PDA

View Full Version : 1c, mdl experiment polished aluminum



LeadSpitter_
01-05-2004, 02:31 AM
I was wondering if you can attempt a reflective polished aluminum p51 p40 p47 b17 in the actual mdl file like in cfs3 ms2002 and ms 2004 have done.

It would be interesting and not take that much time, but seeing if theres a big effect on fps.

Having the normal flat mdl and then p-51-nt "polish" as another choice for ex.

A reply would be nice havent gotten any in many months

http://www.geocities.com/leadspittersig/LSIG.txt
VIEW MY PAINTSCHEMES HERE (http://www.il2skins.com/?planeidfilter=all&planefamilyfilter=all&screenshotfilter=allskins&countryidfilter=all&authoridfilter=%3ALeadspitter%3A&historicalidfilter=all&Submit=+++Apply+filters++&action=list&ts=1072257400)

LeadSpitter_
01-05-2004, 02:31 AM
I was wondering if you can attempt a reflective polished aluminum p51 p40 p47 b17 in the actual mdl file like in cfs3 ms2002 and ms 2004 have done.

It would be interesting and not take that much time, but seeing if theres a big effect on fps.

Having the normal flat mdl and then p-51-nt "polish" as another choice for ex.

A reply would be nice havent gotten any in many months

http://www.geocities.com/leadspittersig/LSIG.txt
VIEW MY PAINTSCHEMES HERE (http://www.il2skins.com/?planeidfilter=all&planefamilyfilter=all&screenshotfilter=allskins&countryidfilter=all&authoridfilter=%3ALeadspitter%3A&historicalidfilter=all&Submit=+++Apply+filters++&action=list&ts=1072257400)

Fehler
01-05-2004, 03:21 AM
CFS3, BF1942, and games like that use alpha channeling to get those really nice polished looking skins. With 256 color bitmaps, we dont have that ability. Now, 16 bit skins would be the ticket!

Just think how realistic looking the skins would be is we could do them in 16 bit!

http://webpages.charter.net/cuda70/Fehlersig.jpg
http://webpages.charter.net/cuda70/9JG54.html

VW-IceFire
01-05-2004, 06:35 AM
This game is still using 256 color for its mapping? Goodness it looks good for 256!

The recent patch has really upped the shine...yesterday I looked out at my flight of P-47's and could have sworn they were real. Just for a moment mind you but thats a real suspension of reality.

- IceFire
http://home.cogeco.ca/~cczerneda/sigs/spit-sig.jpg

tolwyn.com
01-05-2004, 12:36 PM
It's a localized pallete, not a global pallete. You can get a really good looking textures from 16/24 bit to 8 bit with a good graphic program resampling to 256 colors.

Now what would be awesome is 24 bit PNG and a 32 bit PNG (24 + 8 bit Alpha). And the Alpha Channel would be responsible for the Chrome/Reflective effect.

PNG format kicks ***.

My personal licensing agreement: In exchange for my hard-earned cash for your product, you agree to the following terms: No part of my hardware may be used as a mechanism to verify or reverify my economical patronage. My receipt will serve that purpose. If you disagree with this license, you may return my money to me, and I'll return your product. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

sauron6
01-05-2004, 03:19 PM
Tolwyn and the others have a good idea there.
Definatly up the color counts and add a reflective map; if not in the expansion, then in BOB. This is a definate MUST for BOB if Oleg & team want BOB's graphics to look good for its time (which would not only be the 2005 release, but all the way through 2008!)

Fennec_P
01-05-2004, 05:26 PM
If I remember corectly, Oleg said that environment reflections (a la CFS3 and SFP1) are completely possible in FB, but they did not impliment them because of problems.

First, most combat planes IRL would have no noticable reflection. More specular highlight, maybe, but not clear, bright reflections. Also, the environment reflection map would apply to all skins used for that airplane, regardless of whether the skin was bare metal or not. So if you used a normal painted skin for your P-47, the reflection would still appear on it.

LeadSpitter_
01-06-2004, 02:01 AM
a reflective mdl is something completely different then the bmp or texture but done to the mdl itself in 3dsmax which is reflective over the bmp similiar to lighting fx over textures in FB

http://www.geocities.com/leadspittersig/LSIG.txt
VIEW MY PAINTSCHEMES HERE (http://www.il2skins.com/?planeidfilter=all&planefamilyfilter=all&screenshotfilter=allskins&countryidfilter=all&authoridfilter=%3ALeadspitter%3A&historicalidfilter=all&Submit=+++Apply+filters++&action=list&ts=1072257400)

Flakwalker
01-06-2004, 11:34 AM
Personally I don´t like high reflective textures, it give the feeling of a bad textured-dirty 3d model.
Also I doubt that in WW2 the ground personal will apply a coat of wax everytime the plane go to combat, for the photos I had check they looked matt and dirty. There are some photos with reflective surfaces but wasn´t too noticiable, and a few planes specially the ones in US.

Slater_51st
01-06-2004, 10:26 PM
S! Just a note on reflectivity.

At my school in AZ, there is a NASA F-104 parked out front. Been there for years, and is covered in Arizona dust and grime. Yet, if you look at it right, you can still see the reflections in the paint, which looks matt and dirty. Not saying it's bright or shiney, just reflective.

S! Slate

_51st_Slater at Hyperlobby
Oblt_A_Wolf at il2skins.com