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View Full Version : Let's design our Assassin's Creed MMO



AmneonX
10-30-2012, 09:04 PM
There's always been a rumor of an Assassin's Creed MMORPG. Now lets put some thought to what we would want out of the game. Here's what you should list.


Time Frame
Regions to include
Classes
Professions
Weapons - Brotherhood MP Weapons (http://assassinscreed.wikia.com/wiki/Multiplayer_weapons_%28Brotherhood%29#Switchblade) - Revelations MP Weapons (http://assassinscreed.wikia.com/wiki/Multiplayer_weapons_%28Revelations%29)



Let's keep in mind, the AC series has never had "traditional magic", and all should be human.

I posted it here, because I wouldn't be opposed to a console based MMO.

I'm still working out all of my details. Will post shortly.

A-p-o-l-l-y-o-n
10-31-2012, 12:27 AM
Time Frame - Different time frames for different servers (1 for Palestine 1191, Mediterranean 15th/16th century, and 18th Century)
Regions to include - dependant on the time frame.
Classes - No classes, several different races (the usual)
Professions - No miscellaneous professions, just 3 factions (Assassins, Templars, Mercenaries/Unaffiliated)
Weapons -dependent on the era


If it were just one time frame, I'd say set it in the Revolutionary War period, but include a lot of clothing and stuff from the previous two eras (AC1 and AC2)