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View Full Version : About the "radar" padlock



XyZspineZyX
08-13-2003, 07:48 PM
Hi all,

Did you notice that the range of the padlock has been reduced with the patch to 2,9km, what is quite a believable distance for aircraft viewing by human eyes (I was AA gunner in military service, I was rather used with these distances for finding and identifying aircrafts).

So, in this new situation, banning the padlock from online games, because it acts like a radar, is no more a valid excuse for trackIR equiped hosts /i/smilies/16x16_smiley-wink.gif

Cheers,

XyZspineZyX
08-13-2003, 07:48 PM
Hi all,

Did you notice that the range of the padlock has been reduced with the patch to 2,9km, what is quite a believable distance for aircraft viewing by human eyes (I was AA gunner in military service, I was rather used with these distances for finding and identifying aircrafts).

So, in this new situation, banning the padlock from online games, because it acts like a radar, is no more a valid excuse for trackIR equiped hosts /i/smilies/16x16_smiley-wink.gif

Cheers,

XyZspineZyX
08-13-2003, 08:56 PM
Here here!

Bumpalicious!


CHDT wrote:
- Hi all,
-
- Did you notice that the range of the padlock has
- been reduced with the patch to 2,9km, what is quite
- a believable distance for aircraft viewing by human
- eyes (I was AA gunner in military service, I was
- rather used with these distances for finding and
- identifying aircrafts).
-
- So, in this new situation, banning the padlock from
- online games, because it acts like a radar, is no
- more a valid excuse for trackIR equiped hosts
-
- Cheers,
-
-

XyZspineZyX
08-13-2003, 09:23 PM
- Bump -

XyZspineZyX
08-13-2003, 09:56 PM
Thanks for the bumps /i/smilies/16x16_smiley-wink.gif

XyZspineZyX
08-13-2003, 09:59 PM
badabump /i/smilies/16x16_smiley-happy.gif

XyZspineZyX
08-13-2003, 10:02 PM
There were no excuses in the past, the only hosts that blocked padlock were those drinving planes with big guns and used trackIR. So called padlock radar ability was anyway below the ability of real pilots to search for targets against the ground (all the planes are very much visible against the ground because the wings reflect the sun light, regardless of camouflage).


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XyZspineZyX
08-13-2003, 10:26 PM
2.9km, sounds realistic, from my own experience flying. But padlock is a strange thing though, since it will pick up everything within the distance regardless off the relative position. What I mean is that the hardest object to spot is the little dot getting bigger and not moving over the windshield and eventually you'll crash into it, try looking for aircrafts in real life while flying, the more movement og the other aircraft the better the chance of spotting them.
I'm the proud user of TrackIR and believe me it's hard to keep track of these little dots, but it's more realistic since you'll only react to things that you actually notice.

rgds

XyZspineZyX
08-13-2003, 10:31 PM
I usually see things before 3km for sure.

It's definitely better at 3km - makes up for those 2-3km distances over trees where you literally lose the aircraft.

S!
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XyZspineZyX
08-13-2003, 11:19 PM
*Cough Bump*

Nate

Hawgdog
08-13-2003, 11:39 PM
Huckebein_FW wrote:
- There were no excuses in the past, the only hosts
- that blocked padlock were those drinving planes with
- big guns and used trackIR.



LOL....or, waaaaaa

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XyZspineZyX
08-13-2003, 11:45 PM
BUMP!!!!! So true, so true.

XyZspineZyX
08-14-2003, 12:04 AM
Bump----because!



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XyZspineZyX
08-14-2003, 02:04 AM
pl is still lame for seeing thru clouds and locking planes near the ground you dont see with your eyes

X padlock


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XyZspineZyX
08-14-2003, 02:42 AM
Maybe I'm missing something. I can only lock on

(he said lock-on heh! heh!)

to an aircraft I can see while in the cockpit. If it's not visible F4 does nothing.
However, with that said, once locked on

(he kinda said lock-on heh! heh!)

it will track through clouds, the cockpit when it out of site. Although if it get's too far away, especailly on my six, it unlocks.

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XyZspineZyX
08-14-2003, 03:06 AM
Sorry, I don't do the big gun fighters and I don't have TrackIR.

I didn't like the radar effect of the padlack as I always got picked up doing low ground evasions over the trees. Without the 'radar,' they don't find me...as often, anyway.

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XyZspineZyX
08-14-2003, 04:39 AM
I've grown to prefer PL. I've got some pretty good equipment to compensate if there is no PL, (mouse control on X45) but I would really hate to have to rely on the hat or god forbid the keyboard. Now that the PL range is shorter, I think it's more realistic to have it than not. (Pilots don't have to push a button to turn their friggin heads, also you can see better in real life than on a 2d screen)



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XyZspineZyX
08-14-2003, 04:59 AM
I liked the radar search capability because it's not nescessarily a bad thing. And while padlock ragne should be extended to 10km, 3km is still more than enough to radar search. Not until they reduce the range to say 100 m. can you get rid of the radar search.

Besides, the reason that people disable padlock is not because of the radar search anyhow. It's just to filter out those who are not familiar playing without padlock. Just like disabling no stalls/spins acts as a filter for the spindweebs.


/i/smilies/16x16_smiley-happy.gif

XyZspineZyX
08-14-2003, 07:15 AM
C'mon admit it.

You are just jealous of my TrackIR. http://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gif

2.9k is a small step in the right direction though.



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XyZspineZyX
08-14-2003, 08:42 AM
"2.9k is a small step in the right direction though. "

Perfectly, the best thing would be to have a padlock range wich can be choosen by the host. Personnally, I would choose a range of 800 meters.

And about realism, I prefer to be able to get the lock on an aircraft a few seconds in a cloud (after a few seconds in the cloud, the lock is lost) than to be obliged to look at an aircraft with my fingers, what is much more unrealistic to me.

By the way, the padlock movements are very well implemented in FB and necessary for the realism of some manoeuvers especially on an aircraft like the 190, for instance when you make high yo-yo's. With a turn and burn aircraft, you usually stay in the six of your target; with an aircraft like the 190, you are often obliged, when your target makes sharp turns, to stay higher, losing the six of the target, but keeping an eye on it from the sides: in this kind of flying, the padlock is highly needed.

Cheers,

XyZspineZyX
08-14-2003, 08:50 AM
I agree about the padlock range entirely.
I would even go as far to say an even less range. Something like 400-500 meters.
This will meet with dissaproval, but I think if you're an online pilot of any skill, hunting your prey and bringing them into this range is not a problem.
A selectable range by the host would once and for all get rid of the 'radar' scanners.
Padlock is not for scanning. It's for locking your view onto a an NME once you have found him and he is in a reasonable range.

Lets campaign for a PL range selectable by the host.
It's the only way...

CHDT wrote:
- "2.9k is a small step in the right direction though.
- "
-
- Perfectly, the best thing would be to have a padlock
- range wich can be choosen by the host. Personnally,
- I would choose a range of 800 meters.
-

XyZspineZyX
08-14-2003, 08:53 AM
3km is right I think, esp. now that close in turn-fights our counterproductive. Good move IMO.

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XyZspineZyX
08-14-2003, 08:56 AM
given that dogfight servers are unrealistic yank and bank furballs anyway ... seems no harm in letting people have there preferred aids for the "trackir challenged" http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif





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