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View Full Version : Jams on ww2 aircraft guns



Kuikueg
07-23-2004, 08:12 AM
I know that pilots had jams in their guns (unfortunately not modelled in FB/AEP) and I have jammed myself a few guns from the time and always had to tweak inside the breech, either taking out the offending bullet or putting it manually in its place, so, as I've seem in some sims a key to unlock jammed guns I wonder: How did they managed, if there were a procedure at all? I'm pretty sure the breeches could not be reached in flight, so were there an ad hoc device to do so?
You knowledgable guys that roam this forum could please answer this?

Thanks in advance.

S!

Kuikueg

http://img78.photobucket.com/albums/v293/Queequeg/IL2FB/jg27_gunsynch2.jpg
That's the only way I can hit anything.

Kuikueg
07-23-2004, 08:12 AM
I know that pilots had jams in their guns (unfortunately not modelled in FB/AEP) and I have jammed myself a few guns from the time and always had to tweak inside the breech, either taking out the offending bullet or putting it manually in its place, so, as I've seem in some sims a key to unlock jammed guns I wonder: How did they managed, if there were a procedure at all? I'm pretty sure the breeches could not be reached in flight, so were there an ad hoc device to do so?
You knowledgable guys that roam this forum could please answer this?

Thanks in advance.

S!

Kuikueg

http://img78.photobucket.com/albums/v293/Queequeg/IL2FB/jg27_gunsynch2.jpg
That's the only way I can hit anything.

SeaFireLIV
07-23-2004, 08:14 AM
As far as I know, once jammed, they could NOT be unjammed in flight. EAW use to have jams, I wish FB had them too.

SeaFireLIV...

http://img12.photobucket.com/albums/v31/SeaFireLIV/SigHarry.jpg

Now Harris could blow up everything with wild abandon like everyone else! Welcome to the war!!

Zayets
07-23-2004, 08:15 AM
True,jamming does not occur in IL2 when you fire the weapon,however,if your plane is hit ,very often you may find that your cannon or MG are jammed.

Zayets out

http://server5.uploadit.org/files/Zayets-sigIAR.jpg

Owlsphone
07-23-2004, 11:47 AM
I could have sworn sometimes I've gotten single gun jams when I pull many G's. I do know that you can get gun jams when you are hit by enemy fire.

http://img78.photobucket.com/albums/v251/Owlsphone/Sig.jpg
Vertically challenged since 1984.

Cajun76
07-23-2004, 12:30 PM
Check out the P-39, P-63, and La-7's. I believe the red handles are there to clear/charge the nose guns. I did just a quick search, there may be more. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

Good hunting,
Cajun76

http://img12.photobucket.com/albums/v30/Cajun76/p47nh.jpg
What if there were no hypothetical questions?

Troll2k
07-23-2004, 01:04 PM
I get the "guns jammed" message all the time.Usually from enemy fire.But also from AAA.

Zmir88IAP
07-23-2004, 01:14 PM
Oh no, no jams plz!
Not more whining....NO!*gg*

Agamemnon22
07-23-2004, 01:18 PM
Some planes had pneumatic reloaders. I don't know how reliable they were tho.

73GIAP_Milan
07-23-2004, 01:23 PM
I've read somewhere that Luftwaffe weapons had pneumatic or electric (dunno i forgot) cocking-mechanisms on their guns, in case of a jam, they could just press the trigger until the jam was cleared. On Allied weapons this was not the case..

And in EAW indeed jams were modelled in...that was really cool. (and quite a bummer sometimes when you lost half your guns and needed them alot :P )

Salute and Regards,

73GvIAP_Milan
Formerly known as: Der_Tote_Baron
______________________________
73GvIAP Squadron Leader for IL2 Sturmovik

Xiolablu3
07-23-2004, 04:31 PM
Trust me, if you are a good pilot you DON't want jams modelled in the game.

Some things are just best left out of the game for funs sake. If you want the game to be a test of skill then jams should be left out.

Imagine, you manouvre like mad, using all your skill online to get into a firing position and then ,click, your guns jam, the noob gets away and comes around to kick your ***.

This would get me (and Im sure quite a few of you lot) mad as hell http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

NegativeGee
07-23-2004, 04:56 PM
The topic of modelling gun jams was brached in the ORR sometime ago. One of the problems that came up was the difficulty in accurately modelling such a complex behaviour. Do you have a linear model, or do you account for the effect of firing excessive bursts? then do you consider the temperature of the weapon from previous firings?

Also, where do you get historically correct information on jamming under combat conditions?


Personally, I'd like to see it modelled in some way (BoB anyone?) but I can see why might be difficult to do "accurately".

Not to say other flight sims haven't tried though http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

"As weaponry, both were good, but in far different ways from each other. In a nutshell, I describe it this way: if the FW 190 was a sabre, the 109 was a florett, or foil, like that used in the precision art of fencing." - G√ľnther Rall

http://www.invoman.com/images/tali_with_hands.jpg

Look Noobie, we already told you, we don't have the Patch!

Kuikueg
07-24-2004, 05:03 AM
Thanks all for your answers.
It must be clarified that a jam occurs when the round doesn't reach properly its place (too many G's or faulty round, among others) and so cannot be fired. It's quite different from destruction of the gun or magazines by a enemy shot.
I'd like to remind you too that the topic is not whether jammings should be modelled in the game. The topic is "What means, if any, where used to unjam a gun in flight?"
I suspected there had to be some, because many times unjam means just pushing the round further in the breech. That seems easy enough to do, although a device to do it might not always work if, for instance, the bullet is somehow bent or damaged in any way.

S!

Kuikueg

http://img78.photobucket.com/albums/v293/Queequeg/IL2FB/jg27_gunsynch2.jpg
That's the only way I can hit anything.