PDA

View Full Version : My only worry : Map size.



Capt._Tenneal
03-31-2004, 02:35 PM
The only worry I have in all my giddiness of the announcement of PF is the potential size of the maps and the flying time involved from base or carrier to target and back.

If the Gulf of Finland map already loads slow in my PC, how much more time would a Slot map take. And a flight from Rabaul to Guadalcanal would be long even with 8x compression. Should PF finally be the first of the Maddox products to have a "warp-to-next-waypoint" feature ?

Capt._Tenneal
03-31-2004, 02:35 PM
The only worry I have in all my giddiness of the announcement of PF is the potential size of the maps and the flying time involved from base or carrier to target and back.

If the Gulf of Finland map already loads slow in my PC, how much more time would a Slot map take. And a flight from Rabaul to Guadalcanal would be long even with 8x compression. Should PF finally be the first of the Maddox products to have a "warp-to-next-waypoint" feature ?

XyZspineZyX
03-31-2004, 02:40 PM
Yes, but because mutch of it shall be water it should be no problem. More size less details needed.

Sensei

http://users.skynet.be/sb314718/images/clock1.gif

luthier1
03-31-2004, 02:47 PM
sensaispcc55,

That's right http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif I can't even think of a single location in the Pacific that would be as busy as the Finnish Gulf. The slowdowns on FB maps come from nothing but buildings - Finnish Gulf with two huge capital cities and an untold number of smaller towns and villages has several hundred thousand buildings! In contrast, even a heavily populated area like Hawaii has nothing of the sort.

In other words, it's not the map size that taxes your resources, it's the objects that are on the map. A lot of Pacific maps have such tiny landmasses that they have less objects on them than your average online map - thus the loading time and resource impact is more comparable to them than to the Finnish Gulf

Dash_C.
03-31-2004, 02:51 PM
I agree with Luthier, it's not so much the map size, but the detailed cities and other locations that cause long loading times.

JR_Greenhorn
03-31-2004, 02:59 PM
However, can we expect the new Pacific map to have the Evil Trees of Lag? (Objects 168-175 presently). The present Online Map #8 (Pacific) is small, but it runs slow. I love the way these trees look, but they certainly hurt performance on my substandard setup. I guess its just time to upgrade.

XyZspineZyX
03-31-2004, 03:03 PM
I cannot wait to fly 12 hours missions in a tiny P51-d to and from Japan. Without a auto pilot. The real pilots did it.

http://ubbxforums.ubi.com/images/smiley/88.gif

sensei

http://users.skynet.be/sb314718/images/clock1.gif

Chuck_Older
03-31-2004, 03:31 PM
The real pilots had a releif tube.


http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif


I suspect a more aggresive time compression will be available

*****************************
Wave bub-bub-bub-bye to the boss, it's your profit, it's his loss~ Clash

Lav69
03-31-2004, 04:41 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Capt._Tenneal:
The only worry I have in all my giddiness of the announcement of PF is the potential size of the maps and the flying time involved from base or carrier to target and back.

If the Gulf of Finland map already loads slow in my PC, how much more time would a Slot map take. And a flight from Rabaul to Guadalcanal would be long even with 8x compression. Should PF finally be the first of the Maddox products to have a "warp-to-next-waypoint" feature ?<HR></BLOCKQUOTE>

he has map envy.

Asus A7N8X-E Deluxe, bios 1008
Nvidia nForce 2, Ultra 400 chipset
Antec 430w PS
Athlon XP 3200 (400fsb)
ATI Radeon 9700pro
1024mb Corsair XMS, twin x, pc3200, dual channel
120gb Maxtor, sata 150 - 120gb WD 7200rpm
SB Audigy
Windows XP, home
Saitek X45

Capt._Tenneal
03-31-2004, 05:24 PM
It's not the size of the map. It's the motion on it's ocean. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

chris455
03-31-2004, 05:39 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Chuck_Older:
The real pilots had a releif tube.


http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

Chuck,
We have a "relief tube" of sorts in FB already- the "P" key.
Now aint THAT a coincidence! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif
S!


*****************************
Wave bub-bub-bub-bye to the boss, it's your profit, it's his loss~ Clash
<HR></BLOCKQUOTE>

http://members.cox.net/miataman1/P47.jpg

Lt.Davis
03-31-2004, 07:27 PM
Imaging after a DF with zeke's and you (wildcat) are badly shoot, although you won the battle but all your equipment are damage. You lose you compass, your radio don't work... and you look out from you conopy... endless sea. Where's your carrier, which direction you go...

"Biar berputih tulang, jangan berputih mata"
Translated:
"Let the whites of your bones, but do not show the whites of your eyes"

Bearcat99
03-31-2004, 08:10 PM
Take a guess from the time of day and pray....

<UL TYPE=SQUARE>http://www.jodavidsmeyer.com/combat/bookstore/tuskegeebondposter.jpg (http://tuskegeeairmen.org/airmen/who.html)[/list]<UL TYPE=SQUARE>vflyer@comcast.net [/list]<UL TYPE=SQUARE>99thPursuit Squadron IL2 Forgotten Battles (http://www.geocities.com/rt_bearcat)[/list]
UDQMG (http://www.uberdemon.com/index2.html) | HYPERLOBBY (http://hyperfighter.jinak.cz/) | IL2 Manager (http://www.checksix-fr.com/bibliotheque/detail_fichier.php?ID=1353) | MUDMOVERS (http://www.mudmovers.com/)

LEXX_Luthor
03-31-2004, 11:38 PM
Luthier:: <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>The slowdowns on FB maps come from nothing but buildings<HR></BLOCKQUOTE> Thank You!!

Its soooo hard to get flight simmers to see this. You can have one big Europe size map with no buildings and it will load and run smooth. The nice thing is the mission builder can put in his/her own buildings in the small area where the missions take place.

And no buildings and cities makes the job of map makers easier, and that means MORE MAPS (hopefully).

Large Maps with No Buildings. (and no palm trees they eat fps).

We have the FMB Objects to place our own buildings.

__________________
http://ubbxforums.ubi.com/images/smiley/10.gif Flyable Swedish "Gladiator" listed as J8A ...in Aces Expansion Pack


"You will still have FB , you will lose nothing" ~WUAF_Badsight
"I had actually pre ordered CFS3 and I couldnt wait..." ~Bearcat99
"Gladiator and Falco, elegant weapons of a more civilized age" ~ElAurens
:
"Damn.....Where you did read about Spitfire made from a wood?
Close this book forever and don't open anymore!" ~Oleg_Maddox http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

Tully__
04-08-2004, 08:45 PM
This deserves a bump http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

=================================================


http://members.optusnet.com.au/tully_78th/sig.jpg

IL2 Forums Moderator
Forum Terms of Use (http://www.ubi.com/US/Info/TermsOfUse.htm)

Salut
Tully

luthier1
04-08-2004, 11:14 PM
Guys,

You don't seriously want maps with no buildings. Placing buildings on the maps is by far the most complex part of map making, and we have access to much more advanced object-placing tools than you do (no don't even ask http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif). It could take you hours just to fill a small-size town with buildings and trees, to make sure all the roads are clear and vehicles can pass through, etc etc etc.

Besides having empty maps would mean we'd have to increase our development time on campaigns by about 10 times.

http://www.il2center.com/PF.jpg

WUAF_Badsight
04-09-2004, 01:21 AM
one large no building land map would be kinda handy to have tho ^^


just a few sparten Airfeilds & roads & railways

luthier1
04-09-2004, 01:27 AM
You'll get one ocean map - no land, no nothing. Place your carriers wherever you want and have a ball http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

http://www.il2center.com/PF.jpg

WUAF_Badsight
04-09-2004, 03:12 AM
now thats spartan !

Bremspropeller
04-09-2004, 08:49 AM
Luthier, have you yet decided which areas of the PTO will be covered by PF-maps ?

The airfield in your sig really makes me dream http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

http://www.brooksart.com/Ontheprowl.jpg
"Once upon the time..there was an aircraft that ruled the skies of Europe..."
http://www.virtual-jabog32.de
http://www.jg68.de.vu

Harry_M
04-09-2004, 12:08 PM
Building density in the pac should be much much less, apart from airfields and the occasional town just a few grass huts here and there.

If you do make a "big-a$$ fictional map" place at least two small islands for each side, just taking the current FB pacific map and move the islands a few hundred KM apart (or even larger) and fill in between with water...