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View Full Version : Singleplayer vs Multiplayer: DX11 vs DX9?



ReignOfCourage
11-26-2012, 05:28 PM
My Xsplit program is detecting the singleplayer as running in DX11 and multiplayer is running in DX9. Subsequently when I livestream SP with DX11, it works, but crashes when I livestream MP with DX9.

Can anyone confirm whether MP is running in DX9 or DX11? If so it is running in DX9, is there any way to force it to run in DX11?

Anykeyer
11-26-2012, 05:53 PM
SP is using Anvil Next with DX11 and all that advertised stuff
MP on other hand... uses old AC2 (its even older than ACB and ACR SP renderers, which both got upgrades in lighting, fog, shadows and LOD distance drawing parts) DX9 renderer, just like ACB MP or ACR MP. Lame, yes.

ReignOfCourage
11-27-2012, 06:11 AM
SP is using Anvil Next with DX11 and all that advertised stuff
MP on other hand... uses old AC2 (its even older than ACB and ACR SP renderers, which both got upgrades in lighting, fog, shadows and LOD distance drawing parts) DX9 renderer, just like ACB MP or ACR MP. Lame, yes.

Wow thanks man...