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View Full Version : something i've noticed in Edward trailer



prince162010
03-09-2013, 10:16 PM
Hi
is this the sawtooth sword from AC3? or i'm wrong...look at the right bottom of this pic

http://img13.imageshack.us/img13/5741/screedivblackflaggamere.jpg

Sushiglutton
03-09-2013, 10:20 PM
Well spotted, they look identical to me :). Even the golden crossguard looks the same.


http://cdn.gamerant.com/wp-content/uploads/Assassins-Creed-3-Pre-Order-Bonus-Sawtooth-Sword-570x320.jpg

prince162010
03-09-2013, 10:23 PM
Well spotted, they look identical to me :). Even the golden crossguard looks the same.


http://cdn.gamerant.com/wp-content/uploads/Assassins-Creed-3-Pre-Order-Bonus-Sawtooth-Sword-570x320.jpg

yeah it's same maybe this sword would be in the game oh that's cool as i see

Sushiglutton
03-09-2013, 10:26 PM
yeah it's same maybe this sword would be in the game oh that's cool as i see

Yeah maybe :). I don't mind though, it's a cool weapon. You can feel how painful it would be to be hit by that thing just by looking at it lol.

I-Like-Pie45
03-09-2013, 10:34 PM
Maybe all these people made replicas of the Sword before Kidd buried it at Cerros.

Y'know, for the collector's value.

prince162010
03-09-2013, 10:55 PM
out of this thread

also something i would really like to see in AC IV is the idea of Edward being rewarded by a special weapon whenever he kill a main target in the game exactly like the death of john pitcarin in AC 3 we were rewarded with Pitcairn-putnam pistols...is it nice idea or not?

crash3
03-09-2013, 10:59 PM
Something I noticed in the trailer is Edward uses his pistols a lot. I hope the pistols in AC4 aren't overpowered or else they would make the game too easy also the trailer shows him engaged in unarmed combat I hope there are many improvements made to this but at the same time I would love to have some serious improvement made to sword combat.

I noticed that Edward can wield two swords at a time, I hope the combat doesn't look too arcade style if you get me. AC3 combat was improved but it was still too easy and looked slightly arcade style what do you think? :)

HeedfulMass4856
03-09-2013, 11:04 PM
Good eye! Yep, it looks like the Sawtooth, but I don't like the fact that a henchmen on a Spanish galleon is in possession of it. It means that the Sawtooth is just another weapon in Black Flag.

HeedfulMass4856
03-09-2013, 11:10 PM
Something I noticed in the trailer is Edward uses his pistols a lot. I hope the pistols in AC4 aren't overpowered or else they would make the game too easy also the trailer shows him engaged in unarmed combat I hope there are many improvements made to this but at the same time I would love to have some serious improvement made to sword combat.

I noticed that Edward can wield two swords at a time, I hope the combat doesn't look too arcade style if you get me. AC3 combat was improved but it was still too easy and looked slightly arcade style what do you think? :)
Sword combat was at its best in Brotherhood; Revelations was good, but buggy (for me). ACIII's combat was broken - plain and simple. I agree with you that it was arcadish as well. That's one thing I feel the modern day gameplay did better at than the historical gameplay - combat. You didn't get a red icon hovering over your enemy when they were about to attack you; it was slightly more realistic.

I thought the same thing about the guns, but then I noticed that after Edward uses the guns, he completely discards the two on his chest. This makes me think that once Edward uses all of his guns, he only keeps the two guns in his side-holsters. Then he can reload the two guns he has remaining. They still may be somewhat overpowered, because in the modern-day gameplay, the pistol is highly overpowered. Once you kill Daniel, you can practically shoot your way to Vidic. I hope it's not overpowered.

prince162010
03-09-2013, 11:36 PM
You didn't get a red icon hovering over your enemy when they were about to attack you; it was slightly more realistic..

you can hide the red icon from the options menu> yeah you can ^ــ^

Sushiglutton
03-09-2013, 11:48 PM
Sword combat was at its best in Brotherhood; Revelations was good, but buggy (for me). ACIII's combat was broken - plain and simple. I agree with you that it was arcadish as well. That's one thing I feel the modern day gameplay did better at than the historical gameplay - combat. You didn't get a red icon hovering over your enemy when they were about to attack you; it was slightly more realistic.

I thought the same thing about the guns, but then I noticed that after Edward uses the guns, he completely discards the two on his chest. This makes me think that once Edward uses all of his guns, he only keeps the two guns in his side-holsters. Then he can reload the two guns he has remaining. They still may be somewhat overpowered, because in the modern-day gameplay, the pistol is highly overpowered. Once you kill Daniel, you can practically shoot your way to Vidic. I hope it's not overpowered.

Combat in AC3 was not great, but I don't think it's fair to call it broken either. For the vast majority of the time it works as intended. It's a bit more arcadish perhaps, but to me that is a good thing as I like the fluid feel and no lock-on of AC3. There is more variety than in brotherhood and you can more easily mix your tools into combat. There is still room for a lot of improvements and I hope that since AC3 was the first attempt at this style of combat we will get a better version in AC4 allready (like someone above said, you can turn off the red markers in the HUD menu).

It seems like a historical fact that Pirates were carrying a lot of pistols. Since they are noisy you are allready discourage to use them in stealth sections. You can still only fire four shots in a fight, so if you are facing ten or so enemies you will have to do some cutting too. If they still turn out to be way overpowered in combat I simply won't use them that much :).

HeedfulMass4856
03-09-2013, 11:50 PM
you can hide the red icon from the options menu> yeah you can ^ــ^

I'll check that out. Thanks!

HeedfulMass4856
03-09-2013, 11:57 PM
Combat in AC3 was not great, but I don't think it's fair to call it broken either. For the vast majority of the time it works as intended. It's a bit more arcadish perhaps, but to me that is a good thing as I like the fluid feel and no lock-on of AC3. There is more variety than in brotherhood and you can more easily mix your tools into combat. There is still room for a lot of improvements and I hope that since AC3 was the first attempt at this style of combat we will get a better version in AC4 allready (like someone above said, you can turn off the red markers in the HUD menu).

It seems like a historical fact that Pirates were carrying a lot of pistols. Since they are noisy you are allready discourage to use them in stealth sections. You can still only fire four shots in a fight, so if you are facing ten or so enemies you will have to do some cutting too. If they still turn out to be way overpowered in combat I simply won't use them that much :).

You've just changed my mind, Sushiglutton. I originally wanted Black Flag to have more stealth elements, but now, I hardly want any. I feel that the main purpose of this game is to let us live the life of a pirate, so I want to be a cocky swashbuckling buccaneer rather than a sly and cunning Assassin. Though these two could go hand in hand with the whole "pirate by day Assassin by night" scenario.

But I'm nostalgic; I don't know what I want!

Sushiglutton
03-10-2013, 12:03 AM
You've just changed my mind, Sushiglutton. I originally wanted Black Flag to have more stealth elements, but now, I hardly want any. I feel that the main purpose of this game is to let us live the life of a pirate, so I want to be a cocky swashbuckling buccaneer rather than a sly and cunning Assassin. Though these two could go hand in hand with the whole "pirate by day Assassin by night" scenario.

But I'm nostalgic; I don't know what I want!


Yeah I want a little of both. I'm not a hardcore fan of the franchise. I mean I don't really care that much about the Creed and "staying true to the roots" etc. I just want a fun action/adventure game set in a beautiful, historical world. Stylish combat, sneaky-stabby and to climb massive structures with amazing vistas. I don't mind killing a small army of Spanish troops in one smooth, brutal, elegant kill chain. But I also hope for sneaking into a fort and assassinate as many as possible without being spotted. And ofc huge ship battles with just total mayhem.

"Pirate by day Assassin by night", I like that :D!

HeedfulMass4856
03-10-2013, 12:08 AM
Yeah I want a little of both. I'm not a hardcore fan of the franchise. I mean I don't really care that much about the Creed and "staying true to the roots" etc. I just want a fun action/adventure game set in a beautiful, historical world. Stylish combat, sneaky-stabby and to climb massive structures with amazing vistas. I don't mind killing a small army of Spanish troops in one smooth, brutal, elegant kill chain. But I also hope for sneaking into a fort and assassinate as money as possible without being spotted. And ofc huge ship battles with just total mayhem.

"Pirate by day Assassin by night", I like that :D!

They really need to improve fort sneaking. My god, the only legit way into a fort was to get in a caravan, and I failed hard at getting into caravans. They need to include more methods of doing things, which was a major problem people had in ACIII - linearity. I know you could use Assassins to get in and all with the escort perk, but the guards still suspected you, and there was one fort in the Frontier where you could use the trees to sneak it, which was actually done pretty nice. To put it simple, Assassin's Creed isn't an easy game to be stealthy in, and unlike Metal Gear Solid games, this isn't a good thing.

I agree your "staying true to the roots" as well, but Ubisoft tends to "rip the roots right out of the ground and SHlT on them (take Splinter Cell for example). Staying true to the roots every game would make the whole franchise repetitive, but don't discard the roots and put some artificial crap in its place.

prince162010
03-10-2013, 12:09 AM
I'll check that out. Thanks!

u welcome and don't forget to tell me what happens with u after you try to do it ... LoL ;)

Sushiglutton
03-10-2013, 12:15 AM
They really need to improve fort sneaking. My god, the only legit way into a fort was to get in a caravan, and I failed hard at getting into caravans. They need to include more methods of doing things, which was a major problem people had in ACIII - linearity. I know you could use Assassins to get in and all with the escort perk, but the guards still suspected you, and there was one fort in the Frontier where you could use the trees to sneak it, which was actually done pretty nice. To put it simple, Assassin's Creed isn't an easy game to be stealthy in, and unlike Metal Gear Solid games, this isn't a good thing.

Yeah stealth is tricky and the AI is a bit all over the place. However there is at least one stealthy entry point for each fort. Check this youtube channel for some tips: http://www.youtube.com/playlist?list=PLJBVSEVpEwtPwL51tqC80rEpJTdQGNlmo . The guy completed all forts in complete stealth only killing the captain :). I have completed all forts stealthy too, but I need to kill more guards. Anyway stealth is unpolished and I hope they brush it up some more for AC4.

prince162010
03-10-2013, 05:44 PM
Check this youtube channel for some tips: http://www.youtube.com/playlist?list=PLJBVSEVpEwtPwL51tqC80rEpJTdQGNlmo . The guy completed all forts in complete stealth only killing the captain :). I have completed all forts stealthy too, but I need to kill more guards. Anyway stealth is unpolished and I hope they brush it up some more for AC4.

me too i've completed all the forts in stealth > only fort duquesne in open conflict (detected)

THE_JOKE_KING33
03-10-2013, 07:59 PM
out of this thread

also something i would really like to see in AC IV is the idea of Edward being rewarded by a special weapon whenever he kill a main target in the game exactly like the death of john pitcarin in AC 3 we were rewarded with Pitcairn-putnam pistols...is it nice idea or not?

I think that's a GREAT idea!

Farlander1991
03-10-2013, 08:33 PM
AC3 has the best combat in the series. At least because it's the least broken.

AC1 combat system is awesome... until you get the counter-attack ability. Then it gets broken, because really there's no reason to use anything else than that.
AC2 combat system is still broken due to overpowered counter attacks (ESPECIALLY with the hidden blade. Large counter window AND abilitiy to counter the otherwise uncounterable brute?)
AC:B adds variety to dealing with enemies and, theoretically fixing the battle system... and then successfully breaks it with the still over-powered counter and adding on top of that the kill-streak, making those two moves the only moves you ever need to use in the game.
AC:R has the same problem, pretty much, although thanks to the Janissaries kill streak is a little less powerful now.

Yes, AC3 combat system could be better. But, unlike previous AC games, there's no single action that breaks everything. With the exception of the common soldier (which is fine, there has to be a weakling enemy type), every enemy archetype is immune to at least one of Connor's combat actions, INCLUDING the kill streak (grenadiers and Jagers can't be killed during the kill streak, they block you and headbutt you). Therefore, in a varied group of enemies you can't use the same strategy as you could in every previous game.

There is one new thing that breaks the AC3 combat system, it's the double counters. However, the effect of the double counters is more mitigated in comparison to the effect of the counters/killstreaks of previous games, due to it occurring not very often. So it's the least broken combat system out of all AC games. (And also the one I personally enjoyed the most, alongside AC1's pre-counter one).

lothario-da-be
03-10-2013, 08:36 PM
AC3 has the best combat in the series. At least because it's the least broken.

AC1 combat system is awesome... until you get the counter-attack ability. Then it gets broken, because really there's no reason to use anything else than that.
AC2 combat system is still broken due to overpowered counter attacks (ESPECIALLY with the hidden blade. Large counter window AND abilitiy to counter the otherwise uncounterable brute?)
AC:B adds variety to dealing with enemies and, theoretically fixing the battle system... and then successfully breaks it with the still over-powered counter and adding on top of that the kill-streak, making those two moves the only moves you ever need to use in the game.
AC:R has the same problem, pretty much, although thanks to the Janissaries kill streak is a little less powerful now.

Yes, AC3 combat system could be better. But, unlike previous AC games, there's no single action that breaks everything. With the exception of the common soldier (which is fine, there has to be a weakling enemy type), every enemy archetype is immune to at least one of Connor's combat actions, INCLUDING the kill streak (grenadiers and Jagers can't be killed during the kill streak, they block you and headbutt you). Therefore, in a varied group of enemies you can't use the same strategy as you could in every previous game.

There is one new thing that breaks the AC3 combat system, it's the double counters. However, the effect of the double counters is more mitigated in comparison to the effect of the counters/killstreaks of previous games, due to it occurring not very often. So it's the least broken combat system out of all AC games. (And also the one I personally enjoyed the most, alongside AC1's pre-counter one).
AC combat isn't broken, its just easy and you can survive with only the counter-attack.But broken? no

Farlander1991
03-10-2013, 08:42 PM
AC combat isn't broken, its just easy and you can survive with only the counter-attack.But broken? no

Which is exactly what makes it broken. It's a dominant strategy. Ergo -> broken. When I say 'broken', I don't mean it in a programming sense 'doesn't work', I mean it in a design sense 'has one or more huge flaws in it'.

AC3 combat is also quite easy, but it's not broken (with the exception of that slight hiccup with the double counters, but, again, the rare amount of times it occurs hardly makes it a dominant strategy).

lothario-da-be
03-10-2013, 08:44 PM
Which is exactly what makes it broken. It's a dominant strategy. Ergo -> broken. When I say 'broken', I don't mean it in a programming sense 'doesn't work', I mean it in a design sense 'has one or more huge flaws in it'.
I can play devil may cry just buttom-bashing, still it has an awesome combat system.

Farlander1991
03-10-2013, 08:52 PM
I can play devil may cry just buttom-bashing, still it has an awesome combat system.

Devil May Cry is a different beast in a sense that if you just button-mash, you don't get the maximum amount of points possible. The combat system there is about using the most varied amount of attacks and not break that said sequence of attacks for as long as possible to get the maximum amount of points there. That's the whole point of its system. Which is why comparing Devil May Cry to AC is not really useful, Devil May Cry achieves what it has set out to do with its combat system, but AC, really, for the longest time, didn't.

lothario-da-be
03-10-2013, 08:54 PM
Devil May Cry is a different beast in a sense that if you just button-mash, you don't get the maximum amount of points possible. The combat system there is about using the most varied amount of attacks and not break that said sequence of attacks for as long as possible to get the maximum amount of points there. That's the whole point of its system. Which is why comparing Devil May Cry to AC is not really useful, Devil May Cry achieves what it has set out to do with its combat system, but AC, really, for the longest time, didn't.
Okay, i can play god of war and darksiders buttom-bashing.

Farlander1991
03-10-2013, 09:15 PM
Okay, i can play god of war and darksiders buttom-bashing.

I haven't played God of War or Darksiders, so I can't really say anything about their combat systems in an educated manner.

However, I do think that you're thinking that button-mashing = dominant strategy, and while it MAY be the case, it doesn't have to be the case. After all, a lot of games can be beaten with button-mashing, but it becomes a dominant strategy only when it's the best way to deal with anything and achieve maximum efficiency in battle (or maximum whatever the design goal of combat is in the game). In that case, yes, the system's broken. And there are games like that, although right now I have nothing of the top of my head.

In other cases, like Devil May Cry, no, it's not broken - just because you can go through DMC with thoughtless button-mashing doesn't mean you will be any good or effective at it, plus you will never get the maximum amount of style points possible that way. I haven't played God of War, but its combat system was very well received, so I presume button-mashing is not a dominant strategy there for whatever the system is trying to achieve.

While the point of combat in Assassin's Creed is quite simple - dispatch of enemies. It's not about points, kill streaks, killing maximum amount of enemies without being hit, style, variety, or whatnot. It's simply just about taking out enemies if you get into a combat situation. In a strategic manner (that's why we have a variety of set offensive and defensive moves). But when you can go through battle by just using the same counter-attack move over and over again, which makes you the most effective in battle and is the most effective way to do things... then yes, it becomes a dominant strategy. And the system gets broken.