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Jexx21
11-10-2012, 07:57 PM
Proposal for changes to the Sync System


I noticed that some people have problems with the current synchronization system. It limits their freedom, some of the objectives are absurd, and you donít feel fully rewarded for it. I canít personally speak on those opinions since I have not played Assassinís Creed 3 yet, but I have watched the main missions and a couple of the side missions up until the end of Sequence 6. I donít personally have a huge problem with the way it is done, but I do propose some ideas that I think will make others, and me, happier with the full-sync system.

Donít show them the first time you play a mission
When you read that you might be going ĎHuh? How does that make sense?í My idea is that, since the idea behind the full-sync system is that itís supposed to synchronize you more with the ancestor, is that you shouldnít know exactly what the ancestor did until after you went through the mission. After you play the mission, you have the opportunity to replay it exactly as the ancestor did. But, you also get the option to replay the mission with no full-sync objectives, and you get to play the mission with the same gear you had before you started it (sort of like a New Game+ mission mode). This will provide more freedom the first time you play the mission, and then unlocking two ways to re-play the memory, which Iíll call No-Sync (no objectives, all gear you currently have) and Full-Sync (objectives, gear you had at the time of mission).

Reward those who complete the objectives with things
Now, instead of being rewarded with things like concept art, Iím thinking of rewarding us with things that make sense in the context of the Animus. Like, if Connor had a journal, for completing it in full-sync we should be rewarded with what Connor wrote in his journal that covered that mission. This idea actually comes from the first Assassinís Creed, where once you completed a mission you got a paragraph of Altairís thoughts on what happened in the mission on the sequence screen. Also, once you reach certain total sync increments (letís say there would be 4-5 in total), you get a special cutscene (or mission) that covers a more secret, personal, and intimate detail of the ancestors life. Sort of like the Christine missions in Brotherhood.

Have the objectives make more sense
Now, I personally do not mind the objectives not making absolute sense. I actually like the idea, as they make you deviate from the path the mission initially presents. Now, I would use optional objectives like that sparingly, but what annoys me is the presence of even more absurd objectives, like: donít shove people in the crowd when running after your target. Now, that would work if you didnít automatically shove people in the game, but you do. So Iíd say that you should scrap weird objectives like that from the game. Instead, keep with some of the standard ĎKill target with this weaponí, ĎDonít be detectedí, ĎDonít Swimí, ĎDonít run on the rooftopsí, Ďdonít touch the groundí objectives, but evolve them. Maybe instead of having an objective be Ďdonít be detectedí, have it say ĎBe Detected by this many guards, but kill those who detect youí, or ĎKnock out all guards who detect youí. Now things like that are cooler to do, and make more sense. Try not to make any of them really frustrating; people prefer the game to be harder by having it harder to defeat enemies, not by it being harder to complete some absurd optional objective. If it takes one of the QA teams pro players more than 5-10 tries to complete, consider changing that objective a bit.

These are just my suggestions on how to make the synchronization system better.

zhengyingli
11-10-2012, 08:04 PM
^ Anytime you say the word "reward," I get excited.

Another change I would propose is get rid of the checkpoints, as the objectives are easy enough already!!! Just kidding, I'm not THAT big of a masochist.

ProdiGurl
11-10-2012, 08:19 PM
Reposting comment from other thread:

Only issue is there are TONS of synchs... that's alot of rewarding after awhile.
One thing people complain about in most of the Trilogy is that by 1/2 way thru the game, you had WAY too much $$$ & it became useless.
So just to be mindful of that aspect with reward systems.

One thing they could do w/ the sync is make these "rewards" more of an ongoing puzzle that you unlock to get an answer or big reward at the end of it? - may resolve some of the glyph/puzzle thing people want back in AC ? Maybe make it pieces of a map?
Like a treasure map that you have to find in the game & dig up... that unlocks this KOOL outfit you can wear in the next playthru or something?

I dont' much care about notes or info I would get here & there, I can find that on youtube & find out what it is.

& like the other comment, I'm fine with a synch not having to be mission-minded. Random's fine w/ me too as long as it's not ridiculous or outright annoying & overly difficult.

DavisP92
11-10-2012, 08:24 PM
post from the other thread regarding this:

I'm not for the first one, the fact is you are still learning that what ever you did when you finished the mission was wrong. I finished the mission and I didn't kill anyone except the templar, and was never seen even by him/her. But then when i finish it, the game says "Oh you did it wrong, you were suppose to kill 5 guys and 3 of them with killstreaks". Why? my way caused the least amount of damage, and was more challenging (imo the stealth way is more challenging in AC then the killing everything way). Now i have to replay the same thing i was happy to finish, to get everything that I thought i was originally going to get.

Rewards are always a good thing, in ACB the reward was memories of AC2 that you didn't actually see in AC2. Which was nice, seeing Ezio show his respects to his family, and the whole lover thing. http://static5.cdn.ubi.com/u/ubiforums/20120411.419/images/smilies/frown.png so sad. ACR had no reward, or if it did it didn't matter and the same with AC3.

this is where it become odd, the do not be detected and don't touch the water, stay on the rooftops and kill with this weapon i'm fine with. As long as the weapon one doesn't change me from wanting to go stealthy, I'm sure you can't assassinate with a gun stealthy. time based ones should go away, the kill these people with this many killstreaks should go. I know it's not hard to do but I remember on one mission, the fort one that was shown (the one that is being attacked by your people while you escape) you had to kill 3 guys in a kill streak. But I jumped down and double assassinated two and then lost my opportunity and had to restart.

ProdiGurl
11-10-2012, 08:25 PM
Now I'll play devil's advocate to my suggestion: people find the hidden special item for the Assassin and HATE IT & complain that they did all those synchs for nothing.
:( But I do think it would be better to have an in-game reward... something you can use on your first play earlier in the game.

DavisP92
11-10-2012, 08:26 PM
Now I'll play devil's advocate to my suggestion: people find the hidden special item for the Assassin and HATE IT & complain that they did all those synchs for nothing.
:( But I do think it would be better to have an in-game reward... something you can use on your first play earlier in the game.

lol beat you to it :P...

again i think the best solution would be if people want the sync. system then it should be a spiritual successor in which the sync. system is gone but a group of side missions take up it's place.

Jexx21
11-10-2012, 08:30 PM
Well, then I can't please you with my ideas pdavis, I just posted what I think would be better.

Also, I forgot to include being rewarded with a costume.

On another note, if getting money in AC3 is like Liberation, having an overload of money is hard tl do.

Jexx21
11-10-2012, 08:31 PM
lol beat you to it :P...

again i think the best solution would be if people want the sync. system then it should be a spiritual successor in which the sync. system is gone but a group of side missions take up it's place.

But I would hate that.. so yea..

DavisP92
11-10-2012, 08:37 PM
Well, then I can't please you with my ideas pdavis, I just posted what I think would be better.

Also, I forgot to include being rewarded with a costume.

On another note, if getting money in AC3 is like Liberation, having an overload of money is hard tl do.


But I would hate that.. so yea..

yea it appears so :(, i have to say you made an attempt and that is commendable. But the fact is how I see the sync. system and how it holds us back you see it pushing us forward :P. Lame way to say it but yea haha.

Again I stick by my belief that it is better to provide the players with more options and allowing them to do what they want in the game (original idea behind AC) rather than tell them to play it your way or not get everything.

What Ubisoft needs to do is find a solution, where everyone can be happy. Or at least so that both parties aren't completely happy with the change but can accept it :P

Side note: why did Patrice leave, i mean he did kinda create AC and it i can't help but thinking it's because they warped his design.

Jexx21
11-10-2012, 08:47 PM
I dunno. I like how AC changed though.

I want to be a game designer, and I recognize there is no way to please everyone. TBH, I want devs to make games the way they wantto, while also considering the advice of the fans.

Protoman1987
11-10-2012, 08:51 PM
ive got 100% sync, it wasnt very hard, you get altairs clothes for doing it and a trophy, quit complaining, gave the missions reply value

Jexx21
11-10-2012, 08:54 PM
But.. I'm not complaining...

zhengyingli
11-10-2012, 08:55 PM
ive got 100% sync, it wasnt very hard, you get altairs clothes for doing it and a trophy, quit complaining, gave the missions reply value
It'll be better if we get something like Ezio's repressed memories. I love the full syncs, but I really wish that by doing some full syncs, it would unlock more about Connor's boyhood days with the tribe. Such a good concept and reward system back in ACB, but now it's nothing more than challenges for a crappy Altair outfit.

Jexx21
11-10-2012, 09:00 PM
I want journals, letters, cutscenes, outfits.

ProdiGurl
11-10-2012, 09:00 PM
Well, then I can't please you with my ideas pdavis, I just posted what I think would be better.

Also, I forgot to include being rewarded with a costume.

On another note, if getting money in AC3 is like Liberation, having an overload of money is hard tl do.

First off Jexx, you will most likely never please every AC fan - much too diverse w/ different preferences/expectations. I'm sure Devs are well aware of this by now too.

If they designed Liberation that way then once again it proves they were listening to fans last year. I go after anyone hard who comes here whining that Devs don't listen - it's flat out false, I see tons of stuff they changed for fans & this is a new one I didn't know about. I don't about the reward/$$ system in AC3 yet becuz I just got to the monetary part of the game & it's early yet.

>>>Jexx21 I dunno. I like how AC changed though.I want to be a game designer, and I recognize there is no way to please everyone. TBH, I want devs to make games the way they wantto, while also considering the advice of the fans<<<
After all they changed & added for fans from last year to this year, I agree. Even making so many changes more people just complained so they may as well go their own way & pick out some stuff they like from our input & be done with it.

DavisP92
11-10-2012, 09:12 PM
I dunno. I like how AC changed though.

I want to be a game designer, and I recognize there is no way to please everyone. TBH, I want devs to make games the way they wantto, while also considering the advice of the fans.

again we don't know if the majority likes or dislikes the changes to the sync. system and other parts of the game. I enjoy the hunting, the smaller amount of recruits (they still messed up there sadly), and the better parkour. All in all AC3 has more good qualities than bad, in my eyes. but even then I would love an AC game that is near perfect.

From what i remember correctly, the reason they put it into the game was to make it more challenging, now if this is true then it's not doing it's job. So it needs to be changed (a lot) or removed. If they want to keep it then cool but make it enjoyable to all and not just a select group

What I a lot of people are and have been asking for is a more challenging experience with the game, but they continue to move away from that while trying to explain that they aren't. I remember reading an article a while back that a lot of the gamers now are "wimps" (i think that's what they said) that they are afraid of a difficult game. If this is true then AC is really working for it, they continue to produce a game that get's easier and easier with each year.

I have yet to have an AC game that actually made me want to run and avoid a fight like I did in AC1 when i couldn't even counter attack. If they could bring that feeling back, then that would be GREAT. but the way they are going is down a path where this game could be one of the easiest games out there.

Elegana
11-10-2012, 09:16 PM
I really liked the rewards for syncing in Brotherhood. If you met a certain amount, you get a memory of Catarina. I really like learning more about the assassins I'm playing. But yeah, some of those optional objectives are just hard for me.

Jexx21
11-10-2012, 09:25 PM
I actually think that AC3 looks significantly harder than it's predecessors..

DavisP92
11-10-2012, 09:26 PM
I think i finally realized what I want AC to be like.... DARK SOULS... lol



I actually think that AC3 looks significantly harder than it's predecessors..

wait till you play it, it's not. It's just as easy honestly, I thought the guns would kill you in 1 or 2 shots, but nope. The series is a joke when it comes to difficulty and challenge.

zhengyingli
11-10-2012, 09:38 PM
I think i finally realized what I want AC to be like.... DARK SOULS... lol
Watch DSP play Dark Souls and any of the AC games. What a pain to watch.

DavisP92
11-10-2012, 09:55 PM
Watch DSP play Dark Souls and any of the AC games. What a pain to watch.

i have never heard of that, but i will :P

ACfan443
11-10-2012, 10:18 PM
My proposal: just have one objective. It worked well for brotherhood and revelations

I'm up for challenges in a game, but some of those objectives are so damm annoying that it takes away from enjoying the mission. It makes me want to only focus on completing the objectives which leads to frustration. Plus I want that progress tracker trophy :p

Jexx21
11-10-2012, 10:39 PM
If AC is like dark souls I'm not buying it..

DavisP92
11-10-2012, 10:41 PM
If AC is like dark souls I'm not buying it..

what? why?!... lol nah that would be super weird, but there are things AC could learn from it. Like CO-OP, but not dark souls co-op <.<. And providing the player with a challenge but that's about it really haha.

I just remember the challenge they thought AC would have is not getting hit once, but that's not hard to do either. I do that all the time

zhengyingli
11-10-2012, 11:14 PM
what? why?!... lol nah that would be super weird, but there are things AC could learn from it. Like CO-OP, but not dark souls co-op <.<. And providing the player with a challenge but that's about it really haha.

I just remember the challenge they thought AC would have is not getting hit once, but that's not hard to do either. I do that all the time
That's easier done in Brotherhood (not sure about ACII as it's been a long time) and later games, right? I remember the first one where the guards can break your guard which you cannot recover from at least after one hit. Personally, I really really wish the firing line would kill you in one hit, so the fear would cause you to keep everybody in check at all times.