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View Full Version : Radar control for AI carrier defense fighters



LEXX_Luthor
04-07-2004, 09:48 PM
I know this is not a popular topic, but I have no other place to post this.

I don't know how to do this. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif

For a simple fix, maybe let AI fighters have extended attack range (say 70km) when they are given escort waypoints that target a carrier that is equipped with radar. Can planes be given ESCORT waypoint that target ships in general and the AI follow the ships? Not now in FB, and may not be possible if it requires deep penetration of AI code.

If you have AI fighters with waypoints defending a carrier with radar, how will the planes know to intercept enemy at maybe 70km away? (AI waypoint following ships is another big topic itself)

I dunno

LEXX_Luthor
04-07-2004, 09:48 PM
I know this is not a popular topic, but I have no other place to post this.

I don't know how to do this. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif

For a simple fix, maybe let AI fighters have extended attack range (say 70km) when they are given escort waypoints that target a carrier that is equipped with radar. Can planes be given ESCORT waypoint that target ships in general and the AI follow the ships? Not now in FB, and may not be possible if it requires deep penetration of AI code.

If you have AI fighters with waypoints defending a carrier with radar, how will the planes know to intercept enemy at maybe 70km away? (AI waypoint following ships is another big topic itself)

I dunno

JR_Greenhorn
04-07-2004, 10:26 PM
Forgive me, LEXX Luthor, I'm a bit confused here.
It sounds like you are addressing the challenge of simulating fighters using radio commands from a radar-equipped ship? Which would imply the challenge is proper simulation without the dreaded all-seeing AI eye?

I can imagine that AI with 70km sight range could be troublesome. How to prevent the AI from charging for 70km after any fighter, reconnaissance plane, or duck that breaches 15,393,791,000 square meters of airspace?



Also, and perhaps separately while still related, you are requesting the ability to Set AI flights to defend ships in the FMB?
This sounds like a Great Idea; hopefully it is possible to implement.
Why stop there, though? As long as they're in there, why not allow AI flights to be Set to defend Ships, Airfields, others? Instead of manually setting waypoints and tuning times, wouldn't it be nice to have a "Set-and-forget" AI defend routine?



Am I missing the point here?

LEXX_Luthor
04-08-2004, 04:35 AM
Another idea, and probably much better: For defense fighters that defend carriers equipped with radar, FP mission builders can just place the defensive fighters along the route of approaching enemy planes. That would be a primitive form of simming radar control intercept.

JR_Greenhorn:: <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>why not allow AI flights to be Set to defend Ships, Airfields, others? Instead of manually setting waypoints and tuning times, wouldn't it be nice to have a "Set-and-forget" AI defend routine?<HR></BLOCKQUOTE> We already have that CAP Feature, although in primitive form. A singular waypoint, a flight given only one waypoint--one dot with no connecting lines to other dots--causes AI planes to circle through that dot (watch behavior in minimap), and if they are armed, they will either attack enemy planes or ground targets (with dot set to ground attack if I recall) that come within engagement range.

-- also, if the last waypoint terminates in a dot (not landing) the same thing happens.

Well, these are some ideas to start with anyway.


[This message was edited by LEXX_Luthor on Thu April 08 2004 at 03:49 AM.]

[This message was edited by LEXX_Luthor on Thu April 08 2004 at 04:58 AM.]