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View Full Version : Change cloud setting (online) option to detailed clouds!?



Slechtvalk
06-24-2004, 05:09 PM
There ain't much clouds already and since most of us got faster compturs now and because there ain't a real fps loss with full clouds enabled why not force this option (full clouds) turned on for everyone?

Nobody enables this settings online because it only gives you a disadvantage on the player who doesn't have turned on the detailed setting.

So why not force detailed clouds online for all players?

Slechtvalk
06-24-2004, 05:09 PM
There ain't much clouds already and since most of us got faster compturs now and because there ain't a real fps loss with full clouds enabled why not force this option (full clouds) turned on for everyone?

Nobody enables this settings online because it only gives you a disadvantage on the player who doesn't have turned on the detailed setting.

So why not force detailed clouds online for all players?

Snuffy_Hadden
06-25-2004, 06:51 AM
Actually I'd rather 1C/Maddox Games/Etc. follow a little trick from FS9.

How bout live weather updates downloadable from the internet every 15 minutes?

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Slechtvalk
06-25-2004, 07:27 AM
Uhm but only when we got live weather changes from 1938-1945.

WWMaxGunz
06-25-2004, 07:48 AM
I'm sure that those of us with lesser hardware who have to crank down
on settings just to run with enough seeing range will be thrilled when
something like that gets shoved down our throats. What is so much the
need for everyone to have "detailed" clouds? Does that make more clouds?
Are they any bigger? Is there some advantage to not havin em? Or is it
that pushing someone else down to stutters over a filled map section is
just how to get those kills?

Slechtvalk
06-25-2004, 08:05 AM
Detailed clouds means that there are more clouds and more details yes.

The sever/mapmaker can pick the weather condition, so no clouds is always an option. I hardly if any see difference in game performance with detailed or normal clouds enabled.

Why more clouds? It's more realistic, it looks better and the sky is more filled/less boring.

PBNA-Boosher
06-25-2004, 08:07 AM
High-end systems? BAH! I'm running FB off of an 8 year old Dell with a GeForce 2 card in it! I've only upgraded it once. I have 256 MB of RAM, and a 21 Gig Hard drive with 11 Gigs used up. I have to defrag my system every three days to keep it clean! But hey, I can still run FB on lower settings. Hell, I'm surprised I can even fit as many planes in the air as I can, 8!

(My computer also barely runs LO-MAC, Damn I need a new PC.)

Slechtvalk
06-25-2004, 08:13 AM
Yea and my sister got a pentium I with 128 ram and onboard video and also complaining that she can't play FB on full settings.
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GT182
06-25-2004, 08:55 AM
Just having the clouds "move" would be detail enough, instead of them being stationary. Other than that, I see nothing wrong with them as is. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

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ZG77_Lignite
06-25-2004, 11:08 AM
I think its been proven that 'detailed cloud' settings does NOT improve (ie: increase size or detail) close range clouds (the clouds arround you), it merely draws clouds out to a further range, thus there IS NO ADVANTAGE to running 'medium detail' in clouds other than in increased frame rate, and a decreased ability to see far away clouds for escape.

IMHO there is no point to force 'detailed clouds' on anybody. It is important however for map makers and hosts to use clouds in there maps (weather=good or =hazy), and the host MUST have clouds enabled (either medium or detailed, as well as in the dificulty settings).

Slechtvalk
06-25-2004, 12:10 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by ZG77_Lignite:
I think its been proven<HR></BLOCKQUOTE>

?? I can be mistaken but I often went in clouds with detailed clouds enabled and the human enemy had no clouds where I had clouds so I never turn(ed) this option on.

But you may be right..

Slechtvalk
06-25-2004, 12:23 PM
Damn you are right http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif, thanks for pointing that out.

TooCool_12f
06-25-2004, 04:31 PM
the main advantage with "no clouds" is that when you oponent tries to loose you in clouds, you still see him...

WWMaxGunz
06-26-2004, 06:11 AM
Then there should be a toggle on servers to make sure 'no clouds' is not a choice.


Neal

Tully__
06-27-2004, 11:51 AM
If the server has clouds on, everyone will have them, but it's up to the client whether they are detailed clouds or simple clouds.

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Fehler
06-28-2004, 02:20 AM
I believe "Detailed Clouds" renders the clouds at a greater distance as well.

So, say you are at 4000m and looking down. You have clouds set to "Medium Detail". You can see a plane easily. But with "Detailed Clouds" the same guy may be hidden under a cloud bank. That gives an unfair advantage to the people playing with medium clouds on.

There are a couple of other "Advantages" that people with lower graphic settings can exploit on those with better For me, the cloud thing is a real issue, especially when set to fly low and fast to bomb a ground target. You cant utilize the clouds to conceal your efforts unless your would-be pursuer is already close to the clouds in the first place.

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TgD Thunderbolt56
06-28-2004, 09:19 AM
I've been aware of this for some time (as well as the "lowered-res" cheat), but I have simply chosen to block that out of my mind. I fly with my settings (all graphics and resolution) set as high as I can possibly get them and leave it at that.

I realize I'm giving some advantage (albeit unfair) to some other players running lower settings, but I'd rather have the eye candy. It also gives me a nice justification as to why I got shot down. http://ubbxforums.ubi.com/images/smiley/cry.gif



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Diablo310th
06-28-2004, 09:21 AM
Ok let me get this right. Med. clouds to no clouds is an advantage over us that use detailed clouds??? If i turn detailed clouds on I will not be able to see my adversaries while sitting up at 6000m as well as if I had no clouds turned on?? If this is teh case tehn yeah the hosts need to make sure that clouds r turned on.

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Fennec_P
06-28-2004, 02:33 PM
In my tests, I found that there is no real framerate difference between cloud settings.

I ran a track 3 times, with no clouds, simple, and detailed, and the average frame rate was exactly the same each time. Not even 1 frame difference. The cloud effect is very low impact.

Forcing cloud settings would not hurt anyone, but would force everyone to be on the same page.

Slechtvalk
06-28-2004, 03:09 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Fehler:
I believe "Detailed Clouds" renders the clouds at a greater distance as well.

So, say you are at 4000m and looking down. You have clouds set to "Medium Detail". You can see a plane easily. But with "Detailed Clouds" the same guy may be hidden under a cloud bank. That gives an unfair advantage to the people playing with medium clouds on.

There are a couple of other "Advantages" that people with lower graphic settings can exploit on those with better For me, the cloud thing is a real issue, especially when set to fly low and fast to bomb a ground target. You cant utilize the clouds to conceal your efforts unless your would-be pursuer is already close to the clouds in the first place.<HR></BLOCKQUOTE>

Though when the enemy is flying above a white cloud you can spot it dead easy. So detailed clouds also got an advantage there.

Fehler
06-30-2004, 02:27 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Slechtvalk:
Though when the enemy is flying above a white cloud you can spot it dead easy. So detailed clouds also got an advantage there.<HR></BLOCKQUOTE>

Yes, I agree, but the point here is that your point is historical. (A plane flying above a cloud bank should silouette itself - and a pilot doing that is stupid) But with that, "Detailed clouds" allows the person flying under the clouds to be stealthier, as is also historical. Currently, a person that switches clouds to medium "Cheats" the other person of historical flight.

If the test are correct, then there is really no reason to not have a server host option to force cloud detail. It is an object, is it not? I think the only frame hit you take is when you are actually flying inside them, not looking from outside.

I fly with detailed clouds on, but as a Luft flyer, this hinders me big time when looking for the terra-crawler allied planes (Which it SHOULD!) It also hinders me when I am doing some low level bombing as 1. I cant see the guy above me because there is a cloud in the way, and 2. He can see me as long as he is a lot higher than myself (Which it SHOULD NOT!)

That really makes no sense in my book. It gives advantages to one group over another, pure and simple.

I understand and respect 1C's committment on making this game play on as many different systems as possible. It allows his product to be marketable for people with lower end machines. But let's face it, if people want to drive a Corvette, they wont find one at Yugo pricing. They wont get the experience of driving a Corvette when stepping into a Yugo!
And people that can afford the Corvette should not be made to remove all the frills to make the Yugo people happy.

It would be so much easier to just allow the host an option to force cloud density. The Yugo people could play on their Yugo servers, and the Corvette people play on theirs. It would be the best of all worlds, and just like no cockpit servers, I am sure people would elect to allow medium cloud densities.

Sparx made an interesting point the other day when I was talking with him. People complain (At times) that the Warclouds server is warpy. They do this while playing on a four year old machine with lower end video cards and 256 MB of RAM. What do they expect? You know what they expect? To compete with higher end machines. Is that expectation realistic? No.

Instead, 1C makes it's games so these people can enjoy some amount of pleasure by allowing lower graphics settings. But what it REALLY does is rob the other people of certain attributes that should be available in a WWII air combat sim. The bad thing is, these people know it. Just fly online sometimes and watch how people will fly into forrested areas or over cities when pressed to the defense. They do this to induce lag, hoping you are on an inferior machine. Typically, they are the same people that stick stir, fire guns and rockets, put on smoke, landing lights, and nav lights in an efort to spoil your aim. They are not simmers, they are gamers. Let the gamers have their game. I want to fly with and against the simmers.

Oleg, allow the host to decide the cloud level on it's servers. It would be best for all concerned!

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PriK
07-01-2004, 09:02 AM
Real aces put their clouds on a slider so we can have all of the advantages.

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tfu_iain1
07-02-2004, 03:59 AM
my solution to this is to buy a big bucket of ram... i need it anyway so why not? only about 60-70 quid for another 512mb anyway, 3/4 of a gig should do the trick, even if it isnt the worlds fastest ram its a damn sight faster than the harddisk.

alarmer
07-02-2004, 05:38 AM
I have one word for people with ancient hardware. Update! And quit screwing my VEF flights with your laggy jumpy planes. Or atleast buy new hamster to run more electricity to your modem. Thank you http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Flygflottilj16_Sulan
07-02-2004, 03:22 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Slechtvalk:
Detailed clouds means that there are more clouds and more details yes.

The sever/mapmaker can pick the weather condition, so no clouds is always an option. I hardly if any see difference in game performance with detailed or normal clouds enabled.

Why more clouds? It's more realistic, it looks better and the sky is more filled/less boring.<HR></BLOCKQUOTE>

That you hardly see any performance change is probably because you have a rather good video-card???

Anyway, I agree!! But not because it "looks better" but because with detailed-clouds-on, clouds are visable from farther away thus being a (most often minor) disadvantage in spotting other aircraft...

And plz Alarmer, (obviously) seams you have no problem caughing up the "update" money... Not everyone are as fortunate, jumpy/laggy planes is quite an immersion-destroyer though I agree

Adlerangriff
07-02-2004, 03:33 PM
All setting should be on, not just clouds.


If the Yak compass could have been fixed 12 patches ago, FR would be the only way to travel.

As it is now, FR + SB will have to do.

You can count the servers like this that are available on line, on one hand.(on a good night on HL)