View Full Version : ACL Demo Preview

06-08-2012, 10:09 AM
The way Ubisoft plans on making Liberation work for the Vita is by shortening the mission length significantly. Rather than task the player with long treks across the city or multiple step assassinations, the missions will be closer to five minutes long on average. This will give gamers the opportunity to finish a mission or two without having to sit down and make any serious time commitments to the game.One of the missions shown in the preview tasked Aveline with saving several townsfolk who had been Kidnapped by the british. The game has transformed into what the developer described as a rhythm game. Wailing on attackers will not be a successful strategy – countering and blocking are vital for survival.
After besting the first group of Brits, Aveline scaled a staircase to come at the remaining soldiers from the side, allowing her to assassinate them before they could fight back. The civilians escaped, a short cutscene played, and the mission was completed. By providing players with bite-sized events, Ubisoft hopes to create a game made for taking on a commute or a flight.Another unique feature to Liberation is an assassination meter that builds up throughout the game. Near the beginning of the demo, Aveline jumped off a roof and took out two soldiers in a group of seven. As she stood up, the game froze and the screen turned black and white. Sword icons appeared above each of the five remaining soldiers. The developer pointed out that four bars were filled in the assassination meter as he clicked on four of the sword icons above the five enemies. After confirming those kills by tapping the icons on the touch screen, a short cutscene played in which Aveline assassinated each enemy in turn, leaving only one left to fight.From what I understand, this feature can be turned off, or at least avoided, for those that would rather fight large groups of enemies. This is just one more way Ubisoft is speeding up the Assassin’s Creed experience for the Vita.
Fighting and climbing are not the only actions Aveline takes part in. Another mission had the assassin racing through the streets on a stolen, horse-drawn carriage, avoiding obstacles with the joysticks while tapping the screen to speed up the horse. Varied missions like this break up the action while also giving the touch screen a purpose.The developer ended the demo by running around the open city, climbing to a high perch in order to show off the scope of Liberation‘s world. Although seemingly not quite as expansive as Venice and Florence, New Orleans was quite a sight to behold. Of course, much like in the console titles, there is a lot to see outside the city as well.The demo only scratched the surface of what Liberation has to offer if the 15-20 hour length is indeed the potential playtime. The Assassin’s Creed 3 Wii U preview (http://gamerant.com/assassins-creed-3-wii-u-preview-dyce-153461/) surprised us with how well Ubisoft has translated the series to a previously untouched platform, and this Vita title follows suit.Assassin’s Creed 3: Liberation will be released exclusively for the Vita.

06-08-2012, 02:13 PM
Thanks for the info. That assassination meter could be interesting, it sounds kind of cool but isn't something I'll probably be using often. Just sounds like it would make it too easy, although bet it would look badass. Also the short mission thing makes a lot of sense for a portable game, just as long as there are plenty of them it will be awesome. They also run into the problem of repitiveness with this structure though if they're aiming for quick intense bursts of gameplay I suppose it might be a while (in between real life and ACIII ;) ) before we chance upon a similar mission.

Im really looking forward to this title and I know Ubisoft will be able to deliver so I can't wait for Ocober!