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Lestat_cv
01-18-2013, 12:56 PM
I always thought Assassin's Creed 2 as the best game in the series, but the years pass and the graph starts to become outdated, unfortunately we can not improve the gameplay (like the combat system in AC Brotherhood, or parkour in ACIII) but fortunately we can improve the textures through the program Texmod. This project is based on improving all textures of Assassin's Creed 2. Citizens, buildings, menus, effects.

To relive this wonderful game. I have some experience with textures and I'm doing the best I can. Now it may seem little, but eventually we will have great results and beautiful graphics. But this design is great, and I would love for everyone interested with texturing experience embrace this project.

All the content still very wip. Need improvement, a lot of improvement.

Sorry for my bad english, i'm not american.
And always remember, nothing is true, everything is permitted.

Here are some pictures of what I've done so far (small pictures to not disturb the forum layout, larger sizes soon in moddb):

http://media.moddb.com/cache/images/mods/1/22/21964/thumb_620x2000/5.jpg

Brotherhood colors for radar and a pink tissue in hiding spot


http://media.moddb.com/cache/images/mods/1/22/21964/thumb_620x2000/6.jpg

High resolution new paintings.

http://media.moddb.com/cache/images/mods/1/22/21964/thumb_620x2000/7.jpg

New tissues in all game. High resolution textures.

http://media.moddb.com/cache/images/mods/1/22/21964/thumb_620x2000/2.jpg a
New rope texture, new wood texture and improved tiles texture

http://media.moddb.com/cache/images/mods/1/22/21964/thumb_620x2000/10.1.jpg
Improved minstrel texture, hat feathers of all citizens improved too.

http://media.moddb.com/cache/images/mods/1/22/21964/thumb_620x2000/13.jpg
Jewelry of all citizens improved, more visible and more realistic.

http://media.moddb.com/cache/images/mods/1/22/21964/thumb_620x2000/15.jpg

Better texture for the guards (Firenze, Venice, Borgia guards only at the moment)

http://media.moddb.com/cache/images/mods/1/22/21964/thumb_620x2000/11.1.jpg
Market things improved.

http://media.moddb.com/cache/images/mods/1/22/21964/thumb_620x2000/2.1.jpg

Firenze view, and some bugs with the plants :(

spectatorx
01-18-2013, 04:53 PM
This is really impressive work! I like it! Some textures look very simple and it makes them in fact bad but most of your textures are really good and are improving visuals, great job!

Lestat_cv
01-18-2013, 05:27 PM
Thanks, still very wip, my objective is make a lot better

spectatorx
01-18-2013, 05:52 PM
Are you going to post some "alpha" version of your mod soon? Or you will wait with publishing it to end of your work on it?

Improvizor
01-18-2013, 08:09 PM
Remarkable. One of my all-time favorite games is getting a retex mod :)

What did you use to unpack texture files?

Your English is good enough, but use "cloth" instead of "tissue".

Lestat_cv
01-18-2013, 10:03 PM
Yes my friend, very soon a Alpha ^^ I use a program called texmod, google it to know how to use it, only for PC version.

Improvizor
01-18-2013, 10:09 PM
I know what texmod is. I was hoping that you found a way to edit and replace the actual game files. I don't particularly like texmod.

Lestat_cv
01-19-2013, 12:29 AM
Unfortunatelly... not =/

Lestat_cv
01-19-2013, 07:32 PM
Good news, the retexture moddb page online and more screenshots. http://www.moddb.com/mods/assassins-creed-2-retexture-project

GalakFyarr
01-20-2013, 12:17 AM
I'd suggest taking before-after pics... This looks nice, but doesn't really tell me anything. Haven't played AC2 recently...

nitres15
01-20-2013, 12:34 AM
looks good, wood and ground textures look a little muddy though

Lestat_cv
01-20-2013, 06:51 PM
As they had asked me, comparisson screenshots:

http://media.moddb.com/cache/images/mods/1/22/21964/thumb_620x2000/1.1.jpg
Wood and tiles textures

http://media.moddb.com/cache/images/mods/1/22/21964/thumb_620x2000/8.1.jpg

Market things texture, in High Resolution is a high diference, see the full screenshot in Moddb page

http://media.moddb.com/cache/images/mods/1/22/21964/thumb_620x2000/9.1.jpg

More vivid colors for ambient.

http://media.moddb.com/cache/images/mods/1/22/21964/thumb_620x2000/2.2.jpg

Guards retexture, high resolution cloth pieces, soon a better detailed armor.

http://media.moddb.com/cache/images/mods/1/22/21964/thumb_620x2000/3.2.jpg
Thiefs retexture, more dirt texture and darker, like real renascence thiefs.

http://media.moddb.com/cache/images/mods/1/22/21964/thumb_620x2000/4.2.jpg
Barrel retexture, need fix in normal maps, darker boat and a really dirt floor, because really... you expect the ground that era were pretty clean?

http://media.moddb.com/cache/images/mods/1/22/21964/thumb_620x2000/5.1.jpg
New carpets. WIP.

http://media.moddb.com/cache/images/mods/1/22/21964/thumb_620x2000/6.1.jpg
New ground, new woods, and more vivid colors.

http://media.moddb.com/cache/images/mods/1/22/21964/thumb_620x2000/7.1.jpg
And here... the best... new plants.

nitres15
01-20-2013, 07:11 PM
im not a modder, but is it possible to mod the game so that Ezio can equip the glove and pauldron that was featured in consept art before the game was released ?, also when´s this finished ?

leCarrot
01-20-2013, 07:32 PM
You've done unbelievable work! I like what you've done with the colors, but did you know you can achieve almost the same by turning down the brightness of the game?
And will this mod be compatible with the Mac version of AC2? Please don't say no...

(btw, my first post here, so hi to everyone :p )

Lestat_cv
01-20-2013, 07:46 PM
@ Nitres15: No my friend, not. The only thing possible using texmod is edit the textures, not the model. I really would love if Ubisoft release an SDK for the old AC engine, allowing we make really good mods, like textures, models, maps and everything.

@LeCarrot: Friend, is not about brightness, is about saturation, is not only brightness, is sharpenned textures, a little detail added in normal maps, and in gameplay you will see the difference, try to look the high resolution screenshots in moddb, just click on a screen and click in view original and you will see a big screenshot.: http://www.moddb.com/mods/assassins-creed-2-retexture-project ^^
And well... I don't know if is compatible with mac, because use texmod to work and texmod works with directx9. I only tested on Windows. But you can be a beta tester if you want. Soon I will release an alpha and a tutorial how to use texmod

I Hope all understand the project is just starting and soon we will have really High resolution texture remakes, people who have experience with textures of any type can join in the project ^^

SixKeys
01-20-2013, 11:21 PM
These look amazing so far, especially the plants. So how would one go about using these? Do you need to download some external program/files or what? I hope you'll keep updating this thread on your progress. :)

Locopells
01-20-2013, 11:29 PM
How does texmod work, if you don't just replace the game files? Excellent looking work, I must say.

But forgive me, I gotta have a Shaun moment...


Sorry for my bad english, i'm not american.

...*splutter*... Let's just say if you were American I'd understand bad English... ;-)

nitres15
01-21-2013, 12:26 AM
is it possible to make Ezio´s robe a little dirtier, like you did with the ground ? Kinda like in the 09 e3 trailer

Lestat_cv
01-21-2013, 05:04 AM
I really don't remember that trailer, you mean the cinematic trailer? I will try.

leCarrot
01-21-2013, 06:21 PM
Maybe not dirtier, but some extra detail and sharper textures for the outfit could be welcome.

Oh, and I misphrased the comment on brightness and saturation. What I meant is that with the default brightness the colours look somewhat bleached out, and turning it down makes the colours seem more vivid and saturated, but takes away some detail from faces.
Anyway, it's great to see the saturation enhanced properly, can't wait to see the finished product.

SixKeys
01-21-2013, 08:20 PM
Is it possible to add better skin textures for people, at least on the level of Brotherhood? One of my biggest complaints about AC2's graphics is how plastic and shiny people's faces look.

Lestat_cv
01-21-2013, 10:37 PM
@ Sixkeys: Yes my friend, is possible, and one of my objectives, after remaking the clothes. If you want to join in the project, and have experience with textures or photoshop, feel welcome, I don't want this be only my project, but the community project.
Here a little tutorial how to make: http://www.youtube.com/watch?v=qRsXRR4vHuc

@ LeCarrot; Not only that my friend, I will show you a texture example, the venetian guard uniform:
http://filesmelt.com/dl/example32.jpg

andreja110s
01-21-2013, 10:44 PM
@ Lestat_cv: Ubisoft should hire people like you... Your work looks waaaay better :)

Lestat_cv
01-21-2013, 11:15 PM
Interesting fact in relation to default face textures: I just noted that many textures of citizens are just low res versions of the main characters, not all, but some are noticed Ezio Auditore with beard and Blonde Maria. Ohh Ubisoft you are really smart ;D

LambertoKevlar
01-22-2013, 12:06 AM
@ Lestat_cv: Ubisoft should hire people like you... Your work looks waaaay better :)
Ubisoft don't hire people that work well unfortunely

spectatorx
01-22-2013, 10:41 AM
Interesting fact in relation to default face textures: I just noted that many textures of citizens are just low res versions of the main characters, not all, but some are noticed Ezio Auditore with beard and Blonde Maria. Ohh Ubisoft you are really smart ;D


That's not funny, that's pathetic...

Time to abandon ubisoft's games.

leCarrot
01-22-2013, 10:47 AM
Do you think the better textures etc will have an impact on performance?

spectatorx
01-22-2013, 10:51 AM
More and better quality data to operate for gpu and cpu so yes, it will have some impact.

Lestat_cv
01-22-2013, 09:49 PM
That's not funny, that's pathetic...

Time to abandon ubisoft's games.

It is not pathetic, is smart from the standpoint of game design.
It's smart, in the area of ​​game design it's called economy of resources, you use the same texture for various purposes, but what do changes is the 3d model.

@ leCarrot (http://forums.ubi.com/member.php/1298601-leCarrot) : A little impact, ig you have a good pc you probaly don't have great impact. And gameplay will works fine.

Also, yesterday I was working on a old man texture, and I show to a friend, so ignore the "suco de laranja" phrase , is a joke. But, not ignore the texture, and I decided to show the texture to you.

http://i49.tinypic.com/icsc9e.jpg

hitman47222
01-22-2013, 10:05 PM
When can we try this?

Lestat_cv
01-22-2013, 10:09 PM
Probaly on next days I will send an alpha version

SixKeys
01-23-2013, 02:40 AM
The skin texture preview looks great! Can't wait to see what you'll do with the rest. :)

Lestat_cv
01-23-2013, 07:58 AM
Another face texture is redone... not very well this time, but is a V1:
http://i47.tinypic.com/2wrke9i.jpg

ARustyFirePlace
01-23-2013, 04:14 PM
Fantastic work dude, good luck in making this a success.

nitres15
01-23-2013, 04:24 PM
Maybe not dirtier, but some extra detail and sharper textures for the outfit could be welcome.

Oh, and I misphrased the comment on brightness and saturation. What I meant is that with the default brightness the colours look somewhat bleached out, and turning it down makes the colours seem more vivid and saturated, but takes away some detail from faces.
Anyway, it's great to see the saturation enhanced properly, can't wait to see the finished product.

not necessarily dirtier, just less shiny

xMarlecx
01-23-2013, 07:06 PM
This is looking superb :D AC2 is one of my most fav games ever !! That last texture looks like something from the movie The Thing lol :;)

SixKeys
01-23-2013, 10:13 PM
not necessarily dirtier, just less shiny

Better textures should probably fix that. Connor's outfit doesn't look shiny because they used actual fabric textures for his outfit.

SixKeys
01-23-2013, 10:14 PM
BTW, I forgot to ask, are you going to make any changes to the facial models of main characters like Desmond, Lucy etc.? It would be nice if they looked closer to how they look in ACB.

Lestat_cv
01-24-2013, 02:05 AM
Well I will try a idea to make the suit less shiny, but i'm afraid I can't do much, because the game lighting. But I will try :D
And Yes, I'm trying to make the faces more realistic, Shaun, Desmond, Lucy, Rebecca and the clothes too. For example, the Rebecca Clothes are now the ACB clothes.

Again I say, everyone with experience in textures can join in the project

ProletariatPleb
01-24-2013, 02:17 AM
Woooo, wonderful project. I'm just worried about Texmod but there is no alternative to that because the engine is locked. Good luck mate.

EDIT: Will there be a testable version soon? I wanna try it and if I can I'll work on an AC2 config like I did for AC3 (http://forums.ubi.com/showthread.php/728927-Assassin-s-Creed-III-PC-color-mod).

Lestat_cv
01-24-2013, 03:00 AM
Yes, unfortunatelly, texmod is the only way. I would love if Ubisfot release an SDK for old AC Engine

ProletariatPleb
01-24-2013, 03:03 AM
Yes, unfortunatelly, texmod is the only way. I would love if Ubisfot release an SDK for old AC Engine
Yeah or just simple mod tools, but they won't.

nitres15
01-24-2013, 04:56 PM
Well I will try a idea to make the suit less shiny, but i'm afraid I can't do much, because the game lighting. But I will try :D
And Yes, I'm trying to make the faces more realistic, Shaun, Desmond, Lucy, Rebecca and the clothes too. For example, the Rebecca Clothes are now the ACB clothes.

Again I say, everyone with experience in textures can join in the project

i really hate to bury you in questions but... have you noticed how the city looks during the mission "well begun os half done" ?. Is it possible to make the look like that ? Venice is way too bright in this game. And (again, i really hate bombarding you with questions) can you make the water in venice green ? (like it is in real life)

SixKeys
01-24-2013, 09:36 PM
i really hate to bury you in questions but... have you noticed how the city looks during the mission "well begun os half done" ?. Is it possible to make the look like that ? Venice is way too bright in this game. And (again, i really hate bombarding you with questions) can you make the water in venice green ? (like it is in real life)

I don't know if I would like the water in Venice being green. I kinda like how bright and shiny everything looks there. It is supposed to be the crowning jewel of the cities in the game, after all. I don't mind if that means the water looks more clean and pure than it does in reality, it's more about the atmosphere being evoked.

Lestat_cv
01-25-2013, 01:49 AM
SixKeys is right, I will not change the color of the water. I'm trying to keep the original atmosphere of the game balanced with reality, and change the water texture would be a disaster (and like the blood and random colors of citizens works like a carcols system of GTA)

About the city looks... is just the time of the game, believe me.

Lestat_cv
01-25-2013, 02:41 AM
Update: New market textures, need fix with the apples, but is really better than the V1.

http://i49.tinypic.com/1z6e935.jpg

ProletariatPleb
01-25-2013, 04:26 AM
SixKeys is right, I will not change the color of the water. I'm trying to keep the original atmosphere of the game balanced with reality, and change the water texture would be a disaster (and like the blood and random colors of citizens works like a carcols system of GTA)

About the city looks... is just the time of the game, believe me.
Hah carcols, good ol days, say, are you someone from the GTAForums?

Lestat_cv
01-25-2013, 04:39 AM
Yes, similar to carcols system.. I was an account long time ago, but I was not a very active member at the time, only learned.
I'm more specialized in source engine, some time ago I had a project called Half Life Source Redux in moddb(http://www.moddb.com/mods/half-life-source-redux) , but Black Mesa Source was released and there's no point to continue

SixKeys
01-25-2013, 08:19 PM
Update: New market textures, need fix with the apples, but is really better than the V1.

http://i49.tinypic.com/1z6e935.jpg

This looks great, definitely better than the first version.

Lestat_cv
01-25-2013, 09:02 PM
Today I make some tests with skybox. Is only one texture for all cities..., the only thing changed is the atmosphere, but not the texture that's very interesting.
But, all we want is results:

http://filesmelt.com/dl/skyboxoriginal.jpg
Original Skybox, Venice view.

http://filesmelt.com/dl/skybox_1.jpg
Skybox 1, my favorite, because his dark color have good results in all cities, I'm not tested in night, but when I test I will put the results here.

http://filesmelt.com/dl/skybox_2.jpg
Skybox 2, not very good results in day time, I'm not tested in night, but when I test I will put the results here.

Assassin_M
01-30-2013, 05:23 AM
Wow......This looks fantastic :O

Lestat_cv
02-06-2013, 08:08 PM
Sorry for the absence and lack of updates these days, I had serious family problems these last few days, my grandmother with Alzheimer's, and also problems with the college, so there was a lack of updates, I'm testing some new things as a resurfacing of details thieves, courtesans and citizens and also some parts of Venice, including the flags.

Hopefully today or tomorrow even post the screenshots.

SixKeys
02-07-2013, 01:51 AM
Sorry to hear about your family. Hope to see more updates when you have the time and energy.

Lestat_cv
02-07-2013, 07:54 PM
http://filesmelt.com/dl/2834.jpg
More realistic gold circle necklace.

http://filesmelt.com/dl/3583.jpg
New thieves textures, not completely done yet.

http://filesmelt.com/dl/4401.jpg
New roof for Rialto Bridge. 1024x1024 texture.

http://filesmelt.com/dl/5298.jpg
New face texture for this guy, need fix.New face for this guy, need fix.

http://filesmelt.com/dl/7165.jpg

New face for womens, very sexy ;D

http://filesmelt.com/dl/8133.jpg
New texture for borgia messenger, is the same style of cape of Da Vinci in AC Brotherhood, is dark color because the place is Forli, and you know, is not a very good place for lighting.

http://filesmelt.com/dl/UNO.jpg

And here the new venice flag, need some adjustments but now... I think is really better than the original, I will do the same with the carnevalle flags and firenze flags.


An alpha version once it is reorganized and completed the bug fixes will be released, hopefully launch next week. Still has some flags to finish.

ProletariatPleb
02-07-2013, 07:56 PM
That's very awesome, might I ask, what resolution are you using for the faces, 512x512?

Lestat_cv
02-07-2013, 09:16 PM
More than that, 1024x1024. And works fine, withouth FPS drop.

SixKeys
02-08-2013, 12:02 AM
Looking good so far. BTW, I hope you're not giving all the women the same face.

Lestat_cv
02-08-2013, 04:48 AM
Is not me, is the game

nitres15
02-09-2013, 09:14 PM
will you tell us when you´re done. Also, i have not moded a game ever before. could you make a tutorial ?.

edit- Is it possible to makke venice "feel" warmer, like in this video at 12:31 http://www.youtube.com/watch?v=vcE8xJkK6t4

SixKeys
02-10-2013, 12:55 AM
edit- Is it possible to makke venice "feel" warmer, like in this video at 12:31 http://www.youtube.com/watch?v=vcE8xJkK6t4

I think that's down to lighting, not textures.

Assassin_M
02-10-2013, 01:35 AM
I think that's down to lighting, not textures.
Yeah. Lighting in Venice was terrible :/

Really sucked out some of the city`s beauty and the worst part ? It didn't look like that in E3 or post E3 media...

Lestat_cv
02-10-2013, 06:48 PM
Unfortunatelly I can't do so much about this, maybe an enb series fix that. Or a new skybox, I will try but I think I can't do so much =/

Anduril79
02-10-2013, 06:49 PM
Will you be releasing all of these fixes in one pack once you've done all the tweaking you want for the whole game? There is one thing that really bugged me in the last few chapters of the game and it's that once Ezio gets his beard his face appears to be pale as a ghost from that point onward. Is this something you'll be able to tweak?

Lestat_cv
02-10-2013, 06:57 PM
I never noticed that, but I will see what I can do.

I wiil release in 3 parts at the same time.

1-ACIIHires -> For weapons and citizens
2-CityModHires-> For city textures
3- AbstergoAnimus-> HUD and actual times textures

d4st4n96
02-12-2013, 01:45 PM
I never noticed that, but I will see what I can do.

I wiil release in 3 parts at the same time.

1-ACIIHires -> For weapons and citizens
2-CityModHires-> For city textures
3- AbstergoAnimus-> HUD and actual times textures
GREAT, can't wait to see more from this...

ProletariatPleb
02-12-2013, 05:36 PM
will you tell us when you´re done. Also, i have not moded a game ever before. could you make a tutorial ?.

edit- Is it possible to makke venice "feel" warmer, like in this video at 12:31 http://www.youtube.com/watch?v=vcE8xJkK6t4
Yes, but it might make other things bad.

I think that's down to lighting, not textures.
What Six said.

Yeah. Lighting in Venice was terrible :/
Really sucked out some of the city`s beauty and the worst part ? It didn't look like that in E3 or post E3 media...
Yes :|

I can try, but it ruins the "feels" of the game. Here is my first attempt, I'll see if I can do something more but it's rather...doubtful.

http://i.minus.com/i8bApyKIB52hs.jpg

http://i.minus.com/iIzWt4CCrP6yS.jpg

spectatorx
02-12-2013, 06:07 PM
There is one thing more which ac2 require to be improved: draw distance. In ac2 this is really low distance, the lowest in whole series. Once i tried to do something about it with modified drivers but unfortunately i can't improve it much.

ProletariatPleb
02-12-2013, 06:11 PM
There is one thing more which ac2 require to be improved: draw distance. In ac2 this is really low distance, the lowest in whole series. Once i tried to do something about it with modified drivers but unfortunately i can't improve it much.
Sadly that's an engine limitation, it's in all AC games so far. Some more than others.

spectatorx
02-12-2013, 06:15 PM
Yes, i'm aware it is on engine side because i tried few tweaks in drivers and with some tools, with many other games my fixes improved draw distance really much but ac not one bit.

ProletariatPleb
02-12-2013, 06:21 PM
Yes, i'm aware it is on engine side because i tried few tweaks in drivers and with some tools, with many other games my fixes improved draw distance really much but ac not one bit.
Yeah, you're not alone, I tried the same, instead I got ****ty grainy look on top of the game.

Lestat_cv
02-12-2013, 08:07 PM
Can reupload the image sid? Image not available.

About the draw, I see some tweaks for ACI but, unfortunatelly they don't work for ACII

ProletariatPleb
02-12-2013, 08:09 PM
Can reupload the image sid? Image not available.
I did. Altho it'll require ENB to be done exactly like that image.

ProletariatPleb
02-12-2013, 09:09 PM
Double post >_>

Here are two more I just tried.

http://i.minus.com/iFn31YX7Ti24n.jpg

http://i.minus.com/izEkhzqSzkA2P.jpg

Lestat_cv
02-12-2013, 09:25 PM
Ahh, Enb Series, I was thinking was some texture edition

ProletariatPleb
02-12-2013, 09:27 PM
Ahh, Enb Series, I was thinking was some texture edition
Hah, I'm afraid I have no experience with textures. And this is just SweetFX, not ENB.

Offtopic:
Know a place I can get started with textures?

Lestat_cv
02-12-2013, 09:46 PM
SweetFX? Have a link for that? And was not the same ****ty one with ACIII right?

ProletariatPleb
02-12-2013, 09:49 PM
SweetFX? Have a link for that? And was not the same ****ty one with ACIII right?

Here you go - http://forum.guru3d.com/showthread.php?t=368880

And :| I actually like my AC3 config (http://forums.ubi.com/showthread.php/728927-Assassin-s-Creed-III-PC-color-mod-Forums) for obvious reasons...

Lestat_cv
02-12-2013, 10:19 PM
With ACIII works fine, but using ACIII settings to ACII is really ****ty

ProletariatPleb
02-12-2013, 10:20 PM
With ACIII works fine, but using ACIII settings to ACII is really ****ty
Oh that, well obviously it was made for AC3 :P

I haven't yet worked on an AC2 version. This was just for what he asked, the yellow overdose in Venice.

ProletariatPleb
02-12-2013, 11:10 PM
Few more changes, reaching closer to the goal.

Image for comparison(obviously it can't get that good)

http://i.minus.com/ibelckAyaqRHL7.PNG

http://i3.minus.com/iPvsU8D9oHrPe.jpg

http://i3.minus.com/ibx8hbRvIC6PFU.jpg

Anduril79
02-24-2013, 04:19 PM
Could you put some before and after screenshots for these improvements, and when do you think you'll have the final product of some of these improvements you've been working on?

nitres15
02-24-2013, 09:10 PM
shameless bump

SixKeys
03-08-2013, 07:00 PM
Any news on this, by any chance?

Talymusic
03-09-2013, 02:15 PM
I'm from Spain. Congratulations for your idea. I love assassin's creed 2

xMarlecx
04-07-2013, 07:14 PM
Hi Lestat_cv any news on this project m8 ??

x___Luffy___x
04-17-2013, 03:27 PM
hi guys . can anyone tell me how to use texmod with this game. i just started playing this game again and i saw some mods for this.
apparently you can change the colors of the cape . i really just wanted to do that and i saw a youtube video of some guy telling how to use texmod , but when i do all those things it doesnt work.
its like when you select the ac2game .exe. with the texmod and then run the game your game runs with the some lines written on the top left side of the screen and then you can select the thing you want.
but my problem is that my game runs without it and i cant select anything. i just want to color the default cape to white. i saw many videos where people have colored the cape in many different colors.
any help regarding this is greatly appreciated . thanks

Cats4Less
06-28-2013, 11:57 PM
Please tell me this great project is still alive.

Jureck0
07-28-2013, 11:06 AM
I am worried that project is gone :( it is tragedy for me

GariStz
10-18-2013, 02:17 PM
What happened to this project? Unfortunately, the OP hasn't been on since February...I just hope that everything is ok with him and maybe someday he'll finish this...

BridgetFisher
10-19-2013, 10:20 AM
Amazing work! i never even noticed citizens had jewelry, so with AC2 not being steam workshop how would this even work? or maybe we should petition ubisoft to make steam workshop or since they dont support valve an ubi workshop for older games?

Anduril79
11-05-2013, 03:34 AM
What's the latest on this project?