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View Full Version : Emil akbar...not



MatuDa
04-21-2004, 01:01 AM
Last night online I was flying a E4/B and soon after takeoff I noticed a fellow 109 being hammered by a yak1b. I quickly dropped my egg and got into the yaks 6. I got a very good solution when he followed the 109 in his evasive turns. I agree that I was a bit too close (50-100m) with a convergence of 200 but: I got AT LEAST 5 cannon hits with explosion graphics on both of his wings and I was sure he would go down. I had a mate in comms and he flew behind me and we started laughing at the damage modelling spontaneusly http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif The yak started hard maneuvers after that so he was ok.

I got to pour several seconds worth of cannon into his wooden wings.

Is it the deltawood? http://ubbxforums.ubi.com/images/smiley/35.gif

MatuDa
04-21-2004, 01:01 AM
Last night online I was flying a E4/B and soon after takeoff I noticed a fellow 109 being hammered by a yak1b. I quickly dropped my egg and got into the yaks 6. I got a very good solution when he followed the 109 in his evasive turns. I agree that I was a bit too close (50-100m) with a convergence of 200 but: I got AT LEAST 5 cannon hits with explosion graphics on both of his wings and I was sure he would go down. I had a mate in comms and he flew behind me and we started laughing at the damage modelling spontaneusly http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif The yak started hard maneuvers after that so he was ok.

I got to pour several seconds worth of cannon into his wooden wings.

Is it the deltawood? http://ubbxforums.ubi.com/images/smiley/35.gif

PlaneEater
04-21-2004, 02:46 AM
Yup. The delta trees were pruned and fed very carefully to create such strong delta-wood. Soviet foresters would often pour liquid kevlar around their roots, for the trees to soak up into the wood. This is what made the wood so tough.

Jazz-Man
04-21-2004, 03:14 AM
No, you said it yourself. You fired from 50-100m when you convergence was set to 200m. The MG/FF in the Emil was a notoriously bad weapon, which is why even the F2 was considere dto only be a slight downgrade in firepower compared to the E4 (1x15mm compared to 2x20mm).

It also has to do with every plane being too strong in AEP right now, online, so rest assured it will be fixed. All the same thought, I would work on that firing from 1/4 your convergence setting http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

S!
William "Jazz-Man" Katz
Squadron Batman
RAF No.74 Squadron
www.raf74.com (http://www.raf74.com)
http://home.sou.edu/~katzw/images/signature.jpg

WUAF_Badsight
04-21-2004, 03:33 AM
it wouldnt matter about the convergence as long as he was hitting

yes the convergence point is the most effective hit distance but still its also for accuracy & at that close he still was landing cannon shells

some planes are easy to hurt but hard to kill (Ki-84)

after the patch our online moddeling is said to change (as its standing out glaringly at the mo compared to off-line)

still even now online some guns seem awesome whereas others seem to be spitting marshmellows

04-21-2004, 07:12 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by PlaneEater:
Yup. The delta trees were pruned and fed very carefully to create such strong delta-wood. Soviet foresters would often pour liquid kevlar around their roots, for the trees to soak up into the wood. This is what made the wood so tough.<HR></BLOCKQUOTE>

Ahh, not at all like in Bavaria, where the trees are made from wood!

And now, for the traditional Waiting Until the Patch.

AnaK774
04-22-2004, 01:54 PM
Yea, online play gets pretty annoying after u get only lightshow effect with 4x20mm to LaGG from 100m

30+ cannon hits, no effect http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

AKA LeOs.K_Anak

Schuck
04-24-2004, 02:01 PM
Just testing my new picture