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GH_Klingstroem
05-17-2004, 01:32 PM
The reason for this topic is to see what people think about the AI. If there are things they can or should improve...
I have a couple of things I would like have fixed however I realise that the AI we have in FB is the best ever seen and I cant demand anything because i couldnt do it any better...

1. Once AI is hit they return to base, which is a good thing, but please, even tho they have decided to return to base doesnt mean they have to fly in a straight line. That makes them sitting ducks and the whole point of returning to base is lost.

2. AI sometimes try to pull up from a dive too hard. That makes planes with high wingloading poor fighters! How many times haven you seen p47s and fw190s with the vortex (white "smoke") from wingtips, indicating a very high angle of attack (sinking in while pulling up) this makes heavy planes loose too much energy and that makes them sitting ducks... I would prefer that heavy planes never go below 300km\h in combat... As it is now, light planes IE russian AND biplanes are the ones that AI can handle the best as probably most of us have seen offline!

3. I have got a feeling that some AI planes are more aggressive than others... For example, take a flight of 109s and fight a flight of p47s. The p47s will make one pass and then nothing happens. One can easely turn around after first pass and get on the six of any of their nr 2s and shoot him down (as all he tries to do is to stay close to his leader, not really putting up a fight). Now, I like the idea of wingmen staying close but then his leader must do something aggressive... To be honest, most american planes seem to have this beahaviour. They seem more intrested in staying in a nice 2 on 2 formation, instead of attacking in a dogfight. Then suddenly after 2-3 minutes dogfighting they suddenly wake up and sometimes become very aggressive!! But thats too late for them sometimes...
Fight 4 russain planes instead and they are really aggressive from the first pass, alreday turning aroung to get on ur six just a sec after the first pass!

4. Please no more AIs flying into the forest while damaged! That just just looks plain stupid and must be a bug since ver 1.0

Why is there such a diffrence?! Is it trying to reflect diffrent tactics used by diffrent nations during WW2 or is it just me, imaginating?!?! Im pretty sure I can see a diffrence tho!
I do love this game tho!!
cheers

GH_Klingstroem
05-17-2004, 01:32 PM
The reason for this topic is to see what people think about the AI. If there are things they can or should improve...
I have a couple of things I would like have fixed however I realise that the AI we have in FB is the best ever seen and I cant demand anything because i couldnt do it any better...

1. Once AI is hit they return to base, which is a good thing, but please, even tho they have decided to return to base doesnt mean they have to fly in a straight line. That makes them sitting ducks and the whole point of returning to base is lost.

2. AI sometimes try to pull up from a dive too hard. That makes planes with high wingloading poor fighters! How many times haven you seen p47s and fw190s with the vortex (white "smoke") from wingtips, indicating a very high angle of attack (sinking in while pulling up) this makes heavy planes loose too much energy and that makes them sitting ducks... I would prefer that heavy planes never go below 300km\h in combat... As it is now, light planes IE russian AND biplanes are the ones that AI can handle the best as probably most of us have seen offline!

3. I have got a feeling that some AI planes are more aggressive than others... For example, take a flight of 109s and fight a flight of p47s. The p47s will make one pass and then nothing happens. One can easely turn around after first pass and get on the six of any of their nr 2s and shoot him down (as all he tries to do is to stay close to his leader, not really putting up a fight). Now, I like the idea of wingmen staying close but then his leader must do something aggressive... To be honest, most american planes seem to have this beahaviour. They seem more intrested in staying in a nice 2 on 2 formation, instead of attacking in a dogfight. Then suddenly after 2-3 minutes dogfighting they suddenly wake up and sometimes become very aggressive!! But thats too late for them sometimes...
Fight 4 russain planes instead and they are really aggressive from the first pass, alreday turning aroung to get on ur six just a sec after the first pass!

4. Please no more AIs flying into the forest while damaged! That just just looks plain stupid and must be a bug since ver 1.0

Why is there such a diffrence?! Is it trying to reflect diffrent tactics used by diffrent nations during WW2 or is it just me, imaginating?!?! Im pretty sure I can see a diffrence tho!
I do love this game tho!!
cheers

Heavy_Weather
05-17-2004, 01:38 PM
make them aces http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif

"To fly a combat mission is not a trip under the moon. Every attack, every bombing is a dance with death."
- Serafima Amsova-Taranenko: Noggle, Ann (1994): A Dance with Death.

GH_Klingstroem
05-17-2004, 01:41 PM
Jeeeeeeeeses I always fly with them as aces!! Ohtherwise its even easier!!! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

plumps_
05-17-2004, 02:17 PM
I think what you see is different behaviour between good turners (like VVS planes or Zeros) and bad turners (like P-47). It wouldn't be a good idea to make P-47 turn just like Zeros.

-----------------------------------
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VW-IceFire
05-17-2004, 02:51 PM
They have moved the AI along in this respect. These are certainly problems I've seen before and they are well identified I think.

I've noticed more attempts by 109s and 190's to attempt high speed passes rather than turning fights. Its much better than it used to but and its more challenging...it isn't perfect...but you can strive for it.

Good post, good suggestions, not sure if they can realistically program some of these things out or in but well taken nonethless!

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RCAF 412 Falcon Squadron - "Swift to Avenge"

GH_Klingstroem
05-18-2004, 11:03 AM
thx icefire! I think u guys misunderstood my post tho... I wanted people to say what they are not happy with when it comes to the AI. I had 4 things... Surely other people must be able to come up with other things... Or maybe everyone is very happy with the AI as it is... I have no problem with them as aces as they always do the same moves...
cheers

Heavy_Weather
05-18-2004, 01:03 PM
im referring to the offline campaigns, the AI should be harder, theres not an option to make them ACE in there i dont think

"To fly a combat mission is not a trip under the moon. Every attack, every bombing is a dance with death."
- Serafima Amsova-Taranenko: Noggle, Ann (1994): A Dance with Death.

Resident_Jock
05-18-2004, 04:23 PM
I have more of a problem with the AI's waypoint flying, myself. Anyone who has tried the dynamic campaigns can attest to their stupid behavior. They will continually break formation and spiral climb or scissors around, often leading to collisions with other planes or sometimes even my own. I wouldn't mind planes dipping their wings once in a while to check 6 and below, but their characteristics now are ******ed. I lost more planes in the Bf110 campaign to midairs than I did to enemy action. On average, one element would crash on the way to, and another on the way back from each mission.

http://thecasualty.homestead.com/files/resident_siggy.jpg

SeaFireLIV
05-18-2004, 04:29 PM
Well my criticisms of AI is really their overzealous kill stealing (of course I sometimes wonder if that so bad when online I had another guy shoot at my kill spiralling down with one wing).

Sometimes a friendly will shoot through you if you are inbetween them and their target. Sometimes this is because i`ve made the mistake of flying between him and his target, other times i`m on the target and he will still shoot anyway. I don`t get it too much, but it does make me careful not to get between them.

As for collisions I think it`s MUCH IMPROVED than previous versions. They collide much less now. Enemy combat AI is also excellent in that they`ll use varying manouevers on you....

SeaFireLIV...


http://img12.photobucket.com/albums/v31/SeaFireLIV/mep51.jpg
Hey! He`s mine!

arcadeace
05-18-2004, 04:45 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Heavy_Weather:
im referring to the offline campaigns, the AI should be harder, theres not an option to make them ACE in there i dont think
<HR></BLOCKQUOTE>

There's a small utility called Il2Stab, it provides easy configuration of documented and undocumented features. One of them is setting the skill level for the AI. I've done it with all aces but its too hard for me http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

http://www.onpoi.net/ah/pics/users/222_1082457373_222_1082441075_airaces.jpg

TacticalYak3
05-18-2004, 05:16 PM
Hi :FI: mate!

Actually, you can edit your conf.ini file and make the AI harder. Let me know if you need help.

-----------------

Whether my perception or not, I have found the AI has been improved since IL-2FB was originally released.

The universal problem with any AI system is predictability. Not sure how one fixes that. However, it is interesting, for example, when designing a coop mission that by mixing AI skill levels it usually provides for a better challenge since the AI engage in slightly different ways opposed to all being the same AI skill level employing the same tactics).

They seem to generally respond well to leader's commands. Wished the wingman did more than just covered the lead pilot - often so focused on "following the leader" that bandits easily bounce both from behind. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-sad.gif

Finally, would like AI to not steal kills. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-mad.gif

‚"Throughout the story of air fighting runs the quest for height, for the fighter on top had control of the air battle.‚"Ě (Air Vice-Marshal J.E. ‚"Johnnie‚"Ě Johnson, RAF)

:FI:TacticalS!

LeadSpitter_
05-18-2004, 07:09 PM
grr sry but i hate the people who think ai kill steal bs, finish off the plane then its your kill. After once burst the ai bail out anyways most of the time.

What I would like to see is ai have the ability to stay high alt. They all seem to dive down to the deck always.

As for ai being better.improved i dunno before they just did the climb break up to the right or left stall manuever,

now the seem to do some unrealistic stall avoid move which can be countered easily by shooting a burst at long range then they do thier avoid move and are still targets when you get close for the kill.

i could be wrong but it seems ai counter when a button or key is pressed zoom views, flaps, trottle change, pitch change etc anything keystroke triggers thier strange avoid moves.

http://img14.photobucket.com/albums/v43/leadspitter/LSIG1.gif

Giganoni
05-18-2004, 07:18 PM
As to the heading back to base thing, I believe it depends on how damaged they are, or maybe the AI simulates pilot awarness to an extent because I have snuck up behind AI P-47s who were smoking and when I get to about 35m they notice me and start getting evasive. However, I think other times they have done nothing.

horseback
05-18-2004, 08:19 PM
I have two major beefs with the AI. One, the frickin' AI gunners, who are all still Davy Crockett at ranges of over 600m, altho they are considerably less deadeyed than in the original versions. Some will excuse it as a matter of 'scaling,' but if I catch a bomber all by itself, and the object description in the FMB says it's a Rookie, then it should be the one that is easy meat, not me!

The other is my so-called wingman who tries to bring down my target by shooting through me instead of protecting my six like he's supposed to. Some days, it seems like all the b@stard wants to do is hide behind my canopy framing and ram me when he thinks I'm not watching, shoot holes in me while I'm trying to take out the guy who was just creaming him a second before, or steal the credit for the guy I just used half my ammo to set on fire by putting a quick burst in him after I've sent him fluttering helplessly towards the turf.

Sometimes, I think the AI is controlled by my ex wife...

cheers

horseback

"Here's your new Mustangs, boys. You can learn to fly'em on the way to the target. Cheers!" -LTCOL Don Blakeslee, 4th FG CO, February 27th, 1944

DuxCorvan
05-19-2004, 02:51 AM
I hate when all the guys go after the same target, colliding and shooting each other. Besides, the target selection routine is horrible. They insist chasing a far enemy leader, while another enemy plane lies defenceless as a sitting duck right before them. They only have to pull the trigger, and he's dead, but they ignore it completely. They only WANT their first target, which is usually MY target.

I'm also frustrated about bomber AI gunners in lower AI settings. They're still too good. Those guys can't even fly properly their cumbersome machines, but they carry radar-guided AA supersnipers to save their day. Even against isolated bombers and using head-on passes, bringing them down is still too hazardous.
I know how dangerous it was to go against a box of B-17s, but this danger was mostly the fruit of dense gunfire barrier, not aiming accuracy. In fact, they needed escorts, didn't they? And SB-2 or Ju 52 are not flying fortresses...

I'd like AI to fly formation more naturally. Now, when they surpass the leading formation -and this happens constantly- they turn and turn to be behind again. This is stupid and fuel consuming, not to mention crashes and collisions. Make them fly the same speed, make them lower it, or let them surpass the other formations, that's better that this.

And, please, stop using flaps constantly in cruise flight. It's also freaky, and flying autopilot in a 109 can drive you mad, that horn sounding again and again...

Ah, and if I want to leave the fray, tell autopilot to allow me to do. If I'm damaged and want to retire, I don't like to fly manually miles and miles to airbase, but I have to do, because autopilot make me face again the bad ones.

PLEASE, A WAYPOINT SELECTION KEY FOR OUR OWN PLANE.

Thank you... http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

Anyway, the worst thing AI do is vanishing after landing... how I hate the Bermuda Triangle feature...

- Dux Corvan -
http://www.uploadit.org/DuxCorvan/Altamira2.jpg
Ten thousand years of Cantabrian skinning.

GH_Klingstroem
05-19-2004, 04:13 AM
Good posts! thx!
I agree with you DuxCorvan, I have seen that beahaviour many times when my AI wingman is chasing the leader and the leader's nr 2 is just next my wingman, but he doesnt seem to see it at all. Its like the AI locks on to a target and no matter what happens they will not leave it, which is a good thing in it self. But of course if another target comes up or is even flying next to them they should change to that target instead. I guess the " AI stealing kills" is an aknowledged bug by now and think they know about it. They collision bug is probably also aknowledged by now!

Well I have to leave now, Have to fly to south africa in one hour(am in sweden now)... Am flying as a commercial pilot for a safari charter company there! Its awesome! Can recommend it to anyone! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
Cheers everyone!

BitwiseOp
05-19-2004, 05:02 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by horseback:
Tthe frickin' AI gunners, who are all still Davy Crockett at ranges of over 600m, altho they are considerably less deadeyed than in the original versions.<HR></BLOCKQUOTE>

Agreed... the gunners on bombers seem to have predictive radar controllers or they are all clairvoyants ...attacking 1 bomber alone is dangerous - attacking a formation of 3 or 4 is tantamount to suicide.

A dozen times in a row last night I tried to attack 3 He-111 on veteran and then average skill - and every time on the first diving pass, screaming in at over 400km/h I took serious (sometimes fatal) damage, effectively rendering the 'game over'. Sometimes I managed to inflict minor damage in return, but never enough to take one down.

People say 'set your gun convergence at 150-200m' but by the time I get that close my plane looks like a swiss cheese. I don't claim to be the greatest pilot, but I can take out 2 or 3 Me-109's in a Hurri IIb/c with maybe a few chunks knocked out of my plane if I'm careless, but I can't knock down a single He-111 without taking damage that would probably have the plane written off even if I did RTB.

I've tried various different tactics but they all seem to result in my Hurri limping home whilst the bomber gunners carve another notch in their gun... if they were that good I don't know why Goering bothered to send the bombers with fighter escorts - send over 100 He-111's and the RAF would have ceased to exist :P

NegativeGee
05-19-2004, 05:39 AM
Bomber AI is the problematic one for me.

Formations are very bad at predicting the need for evasive manouvering. At the moment the stock response seems to be don't bother doing anything until two formations are basically ontop of each other and then take wild evasive action to avoid collisions (the favourate being crazy moves in the vertical). This may stem from the fact that formations don't have any routines to avoid collisions beyond what each individual plane can manage.

I can't be to critical in this regard as large bomber formations are at the edge of what IL-2 set out to simulate- tactical operations with limited numbers of aircraft.


AI gunners are a mixed bunch to say the least. Firstly, relative speed between the defender and attacker plays a big role (ie. how much time the gunners have to react to your approach). In a 109 or 190 I'll take my chances anyday against half a dozen B-17's where I can easily have a large speed advantage as opposed to one or two fast flying Pe-2's, where I have to be far more careful in setting up attacks to avoid a lengthy approach from the targets 6 o'clock.

I don't find head-ons to be a problem against the AI at any level, but I always try approach from 11 or 1 o'clock to make the defenders job harder and mine easier http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

IMO the difference between average AI and Veteran is a very significant in terms of defensive gunners, especially when you have other AI planes acting as interceptors. Veteran bomber gunners do a very good job of chewing up attacking AI fighters.

Which brings me onto my last point- AI for fighters intercepting bombers. I wish they were programmed in a way that would stop them making attack runs from the low six position of the bomber. If the bomber has any tail or belly mounted guns the fighter exposes itself to silly amounts of defensive fire. The fighters should always try to attack bombers while holding a large speed advantage.

"As weaponry, both were good, but in far different ways from each other. In a nutshell, I describe it this way: if the FW 190 was a sabre, the 109 was a florett, or foil, like that used in the precision art of fencing." - Gunther Rall

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Look Noobie, we already told you, we don't have the Patch!

SeaFireLIV
05-19-2004, 05:55 AM
When will this whining about gunners stop?

I took on a formation of 4 HE111s yesterday offline in Campaign, I didn`t want to- I usually try to attack with my squad altogether, but they were held up by 109s.

So I went wide of the bombers then high and made a series of diving attacks on them. Everytime I felt I was beginning to drop in on a bomber`s six I`d break off and go round again.

This took time... about 10 minutes of manouevering!

1.I NEVER hung around behind the bombers or at their firing angle.

2. I always attacked at high speed.

3. Waited till I was close (while at speed) before firing. This means you need to aim and fire QUICKLY.

4. I AIMED always at the engines (my joystick is fine-tuned so my plane does not wobble on aiming). Even the .303s can put a bomber down if you aim at the vital parts.

5. Always at some angle. Until you think gunners are incapacitated.

In my Spitfire, I took out THREE bombers. One went straight down (Cannons), while they other two smoked and eventually crashed.

My aircraft was hit a couple of times, but no performance hit at all! I was out of ammo.
The last bomber got away.

This ought to be EASIER with aircraft like the P39, or La5s and I know German aircraft have some wicked armaments for bombers.

It`s only when i get lazy and follow on their six will I start taking engine damage.

Really, it`s only care and patience. Even a ROOKIE will shoot you down if you come in on his six. If YOU were in a bomber for the first time manning the rear gun and some wise guy flew straight towards, you wouldn`t find it hard just to pull the trigger and keep the crosshair on his nose!

But I guess the loudest minority will complain on and on until Oleg takes out the gunners from bombers completely. That`s what you guys seem to want IMHO. I lot of this is just not attacking correctly frustration.

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TheEngine88
05-19-2004, 06:02 AM
Yeah, the lazily easing down to explode in the trees is something that drives me nuts. I hate it when I see one of my flight, slightly smoking, turn back toewards base and slowly begin the fatal glide down towards the trees, knowing he'll do nothing to avoid them.

Doesn't happen all the time, but often enough to be annoying.

I'd like to see that fixed, so they bail at a certain altitude.

BitwiseOp
05-19-2004, 06:13 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by SeaFireLIV:
When will this whining about gunners stop?... But I guess the loudest minority will complain on and on until Oleg takes out the gunners from bombers completely. That`s what you guys seem to want IMHO. I lot of this is just not attacking correctly frustration.<HR></BLOCKQUOTE>

No I don't want the gunners removed - I just want them to be slightly more 'realistic' in their accuracy.

I was doing similar attacks to yours last night - fast diving attacks in the forward quadrant - every time the nose gunner(s) tagged me as I zipped past - seems they aim unerringly at my engine (which bursts into flames) or elevator controls (which means the diving attack continues right into the ground) ...maybe I was just unlucky every time... for about a dozen attempts before I gave it up and went back to dogfighting 109's.

It seems that having 4 cannon or 8 / 12 .303's fired at them doesn't put them off their aim in the slightest... nor does the bomber taking evasive action. It also seems pretty hard to incapacitate the gunners (sometimes the dorsal gunner 'slumps') compared with their ability to perform a headshot at 600m.

Heavy_Weather
05-19-2004, 07:20 AM
wow i didnt know you could make the AI harder, thats a sweet option, so where and how can i do this?

"To fly a combat mission is not a trip under the moon. Every attack, every bombing is a dance with death."
- Serafima Amsova-Taranenko: Noggle, Ann (1994): A Dance with Death.

fabianfred
05-19-2004, 08:13 AM
yes i agree that the Ai is stupid when it comes to crash landing, or even when out of fuel....they do perfect wheels-up landings if the way is clear... but dont seem to see forest or water as being different and deadly (this is one area we human pilots can out do them.... (they still land and take-off better than me)

i've been developing several BoB missions so I have been doing much of the flying like 'mr.Seafire' has... and with the same conclusions.

the AI seem to 'fixate' on the first plane which comes within the imaginary circle that triggers them 'seeing' it... and you can get four 109's or more chasing you just because you were leading your squadron and so were the first plane they 'saw', whilst ignoring loads of other targets...... leaving me to take evasive action and madly press 'tab/7' to call for help

'loon'

FLAGRUM_3
05-19-2004, 08:34 AM
Why do all these A.I improvement threads always turn into a bomber A.I argument,and please for those "the A.I bombers are okay" guys, why do you keep assuming everyone are idiots and always attacking from 6 o'clock...just answer what the original poster wanted already.
I tend to agree with the original posters list of problems and would like to say that yes there has been a few improvements in AEP A.I, but I think by them trying to fix some problems they introduced many many more.I've played this game since the original IL2 and I believe the A.I has gotten worse not better...I'm talking offline here, as I very rarely play online.That brings me to another point I think when people are talking A.I they should mention if its offwhine or onwhine because from the arguments I been reading I think there might be a difference between the two.

Anyways back to the post...One of my gripes is with A.I communication there just isn't enough commands, when you have more than one sortie in the air at one time you don't know who's saying what....bring in call signs.


Thanks.


http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif

DuxCorvan
05-19-2004, 05:24 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by SeaFireLIV:
When will this whining about gunners stop?

I took on a formation of 4 HE111s yesterday offline in Campaign, I didn`t want to- I usually try to attack with my squad altogether, but they were held up by 109s.

So I went wide of the bombers then high and made a series of diving attacks on them. Everytime I felt I was beginning to drop in on a bomber`s six I`d break off and go round again.

This took time... about 10 minutes of manouevering!<HR></BLOCKQUOTE>

You have said yourself... About 10 min. of manoeuvering is 3 or 4 times the normal time of a real engagement. Ten minutes dancing up and down to hit a sitting duck like a He 111 with a cannon-armed Spitfire V, just because a Jedi sits in the radio station/gunner position, does not match any known historical record.

Not to mention 'aiming at vital parts' at a relative speed of about 800 km/h. Trying and trying again, how realistic... 'Neo'

You only can do this in a sim.

C'mon, WW2 isolated bombers were cannon fodder. The turret-armed aircraft were not that efective against ordinary fighters. That's why Defiant and Roc fighters proved a failure, even if they carried concentrated guns in turrets. But their loss ratio was dismal. And that's why Bristol F.2B WW1 pilots succeeded using it as an ordinary fighter, after realizing their back gunner was not to save the day.

Dense crossed fire as in a box of B-17s was another matter, but even so they needed their little friends.

Your good results in FB just tell how d*mn good you are as a gamer, I also made record scores in 'Galaxian'... But it's too easy to get downed even in a 1 or 2 o'clock fast pass, for they aim lightspeed.

The fact is: AI gunners get better results that human ones. Since that doesnt happen with AI pilots, something is surely wrong.

- Dux Corvan -
http://www.uploadit.org/DuxCorvan/Altamira2.jpg
Ten thousand years of Cantabrian skinning.

[This message was edited by DuxCorvan on Wed May 19 2004 at 04:34 PM.]

Korolov
05-19-2004, 05:37 PM
Biggest gripe I have with the AI - is when you have 3 or 4 of your buddies shooting through you to get the bandit you're blasting to bits. That just P!$$ES me off BAD! Who in their right mind would just shoot through you to a bandit that they can't even see?!!! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-mad.gif

My second biggest gripe with the AI has to be when you take your flight out to engage enemy fighters, and the moment you tell them to engage, they turn tail and go back to the waypoint that you skipped. Wtf? They fly halfway across the map while you're screaming for help with half the Luftwaffe on your butt.

Regarding bomber sniper gunners, I can't say I agree. I think the real issue with them is their ability to make one quick sniper shot that nails all your controls, and then snap back to not hitting at all. Flat out wierd. I think at point blank range you should have problems with bomber gunners, but not from longer distances. I find I get more luck when I'm in the gunners seat than if I leave AI on. Then I can choose where I want the rounds to go.

http://www.mechmodels.com/images/newsig1.jpg

SeaFireLIV
05-19-2004, 06:08 PM
Well, anyway, the AI doesn`t seem much different and I`ve stayed up late tonight doing 6 Campaign missions.

There`s definitely less kill stealing (none actually so far), but that`s because planes go down faster now. Planes still vanish after a while if landed or crashedlanded.....

Oh, and I`m afraid (for you guys), that rear gunners seem slightly tougher now.

Still testing.... Might take a while.