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pacmanate
12-05-2012, 09:29 AM
Seems I was wrong! Firstly there are a lot of hate threads on the forum, or problems etc. However that is to be expected, it is post launch and people will come here with their troubles more than with praise, it just makes sense. Now, I thought that it was only a few people that thought the story was bland or that their wasnt enough Desmond, however, I was wrong!

AC's facebook, twitter and everything else pretty much posted yesterday to help them win some award for something. The amount of people that commented about a crap story, slow progress, glitches etc was astonishing. Literally ever two or three comments there was someone moaning. Obviously it wasn't a small amount of people that didn't think it was THAT great.

psf22
12-05-2012, 09:40 AM
I rather put the emphasis on what I like as opposed to what I don't like.

If the negatives outweigh the positives then I don't even bother complaining about them/it and just move on to something else.

This way I'm always happy even when reading/hearing borderline negative complaints.

I feel that folks these days are wanting too much out of their games for whatever personal or legitimate reason they might have. I see games as a side dish that I have to be entertained by and that's it!

I don't care for the perfect story/game, make your own.

DIGITAL_BULLDOG
12-05-2012, 09:55 AM
I'm liking the multiplayer now. Great game Ubisoft crew!

pirate1802
12-05-2012, 10:47 AM
Story is crap? Seems like they were looking for Ezio 2.0 who jumps straight to battle without any sort of background buildup.

misterB2001
12-05-2012, 11:10 AM
They promised a similar jump than what AC2 gave us from AC1, it wasnt even close. The new engine may well be a powerful beast, but barring a touch up on the graphics front, it failed to astound us like they suggested it would.

ACII was such a stunning game, it had everything. An epic story, but most of all a massive amount of mystery and a sense that there was something bigger bubbling under the surface. The glyphs, TWCB, the prophet, the tombs all really inspired me and pulled me into the lore.

ACIII was a massive game, a great story with some lovely twists, but it suffered with pacing. There was nothing that came close to the mysteriousness of ACII. The stuff that made ACII great, was either removed or dumbed down massively for ACIII.

It was a very good game, but not a patch on ACII and that is why a lot of people are hating.

infamous_ezio
12-05-2012, 11:14 AM
The only reason why i'm angry over it is because of how hyped up I was, we were promised pay off. Before anyone badges me we got it, but the way it was presented to us was absolute rubbish. I didn't mind the game though, was kind of fun, but I was expecting alot more, mostly from the modern day story. Connor's story wasn't that great either, but ah well.. not much we can do. They really lost their spark in this game.

Legendz54
12-05-2012, 11:30 AM
IMO AC3 was the best in the series and I don't understand some of the hate its getting. Connor was the most relatable and compelling Assassin I have played as and Desmond gameplay was Great too. Naval missions are awesome, frontier is awesome and nearly everything is improved.. What's there to hate??

pacmanate
12-05-2012, 11:48 AM
Alot of things I have seen revolve around these points:

1. Not enough Desmond
2. Desmond was still boring
3. Took too long to get to Connor
4. Story was inconsistant
5. Story wasn't as good as previous games (probably relating to the inconsistancy)
6. Glitch fest
7. The ending was not a good pay off for a build up of a character for 5 games.
8. The ending sucked.
9, Overhyped
10. Too much of an A to B linear structure.

Now don't get me wrong, I thought only a small amount of people thought this, the people that come here. But there are a lot of people disappointed with this game, mainly because it was over hyped, there are a lot of people in the community that think that this game didn't live up to expectations.

ProdiGurl
12-05-2012, 12:02 PM
I rather put the emphasis on what I like as opposed to what I don't like.

If the negatives outweigh the positives then I don't even bother complaining about them/it and just move on to something else.

This way I'm always happy even when reading/hearing borderline negative complaints.

I feel that folks these days are wanting too much out of their games for whatever personal or legitimate reason they might have. I see games as a side dish that I have to be entertained by and that's it!

I don't care for the perfect story/game, make your own.

This is essentially me too. I also don't expect the world from a game. Anyone who's been playing games & has a few favorite titles the past few years would know that it's hit and miss with new games. Always will be.



for the other 6.9 billion of us sir, $60 is a big deal

It's a huge deal to me - this is the first and only game I've paid full price for in my gaming life going back to the 90's.
I feel ACIII was worth every penny of that & I'd pre-order again next year.


Story is crap? Seems like they were looking for Ezio 2.0 who jumps straight to battle without any sort of background buildup.

Getting ready to go into Seq. 10, the story is AMAZING - it's very good esp. how Connor evolves. I think that's alot of it, people don't want build-up anymore, just get straight to business, COD style & let me kill people. Granted, not everyone likes this story or game & feels it was too slow even by AC standard (& I can understand that in a way), but that's what most of it looks like to me. Impatient gamers.


They promised a similar jump than what AC2 gave us from AC1, it wasnt even close. The new engine may well be a powerful beast, but barring a touch up on the graphics front, it failed to astound us like they suggested it would.

ACII was such a stunning game, it had everything. An epic story, but most of all a massive amount of mystery and a sense that there was something bigger bubbling under the surface. The glyphs, TWCB, the prophet, the tombs all really inspired me and pulled me into the lore.

ACIII was a massive game, a great story with some lovely twists, but it suffered with pacing. There was nothing that came close to the mysteriousness of ACII. The stuff that made ACII great, was either removed or dumbed down massively for ACIII.

It was a very good game, but not a patch on ACII and that is why a lot of people are hating.

I didn't know this becuz I wasn't here or into AC at all back then, but another member here pointed out that ACII was being trashed when it was released also.
So it may be your favorite, but apparently, every single AC game gets this type of reception at release. ACII has its issues and it's not my favorite of the Trilogy. All of them good in their own ways for different reasons imo.

>>The only reason why i'm angry over it is because of how hyped up I was, we were promised pay off. Before anyone badges me we got it, but the way it was presented to us was absolute rubbish. I didn't mind the game though, was kind of fun, but I was expecting alot more, mostly from the modern day story. Connor's story wasn't that great either, but ah well.. not much we can do. They really lost their spark in this game. <<

They have a product to sell that they worked on for a long time, EVERY company props up their game.
It's the gamers who are gullible to believe the hype every time. This isn't anything new in the industry and AC isn't an isolated case.
But we have game rental companies out there & have every opportunity to use them first.

I can concede on the pacing thing - I do get that, but luckily, I loved Haytham's character & I am slow at grasping new mechanics w/ AC, so I welcome slower beginnings.

edit in:


Alot of things I have seen revolve around these points:

1. Not enough Desmond
2. Desmond was still boring
3. Took too long to get to Connor
4. Story was inconsistant
5. Story wasn't as good as previous games (probably relating to the inconsistancy)
6. Glitch fest
7. The ending was not a good pay off for a build up of a character for 5 games.
8. The ending sucked.
9, Overhyped
10. Too much of an A to B linear structure.

Now don't get me wrong, I thought only a small amount of people thought this, the people that come here. But there are a lot of people disappointed with this game, mainly because it was over hyped, there are a lot of people in the community that think that this game didn't live up to expectations.

Alot of this is that the fan base is divided on AC and like/dislike different elements so they compete.

Also, every AC game is A to B linear ?? Every company plugs their game or product. It's our fault if we buy into hype and expect far too much.
The Bug/Glitch thing is serious tho.
I still think lack of ambient music in the beginning helped with the negative perception towards Connor & the game. I will always think that.
The mood/tone in the beginning were in a way, lost without music. Just dead silence.... the Boston streets weren't busy enough to carry the silence - it felt hollow.
So that's what I think.

And Combat? Hands down 100% better. Some great additions even in Recruit abilities - Escort, Ambush, marksman, bodyguard, assassinate, - brilliant.

There's some valid criticism to be had for sure, but outside bug/glitches ruining things for people (thankfully I have none to speak of so far), I think it was an awesome game.

pacmanate
12-05-2012, 12:08 PM
This is essentially me too. I also don't expect the world from a game. Anyone who's been playing games & has a few favorite titles the past few years would know that it's hit and miss with new games. Always will be.




It's a huge deal to me - this is the first and only game I've paid full price for in my gaming life going back to the 90's.
I feel ACIII was worth every penny of that & I'd pre-order again next year.



Getting ready to go into Seq. 10, the story is AMAZING - it's very good esp. how Connor evolves. I think that's alot of it, people don't want build-up anymore, just get straight to business, COD style & let me kill people. Granted, not everyone likes this story or game & feels it was too slow even by AC standard (& I can understand that in a way), but that's what most of it looks like to me. Impatient gamers.



I didn't know this becuz I wasn't here or into AC at all back then, but another member here pointed out that ACII was being trashed when it was released also.
So it may be your favorite, but apparently, every single AC game gets this type of reception at release. ACII has its issues and it's not my favorite of the Trilogy. All of them good in their own ways for different reasons imo.

>>The only reason why i'm angry over it is because of how hyped up I was, we were promised pay off. Before anyone badges me we got it, but the way it was presented to us was absolute rubbish. I didn't mind the game though, was kind of fun, but I was expecting alot more, mostly from the modern day story. Connor's story wasn't that great either, but ah well.. not much we can do. They really lost their spark in this game. <<

They have a product to sell that they worked on for a long time, EVERY company props up their game.
It's the gamers who are gullible to believe the hype every time. This isn't anything new in the industry and AC isn't an isolated case.
But we have game rental companies out there & have every opportunity to use them first.

I can concede on the pacing thing - I do get that, but luckily, I loved Haytham's character & I am slow at grasping new mechanics w/ AC, so I welcome slower beginnings.

edit in:



Alot of this is that the fan base is divided on AC and like/dislike different elements so they compete.

Also, every AC game is A to B linear ?? Every company plugs their game or product. It's our fault if we buy into hype and expect far too much.
The Bug/Glitch thing is serious tho.
I still think lack of ambient music in the beginning helped with the negative perception towards Connor & the game. I will always think that.
The mood/tone in the beginning were in a way, lost without music. Just dead silence.... the Boston streets weren't busy enough to carry the silence - it felt hollow.
So that's what I think.

And Combat? Hands down 100% better. Some great additions even in Recruit abilities - Escort, Ambush, marksman, bodyguard, assassinate, - brilliant.

There's some valid criticism to be had for sure, but outside bug/glitches ruining things for people (thankfully I have none to speak of so far), I think it was an awesome game.


Yeah but some additions were slightly pointless. Sure the recruit abilites were fun but when did you use escort, marksman or ambush alot... Also all the additions were cool, but if the story isn't solid that the gameplay doesn't matter.

ProdiGurl
12-05-2012, 12:19 PM
Ya it's side missions that you can mostly use the Recruits - I forgot about that. Since I haven't finished the game, I didn't know when they would come in handy during missions later.
That needs to be rectified then - why create a virtually unuseable feature??? It's a waste of their limited and valuable time/resources on something that gathers dust.
Hmmmm. I really hope they add the recruit abilities in next game & let us use them for some missions.

I think the story was solid - just like in past games, they're solid and good, they could just be amped up to give us more emotion and bond with people better. Altho, I think they did very well w/ Haytham. I really liked him as a character so when he pops back up later in the game, I'm heavily invested in that part of the story.

shobhit7777777
12-05-2012, 12:32 PM
Seems I was wrong! Firstly there are a lot of hate threads on the forum, or problems etc. However that is to be expected, it is post launch and people will come here with their troubles more than with praise, it just makes sense. Now, I thought that it was only a few people that thought the story was bland or that their wasnt enough Desmond, however, I was wrong!

AC's facebook, twitter and everything else pretty much posted yesterday to help them win some award for something. The amount of people that commented about a crap story, slow progress, glitches etc was astonishing. Literally ever two or three comments there was someone moaning. Obviously it wasn't a small amount of people that didn't think it was THAT great.

It took you that long to realize that?

Wait..did you honestly think that most of the "haters" were just an anomalous group of fans?

is every AC3 lover here in a cocoon here?


@Prodigurl

Also, every AC game is A to B linear ?? Every company plugs their game or product. It's our fault if we buy into hype and expect far too much.
The Bug/Glitch thing is serious tho.
I still think lack of ambient music in the beginning helped with the negative perception towards Connor & the game. I will always think that.
The mood/tone in the beginning were in a way, lost without music. Just dead silence.... the Boston streets weren't busy enough to carry the silence - it felt hollow.
So that's what I think.

The above illustrates two points

1. That being an A-B linear game is not a thing to be proud of if the previous games had it. This is indicative of the stagnancy of the series. Its been 5 games and we still have a very restrictive and linear game structure in terms of the player's choice in playstyle and approach to each mission.

2. The previous game's main missions had some standout "Sandbox" assassinations and missions where the player was told to get to point A and left alone, given full freedom in how he/she gets there. There were always several tactical choices to be made. A majority of the previous games supported this "Flower Box" (Quoting Jade Raymond) gameplay. AC2 and ACR being fantastic examples.
They had their moments of restriction with the "No detection" parameters and the awkward stealth mechanics (Awkward=non existant) and the "Memory not available" issues which restricted movement....but AC3 takes it to a whole new level.
Where AC3 should've allowed complete mobility I am now forced down a path to the objective....can I be a little creative and climb the cliff-face from the east? NO!!!! **** YOU AND MISSION FAILED!
It doesn't encourage experimentation, exploration and tactical planning to a great degree.

And this really hurts because you can do SOOO much in AC...from climbing around anything to using stealth (Social and LOS based) and the combat and the different weapons make it fun to experiment with different strategies.

All of it down the drain thanks to a few key **** ups.

Just take a look at Farcry 3's mission structure and how you approach the game....large open environments..you can move and approach form anywhere...no idiotic restrictions...and the game is super fun.
Its like the Borgia towers or the Templar dens in that sense..and that is also one of the reasons why AC's core gameplay shines when you're taking them down. Just a sandbox populated with AI and you have an objective..choose your strategy as you deem fit.

Lexax123
12-05-2012, 01:04 PM
2. The previous game's main missions had some standout "Sandbox" assassinations and missions where the player was told to get to point A and left alone, given full freedom in how he/she gets there. There were always several tactical choices to be made. A majority of the previous games supported this "Flower Box" (Quoting Jade Raymond) gameplay. AC2 and ACR being fantastic examples.
They had their moments of restriction with the "No detection" parameters and the awkward stealth mechanics (Awkward=non existant) and the "Memory not available" issues which restricted movement....but AC3 takes it to a whole new level.


Could you point out these assassinations? Because in ACR the only actual assassination I remember was Tarik, and there wasn't that great a degree of freedom IIRC, sorry if I missed an assassination, but I don't really count the renegade or the aerial fist fight with Ahmet as assassinations. AC2 did have more freedom with most of the assassinations, but still pale in comparison to the freedom given in AC1. As for AC3, if you didn't follow the optional objectives, I found the assassinations quite open. Hell some of them you can be detected and you wouldn't desync.


Where AC3 should've allowed complete mobility I am now forced down a path to the objective....can I be a little creative and climb the cliff-face from the east? NO!!!! **** YOU AND MISSION FAILED!
It doesn't encourage experimentation, exploration and tactical planning to a great degree.

I presume the assassination you are talking about is Connor's first, you can climb the east cliff-face as far as I'm aware, I chose that path on my first play-tthrough, and saw I guy do it in some pre-release footage, so I can't be the only one :/


Its like the Borgia towers or the Templar dens in that sense..and that is also one of the reasons why AC's core gameplay shines when you're taking them down. Just a sandbox populated with AI and you have an objective..choose your strategy as you deem fit.

I agree with this a lot, but the forts in AC3 are the same, even a step up from these, as there are multiple routes you can use to enter the forts, and the captain stays, he doesn't run into his impenetrable office and you have to wait for a day. I do really hope though that in the next game they lean more towards this "flower box" gameplay.

Legendz54
12-05-2012, 01:07 PM
Why do we even worry about how many people hate the game???? We are a Ubisoft forum... Lets just be a good community and give our feedback to Ubisoft nicely. This is the Internet so it may seem like many people hate the game, but in reality I know heaps of people that love the game.

EscoBlades
12-05-2012, 01:18 PM
Opinions differ and everyone has one. Not everyone would be happy with even a perfect game. The sooner we embrace that, the easier it will be to read stuff like that on the internet.

pirate1802
12-05-2012, 01:20 PM
Yeah.. I too climbed up the cliff, then onto a tree, then the rooftop and then straight on my target's head :D

pirate1802
12-05-2012, 01:21 PM
opinions differ and everyone has one. Not everyone would be happy with even a perfect game. The sooner we embrace that, the easier it will be to read stuff like that on the internet.


qft.

pacmanate
12-05-2012, 01:22 PM
Opinions differ and everyone has one. Not everyone would be happy with even a perfect game. The sooner we embrace that, the easier it will be to read stuff like that on the internet.

That is true but at the same time this is the first time I have seen a mass amount of people unhappy with an AC game, its kinda weird.

pirate1802
12-05-2012, 01:23 PM
That is true but at the same time this is the first time I have seen a mass amount of people unhappy with an AC game, its kinda weird.

i thought ACR received a bigger backlash?

ProdiGurl
12-05-2012, 01:50 PM
Could you point out these assassinations? Because in ACR the only actual assassination I remember was Tarik, and there wasn't that great a degree of freedom IIRC, sorry if I missed an assassination, but I don't really count the renegade or the aerial fist fight with Ahmet as assassinations. AC2 did have more freedom with most of the assassinations, but still pale in comparison to the freedom given in AC1. As for AC3, if you didn't follow the optional objectives, I found the assassinations quite open. Hell some of them you can be detected and you wouldn't desync.


I presume the assassination you are talking about is Connor's first, you can climb the east cliff-face as far as I'm aware, I chose that path on my first play-tthrough, and saw I guy do it in some pre-release footage, so I can't be the only one :/


I agree with this a lot, but the forts in AC3 are the same, even a step up from these, as there are multiple routes you can use to enter the forts, and the captain stays, he doesn't run into his impenetrable office and you have to wait for a day. I do really hope though that in the next game they lean more towards this "flower box" gameplay.

^ This. I'm still putting together a response when i checked this thread & I prefer your detail instead - I was going into the Fort missions they offer too as a great example of the amount of freedom we get. It's like they chose to give more freedom in the side bits and kept the missions more structured.
I feel alot of freedom in ACIII and yes there's def some restrictions ~ synching is always Optional (red flashing text or not).



i thought ACR received a bigger backlash?

I dunno, I think it's about equal.

silvermercy
12-05-2012, 02:03 PM
Well, at least where I frequent (Tumblr and deviantart) the response is hugely positive. They especially get pissed at people who compare Connor to Ezio. (I do, too.) There's also less trolling.

The only "negatives" I could find with the game is the lack of ambient music, some glitches and mostly the fact that Connor has VERY VERY VERY few sequences compared to other assassins. It's like all the "charisma" was absorbed by Haytham at the begining. I hope there's more Connor actually in the future as he has a great potential as a character. He just needs MORE SEQUENCES!!!

ProdiGurl
12-05-2012, 02:10 PM
Well, at least where I frequent (Tumblr and deviantart) the response is hugely positive. They especially get pissed at people who compare Connor to Ezio. (I do, too.) There's also less trolling.

The only "negatives" I could find with the game is the lack of ambient music, some glitches and mostly the fact that Connor has VERY VERY VERY few sequences compared to other assassins. It's like all the "charisma" was absorbed by Haytham at the begining. I hope there's more Connor actually in the future as he has a great potential as a character. He just needs MORE SEQUENCES!!!

Thanks for your input here. I agree and I share the same negative and think it's a driving force for most negative perception in the early part of the game. Just my opinion.
By Seq. 9 I'm really loving who Connor is - it just took quite awhile to make him start shining imo. But at least it happened.
I def. would be happy with him in another game and give him more relationships next time. A close friend or lady or someone.

shobhit7777777
12-05-2012, 02:16 PM
Could you point out these assassinations? Because in ACR the only actual assassination I remember was Tarik, and there wasn't that great a degree of freedom IIRC, sorry if I missed an assassination, but I don't really count the renegade or the aerial fist fight with Ahmet as assassinations. AC2 did have more freedom with most of the assassinations, but still pale in comparison to the freedom given in AC1. As for AC3, if you didn't follow the optional objectives, I found the assassinations quite open. Hell some of them you can be detected and you wouldn't desync.


Ah I see...I should've mentioned that I was talking about all the games before AC3 and not specifically ACR.

I can't recall the targets or the actual missions but I certainly recall large segments involving infiltration and a large area which could be approached in multiple ways with a target following a set routine. As you mentioned AC1 stands out with that assassination mission which was also showcased in a gameplay demo - the one where you kill the guy with the funny haircut (Richard's brother or relative of some sort IIRC)

AC2 also has reminds of the same feeling...plus the multitude of options present in that game made it an absolute joy to play. ACB has one standout one which I always remember as being linear yet still very replayable - the night orgy part assassination where you need to kill the target sitting on a bench.

The point is that AC3 doesn't have enough of assassination missions IMO and also lacks in providing more approach options when compared to the previous games


I presume the assassination you are talking about is Connor's first, you can climb the east cliff-face as far as I'm aware, I chose that path on my first play-tthrough, and saw I guy do it in some pre-release footage, so I can't be the only one :/


The one by the river? Yeah thats one. I saw it being done in a demo 2 days after I tried it....wanna know why I failed? Because I strayed 5 meters too far to the right... -_-
Add to that the inconsistent AI detection and some poor stealth mechanics and it really soured the experience for me.

But when I talk about restrictions one particular moment jumps out - the mission where you play as Haytham and have to clear the British scout post and steal their uniforms(The mission after that is a fantastic example of how the game's stealth needs more work)

I was absolutely restricted to a very small zone to maneuver in...ridiculously small. It sapped the fun out of that one real quick.


I agree with this a lot, but the forts in AC3 are the same, even a step up from these, as there are multiple routes you can use to enter the forts, and the captain stays, he doesn't run into his impenetrable office and you have to wait for a day. I do really hope though that in the next game they lean more towards this "flower box" gameplay.

Exactly!!

This is what I mean....when the game goes into the whole "Flower Box" gameplay loop it really shines. AC3 is best enjoyed outside the main missions and when you're attacking an outpost on your own...thats when things really come together. No restrictions - just choose your playstyle and forge on ahead.

I may seem like an AC3 hater..but the fact is that I don't hate the game as much as I hate certain elements of it....because the forts are a fantastic example of how AC3 can be a brilliant game if only the level and mission design was sorted and didn't fall back on the Gump factor or bow to narrative conveniences every second.

Add to that a sharper AI, better detection parameters, better stealth mechanics (AC3 is on the right track though) and you can easily have a 10 pointer.


i thought ACR received a bigger backlash?

I bashed the **** out of it.

And for the same reasons as AC3....AND also because of the humongous amounts of ******** (Hangliders and Exploding harbours??) in the game.

After playing AC3 though - ACR is seen with more love now, especially since it has the most vibrant and exciting visuals and a fantastic city...and also because after all, it was the absolute refinement of the AC2-ACB formula...something I acknowledged even then.

ACR's reception mirrors AC3's IMO

ProdiGurl
12-05-2012, 02:27 PM
>>AC2 also has reminds of the same feeling...plus the multitude of options present in that game made it an absolute joy to play. ACB has one standout one which I always remember as being linear yet still very replayable - the night orgy part assassination where you need to kill the target sitting on a bench. <<

That's my favorite mission/area of all the AC's :D (isn't that called the Banker or something?).

FirestarLuva
12-05-2012, 02:28 PM
Seems I was wrong! Firstly there are a lot of hate threads on the forum, or problems etc. However that is to be expected, it is post launch and people will come here with their troubles more than with praise, it just makes sense. Now, I thought that it was only a few people that thought the story was bland or that their wasnt enough Desmond, however, I was wrong!

AC's facebook, twitter and everything else pretty much posted yesterday to help them win some award for something. The amount of people that commented about a crap story, slow progress, glitches etc was astonishing. Literally ever two or three comments there was someone moaning. Obviously it wasn't a small amount of people that didn't think it was THAT great.

Pacmanate, can you give us links to all these 'hate' comments, if you can?
So far, the biggest hate is on this forums. Haven't seen anything on their twitter.

UncappedWheel82
12-05-2012, 03:16 PM
Well, at least where I frequent (Tumblr and deviantart) the response is hugely positive. They especially get pissed at people who compare Connor to Ezio. (I do, too.) There's also less trolling.

The only "negatives" I could find with the game is the lack of ambient music, some glitches and mostly the fact that Connor has VERY VERY VERY few sequences compared to other assassins. It's like all the "charisma" was absorbed by Haytham at the begining. I hope there's more Connor actually in the future as he has a great potential as a character. He just needs MORE SEQUENCES!!!

I don't think that it is more sequences that we need, it longer more varied sequences.

*Spoiler*

Take the sequence 8 for example. You do the first mission and you are sucked into a prison squence afterward. 30 to 40 mins later the entire sequence is over and what have you really done? Not much. Most of the sequences were like that, where if you do the missions back to back (5 or so easy missions) then BAM!, you're done and on to the next thing. All the sequnces were too short and very, VERY compact in both story telling, and story substance. Don't get me wrong, I really, REALLY liked the setting and the story that Ubi weaved here, but they could have done better with the overall pacing of it and integrated the Homestead and Naval missions in better, rather they could have made them a part of the main story, period.

To add, I liked all the side stuff in AC3, the homestead missions in particular, they all helped to pad out the experience, but if you play the just the main story you can finish the game in 10 hrs or less. In past AC games the main story was like 20 hrs long. Personally I don't mind that they made such an integral part of the story in to side missions as I'm a completionist and I did them, but i think some people held/hold it against them as they didn't do them so the story wasn't complete in their eyes.

ProdiGurl
12-05-2012, 03:25 PM
That's a fair analysis ^ I can see pacing & mission length as a valid issue. Agreement may vary but it's understandable imo.

TrueAssassin77
12-05-2012, 04:21 PM
the only "negatives" i could find with the game is the lack of ambient music, some glitches and mostly the fact that connor has very very very few sequences compared to other assassins. It's like all the "charisma" was absorbed by haytham at the begining. I hope there's more connor actually in the future as he has a great potential as a character. He just needs more sequences!!!


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^this

True_Assassin92
12-05-2012, 04:46 PM
I don't understand why u people can't understand that people don't like the game. It has some serious flaws as mentioned by pacmanate. Those reasons are more then enough to be disappointed. It's like your AC love is blinding you. I liked the game, but it did not get as close to what we were promised. Sure you could say we shouldn't have put up such high expectations, but it's ubisoft who created them.

TrueAssassin77
12-05-2012, 04:53 PM
I don't understand why u people can't understand that people don't like the game. It has some serious flaws as mentioned by pacmanate. Those reasons are more then enough to be disappointed. It's like your AC love is blinding you. I liked the game, but it did not get as close to what we were promised. Sure you could say we shouldn't have put up such high expectations, but it's ubisoft who created them.

my Connor fanboy-ism is blinding me. i'm dead serious. and yes AC3 has serious flaws. haytham being one of them, and other less minor things

pacmanate
12-05-2012, 05:13 PM
i thought ACR received a bigger backlash?



I dunno, I think it's about equal.

Even if it is equal, ACR wasn't as hyped as this at all.


Pacmanate, can you give us links to all these 'hate' comments, if you can?
So far, the biggest hate is on this forums. Haven't seen anything on their twitter.

https://www.facebook.com/assassinscreed if you go here, look at the comments on the post about the award and voting.

True_Assassin92
12-05-2012, 05:22 PM
^Haha, even I'm impressed with all the hate. I didn't expect it to be that bad, but definitely not the game of the year too me. It will be dishonored.

Assassin_M
12-05-2012, 06:03 PM
don't care. loved the game..

Actually...why would anyone who loved the game argue with this ?? It should be people who are equally disappointed they`re the ones that`r supposed to "Yes I agree" "Oh Yes that`s how I feel" or "OH YOUR MY BROTHER THAT`S HOW I FEEL TOO"

People who liked the game should not be here. You`ll get the people disappointed jumping on you...That`s my take on it. Arguing anything at this is useless...

AdrianJacek
12-05-2012, 06:13 PM
don't care. loved the game..

Actually...why would anyone who loved the game argue with this ?? It should be people who are equally disappointed they`re the ones that`r supposed to "Yes I agree" "Oh Yes that`s how I feel" or "OH YOUR MY BROTHER THAT`S HOW I FEEL TOO"

People who liked the game should not be here. You`ll get the people disappointed jumping on you...That`s my take on it. Arguing anything at this is useless...

Bah, so true. I did not check the Internet even once while I was playing the game. Too busy having fun I guess. So it was really f*cking bizzare to get back online again after 5 days and see so much backlash.

Assassin_M
12-05-2012, 06:19 PM
Bah, so true. I did not check the Internet even once while I was playing the game. Too busy having fun I guess. So it was really f*cking bizzare to get back online again after 5 days and see so much backlash.
Just ignore it...

So what if they hate the game ?? Just leave them be, they`re not hurting anyone. Everyone is just angry how what he/she wanted was not in the game. leave them be..

Arguing it here now will get you personally insulted by someone who hated the game too.They`ll call you a midget or something..so why bother ?? Why lose respect for someone ?? Just leave it be

Will_Lucky
12-05-2012, 06:27 PM
Story is crap? Seems like they were looking for Ezio 2.0 who jumps straight to battle without any sort of background buildup.

You just described Connor...Ezio had a background build-up. Connor just ran into Battles against anything that moved including his own people because he chose the wrong side.

D.I.D.
12-05-2012, 06:28 PM
Just ignore it...

So what if they hate the game ?? Just leave them be, they`re not hurting anyone. Everyone is just angry how what he/she wanted was not in the game. leave them be..

Arguing it here now will get you personally insulted by someone who hated the game too.They`ll call you a midget or something..so why bother ?? Why lose respect for someone ?? Just leave it be

I don't think many people hate the game. Some are talking about things they didn't like. Some are talking about things they liked and things they didn't like, and then the stuff they didn't like gets blown out of all proportion.

I had some problems with the writing and mission design, but the game world is stunning and overall it was a good experience, and I left them a feedback message that was mostly praise. I seem to have gotten tarred with the hater brush for speaking up in favour of game journalists and for saying that I think the IGN guys' points were fair, but what can you do?

Assassin_M
12-05-2012, 06:33 PM
I don't think many people hate the game. Some are talking about things they didn't like. Some are talking about things they liked and things they didn't like, and then the stuff they didn't like gets blown out of all proportion.

I had some problems with the writing and mission design, but the game world is stunning and overall it was a good experience, and I left them a feedback message that was mostly praise. I seem to have gotten tarred with the hater brush for speaking up in favour of game journalists and for saying that I think the IGN guys' points were fair, but what can you do?
I`v been called a midget for defending (Somewhat..Even though I still think it`s a bad design choice) 100% Sync. Called a fan-boy and Idiot for actually enjoying the game..Yeah.

An no I do not think everyone hated the game. OP is over-reacting, i`v seen the comments, but I wont bother arguing for the reasons I stated above..

infamous_ezio
12-05-2012, 06:35 PM
Just ignore it...

So what if they hate the game ?? Just leave them be, they`re not hurting anyone. Everyone is just angry how what he/she wanted was not in the game. leave them be..

Arguing it here now will get you personally insulted by someone who hated the game too.They`ll call you a midget or something..so why bother ?? Why lose respect for someone ?? Just leave it be

Shutup you midget!

Just kidding, but seriously though, haters gonna hate!

Assassin_M
12-05-2012, 06:38 PM
Shutup you midget!

Just kidding, but seriously though, haters gonna hate!
Haters gonna hate..
Likers gonna like..

I said that in my "Peace" thread, but everyone either made fun of how I was a hippie or simply ignored it..

pacmanate
12-05-2012, 07:24 PM
Its not over reacting nor is it bothering me. I am just clearly stating that this game has the most split fan reactions I have seen from an AC game and it reflects on reviews as well.

Assassin_M
12-05-2012, 07:41 PM
this game has the most split fan reactions I have seen from an AC game and it reflects on reviews as well.
THAT is the over-reaction..

TrueAssassin77
12-05-2012, 07:51 PM
i don't care any longer. the next game will almost for sure have Connor, and i am satisfied. the people with horrible character analysis skills can say all they want.

p.s. i mean the people saying he is "one dimensional" and "badly written".... which is factually wrong, the people saying hes boring and dull and such, i simply could care less about there opinion.

shobhit7777777
12-05-2012, 08:14 PM
>>AC2 also has reminds of the same feeling...plus the multitude of options present in that game made it an absolute joy to play. ACB has one standout one which I always remember as being linear yet still very replayable - the night orgy part assassination where you need to kill the target sitting on a bench. <<

That's my favorite mission/area of all the AC's :D (isn't that called the Banker or something?).

Thats the third thing we agreed upon ;)


That's a fair analysis ^ I can see pacing & mission length as a valid issue. Agreement may vary but it's understandable imo.

^

+1

And THAT ladies and gentlemen is WHY we have forums and debates.

To understand the other sides POV and in turn understand the subject matter better and gain insight into our own opinions. THIS is why healthy debating should be encouraged...arguments foster understanding and a general consensus is reached.

A lot of the counter-points posted, critiquing AC3 are well articulated and valid...and if you would take off the fanboy/girl glasses and care to step in someone else's shoes..you'd see that a majority of the "haters" are not being unreasonable. If people resorted to more objective replies and attempted to share why they felt a design or narrative choice was justified...we may just reach an understanding.

I thank Prod for always taking the time to read through the posts and while she does get a bit off-track and goes into rage mode (which again is understandable)...she largely tries to understand the other side. Keep it up PG.

Engage in arguments
Engage with the "haters"/"Lovers"
Refrain from snarky comments and from getting defensive....its just a game and both sides love the franchise.
Try to understand why the other party feels that way

People get really defensive and go into martyr mode

Please try to avoid the following:


]don't care. loved the game..[/B]

Actually...why would anyone who loved the game argue with this ?? It should be people who are equally disappointed they`re the ones that`r supposed to "Yes I agree" "Oh Yes that`s how I feel" or "OH YOUR MY BROTHER THAT`S HOW I FEEL TOO"

People who liked the game should not be here. You`ll get the people disappointed jumping on you...That`s my take on it. Arguing anything at this is useless...

You're not being a martyr
You're not contributing anything
You're simply creating a larger gap
You're creating an atmosphere of animosity and stifling any potential a thread has.

Argue but do so objectively and without taking anything personally.

Assassin_M
12-05-2012, 08:19 PM
You're not being a martyr
You're not contributing anything
You're simply creating a larger gap
You're creating an atmosphere of animosity and stifling any potential a thread has.

Argue but do so objectively and without taking anything personally.
Please try to preserve the little bit of respect I still have for you..

I will not reply to any more of your posts (I do not need to explain why)

pirate1802
12-05-2012, 08:22 PM
You just described Connor...Ezio had a background build-up. Connor just ran into Battles against anything that moved including his own people because he chose the wrong side.

I disagree so much with that, but no point arguing on that. *waves the agree to disagree flag*

Gi1t
12-05-2012, 10:53 PM
Alot of this is that the fan base is divided on AC and like/dislike different elements so they compete.

It's not just AC. Pretty much everything is like that these days. ANY series that's still making games is winding up with rifts in its fanbase. Even series' that used to have very unified fanbases now have rifts over practically every new game that comes out..



I rather put the emphasis on what I like as opposed to what I don't like.


Agree. This is what too few people are able to do these days it seems. I can't think of one game I own that I feel is actually devoid of noticeable flaws and yet I really like almost every one of those games. I don't get bent out of shape over a flaw unless it really impacts my enjoyment of the game. Even flaws that are really annoying at the time are often pretty minor issues in retrospect.

In fact, for the games I've played, I think most negative comments/reviews overloook a LOT of other issues the games have and yet I still enjoy most of the time I spend on them. Even if I personally don't like a game, I'm still willing to grant that it's awesome. A game doesn't have to be bad for me to not like it. It doesn't have to be devoid of all redeeming features for me to feel justified in criticizing it. XD

rileypoole1234
12-05-2012, 10:59 PM
The complaining is getting quite annoying to be honest.

Assassin_M
12-05-2012, 11:02 PM
The complaining is getting quite annoying to be honest.
I wish you luck with all the disappointed people...

They`ll be after this post like there`s no tomorrow..

playassassins1
12-05-2012, 11:32 PM
Seriously? This again? It's been at least a month since AC III's release and people are still talking about this?

Jexx21
12-06-2012, 12:25 AM
Shobhit, you support debate, yet you insult the ones you want to debate with by calling us fanboys/fangirls.

It's the insulting attitude that makes us- or at least me- not want to participate in these conversations anymore. Seriously, I don't even know why I'm on here right now, I'm starting to hate forums.

the_heat11
12-06-2012, 12:27 AM
Shobhit, you support debate, yet you insult the ones you want to debate with by calling us fanboys/fangirls.

It's the insulting attitude that makes us- or at least me- not want to participate in these conversations anymore. Seriously, I don't even know why I'm on here right now, I'm starting to hate forums.

Yeah, forums are just pretty much where people come to complain and ***** about stuff that coulda been

Legendz54
12-06-2012, 01:42 AM
We have become more of a divided community on this forum with many heated argumens happening, hopefully this will all wear off when the next AC title is announced. Remember when everyone stayed up late to see the first trailer of AC3 and when we all worked together to unlock the gameplay trailer... Good times, I wish it could go back to that.

shobhit7777777
12-06-2012, 09:53 AM
Shobhit, you support debate, yet you insult the ones you want to debate with by calling us fanboys/fangirls.

It's the insulting attitude that makes us- or at least me- not want to participate in these conversations anymore. Seriously, I don't even know why I'm on here right now, I'm starting to hate forums.

Snarky comments and off topic smart arse BS will be reciprocated in kind
Engage me with an open mind and valid arguments and I'll reciprocate in kind

And since when does being called a fanboy/girl have negative connotations...are you not? Its not an insult....it is simply a tag afforded to people who are constantly opposing any criticism on the forum...with childish and inane counters...which is fine since I can understand your love of the game...but still.

And lets talk about insulting....I have never seen a forum where people with negative feedback are jumped on, flamed and lynched by a hardcore group of regulars. So yeah...please take a long hard look at almost everyone who posts here:

Take this gentleman's post here:


Yeah, forums are just pretty much where people come to complain and ***** about stuff that coulda been

Top notch debate seed right there

or how about this gem here:


wish you luck with all the disappointed people...

They`ll be after this post like there`s no tomorrow..

Sorry Jex. But your dismay doesn't move me in the slightest.


Please try to preserve the little bit of respect I still have for you..


"Respect"?

Assassin_M we aren't part of a Latino street gang in LA are we? So lets drop this pretense of "respect". If you did respect me or in fact anyone here you would engage in a more productive and less dismissive manner. I'd "respect" THAT.


I will not reply to any more of your posts (I do not need to explain why)

Another evasive response. THIS is disrespectful. As for the reason...Lord knows..maybe you're annoyed, angry...who cares.

Engage the so called "haters" with respect....and I'll treat you with love and sunshine and cookies.

Assassin_M
12-06-2012, 10:07 AM
"Respect"?

Assassin_M we aren't part of a Latino street gang in LA are we? So lets drop this pretense of "respect". If you did respect me or in fact anyone here you would engage in a more productive and less dismissive manner. I'd "respect" THAT.



Another evasive response. THIS is disrespectful. As for the reason...Lord knows..maybe you're annoyed, angry...who cares.

Engage the so called "haters" with respect....and I'll treat you with love and sunshine and cookies.
I will not say it again...

Refrain from replying to my posts please..

I do not wish to engage with someone like you....I also do not wish to show you your crap here in front of everyone. So please get the **** out of my head and forget me for a while...it`s not like I`m the worst thing here..

Dangerzone50
12-06-2012, 10:13 AM
Riiight... back on topic, in actuality, most of the problems with the game boil down to one of three things...

#1 it was a completely different team, from ACB and ACR which apparently was kept in a bubble for 2 years, not seeing what was being done with the 2 games after Ac2

#2 despite having a supposed "3 year development window" they still apparently misused their time and suffered a final crunch to ship the game and as a result hundreds of obvious bugs and glitches went unnoticed

#3 the creative director was a moron, and had no business on this title, despite all his past experience in OTHER genres

ProdiGurl
12-06-2012, 10:20 AM
@ Shobitt - that's actually inaccurate, in 2 generalized post rants you had made (not in reply to another member who was being rude to you first), you've insulted anyone who liked this game becuz it isn't up to your standards.
The first one, you told us we're all sleeping & to wake up, in another one day before yesterday, you did it again. So I'm sorry, it's not true that you're insults are only aimed at people who deserve reciprocal disrespect.
Fortunately I don't care or take it personal, just pointing out that it's not the only time you use personal insult around here if people don't agree with your disdain and issues.

Assassin_M
12-06-2012, 10:33 AM
Ah you know what ?? I`d like to apologize to Shobhit, Everyone...Yes I really do.

I`d like to apologize to him for being one of the first people to encourage him on making a Critical thread/review on AC III
I apologize for being the first to post there and actually engage in an "open minded" argument

I apologize for all these things..

Yes I never engage in meaningful arguments at all...I always start fights, evident by me telling people somewhere to stop calling guys out for hating the "skip" prompt...Yes I`m a very bad seed...I`m a Hypocrite...I hated on every hater and I`m a fan boy..

It`s the not the hate that will cause me to avoid this place from now on...it`s people like you...Call me a midget, and call me an idiot in Indian(Yes I still remember that) Patronize and continue to tell people how you`re schooling them...

I hate this place..probably for the best anyway...Might finally do something else
I do not wish anyone here a good day

shobhit7777777
12-06-2012, 10:51 AM
@ Shobitt - that's actually inaccurate, in 2 generalized post rants you had made (not in reply to another member who was being rude to you first), you've insulted anyone who liked this game becuz it isn't up to your standards.
The first one, you told us we're all sleeping & to wake up, in another one day before yesterday, you did it again. So I'm sorry, it's not true that you're insults are only aimed at people who deserve reciprocal disrespect.
Fortunately I don't care or take it personal, just pointing out that it's not the only time you use personal insult around here if people don't agree with your disdain and issues.

The only person I insulted was M.

If you felt insulted by the "rants" then I'm sorry. If you feel insulted with the fangirl moniker then I'm sorry. If you feel that my wake up call was rude, I'm sorry. But the fact is this forum doesn't have nearly enough actual critical debates of the game...not in my opinion.

Its not just post AC release mind you...I've been here a long time and seen the regulars just happily accept everything and anything. Where in any game forum you have people discussing actual issues related to the gameplay, design and the direction of the series...but here...nope. A couple of people make posts regarding the schizo direction the design was taking...the reaction? Well...they are dismissed as another hater...like a senile old man talking about the apocalypse.

AC3 was the last straw. I've been bitterly disappointed twice by the franchise and you can be **** sure I'll make my opinions heard. Somethings may be said in anger and I'll apologize in advance for that...but apart from that...I'm just not going to take any more of the overwhelming positivity and blind loyalty anymore.


It`s the not the hate that will cause me to avoid this place from now on...it`s people like you...Call me a midget, and call me an idiot in Indian(Yes I still remember that) Patronize and continue to tell people how you`re schooling them...

Its Hindi....that's the language. And I promise to not bother you anymore. Hope you're happy.

Legendz54
12-06-2012, 11:28 AM
So basically you want this forum to start having more debates and arguments, That just doesn't work for me. Keep in mind this is a Ubisofft forum so a lot of Die hard fans are here, obviously there will be conflict. Plenty of people here discuss the games direction in a nice manner. I'm honestly tired of it... Everyone creating accounts and making their own rant threads, then provoking other members and starting fights. How do you think we feel as a community that comes to discuss the game nicely. And if your that desperate to get your opinion heard just don't provoke other people and try not to post it on every thread please.

Aphex_Tim
12-06-2012, 11:39 AM
The only thing i don't like about AC3 is that you can't throw snowballs at people.

pacmanate
12-06-2012, 12:01 PM
I don't know why there is arguing here. If other people don't like the game then that is okay. This thread isn't about bashing people who don't like the game, it is purely to see that AC3 has had a large amount of fans not being satisfied for various reasons. I have to admit that I didn't like playing as Haytham for like 3 hours and I also didn't like the fact that there was a short Connor Assassin time. I also disliked the inconsistant story, where at some points it would be good, then feel like they stretched it. It was far from "perfect" in any sense.

ProdiGurl
12-06-2012, 12:47 PM
^ you forgot horse riding :p
Well I have to admit that after this long with the continual negative rantings, earlier trolls & whining about every little thing (even the good things in the game like large environment got bashed) it's made this forum an unpleasant place to hang out. I think it's almost worse in here this time than ACR now. There's even less focus on what people did enjoy and it's mostly honing in on ONLY negatives that are harped on incessantly.
Go back the past 4 pages and read the thread titles. I could write out a laundry list of constant whining, ranting & complaining - that level of continuation has worn fans down that continue to love AC. It's even made me cynical and I can usually blow most of this stuff off. It's just a game. I realize the game has some problems... but my bigger problem is with human nature apparently.
I even see a whole lot less of the Moderators. I haven't seen Black Widow or Mr Shade other than 1 or 2 posts the past week or 2 to announce something. Maybe it's normal & they're just busy on other stuff, but I did notice it the other day.

It's just not fun to hang in this environment for people enjoying or trying to enjoy the game. I'm all for constructive criticism and I get that it helps make future games better but it had gotten way past that in too many threads since release. I think the accumulation of all that has built up now and people are lashing out. ??
I dunno -

pacmanate
12-06-2012, 12:59 PM
I dont think it is people lashing out, I think its more that it was unsatisfying for a lot of people and that they felt let down. Its been a month and people are still wanting to be heard, they aren't moaning for fun.

True_Assassin92
12-06-2012, 01:17 PM
^Finally, the blur in front of people their eyes is starting to clear up. I'm actually pretty happy that there are so many people disappointed. There are indeed a lot of disappointed fans and they want to be heard for the franchise's good sake. It needs to get back on track after starting to derail from revelations. :)

ProdiGurl
12-06-2012, 01:45 PM
I dont think it is people lashing out, I think its more that it was unsatisfying for a lot of people and that they felt let down. Its been a month and people are still wanting to be heard, they aren't moaning for fun.

I think you misunderstood my post, I meant people who like or are trying to enjoy the game towards those who are continually bagging on everything.



^Finally, the blur in front of people their eyes is starting to clear up. I'm actually pretty happy that there are so many people disappointed. There are indeed a lot of disappointed fans and they want to be heard for the franchise's good sake. It needs to get back on track after starting to derail from revelations. :)

They want to be heard...... ok, how long and how many times in the same forum? If that's what you want, I think I'll just take my own leave of this forum and you guys can trash it to your heart's content. There's been no "blur" here - there is ALOT to like and enjoy, nobody's saying ignore anything negative and pretend everything's perfect or don't voice any constructive criticism. If that's what you think this form's been the past few weeks, we have a different dictionary lol
Anyways, if that's what people want to do, I'm just not interested in this community as a whole.
I can find plenty to enjoy and talk about and so can others after they've aired their issues. But they don't really want to even do that it seems.
Whatever.

TinyTemplar
12-06-2012, 02:02 PM
Alot of things I have seen revolve around these points:

1. Not enough Desmond
2. Desmond was still boring
3. Took too long to get to Connor
4. Story was inconsistant
5. Story wasn't as good as previous games (probably relating to the inconsistancy)
6. Glitch fest
7. The ending was not a good pay off for a build up of a character for 5 games.
8. The ending sucked.
9, Overhyped
10. Too much of an A to B linear structure.

each point is extremely correct. Just nothing to add. All my experiences combined in 10 phrases :D

pacmanate
12-06-2012, 05:00 PM
I think you misunderstood my post, I meant people who like or are trying to enjoy the game towards those who are continually bagging on everything.




They want to be heard...... ok, how long and how many times in the same forum? If that's what you want, I think I'll just take my own leave of this forum and you guys can trash it to your heart's content. There's been no "blur" here - there is ALOT to like and enjoy, nobody's saying ignore anything negative and pretend everything's perfect or don't voice any constructive criticism. If that's what you think this form's been the past few weeks, we have a different dictionary lol
Anyways, if that's what people want to do, I'm just not interested in this community as a whole.
I can find plenty to enjoy and talk about and so can others after they've aired their issues. But they don't really want to even do that it seems.
Whatever.

Its not about THIS FORUM.

Dangerzone50
12-06-2012, 07:43 PM
I still wanna know why everyone has so much hate for haythem, i loved his part (and its one of the few parts of the game that i can honestly say i loved completely)

He had a significant story purpose (even going into the future of AC it seems) and being able to play as connor was a reward for completing haythems sequences... more connor would have been nice, but they are making another spinoff with him next year before they get to AC4 so now im kinda glad he had someone else butting into his time during Ac3, i dont want to get tired of him like we all did with ezio

UrDeviant1
12-06-2012, 08:09 PM
i dont want to get tired of him like we all did with ezio

Speak for yourself. Ezio Is a Legend.

YuurHeen
12-06-2012, 08:19 PM
I liked the game. Till i got to play with Conner and then it kinda was one disappointment after another.

ACfan443
12-06-2012, 08:32 PM
Alot of things I have seen revolve around these points:

1. Not enough Desmond
2. Desmond was still boring
3. Took too long to get to Connor
4. Story was inconsistant
5. Story wasn't as good as previous games (probably relating to the inconsistancy)
6. Glitch fest
7. The ending was not a good pay off for a build up of a character for 5 games.
8. The ending sucked.
9, Overhyped
10. Too much of an A to B linear structure.

Another thing which pairs up well with this is the stealth mechanics. I thought the stealth opportunities were pretty good (cover system, crouching in the foliage, whistling to attract guards etc). However I've seen a few people discussing these and they're mentioned in few reviews as well. The reviews claim the stealth mechanics are "broken", "non-existent" or "irritating and poorly designed" -and I'd like to know how, elaboration would be good.

CrazyShrapnel
12-06-2012, 08:57 PM
The reviews claim the stealth mechanics are "broken", "non-existent" or "irritating and poorly designed" -and I'd like to know how, elaboration would be good.

Try getting full sync on Conflict Looms without climbing up the rigging and sniping with the bow. It's that one where you swim to two ships and blow them both up, full sync requires being undetected and doing an aerial on a specific guy.

It kinda seems like they wanted the player to pull the patrolling guards overboard and double assassinate the rest but it's too risky to be the proper tactic. One guy who looks to be in the perfect position for a grab kill will actually get you detected half the time whether or not anyone saw you. If any of the guards catch a glimpse of you onboard they'll walk over to investigate and stare at you through the wall like they know you're there. Sometimes when I swam away they'd walk across the ship to follow me despite the grey triangles above their heads. :confused: You'll also be detected if you perform an aerial unless it's the last enemy. If there's one guy on the opposite end of the ship staring at the sea and you aerial his last surviving friend half a mile away, their telepathy will activate and you'll be caught.

Stealth sections on land are nice and grass is hilariously good for hiding but that ship mission just felt like a mess to me.


...Am I going to be skinned alive now? :[

ProdiGurl
12-06-2012, 09:14 PM
I was actually able to do that one! lol And I liked the mission. But the arial kill was the hardest. the best way I found to take him out was after I "ledge" killed from the side of ship (stab & pull him overboard), I then killed the one guy at the end of the ship that walks around the crates. Blade him from behind & get back out of the ship - hang off the side.
The Grenadier will come inspect his body & then as he's checking his mate out, climb up & jump down on him.
OR, after you kill that crate guy, wait for the Gren. to check him out & continue on his patrol. When his back's turned, fly up the rigging & wait for him to come back around - wait till he's at a very far spot from the others on the other side of the ship & then I jump overboard.

montagemik
12-06-2012, 09:15 PM
@ Crazy Shrapnel ...........

In which reality could you Air assassinate from 10-20 feet up - a Big guy with a large heavy Axe on a wooden Ship WITHOUT making a sound that others would hear ???

Or drag every guard over a waist high rail on a relatively quiet ship WITHOUT any soldier giving out a scream or his rattling sword making a noise others might hear ???

Honestly - i'm curious .


(I Corner killed the Crate guy Prodigurl - The grenadier doesn't see his body that way)

CrazyShrapnel
12-06-2012, 10:02 PM
@ Crazy Shrapnel ...........

In which reality could you Air assassinate from 10-20 feet up - a Big guy with a large heavy Axe on a wooden Ship WITHOUT making a sound that others would hear ???

Or drag every guard over a waist high rail on a relatively quiet ship WITHOUT any soldier giving out a scream or his rattling sword making a noise others might hear ???

Honestly - i'm curious .


(I Corner killed the Crate guy Prodigurl - The grenadier doesn't see his body that way)

Don't get your knickers in a twist.:rolleyes: I'm pretty sure I've air assassinated targets before in earlier ACs without any guards nearby noticing. Targets also often scream when being pulled to their death without it resulting in any sort of reaction from nearby guards. Conflict Looms seems to have an odd idea of what is and isn't a detection trigger though.

Besides- video games aren't the best examples of realism. (http://www.youtube.com/watch?v=1k3jkZ9egto&t=0m34s) Ideally they should contain enough of a resemblance to reality to bring the player into the game's world. However too much realism can make a game more frustrating than anything. Imagine if your character's legs broke every time you air assassinated someone from the top of a building.

In which reality could you jump from the top of a church and land safely in a cart of hay below?
The AC one.

DeanOMiite
12-06-2012, 11:05 PM
I have very few complaints about this game, and they're all minor. I didn't like that it took so long to get to Connor...that's my biggest complaint. I mean...I didn't mind playing as Haytham, but I didn't like playing as young Connor. But even as Haytham I was annoyed because, when I know I'm going to be a certain character, I'd like to BE that character. Don't make me wait. My other complaints are that the speech gets buggy sometimes with the frequent dialogue drops, I've literally gotten stuck against cover in the tunnels and had to reset, and overall Ubi does an awful job explaining a lot of stuff that they should have taken more time on.

Overall though, I really really enjoyed AC3. In fact, I think it's one of the most fun experiences I've ever had with a game. I still think AC2 was better (AC2 blew my mind, such a fantastic leap forward for the franchise) but this edition was a more than worthy entry into the series.

abbitha7
12-07-2012, 04:25 AM
Overall I do enjoy the game. I would probably give it a 7.75/10. I have a couple of issues:

1. Pacing
2. Connor

I think that Haytham is a much more interesting character than Connor. I would have enjoyed playing him the whole game. I don't feel that Connor did a lot of growth as a character. He was a jerk at the beginning, and a jerk at the end. I know why he is that way, but I think he should have grown more. It would have made him more interesting to me. So if you feel like you need to tell me that I 'lack character analysis skills' or that I'm 'whining about every little thing', then go ahead. If you don't like it, you don't have to read it. The fact is that there are other people who feel the way I do, and Ubisoft should know about the complaints as much as the praises.

ProdiGurl
12-07-2012, 12:25 PM
Another thing which pairs up well with this is the stealth mechanics. I thought the stealth opportunities were pretty good (cover system, crouching in the foliage, whistling to attract guards etc). However I've seen a few people discussing these and they're mentioned in few reviews as well. The reviews claim the stealth mechanics are "broken", "non-existent" or "irritating and poorly designed" -and I'd like to know how, elaboration would be good.

The person you want to ask is Shobitt - it's his main peeve about AC at this point & in some ways I find agreement with him on some aspects. If I can find his explanation he gave me, becuz I asked this awhile back & he detailed a reply.

**edit in** Found the page. Read his explanation to me: http://forums.ubi.com/showthread.php/726558-Assassins-creed-feels-less-and-less-stealthy-with-each-game/page3

ProdiGurl
12-07-2012, 12:33 PM
Overall I do enjoy the game. I would probably give it a 7.75/10. I have a couple of issues:

1. Pacing
2. Connor

I think that Haytham is a much more interesting character than Connor. I would have enjoyed playing him the whole game. I don't feel that Connor did a lot of growth as a character. He was a jerk at the beginning, and a jerk at the end. I know why he is that way, but I think he should have grown more. It would have made him more interesting to me. So if you feel like you need to tell me that I 'lack character analysis skills' or that I'm 'whining about every little thing', then go ahead. If you don't like it, you don't have to read it. The fact is that there are other people who feel the way I do, and Ubisoft should know about the complaints as much as the praises.

Ubi does know, but they also know that enough fans disliked Ezio for different reasons. Opinions are mixed on him just like they are for Connor and I assume will be for every future AC assassin for whatever the reason. It's a matter of taste & preference. It's possible that Ubi tried to create an opposite of Ezio? Either way, I don't need a perfectly polished protagonist that has no real flaws & serious issues and I kinda like that he's introverted and non-trusting. As a change of pace in protagonists, I don't mind a wide variety of personality types.

dxsxhxcx
12-07-2012, 12:42 PM
The person you want to ask is Shobitt - it's his main peeve about AC at this point & in some ways I find agreement with him on some aspects.
If I can find his explanation he gave me, becuz I asked this awhile back & he detailed a reply.

of course what we currently have is a beginning but IMO we should have a proper cover system, something similar to Hitman Absolution would be perfect, at the current state, many times I found myself "fighting" against a wall to find the right place to take cover, asign a button to this movement could solve that, I also believe we should be able to crouch at any place (with a button asigned to this movement as well), when I was trying to liberate one of the forts I thought it was stupid that I had plenty of places where any person in the world would just crouch and take cover to avoid being detected but Connor just stays there waiting to be seen.

ProdiGurl
12-07-2012, 12:53 PM
of course what we currently have is a beginning but IMO we should have a proper cover system, something similar to Hitman Absolution would be perfect, at the current state, many times I found myself "fighting" against a wall to find the right place to take cover, asign a button to this movement could solve that, I also believe we should be able to crouch at any place (with a button asigned to this movement as well), when I was trying to liberate one of the forts I thought it was stupid that I had plenty of places where any person in the world would just crouch and take cover to avoid being detected but Connor just stays there waiting to be seen.

I found his explanation on stealth issues & edited in the page link for you to check out. He's got some points for sure. I just don't find it a 'game breaker'.
Alot of us had suggested a crouch button last year w/ ACR's release. I would figure it's obvious that an Assassin should crouch in their environment. If they didn't want to dedicate another button to crouching separately, they maybe could have done it like they did w/ corners - Connor would auto-move into a crouch position if he got behind something shorter than a tall wall or tall set of crates.
Say 1 barrel that's waist high, Connor auto crouches if he walks slowly enough behind it. But then that may have really gotten annoying if he kept auto-crouching when we didn't want him to as he walked by objects lol. I don't know.

psf22
12-07-2012, 01:13 PM
of course what we currently have is a beginning but IMO we should have a proper cover system, something similar to Hitman Absolution would be perfect, at the current state, many times I found myself "fighting" against a wall to find the right place to take cover, asign a button to this movement could solve that, I also believe we should be able to crouch at any place (with a button asigned to this movement as well), when I was trying to liberate one of the forts I thought it was stupid that I had plenty of places where any person in the world would just crouch and take cover to avoid being detected but Connor just stays there waiting to be seen.

Assign a button instead of 'just' walking against the wall to hide behind it?
That's almost like MGS4 where you have to press a button to stick to wall, instead of just walking up to it like in past MGS, which I personally liked better.

Why add a button to do something when quite frankily it isn't needed.

I feel you on the crouch part, but then again I also understand why they don't add it with the exception of stalk-zones. If there's plenty of buildings and walls to hide behind, or to climb on top off, why would you do it if you could just hide behind a small crate? I mean I get it, don't get me wrong, but that would basically render almost the whole world and its buildings, surroundings, hide-spots, social stealth etc useless.
Why? Because I'm quite sure everyone if not the majority would just crouch and hide behind little crates and kill from there, seems a bit too easy and too cliché (although it certainly does make sense that you should be able to)

EzioAssassin51
12-07-2012, 01:26 PM
After playing AC3 though - ACR is seen with more love now, especially since it has the most vibrant and exciting visuals and a fantastic city...and also because after all, it was the absolute refinement of the AC2-ACB formula...something I acknowledged even then.

And here we are. This post (not attacking you) shows how the whole formula works. People hate a game, then love it when it's compared to sequels. I love it, i truly do!

AC3 was an amazing game, it had some glitches but not enough to completely break the game, it had great gameplay, even just small changes like the parkour jumps when you hold X or whatever, a great story, while lacking in some parts, still great. Connor was a bit bland but it's not like he was a terrible character! Besides, I don't get how it was bad to have Haytham at the start! It gave good context to Connor's story, and it was a welcome twist for me, both what happens at the end of Haytham's time and the fact we were playing with him!

Honestly, forgetting my fandom, people hating this game so much are dumb. Half of the reasons they hate it are half of the reasons why it is good. Like seriously.

psf22
12-07-2012, 01:32 PM
And here we are. This post (not attacking you) shows how the whole formula works. People hate a game, then love it when it's compared to sequels. I love it, i truly do!

AC3 was an amazing game, it had some glitches but not enough to completely break the game, it had great gameplay, even just small changes like the parkour jumps when you hold X or whatever, a great story, while lacking in some parts, still great. Connor was a bit bland but it's not like he was a terrible character! Besides, I don't get how it was bad to have Haytham at the start! It gave good context to Connor's story, and it was a welcome twist for me, both what happens at the end of Haytham's time and the fact we were playing with him!

Honestly, forgetting my fandom, people hating this game so much are dumb. Half of the reasons they hate it are half of the reasons why it is good. Like seriously.

In my opinion half the 'hating' reasons aren't even a 'true' reason to me. But that's just me.

Also I don't judge/rate games by comparison just by itself like I'm a total noob. It works for me, sadly it doesn't for others but that's luckily not my problem. (Very selfish yes, not fanboy just selfish)

EzioAssassin51
12-07-2012, 01:41 PM
In my opinion half the 'hating' reasons aren't even a 'true' reason to me. But that's just me.

Also I don't judge/rate games by comparison just by itself like I'm a total noob. It works for me, sadly it doesn't for others but that's luckily not my problem. (Very selfish yes, not fanboy just selfish)

Exactly!

One of the worst things for me is when people compare Connor to Ezio. Like fair enough since we've played with Ezio for the past 3 years, but don't judge Connor based on this comparison. It's stupid. They're completely different characters and they're meant to be. If we got another Ezio people would be complaining about that and so they should have :P Another thing I hated reading in this thread was people saying the jump from ACR - 3 wasn't the same as 1 - 2. There was a complete overhaul on like everything in the game. There was a huge change with huge difference between the two games, especially if you want to look at the jump as from AC2 - 3.

And sorry M for arguing ;)

Ancient Attero
12-07-2012, 01:50 PM
Bland? Slow progression? This must be coming from people who wasn't played a previous AC game. I thought Haytham's story was quite intriguing. From the assassination in the Opera house to his secret about being a Templar. And there was A LOT more Desmond in this game than ever before, I mean we finally got to see him being a Assassin for once; pretty huge. All in all this game is amazing on all fronts; and while there is a few glitches and issues with gameplay (looking at you Dual Pistols) none of it hampers or messes up gameplay.

Movement and combat are the two highlights of this game. And quite frankly I'm pleasantly surprised how Ubi focused the attention on ground combat like they did. Because of the new additions to movement and seem-less free running, its almost faster to stay on the ground.

And to be honest if I could come up with a legitimate complain it would be the lack of Ezio/Altair in this game. Besides Desmond they were never brought up to Connor that we saw in his training or teachings. Kinda disappointing given the time we spent with Ezio and being the legend he was in the last game.

Just my 2 cents.

ProdiGurl
12-07-2012, 01:56 PM
I agree w/ you both. I'm in love w/ AC3 & find gameplay so much more improved and satisfying.
The legit stuff I find is more about Pacing.... the lack of music is huge to me and I do think it lacked the mystery we love in AC.
But from interview w/ Alex, he mentioned puzzles would make a comeback so I'm hopeful they add more Mystery next time.

Now that I got to Seq. 9, I appreciate the start as Haytham alot more - it helped bring depth & emotion/life to the story itself.
I'm alot more invested into Haytham due to the beginning. So... I find nothing to dislike about that 'slow' beginning but possibly the tutorial aspect of it & that many seqences could have been condensed? Nothing negative is enough to be a gamebreaker for me whatsoever.

& I like the variety of personalities we have in Protagonists. Who wants the same "polished hero" type every time? They SHOULD have personality flaws & negative aspects - that would be the legitimate route for Ubi to take imo and I welcome it. Who could do what they do and be normal? I think them having flaws could drive them to be even better assassins for the Order.

psf22
12-07-2012, 01:58 PM
Bland? Slow progression? This must be coming from people who wasn't played a previous AC game. I thought Haytham's story was quite intriguing. From the assassination in the Opera house to his secret about being a Templar. And there was A LOT more Desmond in this game than ever before, I mean we finally got to see him being a Assassin for once; pretty huge. All in all this game is amazing on all fronts; and while there is a few glitches and issues with gameplay (looking at you Dual Pistols) none of it hampers or messes up gameplay.

Movement and combat are the two highlights of this game. And quite frankly I'm pleasantly surprised how Ubi focused the attention on ground combat like they did. Because of the new additions to movement and seem-less free running, its almost faster to stay on the ground.

And to be honest if I could come up with a legitimate complain it would be the lack of Ezio/Altair in this game. Besides Desmond they were never brought up to Connor that we saw in his training or teachings. Kinda disappointing given the time we spent with Ezio and being the legend he was in the last game.

Just my 2 cents.

Regarding the dual pistol glitch, is it the case with all pistols or just some or is it just random for everybody? For example when I run around with Royal Navy (dual) I have no problems, but when I use for example Italian Flintlock then it resets.

psf22
12-07-2012, 02:04 PM
Exactly!

One of the worst things for me is when people compare Connor to Ezio. Like fair enough since we've played with Ezio for the past 3 years, but don't judge Connor based on this comparison. It's stupid. They're completely different characters and they're meant to be. If we got another Ezio people would be complaining about that and so they should have :P Another thing I hated reading in this thread was people saying the jump from ACR - 3 wasn't the same as 1 - 2. There was a complete overhaul on like everything in the game. There was a huge change with huge difference between the two games, especially if you want to look at the jump as from AC2 - 3.

And sorry M for arguing ;)

I actually went back to playing AC1/2, and the gameplay felt so incredibly dated. It almost felt like I couldn't do 'anything', especially part 1. Those games are still great, don't get me wrong but purely based on the gameplay.
I never played this series for its incredible gameplay (feeling, the controls, dexterity etc) but more for the overall experience but AC3 feels very satisfying in the gameplay department, and no doubt flatout better than its predecessors imo.

EzioAssassin51
12-07-2012, 02:49 PM
& I like the variety of personalities we have in Protagonists. Who wants the same "polished hero" type every time? They SHOULD have personality flaws & negative aspects - that would be the legitimate route for Ubi to take imo and I welcome it. Who could do what they do and be normal? I think them having flaws could drive them to be even better assassins for the Order.

I agree, after all, we do get bland people here and there and who says one may not turn out to be an assassin? :P It can be argued it could be helped in this case though ;)

psf22
12-07-2012, 02:55 PM
I agree, after all, we do get bland people here and there and who says one may not turn out to be an assassin? :P It can be argued it could be helped in this case though ;)

And then in a 1000 years, they're going to be featured as an ancestor, and everybody's gonna hate on it.

D.I.D.
12-07-2012, 02:55 PM
& I like the variety of personalities we have in Protagonists. Who wants the same "polished hero" type every time? They SHOULD have personality flaws & negative aspects - that would be the legitimate route for Ubi to take imo and I welcome it. Who could do what they do and be normal? I think them having flaws could drive them to be even better assassins for the Order.

At the moment, their flaws aren't significant enough for me, and they do always end up being saints by the end. I hope they break that run soon. These people ought to be a lot weirder than they currently are, given the job they do. I'd be a lot more invested in a character who ultimately improves the world, but ruins himself/herself along the way.

Ancient Attero
12-07-2012, 05:40 PM
Regarding the dual pistol glitch, is it the case with all pistols or just some or is it just random for everybody? For example when I run around with Royal Navy (dual) I have no problems, but when I use for example Italian Flintlock then it resets.

It seems to be with some pistols. For instance I can equip the Scotish Flintlock and after going to a new area/mission the right Pistol will set to the Putnam or Duckfoot Pistol.

Ancient Attero
12-07-2012, 05:44 PM
I agree, after all, we do get bland people here and there and who says one may not turn out to be an assassin? :P It can be argued it could be helped in this case though ;)

Ya know regarding Haytham, I loved the scenes. I think this was the first game were the Templar/Assassin struggle reached such as gray area. We didn't have the stereotypical villain here. We had a intelligent man who believed in liberation of America. They didn't outright support the British or Patriots, but sought to end the war and have freedom through the Templar Order. When a game makes you question this dynamic, then you know its great writing.

Gi1t
12-07-2012, 09:23 PM
At the moment, their flaws aren't significant enough for me, and they do always end up being saints by the end. I hope they break that run soon. These people ought to be a lot weirder than they currently are, given the job they do. I'd be a lot more invested in a character who ultimately improves the world, but ruins himself/herself along the way.


And yet it seems like there are always players out there who feel that : "I'm playing as this character, so I should be able to make these decisions about how they act and who they are." They get frustrated any time a character does something they don't agree with. -__- Personally, I agree with you though. I tend to look at all characters as just being who they are, to whatever end. Negative qualities just create more contrast. It's more interesting when a nicer character does something that's evil or borderline evil than it is when some crusty "angry dude" character does it. But I don't know if Ubi would be willing to take the risk of making an ultimately questionable main character in a game that appeals ot such a wide audience. Still, maybe a new story arc in the series would be their opportunity to try it.

pacmanate
12-07-2012, 09:28 PM
And yet it seems like there are always players out there who feel that : "I'm playing as this character, so I should be able to make these decisions about how they act and who they are." They get frustrated any time a character does something they don't agree with. -__- Personally, I agree with you though. I tend to look at all characters as just being who they are, to whatever end. Negative qualities just create more contrast. It's more interesting when a nicer character does something that's evil or borderline evil than it is when some crusty "angry dude" character does it. But I don't know if Ubi would be willing to take the risk of making an ultimately questionable main character in a game that appeals ot such a wide audience. Still, maybe a new story arc in the series would be their opportunity to try it.

Who knows, but they seem to always want to cater for new audiences thus dumming down things.

Gi1t
12-08-2012, 02:26 AM
Who knows, but they seem to always want to cater for new audiences thus dumming down things.

I think it's a shame that everyone (including developers) thinks games for new players, accessibility, easy gameplay and simplistic gameplay are totally synonymous and inseparable. I think an accessible game is one that merely allows players to work their way up to the toughest challenges and the deepest parts of the story. It has nothing to do with difficulty.

An accessible game (in my terms) allows players to get to a really tough challenge and keep trying it and learning more about the game without having to waste their time repeating a bunch of stuff they've already done just to get one shot at it. An accessible game can actually be a lot more challenging without losing the player's interest. Not being able to prepare for a challenge, having to do a whole bunch of stuff over every time you don't succeed or want to try it again; that's all just padding to me. It doesn't make the boss or whatever it is you're trying to get to any more challenging in its own right.

A game doesn't have to be simple to be accessible either. All it has to do is be a good teacher and demonstrate the effects of the controls so that the player is aware of all the things they can do. Even if it's all a little overwhelming at first, they can learn to do it eventually if they want to.

ProdiGurl
12-08-2012, 12:39 PM
I actually went back to playing AC1/2, and the gameplay felt so incredibly dated. It almost felt like I couldn't do 'anything', especially part 1. Those games are still great, don't get me wrong but purely based on the gameplay.
I never played this series for its incredible gameplay (feeling, the controls, dexterity etc) but more for the overall experience but AC3 feels very satisfying in the gameplay department, and no doubt flatout better than its predecessors imo.

Same here - I much prefer the streamlined mechanics over micro-managing his every move and angle... I love them for the games they are but that got SO tedious as I fell off or missed ledges, lunged the wrong way... a long list of constant do-overs in movement alone. I so wish Ezio had these mechanics and combat animations.


At the moment, their flaws aren't significant enough for me, and they do always end up being saints by the end. I hope they break that run soon. These people ought to be a lot weirder than they currently are, given the job they do. I'd be a lot more invested in a character who ultimately improves the world, but ruins himself/herself along the way.

Well look at Connor's reception when they took a few steps in that direction. We'd have an ME3 rebellion happening in no time if they went any further.



Who knows, but they seem to always want to cater for new audiences thus dumming down things.

Unfortunately, I may be one of them since I didn't come into the AC world until ACB had been out for awhile & went down in price. I thought it was way too difficult but I loved the game too much to put it down. But I'm worried about too many games resorting to Action instead of focusing on story, mystery & stealth. I can't speak to the dumbing down aspect becuz to me, streamlining things like tedious control mechanics isn't dumbing down, it's relieving us from a burden imo.
The one thing AC can"t afford to dumb down is depth of story.

pacmanate
12-08-2012, 01:29 PM
Unfortunately, I may be one of them since I didn't come into the AC world until ACB had been out for awhile & went down in price. I thought it was way too difficult but I loved the game too much to put it down. But I'm worried about too many games resorting to Action instead of focusing on story, mystery & stealth. I can't speak to the dumbing down aspect becuz to me, streamlining things like tedious control mechanics isn't dumbing down, it's relieving us from a burden imo.
The one thing AC can"t afford to dumb down is depth of story.

Yeah but its not your fault, or anyone else who is new. Same thing happened with CoD, for MW2 they introduced deathstreaks. These were if you died a certain amount of times you got something like more damage for your first kill, or extra health etc. They said it was so new people still had a chance. But what about people who played previous games? We had no help, and through getting no help the player adapts and gets better on their own via skill rather than because of some perks. Developers seem to think that to cater for new people you have to simplify things, NO. You dont NEED to cater for new people as new people will learn how to play themselves.

ProdiGurl
12-08-2012, 01:44 PM
Yeah but its not your fault, or anyone else who is new. Same thing happened with CoD, for MW2 they introduced deathstreaks. These were if you died a certain amount of times you got something like more damage for your first kill, or extra health etc. They said it was so new people still had a chance. But what about people who played previous games? We had no help, and through getting no help the player adapts and gets better on their own via skill rather than because of some perks. Developers seem to think that to cater for new people you have to simplify things, NO. You dont NEED to cater for new people as new people will learn how to play themselves.

100% agree. At first while playing ACB, I had to go to numerous Youtube walkthru's for help & RANTED about how hard it was - but I worked hard at synching each mission and finally grasped the kill streak and I was just fine. When I replay it, it's a pretty easy game (outside that 8 minute Romulus Lair sync :mad:)
It definitely makes you a better player to be challenged. I saw a rant in a person's Amazon review & he was furious that we weren't given any healing potions lol.
I was new, but I didn't come in and try to force change to suit me at least. I worked to adapt to the game (not that I didn't want to whip my controller thru the window 100 times haha)

pacmanate
12-08-2012, 02:20 PM
100% agree. At first while playing ACB, I had to go to numerous Youtube walkthru's for help & RANTED about how hard it was - but I worked hard at synching each mission and finally grasped the kill streak and I was just fine. When I replay it, it's a pretty easy game (outside that 8 minute Romulus Lair sync :mad:)
It definitely makes you a better player to be challenged. I saw a rant in a person's Amazon review & he was furious that we weren't given any healing potions lol.
I was new, but I didn't come in and try to force change to suit me at least. I worked to adapt to the game (not that I didn't want to whip my controller thru the window 100 times haha)

Thats why you should always treat a new game in a series as new. Granted when I played AC3 I kept press right trigger and X to counter instead of just B. Someone new to the series wouldnt have that problem though as they wouldnt know about the old system

ProdiGurl
12-08-2012, 03:40 PM
Very true and good point. But just wait till those new gamers backtrack and play the earlier way
:rolleyes:*evil grin* lol

D.I.D.
12-08-2012, 04:40 PM
Well look at Connor's reception when they took a few steps in that direction. We'd have an ME3 rebellion happening in no time if they went any further.

What things do you mean?

I'm not seeing anything like this in Connor at all. I'm talking about the character being genuinely weird, in the various ways that someone might actually be in Connor's shoes.

I don't mean Connor's absurd tantrums against his father figures (which I don't think are about true character-building, and have a lot more to do with appealing to a teenage audience). I'm talking about a more distinct weirdness, where maybe the things the character does are cool-looking from an entertainment standpoint, but what's it actually like to be around someone like that 24/7?

I'm bored with simple heroes, and perhaps other people are too. If they're not now, then they soon will be, because the pattern is very strict in AC. North America does a lot of noble hero characters with a destiny, and I think that's got something to do with the Church being a big deal over there and the way that the story of Jesus fed into movie heroes and superhero comics and so on, and I can see why because that template is very strong. I'm not saying we should flip the other way and make every main character villainous either – I just think there are a range of ways to be shaped by the career presented in AC, but the game only gives you the least probable one.

D.I.D.
12-08-2012, 04:47 PM
And yet it seems like there are always players out there who feel that : "I'm playing as this character, so I should be able to make these decisions about how they act and who they are." They get frustrated any time a character does something they don't agree with. -__- Personally, I agree with you though. I tend to look at all characters as just being who they are, to whatever end. Negative qualities just create more contrast. It's more interesting when a nicer character does something that's evil or borderline evil than it is when some crusty "angry dude" character does it. But I don't know if Ubi would be willing to take the risk of making an ultimately questionable main character in a game that appeals ot such a wide audience. Still, maybe a new story arc in the series would be their opportunity to try it.

Yes, that's exactly what I mean though. The last thing I want is to play as "angry dude". We see a "nice" character do awful things all the time in AC, and not only through player choices – the story itself requires some incredibly nasty behaviour, but it sweeps the consequences and implications to one side.

zerocooll21
12-08-2012, 06:33 PM
The only reason why i'm angry over it is because of how hyped up I was, we were promised pay off. Before anyone badges me we got it, but the way it was presented to us was absolute rubbish. I didn't mind the game though, was kind of fun, but I was expecting alot more, mostly from the modern day story. Connor's story wasn't that great either, but ah well.. not much we can do. They really lost their spark in this game.

100% +1

Baked_Cookies
12-08-2012, 09:02 PM
This game has flaws. Just like every other game out there the problem is that people were expecting/wanting to much from this game and many other games that come out. Listen glitches suck and gaps or run ons in stories happen. Dealing with it is a part of being a gamer but instead of constructive criticism it seems like most people just wanted to attack the game because they personally got frustrated. If you dont want to deal with glitches and problems then wait until the game is about 3-6 months old where they had time to work out some kinks. And guess what even then the game still wont be perfect. Bottom line is was there some pretty sh*tty things when it came to AC3 when it launched? Yes there was but they are fixing it and making it better and I will never turn my back on a series as greatly done as the AC games. The positives in this game is what should be focused on not how bad the glitches are and how we need patches for everything ASAP. Just give it time. I for one LOVED AC3 and will not stop playing.

pacmanate
12-08-2012, 10:13 PM
AC facebook just posted another status asking for help for Inside Gaming Awards and its more people saying they are sad. I hope this carries on forever.

FirestarLuva
12-08-2012, 10:18 PM
AC facebook just posted another status asking for help for Inside Gaming Awards and its more people saying they are sad. I hope this carries on forever.

What do you mean? Do you want people to continue saying AC3 is bad?

pacmanate
12-08-2012, 10:23 PM
What do you mean? Do you want people to continue saying AC3 is bad?

Only by hurt fans, not CoD fanboys (which isnt happening)