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NTESLA
02-23-2004, 09:47 PM
I found this website from the U.K. that seems to be selling already made and rendered 3D models of aeroplanes and helos of all kinds, there are some that people here are trying to make available for an IL2:FB add-on and this might save them some time. What do you think?

Visit here to take a close look:

http://cnb-host1.clickandbuild.com/cnb/shop/3d-aircraft-models?op=catalogue-categories-null


Here are some examples:

http://freespace.virgin.net/pbratt.home/assets/Through%20th%20Box.JPG

http://freespace.virgin.net/pbratt.home/assets/B26%20Foggy%20morning.JPG

http://freespace.virgin.net/pbratt.home/assets/P47%20Hardstand%20%20gone%20for%20chow01.JPG

This guy sells his 3d models and here is what he does :

"Thank you for visiting my web site. Since I was a kid I have been fascinated by aircraft, this led into aircraft modelling. Anyway I thought I had given it up for good until I developed an interest in 3D modelling on my computer. So it was inevitable that my subject should be aircraft. The subjects that particularly interest me nowadays as a modeller are British post war military aircraft, which used to be such a feature of air displays when I was growing up, and the aerodrome where my father used to work. Nostalgia I suppose.

A little about the models
I use Ray Dream Designer and latterly, Carerra from Metacreations to create the model which I export into other formats. For most purposes I use the extrude tool to create aerofoils and fuselages and seems to work pretty well. For reference material I use plans which originate from the plastic modelling world which is a great resource, (see links page). I also find that building a plastic model of the subject is a great help. Not only is it very useful to have a 3D pattern to hold in your hand, but it is a great help with the creation of texture maps as well.
Once the model has been created the model is exported to a 3D painting program to create the texture maps. I probably spend as much time creating the texture maps as building the model. I use transparency maps to create wheel wells, cockpit apetures and windows, which simplifies the model building quite a bit. I use Painter 3D from Metacreations for this and seems to work pretty well. The finished model is available in wavefront.obj format although DXF, 3DMF, RDS are available as well.
Finally once the model is created with texture maps it is rendered in BRYCE from Metacreations. The results can be seen on the models page.


MY AIM
It is my intention to provide the most accurate aircraft scale models that I can."


http://fluxout.homestead.com/files/Thx-32x.jpg

"You can discover what your enemy fears most by observing the means he uses to frighten you"

Eric Hoffer (1902 - 1983)

[This message was edited by NTESLA on Mon February 23 2004 at 08:57 PM.]

[This message was edited by NTESLA on Mon February 23 2004 at 08:58 PM.]

NTESLA
02-23-2004, 09:47 PM
I found this website from the U.K. that seems to be selling already made and rendered 3D models of aeroplanes and helos of all kinds, there are some that people here are trying to make available for an IL2:FB add-on and this might save them some time. What do you think?

Visit here to take a close look:

http://cnb-host1.clickandbuild.com/cnb/shop/3d-aircraft-models?op=catalogue-categories-null


Here are some examples:

http://freespace.virgin.net/pbratt.home/assets/Through%20th%20Box.JPG

http://freespace.virgin.net/pbratt.home/assets/B26%20Foggy%20morning.JPG

http://freespace.virgin.net/pbratt.home/assets/P47%20Hardstand%20%20gone%20for%20chow01.JPG

This guy sells his 3d models and here is what he does :

"Thank you for visiting my web site. Since I was a kid I have been fascinated by aircraft, this led into aircraft modelling. Anyway I thought I had given it up for good until I developed an interest in 3D modelling on my computer. So it was inevitable that my subject should be aircraft. The subjects that particularly interest me nowadays as a modeller are British post war military aircraft, which used to be such a feature of air displays when I was growing up, and the aerodrome where my father used to work. Nostalgia I suppose.

A little about the models
I use Ray Dream Designer and latterly, Carerra from Metacreations to create the model which I export into other formats. For most purposes I use the extrude tool to create aerofoils and fuselages and seems to work pretty well. For reference material I use plans which originate from the plastic modelling world which is a great resource, (see links page). I also find that building a plastic model of the subject is a great help. Not only is it very useful to have a 3D pattern to hold in your hand, but it is a great help with the creation of texture maps as well.
Once the model has been created the model is exported to a 3D painting program to create the texture maps. I probably spend as much time creating the texture maps as building the model. I use transparency maps to create wheel wells, cockpit apetures and windows, which simplifies the model building quite a bit. I use Painter 3D from Metacreations for this and seems to work pretty well. The finished model is available in wavefront.obj format although DXF, 3DMF, RDS are available as well.
Finally once the model is created with texture maps it is rendered in BRYCE from Metacreations. The results can be seen on the models page.


MY AIM
It is my intention to provide the most accurate aircraft scale models that I can."


http://fluxout.homestead.com/files/Thx-32x.jpg

"You can discover what your enemy fears most by observing the means he uses to frighten you"

Eric Hoffer (1902 - 1983)

[This message was edited by NTESLA on Mon February 23 2004 at 08:57 PM.]

[This message was edited by NTESLA on Mon February 23 2004 at 08:58 PM.]

tenmmike
02-23-2004, 09:51 PM
poly count way to high

http://images.ar15.com/forums/smiles/anim_50cal.gif U.S INFANTRY 1984-1991

arcadeace
02-23-2004, 10:03 PM
Don't know what the poly count is but they are good. Nice work, I've enjoyed it. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

http://www.onpoi.net/ah/pics/users/ah_222_1073167658.jpg

NTESLA
02-23-2004, 10:18 PM
He could probably lower them to IL2:FB standards and the 3D models are not that expensive for what he can do! Just my opinion since I wish that the Avro Lancaster shows up soon!

http://fluxout.homestead.com/files/Thx-32x.jpg

"You can discover what your enemy fears most by observing the means he uses to frighten you"

Eric Hoffer (1902 - 1983)

necrobaron
02-23-2004, 10:31 PM
I'm afraid FB only allows for 3DMax models. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-sad.gif

"Not all who wander are lost."

Rajvosa
02-24-2004, 01:32 AM
Not very realistic models, either.

http://www.maidenfans.com/imc/pictures/aces_pda.jpg

Capt._Tenneal
02-24-2004, 09:44 AM
Seems like nice work. In order to really sell 1C:Maddox on this, he should add some models of Soviet aircraft. Or as a compromise, an A-20 with Red Stars.