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XyZspineZyX
08-07-2003, 03:02 AM
S,
After some fooling around a little in QMB, I've decided to temporarely abandon my beloved 109 and give the airacobra a try, despite my previous opinion about it.
Guess what? I like it!
Especially the Q-10 model( doesn't stall that easily).
S I was thinking, any airacobra lovers, coud you gimme any advices about the best way to fly it?
Thanks.

"The show must go on..."
<center>http://www.btinternet.com/~jj_b/vaw/images/iar81t.jpg </center>

XyZspineZyX
08-07-2003, 03:02 AM
S,
After some fooling around a little in QMB, I've decided to temporarely abandon my beloved 109 and give the airacobra a try, despite my previous opinion about it.
Guess what? I like it!
Especially the Q-10 model( doesn't stall that easily).
S I was thinking, any airacobra lovers, coud you gimme any advices about the best way to fly it?
Thanks.

"The show must go on..."
<center>http://www.btinternet.com/~jj_b/vaw/images/iar81t.jpg </center>

XyZspineZyX
08-07-2003, 03:05 AM
Set the cannon convergence close, like 150 meters. It should only take you one hit with it to down something, close in on them hard and fast and single tap the cannon trigger.

Thats how I did it with the Q-10 since the machineguns arent worth crap, seems like the Russians didnt want any of their planes to have too much firepower.

XyZspineZyX
08-07-2003, 03:14 AM
I think I'm missing something here.
The cannon fires trough the prop, so to what should I converge it with?
Or there should be converged directly with the gunsight(so will fire a little more "upwards")?
I'l give it a try, thanks.

"The show must go on..."
<center>http://www.btinternet.com/~jj_b/vaw/images/iar81t.jpg </center>

XyZspineZyX
08-07-2003, 03:35 AM
it aims the cannon a little upwards.

if you were flying straight and level against an opponent doing the same, your convergence would decide what distance the bullet was at when it was at the same alt as your plane again.

flying online as 25th_Inmate



http://www.vfa25.com/sigs/inmate.jpg





flying online as 25th_Inmate



http://www.vfa25.com/sigs/inmate.jpg

XyZspineZyX
08-07-2003, 03:38 AM
I was always aprehensive about flying the P-39 in the original IL-2 because of its nasty stall characteristics. In FB, I've grown in skill as a pilot and the FM was greatly altered to decrease those unforgiving stalls. I actually kind of enjoy it know for a number of reasons (my favorite being the 37mm in the nose for those tough targets). /i/smilies/16x16_smiley-happy.gif

---------------------------------------
http://www.world-data-systems.com/aerofiles/albums/userpics/109K.jpg


I STILL love my 109!

XyZspineZyX
08-07-2003, 04:17 AM
you'll be back on the 109 lol i did every time

<center>I know my name is spelled wrong

XyZspineZyX
08-07-2003, 06:01 AM
The N1 is probably my favorite plane in the sim, it's definitely the one I fly the most.

If you know how to fight with it, it can hang pretty well against just about anything else out there. It may not be as fast, or tough, or maneuverable, but it's an extremely well rounded aircraft, and in the hands of a good pilot can take down most anything and make it back home.

It seems to pick up engine damage fairly easily, but not nearly so much as the 109s, which in my experience tend to start smoking if you look at them funny (Nerves of steel, engine of marshmallow).

In addition, when the engine does take a hit, you don't lose 90% of your forward visibility because all the smoke is behind you. On the downside of this, you may often be oblivious to the fact that you're trailing smoke because you can't see it very easily.

Open the radiator before entering combat and as long as you're not running at 110% for minutes at a time you'll just about never overheat, even with engine damage.

The plane even handles reasonably well with the vertial tail and rudder sheared off. Granted, you're probably not going to be continuing the fight very much at that point, but on numerous occasions I've been heavily wounded, missing the tail, had both wings holed and mid-heavy engine damage and successfully brought the plane back to base for a perfect, no additional damage landing (all while still under fire).

In the German planes in general, I've not had quite so much luck under the same conditions. /i/smilies/16x16_smiley-wink.gif For some reason the 109s in particular give me trouble, and at least 80% of the time I bend them up pretty good whenever I try to land. Give me a 262 with an engine out though and I'll grease it in every time.

Keep your speed up in the P39, try to keep it above 300 at the least, but the faster the better, of course. In general, I've found that it doesn't like or need a lot of rudder, and sometimes in hard turns you actually need opposite rudder to keep the plane from departing on you. For the most part, at higher speeds you can simply ignore the rudder, and are often better off doing so. Just be careful with it and you'll do fine.

If the plane does start to roll over on you and go into a spin, be agressive about stopping it. The faster you catch it the better. I'm at the point now that I can usually stop it, recover and resume what I was doing before the plane can roll more than 20-30 degrees at most. It's enough to ruin a shot, but not enough to put you out of the fight.

Aim high with the cannon, and use it sparingly. You only get about 30 shots with it. If you decide to fly the N1, take the extra ammunition loadout. You may only be down to the .30s by the time you're using it, but it'll still tear up those fabric planes nicely, and if you're chasing someone down they don't know what you're shooting at them, they just know they're being shot at. That alone can buy you some valuable time or even save you in some cases.

Finally, if you can afford to do so, load no more than 25% fuel. The plane will perform a lot better and in most cases you'll end up running out of ammo or get shot down before you run out of gas anyway. Beware fuel tank leaks though. Often you don't have to worry about them too much, but occasionally I'll get one that'll eat through that 25% load really fast. Somehow though I usually seem to get lucky and I'm within gliding range to my base when that happens. /i/smilies/16x16_smiley-happy.gif

Good luck with it, and have fun. It's a great plane.

XyZspineZyX
08-07-2003, 07:05 AM
http://news.lugansk.info/photo/tampon.jpg
/i/smilies/16x16_smiley-very-happy.gif

On a more serious note, The P-39 Q-10 was my favorite plane in the orginal IL-2 because it was the underdog. When you got a kill in that thing, you always got an S! Now it's too easy to fly. In the orginal, the plane yawed left and right and was quite unstable. This was realistic because it was a rather short plane with the CoG farther aft than most planes due to its rear-placed engine. Now it's like most other planes. The P-47 is my ride now. And i hope the patch won't improve it too much... /i/smilies/16x16_smiley-wink.gif

http://www.assonetart.com/ClashofArmor.jpg
"Cowards die many times before their deaths;
The valiant never taste of death but once."

Message Edited on 08/07/0302:10AM by EvilBen

XyZspineZyX
08-07-2003, 05:04 PM
General tips:

*Accept all head on challenges. With the exception of a few aircraft you have the advantage. In the cases where you don't have the advantage it's good practice.

*Set cannon convergence to 100-150m to decrease the lobbing effect of your 37mm shells.

*In a Dog Fight arena (where fuel is decided more by you than the mission) know that less fuel will help your speed and maneuverability and more fuel will increase your gunnery accuracy. I like 50%.

*Make the deadly stalls your friend. Learn to use them.

*Know which aircraft you can turn fight and which ones you can't.

*When turn fighting some Nancy with trim-on-a-heymo tap your combat flaps on/off for a split second at the apex of your turn. This also works fighting against an opponent who has a slight turn advantage.

*Turning absolute horizontal or absolute vertical doesn't generate as quick of a turn as in between the two.

*Looping up increases altitude if you need it. Looping down increases speed when you need it. Remember you're not just fighting an opponent your fighting your resources. Keep them fresh.

*Learn to fly with little or no energy against an opponent with a major E advantage. (See vulching allowed server) With the P-39 you're more likely than in most fighters to end up in this type of situation. Even the best Energy saving strategies will eventually exhaust in this plane.

*Fly online. The AI is usually worse than most online pilots. Also the AI can't simulate the differences between the different human pilots you'll face. Experience of different types becomes available online.

*Learn to land fast, very fast (See vulching allowed server). Come in at 400km/h if you like. A few hundred meters from the runway begin a corkscrew and hit the flaps full. As you nose up and around keep an eye on your speed, when you hit around 270km/h hit the gear and flatten out. You'll gracefully glide onto the runway and will have negated the long landing approach.

*When you drop on an enemy's 6 use the MG's to wear him down. Use short bursts no longer than a half second. When he's worn down or if you have a clean shot initially use the kill shot (37mm).

*If you're ever vulched don't hit refly instead look around and get a fix on the vulcher. Wait till the right moment to spawn. It should be a moment when you can face him. Once you spawn point in his direction and gain speed. Learn to time it so you reach a speed of 100-120km/h when he nears. When he closes down on you, to fire/strafe/vulch, nose up and drill him with a 37mm shot. Remember I said don't pass up any head-on shots.




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<center><table style="filter:glow[color=red,strength=1)">Warning: My intense sense of humor may tug at the stick crammed in your shaded spot.</table style></center> <center><table style="filter:glow[color=red,strength=1)">If you treasure your lack of humor please refrain from reading my posts as they may cause laughter.</table style></center> <center><table style="filter:glow[color=red,strength=1)">Heaven Forbid.</table style></center>
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<font size=+2><font color="black">Still loving my P-39</font></font> </table style>
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Message Edited on 08/07/0311:31AM by BpGemini

XyZspineZyX
08-07-2003, 05:11 PM
Buy "Attack of the Airacobras: Soviet Aces, American P-39's and the Air War against Germany" by Dmitriy F. Loza, James F. Gebhardt‚ (Editor). After reading it, you will realize that a P-39 in the right hands is a deadly weapon. I've seen 109s be cut in halves in front of my P-39 cannon!

Salute.

michapma
08-07-2003, 05:16 PM
I think Gemini has a text file on his desktop that he accesses whenever someone asks this question. /i/smilies/16x16_robot-wink.gif

Not a bad idea.

<table width="100%" border="0" cellspacing="0" cellpadding="10"><tr valign="middle" bgcolor="#3e463b"><td height="40" colspan="3" align="center">The ongoing IL-2 User's Guide project (http://people.ee.ethz.ch/~chapman/il2guide/)</a></td></tr><tr bgcolor="#515e2f"><td width="40%">FB engine management:
Manifold Pressure sucks (http://www.avweb.com/news/columns/182081-1.html)
Those Marvelous Props (http://www.avweb.com/news/columns/182082-1.html)
Mixture Magic (http://www.avweb.com/news/columns/182084-1.html)
Putting It All Together (http://www.avweb.com/news/columns/182085-1.html)
Those Fire-Breathing Turbos (Part 1 of 6) (http://www.avweb.com/news/columns/182102-1.html)</td><td align="center">

‚ =69.GIAP=Chap‚

69.GIAP (http://www.baseclass.modulweb.dk/giap/)</p></td><td width="40%" align="right" valign="top">Hardware:
Flight Simulation Performance Analyzed (http://www.simhq.com/_air/air_062a.html)
Building a home-made throttle quadrant step by step (http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_gd&id=zkavv)
Sound Can Be Hazardous for Games (http://www6.tomshardware.com/game/20030405/index.html)</td></tr></table>

XyZspineZyX
08-07-2003, 05:33 PM
http://www.airforce.users.ru/lend-lease/english/articles/romanenko/index.htm

A snippet:

"Returning to the Airacobra, it must be noted that the British somewhat underrated it. Soviet pilots preferred the Cobra despite its many shortcomings to any other aircraft received from the Allies, including the Spitifire VB, which the British deigned to give us only in 1943.

The reasons for this will be examined below, but one of them can be noted right here and now: The Airacobra almost ideally corresponded to the nature of combat activities on the Soviet-German front. Here the struggle was not for absolute air superiority, but for superiority over specific areas of active combat activities. Dive bombers and close support aircraft, that is, aircraft directly supporting ground forces, operating at low altitude over the battlefield or at medium altitudes in the operational-tactical airspace, were the basis of both the Luftwaffe and the VVS Red Army. Correspondingly, the fighters had either to counter the enemy's fighters, or accompany one's own bombers at those same altitudes. Air battles rarely occurred at altitudes above 5,000 meters. In these working environments the Airacobra just had the best flight characteristics. If one adds to this good maneuverability, easy handling, powerful armaments, and excellent vision, then its success on the Soviet-German front becomes obvious.

"

S!
609IAP_Recon

Forgotten Wars Virtual War
Forum: http://fogwar.luftwaffe.net/forums/index.php
Website: http://forgottenwars.dyndns.org
Visit 609IAP at http://takeoff.to/609IAP

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Agnus Dei, Qui Tollis peccata mundi, Miserere nobis. Dona nobis pacem

XyZspineZyX
08-07-2003, 05:33 PM
michapma wrote:
- I think Gemini has a text file on his desktop that
- he accesses whenever someone asks this question.
- /i/smilies/16x16_robot-wink.gif
-
- Not a bad idea.



Abosolutely. /i/smilies/16x16_smiley-wink.gif

Actually this is the first time I've reused it.
I orginally wrote it for Blind-SC.

/i/smilies/16x16_smiley-happy.gif




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<center><table style="filter:glow[color=red,strength=1)">Warning: My intense sense of humor may tug at the stick crammed in your shaded spot.</table style></center> <center><table style="filter:glow[color=red,strength=1)">If you treasure your lack of humor please refrain from reading my posts as they may cause laughter.</table style></center> <center><table style="filter:glow[color=red,strength=1)">Heaven Forbid.</table style></center>
<table style="filter:glow[color=black,strength=1)">
<font size=+2><font color="black">Still loving my P-39</font></font> </table style>
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XyZspineZyX
08-07-2003, 05:41 PM
Here's another I wrote an saved for later use:



I like the N1 and the Q1 the best. I rarely fly the Q10.
If you know what you're up against then you can chose the best version for the task.
For example;
N1: Bomber intercept (Including IL-2s and P-47s), Early year and/or sluggish fighters (most FW-190s).
Q1: In between.
Q10: Yak-3s, La-7s

I prefer the N1 versus just about everything and the Q1 against the late war aircraft (Yak3, La-7).

I find that the added weight from the extra guns on the P-39 N1 is like the fuel I mentioned. I find 50% fuel with extra ammo selected on the N1 is just about right for me. For others it might be 25% fuel to make up for the added weight of the extra guns and ammo.

I find the Machine Guns to be very effective as long as you don't expect too much. If you expect to take everything down with your MGs then you may end up disappointed. Using them to wear the bogey down (put holes in his wings, create fuel leak, ect.) is plenty enough effectiveness. Concentrate on learning the 37mm for your kills.



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<center><table style="filter:glow[color=red,strength=1)">Warning: My intense sense of humor may tug at the stick crammed in your shaded spot.</table style></center> <center><table style="filter:glow[color=red,strength=1)">If you treasure your lack of humor please refrain from reading my posts as they may cause laughter.</table style></center> <center><table style="filter:glow[color=red,strength=1)">Heaven Forbid.</table style></center>
<table style="filter:glow[color=black,strength=1)">
<font size=+2><font color="black">Still loving my P-39</font></font> </table style>
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michapma
08-07-2003, 05:45 PM
Yeah I can't help but feel I've read that somewhere before. /i/smilies/16x16_robot-wink.gif

<table width="100%" border="0" cellspacing="0" cellpadding="10"><tr valign="middle" bgcolor="#3e463b"><td height="40" colspan="3" align="center">The ongoing IL-2 User's Guide project (http://people.ee.ethz.ch/~chapman/il2guide/)</a></td></tr><tr bgcolor="#515e2f"><td width="40%">FB engine management:
Manifold Pressure sucks (http://www.avweb.com/news/columns/182081-1.html)
Those Marvelous Props (http://www.avweb.com/news/columns/182082-1.html)
Mixture Magic (http://www.avweb.com/news/columns/182084-1.html)
Putting It All Together (http://www.avweb.com/news/columns/182085-1.html)
Those Fire-Breathing Turbos (Part 1 of 6) (http://www.avweb.com/news/columns/182102-1.html)</td><td align="center">

‚ =69.GIAP=Chap‚

69.GIAP (http://www.baseclass.modulweb.dk/giap/)</p></td><td width="40%" align="right" valign="top">Hardware:
Flight Simulation Performance Analyzed (http://www.simhq.com/_air/air_062a.html)
Building a home-made throttle quadrant step by step (http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_gd&id=zkavv)
Sound Can Be Hazardous for Games (http://www6.tomshardware.com/game/20030405/index.html)</td></tr></table>

XyZspineZyX
08-07-2003, 06:00 PM
michapma wrote:
- Yeah I can't help but feel I've read that somewhere
- before. /i/smilies/16x16_robot-wink.gif


/i/smilies/16x16_smiley-wink.gif

There are just some threads that need saved file answers.
Like; vulching, trim, and these days, patch threads.

/i/smilies/16x16_smiley-tongue.gif



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<center><table style="filter:glow[color=red,strength=1)">Warning: My intense sense of humor may tug at the stick crammed in your shaded spot.</table style></center> <center><table style="filter:glow[color=red,strength=1)">If you treasure your lack of humor please refrain from reading my posts as they may cause laughter.</table style></center> <center><table style="filter:glow[color=red,strength=1)">Heaven Forbid.</table style></center>
<table style="filter:glow[color=black,strength=1)">
<font size=+2><font color="black">Still loving my P-39</font></font> </table style>
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XyZspineZyX
08-07-2003, 06:14 PM
There are some great sites that explain how to fly a P-39. In fact, there is an actual WWII training film that explains how to recover from a stall. Look here:

http://www.zenoswarbirdvideos.com/P-39.html

EURO_Vauchez, a former member of the Birds of Prey has an excellent article here:


http://mudmovers.com/articles/P39.htm

The Birds of Prey fly in honor of the 16th Guards Fighter Regiment...home of Gregory Pokryskin famous P-39 Ace. It was in this aircraft that "Sasha" developed tactics that revolutionized Soviet WWII fighter tactics.

No more "circles of death" while flying a CAP over a high value asset. He invented the "Eagle Strike" and "swinging like a pendulum" tactics that kept the P-39 patrols at top speed. He also was first to have the P-39's MG and 37mm cannon wired to fire with a single trigger pull soon thereafter adopted by virtually all Soviet snake drivers. (What's amazing is that IL2FB has this feature available!)
"Sasha" was master of the "one shot kill!"

~S! Gold


Http://bpnest.homestead.com/files/Clear_Navy_Wings.gif


BoP_GoldenWing
Birds of Prey 16th GvIAP
Http://bpnest.homestead.com/IL2Sturmovik.html

XyZspineZyX
08-07-2003, 07:47 PM
I failed to mention that the 16th innovated the "Chest of Drawers" method of "stacking" their patrols in vertical pairs. This approach allowed them to "swing like a pendulum" over a datum versus flying in a fatal "circle of death."

Gold

Http://bpnest.homestead.com/files/Clear_Navy_Wings.gif


BoP_GoldenWing
Birds of Prey 16th GvIAP
Http://bpnest.homestead.com/IL2Sturmovik.html

XyZspineZyX
08-07-2003, 08:04 PM
Von_Zero wrote:
- Guess what? I like it!

Ahhh, another Airacobra thread for me to bookmark... I love it!

Q: Someone mentioned the extra ammo option. I guess that's just FB? I only ever see FAB-250's available in IL-2.

And... I really really hope that the patch will FIX the Cobra by bringing back the nasty stall characteristcs that make her so special in IL-2.

<div align="center">http://www.watchhilldesign.com/posted/P39Blind.jpg</div>

XyZspineZyX
08-07-2003, 08:09 PM
Blind-SC,

Don't know if this is what you meant, but IL2FB will allow you to set the cannon and MG's to fire simultaneously with a single trigger pull. This is the way Pokryskin and a majority of the Soviet pilots rigged their guns.

Gold

Http://bpnest.homestead.com/files/Clear_Navy_Wings.gif


BoP_GoldenWing
Birds of Prey 16th GvIAP
Http://bpnest.homestead.com/IL2Sturmovik.html

Message Edited on 08/07/0303:10PM by BPO6_GoldenWing

XyZspineZyX
08-07-2003, 08:12 PM
Blind-SC- wrote:
- Q: Someone mentioned the extra ammo option. I
- guess that's just FB? I only ever see FAB-250's
- available in IL-2.


Yep, FB only.



Blind-SC- wrote:
- And... I really really hope that the patch will
- FIX the Cobra by bringing back the
- nasty stall characteristcs that make her so special
- in IL-2.


Me too, but if they don't I still think it's more of a challenge than most fighters.


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XyZspineZyX
08-07-2003, 08:22 PM
BpGemini wrote:
-- Q: Someone mentioned the extra ammo option. I
-- guess that's just FB? I only ever see FAB-250's
-- available in IL-2.
-
- Yep, FB only.

Nice! Is it extra 37mm shells? Or just MG rounds? I saw somewhere the P-63 has 58 rounds for the 37mm. It makes me drool.

- Blind-SC- wrote:
-- And... I really really hope that the patch will
-- FIX the Cobra by bringing back the
-- nasty stall characteristcs that make her so special
-- in IL-2.
-
-
- Me too, but if they don't I still think it's more of
- a challenge than most fighters.

Well, that's good to hear. I was beginning to get the idea that FB ruined my bird. Cool...

BPO6_GoldenWing: you're talking about convergence I think. Thanks, but I meant loadout. I just couldn't remember the word "loadout" when I was typing that before! >8)


<div align="center">http://www.watchhilldesign.com/posted/P39Blind.jpg</div>

XyZspineZyX
08-07-2003, 08:26 PM
Blind-SC- wrote:
- Nice! Is it extra 37mm shells? Or just MG rounds? I
- saw somewhere the P-63 has 58 rounds for the 37mm.
- It makes me drool.


Still 30 plucks from the 37mm. The extra ammo is MGs and it's only available on the N1.






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<center><table style="filter:glow[color=red,strength=1)">Warning: My intense sense of humor may tug at the stick crammed in your shaded spot.</table style></center> <center><table style="filter:glow[color=red,strength=1)">If you treasure your lack of humor please refrain from reading my posts as they may cause laughter.</table style></center> <center><table style="filter:glow[color=red,strength=1)">Heaven Forbid.</table style></center>
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XyZspineZyX
08-07-2003, 08:40 PM
*Turning absolute horizontal or absolute vertical doesn't generate as quick of a turn as in between the two.


You're going to have to explain that one in more detail, Gemini. From my experience, there are too many factors to generalize like that.

I agree about keeping the fight vertical, though, and keep your speed up as much as possible. Start high. If you love the P-39, it will love you back.

XyZspineZyX
08-07-2003, 09:16 PM
Klondiked wrote:
- *Turning absolute horizontal or absolute vertical
- doesn't generate as quick of a turn as in between
- the two.
-
-
- You're going to have to explain that one in more
- detail, Gemini. From my experience, there are too
- many factors to generalize like that.
-
- I agree about keeping the fight vertical, though,
- and keep your speed up as much as possible. Start
- high. If you love the P-39, it will love you back.


You're right there are too many factors, IMO that's why it's best to generalize sometimes. Here's the general idea now morph it to fit the need, so to speak. You can't really say give it three clicks of rudder, pull to 30 degrees, and cut throttle 20%. Well you can, but that would be bad advice because each instance will change.

Let me see if I can phrase it another way. You can loop straight up and you can bank flat around, but somewhere in between the two is an area where the plane will turn it's tightest. If I want to gain altitude and turn a 180 I'll loop up. If I want to gain speed or drop on a bogey I'll Split-Ess. I hardly ever bank unless I'm too low and slow to do anything else. If I'm in a series of head-on passes I'll find that area where you can shorten your turn radius. Mixed with the right combination of speed, angle and a tap of flaps at the apex and you will turn fairly quick.



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<center><table style="filter:glow[color=red,strength=1)">Warning: My intense sense of humor may tug at the stick crammed in your shaded spot.</table style></center> <center><table style="filter:glow[color=red,strength=1)">If you treasure your lack of humor please refrain from reading my posts as they may cause laughter.</table style></center> <center><table style="filter:glow[color=red,strength=1)">Heaven Forbid.</table style></center>
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XyZspineZyX
08-07-2003, 10:37 PM
Bumpity past the Fneb fest.


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<center><table style="filter:glow[color=red,strength=1)">Warning: My intense sense of humor may tug at the stick crammed in your shaded spot.</table style></center> <center><table style="filter:glow[color=red,strength=1)">If you treasure your lack of humor please refrain from reading my posts as they may cause laughter.</table style></center> <center><table style="filter:glow[color=red,strength=1)">Heaven Forbid.</table style></center>
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XyZspineZyX
08-07-2003, 11:17 PM
Thank all fo you guys and especialy BpGemini for your advices. Now I really feel that I have enough info about how to fly it godd enough so tht I'l get my arse kicked honorably in a brand new Airacobra./i/smilies/16x16_smiley-very-happy.gif
Thank you very much./i/smilies/16x16_smiley-wink.gif

"The show must go on..."
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XyZspineZyX
08-08-2003, 06:38 PM
Von_Zero wrote:
- Thank all fo you guys and especialy BpGemini for
- your advices. Now I really feel that I have enough
- info about how to fly it godd enough so tht I'l get
- my arse kicked honorably in a brand new
- Airacobra.

Go get 'em, Von! One more thing, trivial item that I thought was interesting: the Cobra used alternating rounds in the 37mm cannon, ballistic & explosive. I think this is actually modelled in the original IL-2, although it may be gone in FB. Both rounds do major damage, but I think you may get the most punch from a double-tap in your target at least. Of course, with only 30 rounds, this is expensive, but... you see my point.

Here's a pic of the different rounds, althought I'm not sure if the difference you see here is due to tracer rounds or ballistic vs. explosive.

http://www.wpafb.af.mil/museum/engines/eng2b.jpg


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XyZspineZyX
08-09-2003, 11:41 PM
Thanks,that sounds damn interesting , I'l give it a try.
I've noticed that from close ranges, you can actualy make a pilot kill with those Mg's, and a 37 shot seemed to be enough to cut a wing or half of the fusselage( if i hit any of those/i/smilies/16x16_smiley-wink.gif ).
A burst like that would have DESASTROUs dammage, I like it!
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