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View Full Version : Another(s) perspective on Pac War



JAS_Gripen
06-04-2004, 07:41 AM
http://www.uncommonvalor.net/image/head_01.jpg http://www.uncommonvalor.net/image/head_02.jpg http://www.uncommonvalor.net/image/head_03.jpg

http://www.uncommonvalor.net/screenshots/snap017.jpg

Aerial combat yield somewhat different results than, I fear, IL2 based engine will unless they give AI a sense of self-preservation and take away the "radar".

Also interesting is the extremely low life expectancy of dive- and torpedobombers. AAA attrition is HUGE even in -42.

The designer has researched this conflict for years (and made many sims about it), so perhaps an attack plane career should be a death warrant as I suspect it will be if they implement IL2 type flak we have in AEP.

Also of a note is the extreme toughness of all major ships - do it Matrix way and no lone hero will be able to sink a carrier no matter what.

JAS_Gripen
06-04-2004, 07:41 AM
http://www.uncommonvalor.net/image/head_01.jpg http://www.uncommonvalor.net/image/head_02.jpg http://www.uncommonvalor.net/image/head_03.jpg

http://www.uncommonvalor.net/screenshots/snap017.jpg

Aerial combat yield somewhat different results than, I fear, IL2 based engine will unless they give AI a sense of self-preservation and take away the "radar".

Also interesting is the extremely low life expectancy of dive- and torpedobombers. AAA attrition is HUGE even in -42.

The designer has researched this conflict for years (and made many sims about it), so perhaps an attack plane career should be a death warrant as I suspect it will be if they implement IL2 type flak we have in AEP.

Also of a note is the extreme toughness of all major ships - do it Matrix way and no lone hero will be able to sink a carrier no matter what.