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View Full Version : AC3 blending "antenna"



SixKeys
07-14-2012, 04:44 PM
I'm really liking the realism of AC3 so far, but every time I watch the Boston demo and the new blending antenna pops up on top of Connor's head, it just pulls me out of the experience. The blending in AC2 and onwards wasn't perfect but it looked far less intrusive, IMO. I would even be fine with it if it was just the circle above his head, showing that he's blending or showing which NPCs can be blended with. It's just those moving lines that really bug me.

Do you think the devs should change the new blending into something less obvious or keep it the way it is? Or maybe even make the blending display optional in the HUD settings?

HaSoOoN-MHD
07-14-2012, 04:47 PM
Nope. I like it this way. It makes you see possible blending spots if I am correct, and really makes it feel different.

Aphex_Tim
07-14-2012, 04:49 PM
I've no problem with it. On the contrary! I like it way better than AC2's huge spiderweb on the ground and everyone suddenly turning grayscale.

HaSoOoN-MHD
07-14-2012, 04:52 PM
The lines do not really bother me much, I really like them infact. I agree with Aphex, atleast better then spider webs on the ground.

SixKeys
07-14-2012, 04:55 PM
I still like AC1's blending best. Sure, you could only do it with monks or on benches, but the characters didn't turn grayscale and there were no overly obvious visuals to clue you in. Maybe a simple sound effect would be enough.

BBALive
07-14-2012, 04:56 PM
I personally think it's okay. Having the option to turn it off would be nice though.

Slayer_WTF
07-14-2012, 04:57 PM
For me it's not a problem, but as always, the vote last response so that, if anything, Ubisoft will listen to us, we play like we want.

HaSoOoN-MHD
07-14-2012, 04:58 PM
I cant really see how it can annoy anybody, I mean it shows all the possible blend spots, and blend spots are interactive. So it is a good thing.

thekarlone
07-14-2012, 05:03 PM
I like the lines, but I think the circles above the heads are intrusive.

HaSoOoN-MHD
07-14-2012, 05:04 PM
I think now it is like in AC1, you need to hold the button too blend, so yeah.

JCearlyyears
07-14-2012, 05:06 PM
I think now it is like in AC1, you need to hold the button too blend, so yeah.

I thought he said you just need to be between 2 people.

HaSoOoN-MHD
07-14-2012, 05:09 PM
Yeah, but too activate the blend, you need to press X on PS3.

SixKeys
07-14-2012, 05:10 PM
I cant really see how it can annoy anybody, I mean it shows all the possible blend spots, and blend spots are interactive. So it is a good thing.

Why would you need a pointer for blending spots? It's never been hard to find one in previous games, there's always a haybale or bench just around the corner. In the Boston demo I didn't even see a line pointing towards the two guys that Connor ultimately ended up blending with, so it seems pretty useless.

WolfTemplar94
07-14-2012, 05:11 PM
It's a little bit weird looking, but I can get used to it. It would be nice to be able to turn it off.

HaSoOoN-MHD
07-14-2012, 05:11 PM
It does point, but as you get closer it goes away. And still, when you enter a big area, knowing where you can blend id nice. Also, I have a feeling you can turn it off.

xX_V3N3M0U5_Xx
07-14-2012, 06:30 PM
I think it's great, if it wasn't there you might not know if you are noticed or not and it's definitely better than the protagonist going black and white with lines everywhere on the floor like in the previous games.

HaSoOoN-MHD
07-14-2012, 06:31 PM
I think it's great, if it wasn't there you might not know if you are noticed or not and it's definitely better than the protagonist going black and white with lines everywhere on the floor like in the previous games.

Agreed. Not a big fan of spider webs on the floor, plus, it looks more... intuitive.

DinoSteve1
07-14-2012, 06:33 PM
It does look super silly

HaSoOoN-MHD
07-14-2012, 06:33 PM
Not sure how it looks silly /:

notafanboy
07-14-2012, 06:45 PM
it should be like in ac1 where the little thingy in the top-left corner would blink red. With that said, it is still better than AC2´s animus spaghetti on the ground

HaSoOoN-MHD
07-14-2012, 06:46 PM
They got rid of that thing on the top, it is now on the lower part of the screen, so yeah.
I like this better tho, I can still keep a straight view instead of looking up or down.

xX_V3N3M0U5_Xx
07-14-2012, 08:19 PM
They got rid of that thing on the top, it is now on the lower part of the screen, so yeah.
I like this better tho, I can still keep a straight view instead of looking up or down.

How do you know this?

MT4K
07-14-2012, 08:23 PM
How do you know this?

The gameplay demos clearly show these.

Also i am glad they removed the web on the ground as well. It was quite distracting even if you got used to it :P. This "antenna" can very likely be turned off as well for those who don't like it.

Turul.
07-14-2012, 08:46 PM
Pretty sure I saw some webs on the ground,

I know for a fact it's still part of the Multiplayer

AssassinGame1
07-14-2012, 08:47 PM
I went with the fourth answer choice

xX_V3N3M0U5_Xx
07-14-2012, 10:34 PM
The gameplay demos clearly show these.

Also i am glad they removed the web on the ground as well. It was quite distracting even if you got used to it :P. This "antenna" can very likely be turned off as well for those who don't like it.

Ohh :P I thought he meant that the "antenna" was removed.

Kestrel_OvO
07-14-2012, 10:48 PM
"We should be able to turn it on or off ourselves"

It reminded me of the phone hacking in the Watch Dogs gameplay demo...

Acrimonious_Nin
07-15-2012, 12:08 AM
What is the blending antenna you speak of ? because my brain is thinking funny thoughts XD

MT4K
07-15-2012, 12:10 AM
What is the blending antenna you speak of ? because my brain is thinking funny thoughts XD

The circle that appears above Connor's head with lines that shoot out when blending.

TheFrontLine
07-15-2012, 12:10 AM
What is the blending antenna you speak of ? because my brain is thinking funny thoughts XD

I'm assuming it's that white square that's over Connor's head with lines coming out of it.

Acrimonious_Nin
07-15-2012, 12:19 AM
ahhh that "circle" thingy ....yeah that craps gotta go. it just help me find him when he's blending..>_> anyways....

Black_Widow9
07-15-2012, 01:49 AM
IMO we need something so we know that we are actually blending. Otherwise how can you tell and then BAM there are soldiers all over you.

Assassin_M
07-15-2012, 02:02 AM
I like the Antenna hella a lot more than that horrible highlight..

Subject J80
07-15-2012, 02:05 AM
I'm in favour of the circle above the head, I like how the new blend works.

Locopells
07-15-2012, 02:48 AM
Well, they ain't likely to change it at this point. As long as we can turn it off if necessary.

ProletariatPleb
07-15-2012, 03:03 AM
I was hating on that circle earlier...now I think it's fine, enough with desaturation on blending, that circle is fine, we keep seeing different Animus details on the screen anyway, it's all good.

doogsy91
07-15-2012, 04:05 AM
I think the antennas are a good idea but the circle looks a bit tacky to me.

kriegerdesgottes
07-15-2012, 04:26 AM
I have to agree. I don't like it. I understand Ubisoft has to make it clear to the player that they are incognito but like this? It's even worse than in AC2 where those grid lines pop up all around you and turn you grey which was also annoying but It is way to distracting and like you said, it pulls you out of the experience. I hope if that thing has to be in the game like that that we have the option to shut it off with the hud or something. I doubt that will happen though.

HaSoOoN-MHD
07-15-2012, 04:47 AM
IMO we need something so we know that we are actually blending. Otherwise how can you tell and then BAM there are soldiers all over you.

When Connor blends I think he pulls his hood down.

DreadxHawk
07-15-2012, 06:27 AM
I'm not a big fan of fan of the lines, but I could get used to them, kinda hate the circle though

HaSoOoN-MHD
07-15-2012, 06:29 AM
Honestly it is much better than the top right corner button prompts, to keep a straight view.

shanethebouncer
07-15-2012, 07:35 AM
I personally think its a good mixture of AC2's blending system with AC1's non existent system. The colors from the assassin and the crowd are switched to a bland color and the ways in which you can blend are versatile ( different numbers of people, engaging in other conversations etc...).

HaSoOoN-MHD
07-15-2012, 07:38 AM
Also, now he does stuff like pull his hood down, stand there doing well...stuff with the crowd.
Better than magical blending.

EzioAssassin51
07-15-2012, 09:46 AM
When Connor blends I think he pulls his hood down.

Where do you see this?

(see, I can ask you a legit question ;) )


I like it, and honestly, I liked AC2's as well, I don't get why everyone's hating on it all of a sudden... -_-

HaSoOoN-MHD
07-15-2012, 09:48 AM
Where do you see this?

(see, I can ask you a legit question ;) )


I like it, and honestly, I liked AC2's as well, I don't get why everyone's hating on it all of a sudden... -_-

In the Boston commented walkthrough, you see Connor pulling his hood down as he walks.
ACII's was not bad per say, but this is just better.

EzioAssassin51
07-15-2012, 09:53 AM
In the Boston commented walkthrough, you see Connor pulling his hood down as he walks.
ACII's was not bad per say, but this is just better.

Are you sure he wasn't just covering his face? Time in the video?

Yeah, obviously, but AC2 wasn't as bad as people are saying

HaSoOoN-MHD
07-15-2012, 09:54 AM
Nope, he was holding onto his hood and walking.
I dont actually remember what time it is in the video e.e think it is when he reaches the market.

lukaszep
07-15-2012, 10:45 AM
I like the lines, I'm not sure about the dot above his head. It's just a bit strange...and I don't really see the need for it. The dot in my opinion is far more intrusive than the lines.

HaSoOoN-MHD
07-15-2012, 10:47 AM
I like the lines, I'm not sure about the dot above his head. It's just a bit strange...and I don't really see the need for it. The dot in my opinion is far more intrusive than the lines.

Well, know you press a button to blend, and it tells you when you can blend.

Locopells
07-15-2012, 10:52 AM
Nope, he was holding onto his hood and walking. I dont actually remember what time it is in the video e.e think it is when he reaches the market.

You mean pulling it down over his face, rather than pulling it off?

HaSoOoN-MHD
07-15-2012, 10:53 AM
Yeah, pulling it down over his face
Obviously not pulling it off o-o

Locopells
07-15-2012, 10:59 AM
Just making it clear.

HaSoOoN-MHD
07-15-2012, 11:00 AM
If he pulled it off, it would become harder to blend...xD

Locopells
07-15-2012, 11:06 AM
Depends if they know what he looks like - that's kinda the point of the hood, the guards focus on it rather then him, and if it's gone...

WolfTemplar94
07-15-2012, 11:06 AM
Just making it clear.

Oh, you've decided to stop Necroing threads?

Locopells
07-15-2012, 11:36 AM
I already explained about that - I've been off the boards for a time and had bookmarked my last posts. When I came back, I loaded, read the new stuff and replied, not realising how cold they'd gone.

HaSoOoN-MHD
07-15-2012, 11:37 AM
Good god people, give him a break...geez....

MT4K
07-15-2012, 12:27 PM
Good god people, give him a break...geez....

It says the date on each post that it was posted on... There really isn't an excuse to be fair.

HaSoOoN-MHD
07-15-2012, 12:29 PM
He might have not noticed, and they were hot topics when he left.

kalo.yanis
07-15-2012, 01:04 PM
Just in case we're still talking about the "antenna".

I like the way it connects Connor to the people he's blended with a la ACR Multiplayer, but I'm not so sure about the circle. It somewhat ruins the immersion.
IMO, the blending "web" in AC2-ACR was a bit more subtle, mainly because it was on the ground and not centre-screen.

HaSoOoN-MHD
07-15-2012, 01:10 PM
Not really, it made a ''Shwoop'' sound and Ezio would go into grey, not much difference.

kalo.yanis
07-15-2012, 01:13 PM
Yes, and the grayscale + ground web was a bit subtler. Who knows, maybe I just need to get used to the new system.

HaSoOoN-MHD
07-15-2012, 01:17 PM
I like the new system WAY better, it gives me a nice forward view, and it looks pretty cool.

berserker134
07-15-2012, 03:36 PM
it annoys me because the lines and also the ball are stupid in my opinion the should'v stuck with the webing on the floor because its just the same thing just its above

HaSoOoN-MHD
07-15-2012, 03:50 PM
...No. Now you need to press too blend, and the lines SHOW you were too blend, not that you are blending.

BBALive
07-15-2012, 04:03 PM
...No. Now you need to press too blend, and the lines SHOW you were too blend, not that you are blending.

You don't need to press anything to blend. It's automatic.

HaSoOoN-MHD
07-15-2012, 04:03 PM
...Then what is the point of the big fat X button?

BBALive
07-15-2012, 04:18 PM
X = fast-walk and jump
Square = Attack/assassinate/similar actions
Circle = Counter, skin animals and drop
Triangle = Tool button
R1 = Free-run vertically
R1 + X = Free-run vertically+horizontally
R2 = Inventory screen
L2 = Use the Brotherhood/the Band
D-pad = weapon/tool quick selection

Not all of the controls, but this is what I've gathered from the various demos.

The cover system is automatic, blending is automatic, stalker zones are automatic.

HaSoOoN-MHD
07-15-2012, 04:18 PM
Then why does the button pop up? ever occurred too anybody that the controls are context sensitive?

BBALive
07-15-2012, 04:21 PM
Then why does the button pop up? ever occurred too anybody that the controls are context sensitive?

The button doesn't pop-up. Where are you seeing this?

HaSoOoN-MHD
07-15-2012, 04:24 PM
On the top of his head.
And cover cant be automatic, that would be very, VERY annoying.

BBALive
07-15-2012, 04:27 PM
On the top of his head.
And cover cant be automatic, that would be very, VERY annoying.

That isn't the X button, or a button-prompt of any kind. It's just there to signify that you are blending. The lines shoot out to show you who you are blending with.

Cover is automatic, the developers themselves confirmed that.

HaSoOoN-MHD
07-15-2012, 04:28 PM
....That just sucks. So what if I walk too a wall but don't want too take cover...

BBALive
07-15-2012, 04:34 PM
....That just sucks. So what if I walk too a wall but don't want too take cover...

Why would you walk into a wall?

You'll probably only go into cover if you press Connor up against the corner or edge of a wall anyway. It probably won't be some kind of generic TPS cover system where you can move around in cover and things like that. Just something to use briefly to take out an enemy undetected.

HaSoOoN-MHD
07-15-2012, 04:37 PM
Maybe you are just passing by, and then Connor decides he wants to snug up too a wall.
Not something I want.

BBALive
07-15-2012, 04:39 PM
You'll have to walk directly into the wall. I don't think casually brushing past it will cause you to go into cover. The programmers aren't that sloppy, and if it was causing a problem for playtesters, they would have altered it already.

HaSoOoN-MHD
07-15-2012, 05:00 PM
I hope it has good enough cover-detection, the feature is really cool, but I hope it's done right.

notafanboy
07-15-2012, 05:16 PM
I hope it has good enough cover-detection, the feature is really cool, but I hope it's done right.

ever played arkham asylum/city ? I think the cover sytem will be like that

HaSoOoN-MHD
07-15-2012, 05:17 PM
Tho I wonder, can you assassinate with things other than the fist?

TheFrontLine
07-15-2012, 05:25 PM
Tho I wonder, can you assassinate with things other than the fist?

/facepalm
What have you been doing in other AC games?

HaSoOoN-MHD
07-15-2012, 05:27 PM
As in from behind cover xD

TheFrontLine
07-15-2012, 05:27 PM
As in from behind cover xD
I would assume it is pretty obvious that it is possible considering you can now assassinate with every weapon.

HaSoOoN-MHD
07-15-2012, 05:28 PM
The fists is the coolest, tho :nonchalance:
Taking them down like a boss.

Turul.
07-15-2012, 05:58 PM
i dont like it cuz its bad

HaSoOoN-MHD
07-15-2012, 06:06 PM
i dont like it cuz its bad

Reasons being?

Turul.
07-15-2012, 06:08 PM
i just dont like it because the fact is it looks stupid

HaSoOoN-MHD
07-15-2012, 06:09 PM
i just dont like it because the fact is it looks stupid

I like it. The circle tells you that you are blended, lines are what you are blended with.

TheFrontLine
07-15-2012, 06:09 PM
i just dont like it because the fact is it looks stupid
That is an opinion, not a fact.

freddie_1897
07-15-2012, 06:10 PM
I like it. The circle tells you that you are blended, lines are what you are blended with.
you've said that many times before on this thread, don't repeat yourself for the sake of being able to reply to someone

HaSoOoN-MHD
07-15-2012, 06:11 PM
you've said that many times before on this thread, don't repeat yourself for the sake of being able to reply to someone

Actually, that is a different reason than why I like it before. The explanation that was provided in another thread made it even better.

Acrimonious_Nin
07-15-2012, 06:16 PM
The fists is the coolest, tho :nonchalance:
Taking them down like a boss.

I was relieved to know that we will not be dancing and spinning in hand to hand combat this time around. And that Desmond might actually pick up on some really cool news moves. >_> imagine that with Desmond acting a fool while have a serious hand to hand battle with Daniel Cross.

HaSoOoN-MHD
07-15-2012, 06:16 PM
I want a cheat from one hit kill Spinning Attacks XD

Acrimonious_Nin
07-15-2012, 06:41 PM
^ what do you mean ???

HaSoOoN-MHD
07-15-2012, 06:45 PM
In the cheats menu, a unlockable cheat where you do one spinning punch and he dies.

Acrimonious_Nin
07-15-2012, 07:42 PM
In the cheats menu, a unlockable cheat where you do one spinning punch and he dies.

Je suis desolé. je ne parle pas l'englais. :D

HaSoOoN-MHD
07-15-2012, 07:56 PM
Je suis desolé. je ne parle pas l'englais. :D

You claim I spam /:

Acrimonious_Nin
07-15-2012, 08:33 PM
You claim I spam /:

Never said that ?

SteelCity999
07-15-2012, 08:40 PM
Personally, I think the "antenna" look is just odd. It looks like a bug sitting on top of their heads you just want to smack off. I think the AC2 system was fine. It could've been reworked to be a bit mroe subtle but I think there should be no clues to where you can blend ahead of time and the blending process should be fluid - meaning you can move in and out with regularity. That is part of the gameplay and shouldn't be just pointed out to you. You should have to work for it and figure it out on your own. With everyone who claims difficulty shoud be increased, this is a major tenant of social stealth and something that should not be handed to us as a player. The Boston demo with Conner standing inbetween two people is not very believeable in the first place - he is standing in plain sight

younas456
07-16-2012, 11:30 AM
If i would guess. Just like in every game we've got to played so far (exclusively ACI) we had the option to turn off... can't remember the name of the option. But it removed the healthbars of the enemies and suspiciuos alarms above their heads. I think this option will be avaliable, and which removes the "antenna" in ACIII too.

FrankieSatt
07-16-2012, 01:54 PM
I see nothing wrong with it. This isn't an RPG so I'm more leniate with showing us "Blend Spots"

kalo.yanis
07-16-2012, 02:40 PM
I see nothing wrong with it. This isn't an RPG so I'm more leniate with showing us "Blend Spots"

It doesn't do that. It shows you who you're currently blending with.

SixKeys
07-16-2012, 04:46 PM
If i would guess. Just like in every game we've got to played so far (exclusively ACI) we had the option to turn off... can't remember the name of the option. But it removed the healthbars of the enemies and suspiciuos alarms above their heads. I think this option will be avaliable, and which removes the "antenna" in ACIII too.

There was never an option in the Ezio games to turn blending visuals off. Health bars and guards' suspicion meters, yes, but not the blending.

DinoSteve1
07-16-2012, 05:27 PM
Come on everyone has to admit it does look a tad ridiculous, I'm not saying that it won't be useful only that it looks ridiculous.

BBALive
07-16-2012, 08:11 PM
Come on everyone has to admit it does look a tad ridiculous, I'm not saying that it won't be useful only that it looks ridiculous.

That's your opinion. Some people might like it.

I'm indifferent. Once I've gotten used to the new blending, then I might turn it off if there is an option to do so.

Assassin_M
07-16-2012, 08:15 PM
Come on everyone has to admit it does look a tad ridiculous, I'm not saying that it won't be useful only that it looks ridiculous.
No one has to admit anything..

I like it, I think its better than before..

FrankieSatt
07-16-2012, 08:37 PM
It doesn't do that. It shows you who you're currently blending with.

That's fine too. I thought it showed you the blending spots, but I only watched the video once. I'll have to watch it again.

It really doesn't matter. It's just a different way to do it than in AC2. I don't mind change as long as it works, and this works.

RatonhnhakeFan
07-16-2012, 08:40 PM
I think it's fine but I'm always for more options so people who don't like it could just turn it off.

TheHumanTowel
07-16-2012, 08:46 PM
I don't mind it. It fits in the with the "techy" glitch things that remind you you're in the Animus. I like it better anyway than Ezio turning monchrome and that white outline appearing around the group you're in.

twenty_glyphs
07-16-2012, 10:24 PM
I like the new blend system. There are no longer traditional blend groups, but once you get near any two people you will blend with them, which is cool and much more dynamic. Sometimes the two people are just standing or sitting there like benches in the previous games. It seems when you blend with those groups of people and stay still you will mimic their behavior. I believe the lines are there to show you who you're currently blending with. There's an open circle above Connor's head and a smaller dot above the head of the people he's blending with. The lines seem like they disappear when you're not moving, or the people you're blending with aren't moving. I think those lines are important to show you who you're blending with and who might be moving out of blend range so you can try to keep up with them or know you need to find another person.

I do agree that the circle above Connor's head looks a little ridiculous. It's not that bad though, and I'm not sure how else they would solve the problem. Small circles and dots are about as unobtrusive as they can make an indicator like that. I never really liked the desaturation of the previous blending effect, but I did kind of like the lines on the ground. Incidentally, it appears that the multiplayer still uses the old blend system with traditional groups, which isn't surprising because that system probably works much better for multiplayer. I really like the new Animus lines that appear around Connor as he enters and exits a blend. I really like the new Animus effects like that -- they evoke the cool interface effects that AC2 had but feel really fresh at the same time.

Calvarok
07-17-2012, 03:26 AM
It doesn't look ridiculous or even that noticable. It's incredibly thin lines and small circles. It's much less distracting than having Conner LOSE ALL COLOR, or did you forget that thing from previous games.

Aphex_Tim
07-17-2012, 08:44 AM
I think it's weird. To me the blending in AC3 looks a lot more subtle and a lot less in your face than the AC2 blending.
Yet i have never read any complaints about how the blending looked in AC2. I like AC3's style much better!

GLHS
07-17-2012, 09:47 AM
The first time it popped up when I saw it after E3, I didn't know what it was. Then I figured it out, but idk how I feel about it. It's not THAT bad, but it's certainly different. It feels a bit more distracting, mainly because it's jutting out all over the place, and continuously changing as you move around. I liked the blend system from AC2 on just fine, greyscale and all. I'd rather them have it on the ground like before. Although, this is all before any of us play the game. Once we start using the system, we might end up getting used to it and liking it just fine. I really like the new staking zone system though. For some reason, the circle and all that doesn't bother me as much when Connor's in a stalking zone, versus when he's blended in a crowd setting. I think it's cuz there's already a bunch of things going on when you're around a crowd, and this just clutters the screen more and looks more chaotic.