusters (for example AC3 not making use of the Freemasons was disappointing)
-instead of sprawling all over the place and having a huge cast of half-characterized supporting characters, just focus on a few and characterize them well! (this is a glaring issue for most of the AC games except maybe ACR)
-better pacing overall (some memories and sequences in AC3 seemed to drag on for disproportionate amounts of time to the overall game while other, important parts went by much too fast)
-Connor seemed like more of a spectator of the events of the Revolutionary War; make Edward more of a participant in history like Ezio was.
-have strong female character(s) who isn't/aren't a love interest or unimportant secondary character, and continue the trends of: including ethnic minority groups as main characters, treating all religions equally, accepting homosexuality and etc., questioning politics both modern and historical and the way history is portrayed
-maybe show the way the Templar Order works these days, since we already saw how the modern Assassins functioned
-use the new modern-day scenario to give a Templar perspective on the conflict, and create sympathetic Templar characters both in Edward's time and the modern day
-possibly hint at the existence or identity of some of the Abstergo higher-ups, even the new Grandmaster
-make Blackbeard or someone else the "companion character" to Edward the likes of Malik, Leonardo, or Yusuf (Kanen'tó:kon or Achilles had this potential but neither were present enough to be fully realized)
-maybe include Edward's relation to Haytham if it fits
-what happened with Juno? i.e. why is the world not destroyed? XD

Might edit this later but here it is for now. XD

MasterfulList53
04-25-2013, 04:29 AM
Firstly, I should state that I'm not on PC, but I found this thread interesting and thought I would contribute. Apologies if any of the following doesn't apply to PC users.

1. Get rid of chain kills. There seem to be two prevailing schools of thought regarding these: the first group of people think they make combat too easy; the second group of people simply don't know how to perform them. AFAIK, they were only ever explained in one game - Brotherhood. Which must make a lot of the optional objectives incredibly frustrating for new/non-hardcore players. Which leads me on to...

2. Better tutorials. The first half of most AC titles is usually just one giant tutorial. However, these tend to teach the player how to perform the most basic and intuitive actions that half the time we've already figured out how to perform (I recall one where Ezio had to pick up and carry a box of flowers to his house in Monterrigione.) Conversely, the really difficult/unintuitive things are randomly dumped on the player without being adequately explained (chain kills, Leonardo's machines.)

3. More reasonable optional objectives. Often the optional objectives are poorly explained, which ties into the last point about needing better tutorials (something called a 'Grenadier Air Assassination.' I thought that meant I had to disarm a grenadier - not knowing what they looked like - and air assassinate him with his own weapon. Also, I had to look up what a corner kill was on the internet, since the game never told me what they were.) Sometimes the optional objectives seem to be poorly tested (the one where Haytham has to stealth assassinate two guards at a camp. Except you have to be detected by every guard as soon as you perform the second assassination, and that's the only possible way to do it. I spent ages looking around for a way to kill another guard without being detected before I realised this.) Sometimes the optional objectives are just massively unbalanced (one naval mission you are asked to avoid getting more than 25% damage from the environment, which is extremely easy. The next naval mission asks you to destroy 3 ships by blowing up their powder supplies, which can only be done by extremely convoluted and agonising methods, eg. disable all ships' masts and sail into their powder reserves at half-sail. Needless to say, the game does not indicate where the powder reserves are located.)

4. Actual stealth mechanics. So, crouching at will, whistling at will, being able to detect each guard's line of sight/hearing radius (pretty much what eagle vision was invented for) and being able to distract guards with thrown objects such as rocks. Also, when infiltrating a fort, guards need to return to their NPC routines/paths after a while if they briefly detect you. One detection often causes the whole guard population to permanently march around the area in a giant conga line, making any further attempts at stealth impossible. Either that or they will approach the bush/haystack that you are hiding in and simply refuse to move on from that position, making it impossible to move without being detected.

5. No more 'one button does everything.' We (console users anyway, sorry if this does not apply to PC) use the same button to block that we use to pick up weapons. Meaning that in big fights, every time you try to block, you end up picking up a weapon off the ground instead. Just remove the pick up weapon mechanic. I have my own weapons, if I want a guard's weapon, I'll disarm him and use the weapon wheel if I want to switch back to my own sword/tomahawk/whatever. I don't need to pick up other people's weapons from the ground.

One more thing: I agree with above posters that good lip synching needs to return.

DaPlayars
04-29-2013, 03:21 PM
Wow I didn't think so many people had so many new ideas and I hope that some of them will be taken in consideration in the new game,I think that AC3 was very much rushed in the making process.You can feel the game numbing down as you get further in it so maybe AC4 will shine the full glory of the new engine and Assassins Creed! :rolleyes: