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View Full Version : REQUEST: Make bombadier seperate position from pilot ONLINE



Rook_336
09-11-2004, 02:42 PM
To all devs, mods or anyone within earshot,

Here's a minor request for online co-ops in PF when I pilot my B-25 or any bomber:

Please, please, please make the bombadier postion optionally crewed by another player online.

I like flying bombers from time to time in missions, but I never/rarely want to ALSO crew the bombadier position.

When the action starts happening at the IP I want to stay in that pilot seat and watch for trouble! It would be nice if when I line up for the bombrun I could notify a HUMAN bombadier to take the controls and drop the bombs. Then I can focus just on getting my plane and crew back alive from the mission.

Please give a short reply to this thread to acknowledge or comment.

P.S. I'm getting the impression this forum is not really read by anyone on the dev team, is there an email I can send requests like these to? Thanks.

Rook_336
09-11-2004, 02:42 PM
To all devs, mods or anyone within earshot,

Here's a minor request for online co-ops in PF when I pilot my B-25 or any bomber:

Please, please, please make the bombadier postion optionally crewed by another player online.

I like flying bombers from time to time in missions, but I never/rarely want to ALSO crew the bombadier position.

When the action starts happening at the IP I want to stay in that pilot seat and watch for trouble! It would be nice if when I line up for the bombrun I could notify a HUMAN bombadier to take the controls and drop the bombs. Then I can focus just on getting my plane and crew back alive from the mission.

Please give a short reply to this thread to acknowledge or comment.

P.S. I'm getting the impression this forum is not really read by anyone on the dev team, is there an email I can send requests like these to? Thanks.

Snootles
09-11-2004, 03:01 PM
I hope they make bombardier separate from pilot OFF-LINE too. While I'm lining up my bombsight I don't want to have to worry about my plane drifting. That's why pilots exist.

In fact, having to keep the thing straight and level and manage the sight is a big reason why I don't fly the He 111 as much as I want to.

******************************
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This mysterious article appeared about a week ago in the Washington Post. When questioned about it, the EiC declined to respond. One truth prevails.

XperiAnce_ZA
09-12-2004, 01:00 AM
Very good point, I do find it rather annoying that they are not two possitions.

Could this be done?

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IV|JG51Flatspin
09-12-2004, 01:45 AM
Excellent topic...seen it before but never heard anything definitive. I agree, as a bomber pilot myself, it would be nice if a second person could take the bombardier pos. in online missions. Don't need to ride the whole trip there, I think they could take gunner spots as well.

Regarding the other posts: you can assign a key for Auto-Level when you're flying level bombers. There is always a little drift, but it's easy to correct - just shut level off, make minor adjustment, turn back on.

BTW Rook, howdy! How's the 336th? Grundoon still fly with ya's? http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

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|CoB|_Spectre
09-12-2004, 05:53 AM
I agree wholeheartedly. That being said, this issue was addressed by Oleg back when we got flyable He-111 and TB-3 bombers. He said, basically, it was not feasible to model functions separately for online and offline play. Like anything else, I'm sure it could be done, but 1C:Maddox apparently does not think it worth the effort considering their market research indicates the number of people who buy their product for online gaming is but a fraction of the overall demographic. It's a business decision, in other words.

Snootles
09-12-2004, 10:48 AM
This has nothing to do with online play (at least for me), it has to do with the fundamental nature of bomber gameplay. Yes, there's an auto-level, but it's very crude and requires scads of trim adjustments. It would be so much better to just have pilot AI keep the thing steady while using the sight.

******************************
http://img.photobucket.com/albums/v448/theskatingribbit/Kudoarticleedited4ver3.jpg
This mysterious article appeared about a week ago in the Washington Post. When questioned about it, the EiC declined to respond. One truth prevails.

FRAGAL
09-12-2004, 11:06 AM
bumpage baby, good topic

Tater-SW-
09-12-2004, 11:09 AM
The whole paradigm of the player position being killed and eliminating the player needs to be rethought, IMHO.

If you man a gun, and that gunner position gets killed, you should pop back to the pilot spot. If the plane has a copilot, you should be able to fly from that position as well. The same goes for AI, BTW. Only have the plane lose control if the pilot AND copilot are killed. I think currently only the single pilot "counts" in this regard. If this is true, then bombers are much less likely to survive than they should be.

This has come up before, and the 1C answer is (paraphrased) "if you as player are killed, then that should be it, regardless of what position you are in." I completely disagree. We all have problems with AI gunners, etc, anything that encourages players doing the shooting, etc should be turned on. If you pop to a gun, and that position gets killed, it shoyldn't kill the player, the player is simulating the entire crew, not the one member he happens to be playing at any instant.


tater

mseraser
09-12-2004, 11:55 AM
see this (http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=26310365&m=699102124&r=960100224#960100224)

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>That's because of the AI. Both seats are managed by the same AI/human slot.

If they weren't, and you had two different slots, then in case of one of those managed by AI the player's bomber would simply be incapable of bombing. As soon as you switched to the bombardier's position the AI would break your perfect bombing run and try to get back to the preset waypoints. And the other way around, if you flew as a pilot and let AI be the bombardier, if you strayed off course the AI would never drop the bombs if you weren't on the exact pre-set waypoint.

And no, we can't write different multicrew logic for single and multi-player games.<HR></BLOCKQUOTE>

I think this explain something

Rook_336
09-12-2004, 02:47 PM
HOLD ON HERE THOUGH.....

They're saying the reason is because of AI programming? Well, I say screw AI in the case of a bombadier position. Online in a bombrun, make it so the position has NO AI, that way a human, possibly a gunner needs to man the station for a bomb run. It makes the most sense and would be the easiest way to implement.

--------------------
Heya Flatspin, no, I haven't seen Grundoon in a while, he disappeared off the radar - we're still alive and kicking though. Regards!

Rook_336
09-14-2004, 12:11 PM
Thinking about it and another point would be to make the bombadier position entirely open. That means *ANYONE* in the plane online can cycle to the position if it's not currently occupied by another human, including the pilot if need be. I don't understand why this is "too complicated" to implement if you disable AI for the bombadier postion?

609IAP_Recon
09-15-2004, 01:26 PM
bump - definitely needed

S!
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