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Freakbrother
05-18-2004, 09:13 PM
Posted from
Burnin_777_AVG :

Hey guys,

A lot of things have been said since I first posted about PF at E3. I thought this list would be helpful to sum up the features.

1. The water has been completely re-worked and now has many levels of sophistication. We now have swells, whitecaps, reflections and better color (more blue) and animation. Oleg said the waves were not finished and will look even better later on. Ilya said the water color has just been started and will be tweaked further. Also, there will be a few more notches above the Perfect water setting you see now. Of course, they can be lowered for better frames etc..

2. The clouds are being improved. Bigger and more of them to simulate the scary weather of the Pacific Ocean.

3. The draw distance will be farther out to show islands and ships better.

4. There are now soldiers manning mortars, AA guns on ships and vehicles etc...they are low poly but add more realism. They may or may not become animated. Yet to be decided.

5. Aircraft carriers are totally HUGE and look awesome! Scaled to real world size. Good luck sinking these suckers. I was told there will be 9 different types of carriers.

6. There will be plenty of maps to choose from. Pearl, Midway, Phillipines, Southern China, Pellilue, Guadalcanal, Iwo Jima, Okinawa, Wake,Tarawa, Southern Japan (Lets just say there will be many cool places) Also, Ilya says that he has so many good references and actual recon photos of the islands that he has been able to place buildings in their actual locations as in WWII.

7. Don't count on elevators being used on carriers. No real time to program this apparently. However, on mission start there will probably be something like the first 4 planes having there wings down and locked for takeoff. Everyone else has to unfold theirs prior to takeoff. So, yes folding wings will be featured.

8. Ilya also said that canopies will open and close.

9. Oleg also told me that he prefers Nvidia's drivers for PF over ATI for now. Matter of fact the Demo was running on a GeForce 6 6800 vid card. The drivers are still very young and not super stable, but I saw a lot of cool games running on both ATI X800 and Geforce 6 6800 very smoothly. Especially the new Star Wars games that are coming out.

10. Also, it doesn't look like there will be a CFS4 from M$.

11. Kamikaze missions will be featured, but no Ohka in initial release. Also, some Japanese pilots may not have parachutes and try to crash into whatever American pilot is nearby. This may or may not be programmed, but is being considered.

12. Pitch and Roll of the carrier may or may not be modelled. No decision on that yet they told me. That may require a huge re-working of the code.

13. Planeset. I really don't know the final planeset and don't want to get into trouble on this. So, suffice to say there will be 40+ flyable including the Beaufighter and probably around 100 aircraft in total. Plus a few hundred new objects. Also, ILya said there will be plety of flying boats in theatre. I have no idea if any flying boats will be flyable.

14. Stand-Alone vs. Expansion: It will definitely be a stand-alone product to start. Whether or not it can also be an expansion or maybe done as a Gold Version box set has NOT been decided yet.

15. All of the pics I posted of PF at E3 can be downloaded from here: http://www.il2center.com/Burnin/e3pics.zip

16. With regards to Frame Rates and System Requirements. The new water will indeed drop frames if cranked all the way up. Other then that the rest of the sim will need similar hardware to FB:AEP. Remember though, it's always good to buy the fastest hardware you can afford.

17. Carriers will be present on the Dogfight Maps, but won't be able to move. This is a software limitation that was built into IL-2 soiurce code a long time ago and changing it will delay the entire project. COOPS everything can move as in FB:AEP.

18. Carrier Landings will be a challenge, but with practice will become easy. LSO's will be modeled in some form, but like has already been said, the actual implementation has not been decided yet. Carrier landings are super fun!

19. Flak smoke and tracers effects are probably not going to be changed at all from what you are used to in FB:AEP.



My questions are now:
17. are we able to build DF-maps with carriers to use them like bases or are they only available if the DF-mission was created from developers?? http://ubbxforums.ubi.com/infopop/emoticons/icon_confused.gif

19. bad news, why don't remove that s... completely? http://ubbxforums.ubi.com/infopop/emoticons/icon_confused.gif

Can we use the new groundtroops also in DF-Maps and are they able to rewspawn like static ships, artillery and tanks? http://ubbxforums.ubi.com/infopop/emoticons/icon_confused.gif

Was the D-day stripes on the P-38 and the C-47 defaultskins removed in the pacific?
I hope so http://ubbxforums.ubi.com/images/smiley/53.gif

Freakbrother
05-18-2004, 09:13 PM
Posted from
Burnin_777_AVG :

Hey guys,

A lot of things have been said since I first posted about PF at E3. I thought this list would be helpful to sum up the features.

1. The water has been completely re-worked and now has many levels of sophistication. We now have swells, whitecaps, reflections and better color (more blue) and animation. Oleg said the waves were not finished and will look even better later on. Ilya said the water color has just been started and will be tweaked further. Also, there will be a few more notches above the Perfect water setting you see now. Of course, they can be lowered for better frames etc..

2. The clouds are being improved. Bigger and more of them to simulate the scary weather of the Pacific Ocean.

3. The draw distance will be farther out to show islands and ships better.

4. There are now soldiers manning mortars, AA guns on ships and vehicles etc...they are low poly but add more realism. They may or may not become animated. Yet to be decided.

5. Aircraft carriers are totally HUGE and look awesome! Scaled to real world size. Good luck sinking these suckers. I was told there will be 9 different types of carriers.

6. There will be plenty of maps to choose from. Pearl, Midway, Phillipines, Southern China, Pellilue, Guadalcanal, Iwo Jima, Okinawa, Wake,Tarawa, Southern Japan (Lets just say there will be many cool places) Also, Ilya says that he has so many good references and actual recon photos of the islands that he has been able to place buildings in their actual locations as in WWII.

7. Don't count on elevators being used on carriers. No real time to program this apparently. However, on mission start there will probably be something like the first 4 planes having there wings down and locked for takeoff. Everyone else has to unfold theirs prior to takeoff. So, yes folding wings will be featured.

8. Ilya also said that canopies will open and close.

9. Oleg also told me that he prefers Nvidia's drivers for PF over ATI for now. Matter of fact the Demo was running on a GeForce 6 6800 vid card. The drivers are still very young and not super stable, but I saw a lot of cool games running on both ATI X800 and Geforce 6 6800 very smoothly. Especially the new Star Wars games that are coming out.

10. Also, it doesn't look like there will be a CFS4 from M$.

11. Kamikaze missions will be featured, but no Ohka in initial release. Also, some Japanese pilots may not have parachutes and try to crash into whatever American pilot is nearby. This may or may not be programmed, but is being considered.

12. Pitch and Roll of the carrier may or may not be modelled. No decision on that yet they told me. That may require a huge re-working of the code.

13. Planeset. I really don't know the final planeset and don't want to get into trouble on this. So, suffice to say there will be 40+ flyable including the Beaufighter and probably around 100 aircraft in total. Plus a few hundred new objects. Also, ILya said there will be plety of flying boats in theatre. I have no idea if any flying boats will be flyable.

14. Stand-Alone vs. Expansion: It will definitely be a stand-alone product to start. Whether or not it can also be an expansion or maybe done as a Gold Version box set has NOT been decided yet.

15. All of the pics I posted of PF at E3 can be downloaded from here: http://www.il2center.com/Burnin/e3pics.zip

16. With regards to Frame Rates and System Requirements. The new water will indeed drop frames if cranked all the way up. Other then that the rest of the sim will need similar hardware to FB:AEP. Remember though, it's always good to buy the fastest hardware you can afford.

17. Carriers will be present on the Dogfight Maps, but won't be able to move. This is a software limitation that was built into IL-2 soiurce code a long time ago and changing it will delay the entire project. COOPS everything can move as in FB:AEP.

18. Carrier Landings will be a challenge, but with practice will become easy. LSO's will be modeled in some form, but like has already been said, the actual implementation has not been decided yet. Carrier landings are super fun!

19. Flak smoke and tracers effects are probably not going to be changed at all from what you are used to in FB:AEP.



My questions are now:
17. are we able to build DF-maps with carriers to use them like bases or are they only available if the DF-mission was created from developers?? http://ubbxforums.ubi.com/infopop/emoticons/icon_confused.gif

19. bad news, why don't remove that s... completely? http://ubbxforums.ubi.com/infopop/emoticons/icon_confused.gif

Can we use the new groundtroops also in DF-Maps and are they able to rewspawn like static ships, artillery and tanks? http://ubbxforums.ubi.com/infopop/emoticons/icon_confused.gif

Was the D-day stripes on the P-38 and the C-47 defaultskins removed in the pacific?
I hope so http://ubbxforums.ubi.com/images/smiley/53.gif