PDA

View Full Version : If Connor returns, what new weapons/abilities should he have?



Rakudaton
12-27-2012, 12:00 AM
Seeing as the odds seem good on Connor getting a Brotherhood-esque expansion game, what new weapons and abilities would you like to see him gain? We saw this with Ezio:

BROTHERHOOD -- Quickfire gun, (double) executions, weapon throwing, poison darts
REVELATIONS -- Eagle sense, bombs, hookblade

Below are some abilities I'd like to see Connor gain:

Eagle Sense -- An obvious one, considering 1) Ezio had it, and 2) Connor specialises in tracking and clue analysis. Why shouldn't he be able to 'see' trails left by guards?

Advanced Firearms -- I love the introduction of muskets (or are they rifles?) in ACIII, and wish there was an option to carry one instead of the bow. I'd like to see Connor become proficient with a broader variety of firearms (whilst still keeping his Native American touch). The last thing I want is for AC to become COD, but I think some cover shooter mechanics could work really well -- they were half-there in the Pitcairn mission. Something like Red Dead Redemption's cover could be integrated well I think.

Explosives -- Whilst I don't want Connor to become the gadget-man Ezio was, he could benefit from a bit more variety in his explosives. Grenades and time-delayed explosions would be great for expanding the player's freedom in combat and stealth.

Advanced Parkour -- The vaulting moves in ACIII are probably my favourite touch in the whole game, it's just a pity they're limited in use. Now that you don't have to hold the "legs" button to freerun, the button is now free to activate any more fancy parkour abilities we want. Rather than jumping on top of market tables, Connor should be able to propel himself over them or roll underneath. Things like this would make navigation much more fluid and fun.

Rope Dart Climbing -- Connor should be able to use the rope dart in certain contexts to climb difficult walls (but not in the floaty, superfast way of the hookblade). It would also be pretty cool if he could use it to swing Aveline-style as part of a freerunning sequence -- considering how constricted some of the branches in the frontier were, this would open up your freedom enormously.

So yeah, not a particularly important thread, but I was bored and wanted to see if anyone had any cool concepts for Connor's (potential) expansion. :D

YuurHeen
12-27-2012, 12:30 AM
ability to fly, lasers shooting from his eyes and metal claws.

really how overpowered do you want him?

Sushiglutton
12-27-2012, 12:35 AM
I'm always bored :D!

First my opinion on yours:

Eagle sense: Yes, I liked it. Since it's optional it shouldn't really bother anyone either. But it means less trial and error.
Advanced firearms: I'm sceptical tbh. AC is allready a platformer, melee combat and stealth game. These elements are not that great even after five years. I prefer that they polish them rather than adding a covershooter on top.
Explosives: Yes, I think time delayed bombs would be nice. Grenades I'm a bit sceptical about.
Advanced Parkour: 100% yes. Make it more interactive, so it feels more rewading and fun.
Rope Dart Climbing: Yes, but like you said they need to be careful so it doesn't look too crazy. But say things like attach it on top of a slippery cliff allowing you to climb down, or throwing it over a wall so you can climb up would be nice.

Ok here are mine:

- Since Connor is not really a city kid I think it would make sense to introduce proper underwater swimming. Hidden treasures, secret entrances to forts (or whatever) approaching a riverside camp stealthy.
- Being able to shoot an arrow wherever he wants.
- He should get a dog :) http://forums.ubi.com/showthread.php/739967-Connor-should-get-a-dog!-Forums
- Bolas: throw at the legs of man or beast to trip them when they are trying to escape (have no clue if they make sense in the setting/time period).

See if I can come up with more stuff tomorrow ;).

xboxauditore
12-27-2012, 12:38 AM
Storable Muskets.

playassassins1
12-27-2012, 12:54 AM
ability to fly, lasers shooting from his eyes and metal claws.

really how overpowered do you want him?

I'm sorry but, I don't see how the OP's suggestions would make Connor overpowered... If anything, he'd be the least overpowered, just look at Ezio and all of his equipment.

YuurHeen
12-27-2012, 01:02 AM
You cant? maybe need some glasses?
just to name one. Connor is already able to kill people faster than ezio. one of the reasons why this game stil has some challange is the number of enemies. if you add grenades that wont be any issue anymore.

SigmaGamma4
12-27-2012, 01:11 AM
True. If Connor is given the perfect tool for every job, then the game won't be very difficult. What he really needs is some emotional depth, maybe a sense of humor every now and then. Connor is waay too dull and idealistic. He may be good at combat (though vaulting improvements would be nice), but he's definitely not as likeable as Ezio.

playassassins1
12-27-2012, 01:19 AM
You cant? maybe need some glasses?

That wasn't so nice....

Assassin_M
12-27-2012, 01:49 AM
That wasn't so nice....
You have no idea how that made my day..

Thank you, sir

playassassins1
12-27-2012, 01:58 AM
You have no idea how that made my day..

Thank you, sir

You're welcome, sir

TangentialShark
12-27-2012, 02:22 AM
I believe some of the game mechanics that were cut from ACIII should be implemented into ACIV or whatever spin-off game comes next. For example Connor being able to use a canoe in rivers and lakes to reach certain hidden locations, water freezing during the winter time to reach more secret locations, fishing, etc.

LoyalACFan
12-27-2012, 06:56 AM
A dog, as was mentioned in another thread recently, and maybe some more flashy free-running moves.

Honestly, I think he has enough in terms of gadgets and weapons. I mean... Two hidden blades, a tomahawk, a sword/club, bow, two guns, rope darts, garrotes, and a bow? I don't think he needs any more. If they give him too many, it'll start to feel gimmicky like Revelations did. Rope-dart climbing is a definite NO for the same reason. I don't want to have the whole hook blade debacle all over again.

montagemik
12-27-2012, 09:38 AM
He has a Bow ! .......He has rope darts ! .............. WHY can't he make Zip lines to get to places silently ??

So i'd like to see this ability / at least as an option for stealth infiltration
I'd like a scalping feature against hostiles included.
Assassin Tomahawk & Daggers should be throwable & retrievable.

And ever since AC 1 we've been a Master of many weapons - but never used 2 at same time - (not Blades or dual pistols) like , Tomahawk & sword combo , Tomahawk & dagger (same class)

Assassin_M
12-27-2012, 09:42 AM
And ever since AC 1 we've been a Master of many weapons - but never used 2 at same time - (not Blades or dual pistols) like , Tomahawk & sword combo , Tomahawk & dagger (same class)
That can be EXTREMELY troublesome and difficult to implement...

dxsxhxcx
12-27-2012, 12:32 PM
Below are some abilities I'd like to see Connor gain:

Eagle Sense -- An obvious one, considering 1) Ezio had it, and 2) Connor specialises in tracking and clue analysis. Why shouldn't he be able to 'see' trails left by guards?

I don't know about this, I don't think we should be able to see the guards trails, IMO this make things too predictable, when playing stealthy part of the fun is analyze the guards trails, IMO we shouldn't even be able to highlight our main target right after we turn eagle vision/sense on, we should first look for him like we used to do with the den captains in ACR;


Advanced Firearms -- I love the introduction of muskets (or are they rifles?) in ACIII, and wish there was an option to carry one instead of the bow. I'd like to see Connor become proficient with a broader variety of firearms (whilst still keeping his Native American touch). The last thing I want is for AC to become COD, but I think some cover shooter mechanics could work really well -- they were half-there in the Pitcairn mission. Something like Red Dead Redemption's cover could be integrated well I think.

I agree, also to add to this, an option to customize which weapons we want to carry should've been implemented years ago (I believe people have been asking for this since ACB)


Explosives -- Whilst I don't want Connor to become the gadget-man Ezio was, he could benefit from a bit more variety in his explosives. Grenades and time-delayed explosions would be great for expanding the player's freedom in combat and stealth.

I disagree, the bombs in ACR failed to impress me and IMO if you want to play stealthy the last thing you want is have a pack of C4 on your pocket (if you know what I mean),, maybe add a specific bomb to create a sound/distraction to lure guards the other way if someday they decide to give ears to the guards but as of now smoke bombs are more than enough for me, they can continue with those "mines" we have in AC3 as well, but if they decide to remove it I won't miss them, I know we aren't forced to use them if we don't want, but I don't want them focusing more on bombs (like they did in ACR) above many other things that still need improvement.


Advanced Parkour -- The vaulting moves in ACIII are probably my favourite touch in the whole game, it's just a pity they're limited in use. Now that you don't have to hold the "legs" button to freerun, the button is now free to activate any more fancy parkour abilities we want. Rather than jumping on top of market tables, Connor should be able to propel himself over them or roll underneath. Things like this would make navigation much more fluid and fun.

I agree, parkour (the controls) in this game is something that IMO should remain simple, don't be something too automatic of course but simple, but one thing I would like to have control again is that movement Rosa taught us in AC2 since that was useful in a lot of situations and now Connor only use it when he faces the scenario that movement was made for, so if a movement is created only for a specific situation it should be automatic, if a movement can be used in more than one situation it should be manual (or at least give us an option to be that way).


Rope Dart Climbing -- Connor should be able to use the rope dart in certain contexts to climb difficult walls (but not in the floaty, superfast way of the hookblade). It would also be pretty cool if he could use it to swing Aveline-style as part of a freerunning sequence -- considering how constricted some of the branches in the frontier were, this would open up your freedom enormously.

nah, I don't want to look like Batman or Spider man, IMO the rope dart is fine the way it's now, maybe use it to travel between some buildings like we did with the hookblade in ACR (but don't put much focus on this)


now what I think that could be added:

dual wielding tools/weapons: since we are able to carry two firearms I think we should be able to asign one of them as the "tool" and other as the "weapon", another combination that might be cool is rope dart + gun, the same applies for the main weapons (without count 2 hand weapons of course);

use the bow when it is out of arrows as a tool: IMO we should be able to use it as a tool when we don't have arrows as well, maybe to knock down some enemies or use it as a support to our main weapon to create cool animations, the bow could also be used the same way I suggested the rope dart to be used above (in zip lines to travel between buildings far away from each other);

the ability to lure single guards and/or kill more than one when you whistle: we can kill two guards if we run towards them with our hidden blades, IMO if we lure more than one guard to a specific point where we are hidden we should be able to trigger an animation to kill two or three of them without raise much suspicious as well, this or be able to lure single guards, maybe throwing rocks at them or any other thing that don't draw much attention.

reddragonhrcro
12-27-2012, 12:37 PM
How about a revolver?At that time only single shot pistols were used,a revolver would be a interesting update to make it a exclusive of his same as Ezio had the Hidden Gun before guns were even used yet.

avk111
12-27-2012, 01:13 PM
I think Connor should have some kind of mechanism that makes him jump from ground level to roof top easily, kind of like Ninjas. They had this sort of tool with Tenchu long time back can't remember what it's called

Sushiglutton
12-27-2012, 01:33 PM
I think Connor should have some kind of mechanism that makes him jump from ground level to roof top easily, kind of like Ninjas. They had this sort of tool with Tenchu long time back can't remember what it's called

I think the problem with a tool like that would be that there would be no incentive to climb anymore. Would make the entire game kind of weird.

BraveDude8
12-27-2012, 02:36 PM
Storable muskets. All my yes.

xboxauditore
12-27-2012, 02:40 PM
Storable muskets. All my yes.

I also put in all my yes.

ACfan443
12-27-2012, 02:44 PM
I think Connor should have some kind of mechanism that makes him jump from ground level to roof top easily, kind of like Ninjas. They had this sort of tool with Tenchu long time back can't remember what it's called

There already is, that lift thing where you cut the rope and shoot up. But if Connor himself had a tool that allowed him to do that, then it would look weird and fantasy-like

the_atm
12-27-2012, 04:36 PM
I'm sorry but, I don't see how the OP's suggestions would make Connor overpowered... If anything, he'd be the least overpowered, just look at Ezio and all of his equipment.
the fact that connor would be able to climb with a strange rope and dart...

I like Connor just the way he is. The only thing I could think of to add would be the throwing of the tomahawk. but even that's a stretch. as for climbing with the ropedart i've never laughed harder in my life over a comment ever lol. sorry but it's true, it's a dumb idea. sorry.

Rakudaton
12-27-2012, 06:03 PM
the fact that connor would be able to climb with a strange rope and dart...

I like Connor just the way he is. The only thing I could think of to add would be the throwing of the tomahawk. but even that's a stretch. as for climbing with the ropedart i've never laughed harder in my life over a comment ever lol. sorry but it's true, it's a dumb idea. sorry.

You may want to get your sense of humour looked at, because that... that is not normal.

So you're saying that everyone who has ever used a rope to climb us something EVER is dumb? I'm pretty sure grappling hooks have been used in sieges pretty successfully many, many times. How about you stop being a jerk and calling an idea dumb despite the fact that there is historical precedent for it? Just a thought. How would YOU climb a wall without anything to hold onto, hmm? Would it be beneath you to climb a rope? Oh dear me...

So congratulations on making yourself look stupid.

shobhit7777777
12-27-2012, 08:36 PM
Blowdarts

Ezio had his bombs....Connor should have Blowdarts and poisons to experiment with. One poison drives a person to lunacy while the other causes paralysis. Have a poison crafting system like the bomb crafting one in ACR.

Upgradeable arrows

Arrows can be upgraded to provide higher stats.....some arrows are tip heavy to provide more kill power and armour piercing capability but have shorter range. Others are balanced for accuracy and range

Kill-to-drag transition

Upon stealth killing a guy...keep the attack button pressed and Connor starts dragging the body...move it into cover. ...like in Farcry 3

Animal calls

Apart from the obvious use...Connor should be bake to use them to allay suspicion. Say a guard heard movement or caught a glimpse of you and is heading over to investigate...Connor mimics an animal call and he guard stops and dismisses it as said animal. Note it won't work if notoriety is high, if you're against elite troops, if a body has been spotted or if youre in a city.

Would be awesome to see animal calls being used to manipulate enemies. A wolf call not only would attract a wolf pack..but also slow down a patrol as they become wary of wolves. A cougar call on the other hand should dissuade normal Joe's from progressing any further....with Jaegers and the like being bolder

EaglePrince25
12-28-2012, 06:09 AM
Eagle Sense, upgradable poisons for different effects, and the ability to throw the tomahawk. Maybe the ability to permanently carry a musket.

DavisP92
12-28-2012, 08:17 AM
New Archery Features:

Shooting two arrows at once?, free-aim, able to aim at enemies on other rooftops, able to shoot a target in the leg and have them limp, or in the arm and stop them from using that arm, rope arrows (provides ziplines).

New Poison Features:

Different poisons, poison to kill fast or slow, poison to make someone sleep, poison to make someone go crazy and kill people but not die (make a person next to the target go crazy and kill the target and he gets blamed for the crime)

Combination Features:

Poison tipped arrows, smoke bomb arrows

New Eagle Sense Features:

A way for players to find missions easier in eagle sense without a map. That way we can play the game with no hud on at all and still be able to find where the missions are.

New Customization Features:

Different selection of Assassins outfits, maybe 10 different shirts/jackets, 10 different pants/shoes, and 10 different hoods. Players decide where weapons are located on the assassin, meaning one guy could have an assassin that has a dagger on his forearm, or leg. While another could do the Altair look (dagger on the back).

New Class System for Co-op?????

Rather than having people play co-op and just have 2 or 3 GOD's running around killing everyone, have a class based limitation on the 3 assassins we can pick; assassin #1 Archer, assassins #2 Poison, assassins #3 Gun/Gun powder (bombs). That way we could could use the customization features mentioned and the combination features mentioned. The classes could have upgrades to the individual skills of the assassin, bomb assassins start off with only smoke bombs, but then can get distraction bombs, mines, and etc. While poison starts with poison blade, then poison dart, to poison cloud, to stealth poison cloud. And Archery assassin can start with bow and arrow, upgrade to faster nocking speed, two short range 5-10 meters kills (shoot two arrows), rope arrows (ziplines), etc.

New Weapon Features for Co-op???:

Being capable of using every single weapon like the person was raised with it from the first time they hold it is unrealistic. Perhaps have an upgrade system that allows us to pick only 2 main combat styles we want to focus on (sword, dagger, hand-to-hand, hidden blade, rope dart [add actual combat with the rope dart]). This way one playthrough could be completely different from our second and third. Upgrades could consist of duel wielding for the blades, and etc. Hand to hand could start from brawling, to disarming, to stealing, to redirecting. You get the point.

I'll write about armor features and weight features in the morning :P

lothario-da-be
12-28-2012, 10:01 AM
As long as the enemy ai doesn't get an update Connor shouldn't get an update too.

Sushiglutton
12-28-2012, 10:52 AM
All of you seem to just want more skills for killing enemies. That's not the direction this franchise is going. Here are some more usable things Connor should learn:

Roast a pig (slowly rotate the left stick to cook the pig over an open fire. Too fast and it won't get a crispy skin, too slow and it might get burnt).
Sew pants (cut the fabric by holding the left stick forward. Than sew by rapidly tapping B).
Mow the lawn (push the stick forward, while tapping B. When you reach the end, use the left stick to turn).
Do the laundry (First collect the laundry by walking to the basket and press B. Carry it down to a stream, press B to begin. Rapidly press B to scrub the clothes. When they are white, carry them back to the house).
Bake bread (Mix water and flour in a bowl. Tap B to make it into a dough. Than carry it to the oven and press B to place it there. Press B to take the bread out (timing is cruciall!!!). There should be a set of aprons to unlock so you can customize Connors appearence in the kitchen).

BATISTABUS
12-28-2012, 11:07 AM
A more advanced/traditional use of the Rope Dart!

How it would work:
-most useful for medium-to-large sized groups
-can be blocked by strong enemies if swung; they will pull on the dart, jerk Connor forward, and headbutt/kick him
-can disarm weaker enemies if they swing their weapon into the dart's range
-consumes primary and secondary weapon slot
-Hold Attack Button (X or Square): Connor swings the Rope Dart around him in various ways. It keeps enemies at a distance (allowing you time to plan an attack) and baits them into circling Connor. If an enemy steps in range of the dart (grey blur), it will slash them and potentially others. If an enemy is between Connor and the dart (brown blur), the dart's momentum will stop, and Connor will quickly pull it away, spinning and disorienting his enemy.
-Release Attack Button after Holding it: This will kick/throw the dart at a locked enemy. It will pierce the enemy, but will not pull them closer. If you continue tapping the attack button, Connor wil preform similar attacks on the same or other enemies. This is good for attacking a number of enemies in different locations quickly.
-Tap Attack Button (after pulling the enemy closer with the Secondary Weapon button or without having Held the Attack Button previously): The Rope Dart functions as a dagger. Connor will use it with his Hidden Blade
-Secondary Weapon Button (Y or Triangle): Functions the same as it does in AC3 in and right before combat.

http://forums.ubi.com/showthread.php/725078-Rope-Dart-used-more-traditionally-(Sheng-Biao)

LoyalACFan
12-28-2012, 11:18 AM
A more advanced/traditional use of the Rope Dart!

How it would work:
-most useful for medium-to-large sized groups
-can be blocked by strong enemies if swung; they will pull on the dart, jerk Connor forward, and headbutt/kick him
-can disarm weaker enemies if they swing their weapon into the dart's range
-consumes primary and secondary weapon slot
-Hold Attack Button (X or Square): Connor swings the Rope Dart around him in various ways. It keeps enemies at a distance (allowing you time to plan an attack) and baits them into circling Connor. If an enemy steps in range of the dart (grey blur), it will slash them and potentially others. If an enemy is between Connor and the dart (brown blur), the dart's momentum will stop, and Connor will quickly pull it away, spinning and disorienting his enemy.
-Release Attack Button after Holding it: This will kick/throw the dart at a locked enemy. It will pierce the enemy, but will not pull them closer. If you continue tapping the attack button, Connor wil preform similar attacks on the same or other enemies. This is good for attacking a number of enemies in different locations quickly.
-Tap Attack Button (after pulling the enemy closer with the Secondary Weapon button or without having Held the Attack Button previously): The Rope Dart functions as a dagger. Connor will use it with his Hidden Blade
-Secondary Weapon Button (Y or Triangle): Functions the same as it does in AC3 in and right before combat.

http://forums.ubi.com/showthread.php/725078-Rope-Dart-used-more-traditionally-(Sheng-Biao)

Now, THIS I would like.

Sushiglutton
12-28-2012, 11:25 AM
A more advanced/traditional use of the Rope Dart!

How it would work:
-most useful for medium-to-large sized groups
-can be blocked by strong enemies if swung; they will pull on the dart, jerk Connor forward, and headbutt/kick him
-can disarm weaker enemies if they swing their weapon into the dart's range
-consumes primary and secondary weapon slot
-Hold Attack Button (X or Square): Connor swings the Rope Dart around him in various ways. It keeps enemies at a distance (allowing you time to plan an attack) and baits them into circling Connor. If an enemy steps in range of the dart (grey blur), it will slash them and potentially others. If an enemy is between Connor and the dart (brown blur), the dart's momentum will stop, and Connor will quickly pull it away, spinning and disorienting his enemy.
-Release Attack Button after Holding it: This will kick/throw the dart at a locked enemy. It will pierce the enemy, but will not pull them closer. If you continue tapping the attack button, Connor wil preform similar attacks on the same or other enemies. This is good for attacking a number of enemies in different locations quickly.
-Tap Attack Button (after pulling the enemy closer with the Secondary Weapon button or without having Held the Attack Button previously): The Rope Dart functions as a dagger. Connor will use it with his Hidden Blade
-Secondary Weapon Button (Y or Triangle): Functions the same as it does in AC3 in and right before combat.

http://forums.ubi.com/showthread.php/725078-Rope-Dart-used-more-traditionally-(Sheng-Biao)

Like it a lot, even though it's not as useful as baking bread. On a more serious note, what I really like about your idea is that it's a different way to fight, not just a different set of animations.

My main problem with the combat in it's current state is that it's too shallow and the variation comes almost exclusively from animations (the bow, poison dart, pistol, sticky bomb have the exact same effect on enemies (aka tap Y and they die). Sword, hidden blade, tomahawk, knife works the same and so on). I want each wepapon/tool to feel more distinct and also have more options with each one. If that means we can have less weapons to choose from that is a fair trade-off imo.

Your ropedart idea is fundamentally different from how the other weapons work. That's what the game needs!

POP1Fan
12-28-2012, 11:44 AM
The ability to kill children.

ACfan443
12-28-2012, 11:55 AM
the ability to kill children.

Oh yes!

TheSpong
12-28-2012, 06:23 PM
The ability to hypnotise animals/cattle, like Mick 'Crocodile' Dundee.

lothario-da-be
12-28-2012, 06:51 PM
The ability to kill children.
I think that would cause a lot negative reactions. Just an option to scare them to let them run away would be enough.

predatorpulse7
12-28-2012, 06:57 PM
Have people learned nothing from the Ezio trilogy?

We should want LESS weapons instead of more because it makes an already easy game easier.

Rakudaton
12-28-2012, 07:10 PM
Have people learned nothing from the Ezio trilogy?

We should want LESS weapons instead of more because it makes an already easy game easier.

Your caution is understandable, but we're really talking about giving players a greater breadth of options, rather than simply making Connor more powerful. There are several ways to do this without making the games easier:

1) Stronger enemies
2) More enemies
3) More types of enemies
4) Greater damage from gunfire
5) Possibility of Connor getting injured in combat and temporarily losing abilities such as freerunning
6) More missions requiring stealth

I'm sure there are other ways. I would personally like an assassin who is only capable of taking on a few guards at a time -- any more and you should run. When combat became so much easier in ACII, it lost some of the assassin appeal for me, that sense that you are an outsider in a dangerous city who has to stay out of sight. I really wish Ubi would move design away from combat and onto more intelligent, assassin-like behaviour.

AjinkyaParuleka
12-28-2012, 07:22 PM
He needs some shiny moves,that's all.And a shiny costume too!

CartopBALTO
01-01-2013, 08:55 PM
List:

1. Dual tomahawks, preferrably with the option to select different type or same type (as we wish) for each hand

2. Muskets as permanent weapons like swords and short blades.

3. Tribal spear

4. Tribal poison tipped blade (for melee)

5. Sugercane Machete (see my other posts, one of them has DLC idea with this as an unlockable)

6. Blowpipe (see my other posts, one of them has DLC idea with this as an unlockable)

7. Achilles' cane blunt weapon (see my other posts, one of them has DLC idea with this as an unlockable)

8. Ability to use boats (see my other posts, one of them has DLC idea with this feature)

9. Whip

10. Wristblades like that of the Predator (on both hands)- Option to choose either hidden blade or wristblade. Wristblade does more damage than hidden blade, but is slower. Ability to choose Wristblade on one hand and hidden blade on the other to combine speed and damage.

dogziler
03-16-2013, 12:52 AM
I think that would cause a lot negative reactions. Just an option to scare them to let them run away would be enough.

MAKE CONNOR GROWL AT THEM, OR RAISE HIIS ARMS UP AND SAY "boo!" that would be funny

Bullet747
03-16-2013, 02:29 AM
Duel weilding swords or tomahawks? I don't know if that'd match his physical style though. The swords in particular.

LoyalACFan
03-16-2013, 03:08 AM
List:

1. Dual tomahawks, preferrably with the option to select different type or same type (as we wish) for each hand

2. Muskets as permanent weapons like swords and short blades.

3. Tribal spear

4. Tribal poison tipped blade (for melee)

5. Sugercane Machete (see my other posts, one of them has DLC idea with this as an unlockable)

6. Blowpipe (see my other posts, one of them has DLC idea with this as an unlockable)

7. Achilles' cane blunt weapon (see my other posts, one of them has DLC idea with this as an unlockable)

8. Ability to use boats (see my other posts, one of them has DLC idea with this feature)

9. Whip

10. Wristblades like that of the Predator (on both hands)- Option to choose either hidden blade or wristblade. Wristblade does more damage than hidden blade, but is slower. Ability to choose Wristblade on one hand and hidden blade on the other to combine speed and damage.

I really don't want a huge musket stuck on his back, but other than that this is a really good list. Achilles' cane would be a little silly, but good for comic relief :p

Assassin_M
03-16-2013, 03:10 AM
I would like Connor to use his fabled third hidden blade...

He finds Ezio`s codex first (Pimp-O-Mentor codex) in Hawaii and he sets on his way to finally rediscover his third hidden blade...

LoyalACFan
03-16-2013, 03:12 AM
I would like Connor to use his fabled third hidden blade...

He finds Ezio`s codex first (Pimp-O-Mentor codex) in Hawaii and he sets on his way to finally rediscover his third hidden blade...

Not gonna lie, I laughed hard at this...

CartopBALTO
08-27-2013, 10:45 PM
I really don't want a huge musket stuck on his back, but other than that this is a really good list. Achilles' cane would be a little silly, but good for comic relief :p

That's what Haytham (wait can he see this all?) would call "inspirational work of the British".

EchoFiveKilo
08-27-2013, 11:23 PM
I actually like Connor the way he is now, so much so that I wouldn't know what to ask. I liked his fighting style, dual wielding ability, freerunning/parkour ability, and the fact that he is an intimidating person (I wouldn't fight him.)

EchoFiveKilo
08-27-2013, 11:25 PM
Duel weilding swords or tomahawks? I don't know if that'd match his physical style though. The swords in particular.

I thought Connor's sword style looked awesome. Favourite one is when he blocks from behind with the sword, kicks the Jaeger, blocks Jaeger from the front, kicks him in the side, stabs other Jaeger in the throat and dropkicks the remaining Jaeger.

adventurewomen
08-27-2013, 11:27 PM
TOMAHAWK 100%

http://i.imgur.com/EGBAm80.gif

And yeah the rest of his weapon set and a few new weapons, I'd like to see throwing knifes or have the option to throw the Tomahawk at enemies! :D

LoyalACFan
08-27-2013, 11:33 PM
I actually thought his sword animations looked silly... like a really strong but untrained guy swinging a sword with no idea how to properly use it... which is kind of what he was :p They were especially lame after seeing Haytham's sword moves, which were arguably the coolest in AC. Anyway, I stuck with the tomahawk and blunt weapons mainly, since they fit better with the combat training he likely received, and the blunt weapons had some incredibly badass animations.

silvermercy
08-27-2013, 11:39 PM
Yay! We're back to discussing a Connor game! Me happy.

I loved some of his most brutal moves!

Fave weapon: knee

http://25.media.tumblr.com/tumblr_mc696jgdgw1qee6tdo1_500.gif

adventurewomen
08-27-2013, 11:41 PM
Yay! We're back to discussing a Connor game! Me happy.

I loved some of his most brutal moves!

http://25.media.tumblr.com/tumblr_mc696jgdgw1qee6tdo1_500.gif
Agreed! Hmmm.. Knee to the face, yes brutal indeed!

Zeusel111
08-27-2013, 11:41 PM
Since when seemed the odds good for a new Connor game?

shobhit7777777
08-27-2013, 11:44 PM
TOMAHAWK 100%
And yeah the rest of his weapon set and a few new weapons, I'd like to see throwing knifes or have the option to throw the Tomahawk at enemies! :D

Y'know...that'd be pretty awesome

1. Tie tomahawk to rope dart
2. Chuck tomahawk at enemy skull
3. Split open skull
4. Tug rope - retrieve tomahawk
5. Repeat

Sigv4rd
08-27-2013, 11:47 PM
Depends on the setting, but my personal wishlist:
- better more Haytham/Edward Sword animations...
- unique knife/dagger animations
- Sleeve Pistol similar to this design http://cdn3.whatculture.com/wp-content/uploads/2013/01/django-unchained-4-839x600.jpeg but flintlock or just steal from Edward's four pistols or perhaps even a sword pistol like this: http://www.craftsmanshipmuseum.com/images/KucerSword.jpg
-Time Delayed Bombs
-More Traditional Rope Darts...

silvermercy
08-27-2013, 11:51 PM
Y'know...that'd be pretty awesome

1. Tie tomahawk to rope dart
2. Chuck tomahawk at enemy skull
3. Split open skull
4. Tug rope - retrieve tomahawk
5. Repeat

I'd love that... :D (but consultants would say No... :|)

adventurewomen
08-27-2013, 11:57 PM
Y'know...that'd be pretty awesome

1. Tie tomahawk to rope dart
2. Chuck tomahawk at enemy skull
3. Split open skull
4. Tug rope - retrieve tomahawk
5. Repeat
Exactly, or have Ratonhnhaké:ton automatically collect his Tomahawk from the enemies body.

EchoFiveKilo
08-28-2013, 12:02 AM
I actually thought his sword animations looked silly... like a really strong but untrained guy swinging a sword with no idea how to properly use it... which is kind of what he was :p They were especially lame after seeing Haytham's sword moves, which were arguably the coolest in AC. Anyway, I stuck with the tomahawk and blunt weapons mainly, since they fit better with the combat training he likely received, and the blunt weapons had some incredibly badass animations.

To me they were incredibly awesome, really shows his anger and brutality in combat. Haythams looked to classy, it wouldn't suit Connor in the slightest. Looks like Edward has the same sword style as Connor which is a plus.
I loved that dive roll animation that Connor does with the sword and hidden blade.

adventurewomen
08-28-2013, 12:07 AM
To me they were incredibly awesome, really shows his anger and brutality in combat. Haythams looked to classy, it wouldn't suit Connor in the slightest. Looks like Edward has the same sword style as Connor which is a plus.
I loved that dive roll animation that Connor does with the sword and hidden blade.
Yeah I loved that roll *stab* the redcoat/enemy in the back with the Tomahawk, it was one the best animations for Connor! :)

silvermercy
08-28-2013, 12:16 AM
http://25.media.tumblr.com/tumblr_mcoazt7mBS1qee6tdo1_500.gif
^ This should come handy in thread arguments. lol *saves*

This, too!
http://media.tumblr.com/3415c4363ce64fe1cb2b9878ee6c10f9/tumblr_inline_mpqsu4LiHg1qz4rgp.gif

http://i.minus.com/i8jc1sURAz8rH.gif

http://www.abload.de/img/untitled5iadl5.gif

http://www.abload.de/img/ac3axeuskqw.gif

http://25.media.tumblr.com/tumblr_mcyjjeb2Xr1r637m2o1_500.gif

VitaminsXYZ
08-28-2013, 12:23 AM
http://25.media.tumblr.com/tumblr_mcyjjeb2Xr1r637m2o1_500.gif

I used to always twirl the tomahawk while walking beside a marching band and pretend I was a part of it.

Sigv4rd
08-28-2013, 12:30 AM
http://24.media.tumblr.com/tumblr_mc5bq81JEq1qjx6zto1_500.gif
Still the most satisfying animation EVER!

Spider_Sith9
08-28-2013, 12:33 AM
http://24.media.tumblr.com/tumblr_mc5bq81JEq1qjx6zto1_500.gif
Still the most satisfying animation EVER!

How did Altair end up here? xD

Sigv4rd
08-28-2013, 12:35 AM
How did Altair end up here? xD

Altair is in all of us!

Wolfmeister1010
08-28-2013, 12:41 AM
Depends on the setting, but my personal wishlist:
- better more Haytham/Edward Sword animations...
- unique knife/dagger animations
- Sleeve Pistol similar to this design http://cdn3.whatculture.com/wp-content/uploads/2013/01/django-unchained-4-839x600.jpeg but flintlock or just steal from Edward's four pistols or perhaps even a sword pistol like this: http://www.craftsmanshipmuseum.com/images/KucerSword.jpg
-Time Delayed Bombs
-More Traditional Rope Darts...

You will be happy to know that there are pistol swords in AC4. I am too lazy to take a screenshot but just take my word for it. It is in the general store

silvermercy
08-28-2013, 12:42 AM
By the way, did anyone notice Edward is wearing part of Connor's uniform underneath his leather vest?? Kinda... (at least some people think so...)

Saw this on tumblr:
http://31.media.tumblr.com/621cdb90c0414d35338e9cf27bacc8dd/tumblr_ms7j1rejfe1qcy62fo1_500.gif

EchoFiveKilo
08-28-2013, 01:18 AM
http://i.minus.com/i8jc1sURAz8rH.gif

Hands down coolest fight move/double counter ever!!! I always deliberately position between between two Jaegers to trigger that kill. Best animation/mocap ever in a game!!

adventurewomen
08-28-2013, 01:33 AM
^ Agreed! :D


http://www.youtube.com/watch?v=ig7EwbgH-HI

LoyalACFan
08-28-2013, 01:58 AM
By the way, did anyone notice Edward is wearing part of Connor's uniform underneath his leather vest?? Kinda... (at least some people think so...)

Saw this on tumblr:

Not quoting gif as this thread is already saturated with them, but I don't think it's the same thing. Just the same color scheme.

silvermercy
08-28-2013, 02:09 AM
Not quoting gif as this thread is already saturated with them, but I don't think it's the same thing. Just the same color scheme.
Yeah, it's not the same, but could it be some kind of hint that this ended up being Connor's robe through Achilles (who was half-Caribbean I think)? Just speculating for now of course.

Sigv4rd
08-28-2013, 04:55 AM
This is my favorite animation of AC3
http://media.tumblr.com/d83bf0e3edd2bc0213eafd3521453c8f/tumblr_inline_mkrzfxN7EZ1qct9oj.gif

roostersrule2
08-28-2013, 06:33 AM
Maybe give him a personality.

avk111
08-28-2013, 10:35 AM
I highly recommend a multi-target arrow mechanism for your bow,

Where by you can shoot more than one target , probably two or three at the same time.

They can also add more functions to the bow and arrow as he is the only assassin with that feature so far.

Also the ability to throw his tomahawk.

Farlander1991
08-28-2013, 10:42 AM
Yeah, it's not the same, but could it be some kind of hint that this ended up being Connor's robe through Achilles (who was half-Caribbean I think)? Just speculating for now of course.

I always thought that this white-blusih design was the traditional style of the Assassin robes in the New World, and Connor just got one of them.

Raibuscus
08-28-2013, 03:44 PM
I think he shouldn't return...
Seriously, why are people wanting him to return, he was cool, badass but there shouldn't be a whole BH, Revelations kind of thing again.
Something like AC: Embers should be enough, we see him getting married or something, having kids and how he dies. End of his story.

LoyalACFan
08-28-2013, 04:01 PM
I think he shouldn't return...
Seriously, why are people wanting him to return, he was cool, badass but there shouldn't be a whole BH, Revelations kind of thing again.
Something like AC: Embers should be enough, we see him getting married or something, having kids and how he dies. End of his story.

We don't need two sequels and a movie to finish his life, but I would like one more game since I feel like his story was completely botched beyond belief in AC3. I want one sequel focusing more on his native heritage... I think that would be acceptable.

silvermercy
08-28-2013, 04:02 PM
We don't need two sequels and a movie to finish his life, but I would like one more game since I feel like his story was completely botched beyond belief in AC3. I want one sequel focusing more on his native heritage... I think that would be acceptable.
Agree with this. And, yes, more Native focus if possible.

LoyalACFan
08-28-2013, 04:04 PM
Agree with this. And, yes, more Native focus if possible.

Yeah, I was totally disappointed that there was only like one and a half sequences featuring his people... I thought it was going to be a huge part of the plot, but ultimately it didn't even really matter that he was a Native American, it just served as a plot device to get him involved with the Assassins.

silvermercy
08-28-2013, 04:07 PM
Yeah, I was totally disappointed that there was only like one and a half sequences featuring his people... I thought it was going to be a huge part of the plot, but ultimately it didn't even really matter that he was a Native American, it just served as a plot device to get him involved with the Assassins.
Yeah. That's why people like ToKW better I think. I was expecting more Native elements (even within the Frontier). Maybe I was expecting something even more... personal like in The Patriot movie. Instead of Connor being involved in every major historical event in existence...

Shahkulu101
08-28-2013, 04:16 PM
We should have the option of plastic surgery to make Connor's buttocks 'bootylicious' so as to perform the groundbreaking and innovative 'twerk attack'.

silvermercy
08-28-2013, 04:21 PM
We should have the option of plastic surgery to make Connor's buttocks 'bootylicious' so as to perform the groundbreaking and innovative 'twerk attack'.

It could be used for defense purposes, too, like this: http://4.bp.blogspot.com/-muxEibsmx_U/T6zkedJbSZI/AAAAAAAABWQ/dajscAFDB5g/s320/Butt+Attack+Punisher+Girl+Gautaman.png

itsamea-mario
08-28-2013, 05:59 PM
A jet pack, a grenade launcher, Telekinesis, his own ninja army, invincibility, a personality, a laser sword, a heat seeking missile launcher.

silvermercy
08-28-2013, 06:10 PM
A jet pack, a grenade launcher, Telekinesis, his own ninja army, invincibility, a personality, a laser sword, a heat seeking missile launcher.
How about plasmids?? You forgot plasmids!!

itsamea-mario
08-28-2013, 06:18 PM
How about plasmids?? You forgot plasmids!!

Does... does connor not already have plasmids?

silvermercy
08-28-2013, 06:20 PM
Does... does connor not already have plasmids?
He has ADAM. But not enough Eve.

(oh god that sounded wrong. lol)

pirate1802
08-28-2013, 06:30 PM
Dubstep gun.

pirate1802
08-28-2013, 06:32 PM
A jet pack, a grenade launcher, Telekinesis, his own ninja army, invincibility, a personality, a laser sword, a heat seeking missile launcher.

lawl

adventurewomen
08-28-2013, 06:33 PM
He has ADAM. But not enough Eve.

(oh god that sounded wrong. lol)
I like this post. ;)

*giggerty*

Shahkulu101
08-28-2013, 06:33 PM
Dubstep gun.

Saints Row is vile and a laughingstock.

And that is why I love it.

silvermercy
08-28-2013, 06:33 PM
I fixed it, too. ^^


A jet pack, a grenade launcher, Telekinesis, his own ninja army, invincibility, PLASMIDS, a laser sword, a heat seeking missile launcher.


I like this post. ;)

*giggerty*
I realized after I wrote it. hahaha!

Sigv4rd
08-28-2013, 06:51 PM
18th century Hidden Chain Saw...

Spider_Sith9
08-28-2013, 09:58 PM
Maybe give him a personality.

That WAS his personality. -_-

Jexx21
08-28-2013, 10:22 PM
a **** to become a not virgin with

Spider_Sith9
08-28-2013, 10:35 PM
Allow him to give orders on the Aquila.

BATISTABUS
08-28-2013, 10:46 PM
Allow him to give orders on the Aquila.
Like "FIRE!" and "Full sail"?

Jexx21
08-28-2013, 10:48 PM
that's what I was thinking, Connor already gives orders to the crew.

adventurewomen
08-28-2013, 10:50 PM
Allow him to give orders on the Aquila.
Chainshot, FireShot/Heatshot, GrapeShot & RoundShot etc...

Amongst many other orders, Captain Connor did give orders.

Shahkulu101
08-28-2013, 10:52 PM
A throw Tomahawk animation would be excellent.

adventurewomen
08-28-2013, 10:55 PM
A throw Tomahawk animation would be excellent.
I already mentioned that!

Here:


TOMAHAWK 100%

http://i.imgur.com/EGBAm80.gif

And yeah the rest of his weapon set and a few new weapons, I'd like to see throwing knifes or have the option to throw the Tomahawk at enemies! :D

Jexx21
08-28-2013, 11:56 PM
I think they should add the option to throw all small weapons. I actually think that they should have that instead of throwing knives. This way you have to go and retrieve the weapon (but if you run a certain distance away from it because you forgot it should appear back in your inventory automatically).

itsamea-mario
08-29-2013, 12:02 AM
I hope he doesn't wear a shirt this time =^.^=

silvermercy
08-29-2013, 12:03 AM
^ Did you lose a bet, too? lol

itsamea-mario
08-29-2013, 12:21 AM
^ Did you lose a bet, too? lol

wot u talking about?

silvermercy
08-29-2013, 12:23 AM
wot u talking about?
I thought you lost a bet to have this sig. But then I checked the new threads. lol

adventurewomen
08-29-2013, 01:04 AM
I hope he doesn't wear a shirt this time =^.^=
LOL, we will always have ToKW.

salman147
08-29-2013, 04:18 PM
WHY IS EVERYONE SO INTERESTED ABOUT CONNOR NOW??? THEY COMPLAINED WHEN WE GOT TO PLAY AS CONNOR.
WAIT...is he returning in the next game???? I sense sth big coming....

salman147
08-29-2013, 04:24 PM
WHY IS EVERYONE SO INTERESTED ABOUT CONNOR NOW??? THEY COMPLAINED WHEN WE GOT TO PLAY AS CONNOR.
WAIT...is he returning in the next game???? I sense sth big coming....

roostersrule2
08-29-2013, 04:25 PM
WHY IS EVERYONE SO INTERESTED ABOUT CONNOR NOW??? THEY COMPLAINED WHEN WE GOT TO PLAY AS CONNOR.
WAIT...is he returning in the next game???? I sense sth big coming....Your sth sense is definitely tingling.

adventurewomen
08-29-2013, 04:26 PM
WHY IS EVERYONE SO INTERESTED ABOUT CONNOR NOW??? THEY COMPLAINED WHEN WE GOT TO PLAY AS CONNOR.
WAIT...is he returning in the next game???? I sense sth big coming....
Connor always had fans you just didn't know it. ;)

roostersrule2
08-29-2013, 04:28 PM
Connor always had fans you just didn't know it. ;)He's lucky.

Templar_Az
08-29-2013, 04:45 PM
I hope they give him the ability to stab himself in the throat with the hidden blade thereby killing himself so we can have a different protagonist.

silvermercy
08-29-2013, 04:47 PM
I hope they give him the ability to stab himself in the throat with the hidden blade thereby killing himself so we can have a different protagonist.
But you will still get a Connor game even if this happens. lawl

adventurewomen
08-29-2013, 05:03 PM
But you will still get a Connor game even if this happens. lawl
Exactly.

Also he can't keep getting stabbed or shot all the time because if he can survive that he has superhuman strength!

itsamea-mario
08-29-2013, 05:10 PM
Exactly.

Also he can't keep getting stabbed or shot all the time because if he can survive that he has superhuman strength!

He does, that was a thing, because of how dominant the TWCB dna is in Connor/Ezio/Altair they are physically superior to most people naturally.

Hans684
08-29-2013, 07:32 PM
I would have liked if Connor upgraded the Rope Dart and made the Chain Blade.

http://assassinscreed.wikia.com/wiki/File:Chain_Blade_by_WilliamWu.jpg

http://assassinscreed.wikia.com/wiki/File:Connor-Using-The-Rope-Dart-the-assassins-32843621-755-960.jpg

Wolfmeister1010
08-29-2013, 07:41 PM
I would have liked if Connor upgraded the Rope Dart and made the Chain Blade.

http://assassinscreed.wikia.com/wiki/File:Chain_Blade_by_WilliamWu.jpg

http://assassinscreed.wikia.com/wiki/File:Connor-Using-The-Rope-Dart-the-assassins-32843621-755-960.jpg

Ubisoft won't put in the chainblade because it is historically inaccurate for Connor to use. They were originally going to use a chain dart in AC3.

Jexx21
08-29-2013, 07:56 PM
actually, they didn't put it in because they thought it would be too fantastical in concept. The rope dart literally functions the same way the chain blade was going to though.

If Connor gets a second game, we're probably sticking with these items at the very least: Tomahawk, Bow, Dual Pistols, Rope Darts, Hidden Blades, smoke bombs. If a new poison weapon isn't introduced the poison darts would return as well. I can see them adding the ability to throw the tomahawk and other short weapons.

But in all honesty, I can't think of much else :/

silvermercy
08-29-2013, 07:58 PM
But in all honesty, I can't think of much else :/
I suppose this would depend on where Connor ended up. Location.

CartopBALTO
09-04-2013, 01:39 PM
Since when seemed the odds good for a new Connor game?
Since AC III was released. So good that they released The Tyranny of King Washington. Which is nothing but almost a whole new game.

pacmanate
09-04-2013, 06:28 PM
Since AC III was released. So good that they released The Tyranny of King Washington. Which is nothing but almost a whole new game.

They already planned that during when AC3 was being made as their DLC. Regardless of if AC3 was good or not, it would have still come out, just sayin

AherasSTRG
09-04-2013, 07:07 PM
Dual wielding tomahawk, musket in the back, aka, what we were shown for AC3...

BATISTABUS
09-04-2013, 07:23 PM
Dual wielding tomahawk, musket in the back, aka, what we were shown for AC3...
When were either of those things ever advertised?

Jexx21
09-04-2013, 07:40 PM
Dual wielding tomahawk, musket in the back, aka, what we were shown for AC3...
never shown dual wielding tomahawks

I don't know if you mean having an equippable musket or the animation where we can stab a guy in the back with a musket and then shoot the guy in front of us. If the latter, we could do that in AC3. If the former, they didn't advertise that and I don't even want that.

Farlander1991
09-04-2013, 07:44 PM
they didn't advertise that and I don't even want that.

They didn't advertise that, but they did one time say that the muskets were like constantly equipped on Connor at one point but they've cut that out.

Billiam301
09-04-2013, 08:55 PM
http://forums.ubi.com/showthread.php/724381-Why-can-t-carry-the-musket-on-connor-s-back? actually there's a screenshot of Connor with an equipped musket on this forum thread :)

STDlyMcStudpants
09-04-2013, 09:12 PM
How bout the ability to act?
AM I RIGHT? hahaha
Voice actor was the worst part of connor -_-

LoyalACFan
09-04-2013, 09:14 PM
http://forums.ubi.com/showthread.php/724381-Why-can-t-carry-the-musket-on-connor-s-back? actually there's a screenshot of Connor with an equipped musket on this forum thread :)

Yeah, and it looks horrible. No idea why anybody would want a 6-foot musket permanently stuck on their back, especially after so many people declined to buy the crossbow in ACB/ACR for the same reason.

As for akimbo tomahawks, it was never actually shown that you could fight with two, but a glitch in the gameplay reveal trailer showed one in his hand and one on his belt. But it was quickly confirmed by Ubisoft that dual tomahawks would NOT be in.

AherasSTRG
09-04-2013, 09:21 PM
Muskets were shown in several in-game screenshots for quite some time after the game's first trailer. It was not until the "weapons trailer" in mid 2012 that we learnt that they were not going to be part of Connor's permanent equipement.
https://lh5.googleusercontent.com/-qfIx4L_6fis/UFVu0hh595I/AAAAAAAAALM/l0keXm8bMbk/s1280/vlcsnap-2012-09-16-02h15m56s76.jpg
http://img194.imageshack.us/img194/690/screediiiepisodeonemp40.jpg

and also an early concept art of the game, which I cannot find.

As far as the dual tomahwks are concerned, the developers had announced that AC3 is going to feature dual wielding, with tomahawks being the primary dual wielding weapon.

Farlander1991
09-04-2013, 09:31 PM
Muskets were shown in several in-game screenshots for quite some time after the game's first trailer.

Well, muskets weren't actually promoted in any of the official in-game screenshots (and official trailers), all that we have is some material grabbed from behind-the-scenes footage. Which doesn't really count as advertising, I think.

LoyalACFan
09-04-2013, 09:35 PM
As far as the dual tomahwks are concerned, the developers had announced that AC3 is going to feature dual wielding, with tomahawks being the primary dual wielding weapon.

Yeah, I kind of agree with this, the "dual wielding" marketing was at bit deceptive. You only had one equippable weapon at a time, but his animations used his hidden blade in conjunction with swords and short weapons, and a tool button let you fire ranged weapons in combat. So, really no different than the "dual-wielding" in ACR. Not that the game really needed proper dual-wielding, but it was a little shady the way it was marketed.

Shahkulu101
09-04-2013, 10:35 PM
Poison bow arrows.

EDIT: And fire arrows.

LoyalACFan
09-04-2013, 10:46 PM
Poison bow arrows.

EDIT: And fire arrows.

Fire arrows would be freaking epic! :D

Correct me if I'm wrong though (since I NEVER used them) wouldn't the poison darts he's already got alleviate the need for posion arrows?

Farlander1991
09-04-2013, 10:49 PM
Fire arrows would be freaking epic! :D

Correct me if I'm wrong though (since I NEVER used them) wouldn't the poison darts he's already got alleviate the need for posion arrows?

Pretty much (I actually found poison darts to be pretty useful on non-lethal playthroughs... since, well, they're non-lethal in AC3)

Didn't stop Ezio's trilogy from adding tons of weapons and tools that alleviate and, well, pretty much remove any point and purpose from lots of other weapons and tools, though :p

Shahkulu101
09-04-2013, 10:49 PM
Fire arrows would be freaking epic! :D

Correct me if I'm wrong though (since I NEVER used them) wouldn't the poison darts he's already got alleviate the need for posion arrows?

I don't know -- I didn't use them much either apart from the bunker hill/ships missions. Maybe poison arrows would have a larger range than standard darts.

Crouching.Tiger
09-04-2013, 10:55 PM
A pistol sword and a badass wig. The opportunity to duel. Since I hope the game will take place in France they could include hot air balloons and bizarre forms of dueling such as these (courtesy of Wikipedia):

"In 1808, two Frenchmen are said to have fought in balloons over Paris, each attempting to shoot and puncture the other's balloon; one duellist is said to have been shot down and killed with his second.
In 1843, two other Frenchmen are said to have fought a duel by means of throwing billiard balls at each other."

Farlander1991
09-04-2013, 11:01 PM
Maybe poison arrows would have a larger range than standard darts.

Then darts totally become obsolete.

Like, these kind of weapon upgrades where a big problem in Ezio's trilogy.
Like, ACII had two main ranged weapons - throwing knives (weak, but silent, and you can carry like 20-25 of them) and hidden pistol (one-shot kill, but loud, plus low on ammunition, and I think the range is lower than the knives). ACB introduced the crossbow, which had huge range, 20-25 arrows, silent, and one-shot kill. Result? Pistol and knives - pointless.
Poison darts as well. You actually had to find a way to the target and go away unnoticed if you wanted to poison somebody, but, nope. Poison dart with a long range, and, you're done (at least in AC3 the range on the darts is not that big).

There should be an advantage and disadvantage to all the tools, and when something is just a clearly better version of a previous tool, it's, eeeeh... yeah.

Shahkulu101
09-04-2013, 11:04 PM
Then darts totally become obsolete.

Like, these kind of weapon upgrades where a big problem in Ezio's trilogy.
Like, ACII had two main ranged weapons - throwing knives (weak, but silent, and you can carry like 20-25 of them) and hidden pistol (one-shot kill, but loud, plus low on ammunition, and I think the range is lower than the knives). ACB introduced the crossbow, which had huge range, 20-25 arrows, silent, and one-shot kill. Result? Pistol and knives - pointless.
Poison darts as well. You actually had to find a way to the target and go away unnoticed if you wanted to poison somebody, but, nope. Poison dart with a long range, and, you're done (at least in AC3 the range on the darts is not that big).

There should be an advantage and disadvantage to all the tools, and when something is just a clearly better version of a previous tool, it's, eeeeh... yeah.

I get it...then I think fire arrows would be awesome -- they could work just as they do in Far Cry 3. Could take out multiple enemies and cause large distractions and the visually spectacular environmental fires.

plentybeef
09-04-2013, 11:20 PM
There should be a mini game about adding the poison to the arrows like you get you have to collect so many poisionious frogs or flowers, you extract, then apply. I'm reminded of Bully where your yet to biology class and you dissect the animals you could do that to a blow fish and maybe a snake. And then add the ability to customize the outfits and be able to change pants arms and face in single player of course. Then don't make us pay outlandish prices for individual things like that. I mean don't turn assassins creed into a MMO. Then we could also customize our means of travel like in read dead redemption. I really liked using the donkey to go places. But that all depend where in History they take the games after black flags.

If we could ride camals In Arabia traveling through the desert while evading sand storms that's would be entertaining. Then the sands would reveal hidden caves with secret treasures and pathes like the underground tunnels. This would be fun. Or in Africa, we could travel in packs for hunting food. But only when we hunt other then that we could be capible to call out some animals for help like monkeys and birds. Then we could train 4 monkeys to fling dung at our enemies as a distraction to enter places we shouldn't be in. Then we could use a waterfall as a hi point to sync.

Pick what you want as exaggerations. Other things can be done I think.

Serrachio
09-05-2013, 12:42 AM
Less 'floaty' freerunning. That's it.

Let's make do with what he's got, okay? It's not like he doesn't have enough as it is.

I-Like-Pie45
09-05-2013, 01:40 AM
Arrows of light

You know, like the kind Zelda and the Princess from Zelda use

Jexx21
09-05-2013, 01:44 AM
I disagree.. they should take away stuff and add others.

Take away the swords/heavy/blunt weapons, the tripwire bombs, the poison darts.

Add throwable tomahawks (or short weapons in general).
Modify the bow mechanics, add arrow types. Fire arrows, berserk poison arrows. (No sleep poison/kill poison arrows though, as that wouldn't make much sense as a pure stealth tool)
Possibly add more functionality to the rope dart, maybe being able to use it as a melee tool as well, maybe swinging it around in a battle to slice the throats of enemies (similar to the spear attack in Brotherhood/Revelations).


That's all I would really do though.