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View Full Version : Cockpit builders need interface to IL2,Pacific Fighters, LOMAC?



BM357_Hawki
04-01-2004, 12:10 PM
Word is out that a patch for LOMAC might include an interface to access the flight variables (SDK?)LUA Scripting? for cockpit builders as per F4 or MSFS. Lets hope that this can be incorporated into the Pacific Fighters, BOB, or IL2FB in the near future. My gauges are waiting to be ordered!!!!!!

bm357_Hawki

BM357_Hawki
04-01-2004, 12:10 PM
Word is out that a patch for LOMAC might include an interface to access the flight variables (SDK?)LUA Scripting? for cockpit builders as per F4 or MSFS. Lets hope that this can be incorporated into the Pacific Fighters, BOB, or IL2FB in the near future. My gauges are waiting to be ordered!!!!!!

bm357_Hawki

Bearcat99
04-01-2004, 08:39 PM
Wouldnt that involve opening up the source code?

<UL TYPE=SQUARE>http://www.jodavidsmeyer.com/combat/bookstore/tuskegeebondposter.jpg (http://tuskegeeairmen.org/airmen/who.html)[/list]<UL TYPE=SQUARE>vflyer@comcast.net [/list]<UL TYPE=SQUARE>99thPursuit Squadron IL2 Forgotten Battles (http://www.geocities.com/rt_bearcat)[/list]
UDQMG (http://www.uberdemon.com/index2.html) | HYPERLOBBY (http://hyperfighter.jinak.cz/) | IL2 Manager (http://www.checksix-fr.com/bibliotheque/detail_fichier.php?ID=1353) | MUDMOVERS (http://www.mudmovers.com/)

LEXX_Luthor
04-01-2004, 09:56 PM
I don't even know what the Newbie said.

CPS_Shadow
04-01-2004, 10:49 PM
&gt;&gt;Wouldnt that involve opening up the source code?

No, it would just require providing hooks to the data via a DLL. And documenting the interface for the DLL.

Oleg_Maddox
04-01-2004, 11:25 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by BM357_Hawki:
Word is out that a patch for LOMAC might include an interface to access the flight variables (SDK?)LUA Scripting? for cockpit builders as per F4 or MSFS. Lets hope that this can be incorporated into the Pacific Fighters, BOB, or IL2FB in the near future. My gauges are waiting to be ordered!!!!!!

bm357_Hawki<HR></BLOCKQUOTE>

We don't plan such a feature.

FritzFrotz
04-05-2004, 08:32 AM
I think this feature would be nice to have. Do you think it would be too much trouble to implement the feature or don´t you like it for some other reason? I think it might not be too difficult to do, since for example with Falcon4 the necessary data is taken straight from memory without any special dll files if I´ve understood right.

Just look at http://www.simkits.com/ and think how much fun that stuff must be...

BaldieJr
04-05-2004, 09:30 AM
I just finished the construction phase of my cockpit (only needs paint!). Soon I'll begin wiring it for switches, lights, guages, and controlls.

I can't wait to get my MSFS2004 P-40 fully functional http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

<pre class="ip-ubbcode-code-pre">
______ _____
(, / ) /) /) , (, /
/---( _ // _(/ _ / __ ,""""]
+----/ ____)(_(_(/_(_(__(__(/____/__/ (__--------,' /---+
| / ( / ,' NR / |
|(_/ ..-""``"'-._ (_/ __,' 42 _/ |
+-.-"" "-..,____________/7,.--"" __]-----+

</pre>

FritzFrotz
04-05-2004, 11:04 AM
Some pictures of the cockpit might persuade Oleg to reconsider the issue and at least I´d like to see them.

04-06-2004, 12:58 AM
The response from Oleg was,

We don't plan such a feature

Thank goodness for that!
The last thing we need is to have an Invasion of the Cheat modders from CFS 2 into Pacific Fighters!
Keep them permanently shut out of FBs Source Code.

S!

FritzFrotz
04-06-2004, 04:02 AM
I don´t see how this feature would have anything to do with cheat modders? No-one except 1cMG would even get to see the source and no-one would gain access to any information not already available by looking at the plane´s instruments in flight.

This would, however make possible to create fantastic flight analyzing software for flight trials. I don´t know if Oleg & co already have something like this to aid in flight model programming but I´m sure it would be useful for everyone interested in realistic flight models ets.

All that is needed is the data alraedy shown on flight instruments to be available for external programs during the game.

starfighter1
04-06-2004, 04:06 AM
hi,
by the way , can we expect a new game's engine camera view system to the virtual pilot without this 'gnomish' view in general and in most of the planes cockpits at now ?



<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Oleg_Maddox:
We don't plan such a feature.<HR></BLOCKQUOTE>



<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by BM357_Hawki:
Word is out that a patch for LOMAC might include an interface to access the flight variables (SDK?)LUA Scripting? for cockpit builders as per F4 or MSFS. Lets hope that this can be incorporated into the Pacific Fighters, BOB, or IL2FB in the near future. My gauges are waiting to be ordered!!!!!!

bm357_Hawki<HR></BLOCKQUOTE>

http://www.eichhorn.ws/assets/images/thunderbird.gif

BaldieJr
04-06-2004, 07:31 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by FritzFrotz:
I don´t see how this feature would have anything to do with cheat modders? No-one except 1cMG would even get to see the source and no-one would gain access to any information not already available by looking at the plane´s instruments in flight.

This would, however make possible to create fantastic flight analyzing software for flight trials. I don´t know if Oleg & co already have something like this to aid in flight model programming but I´m sure it would be useful for everyone interested in realistic flight models ets.

All that is needed is the data alraedy shown on flight instruments to be available for external programs during the game.<HR></BLOCKQUOTE>

forget it dude. The community is too dumb for this sort of thing. If 1C released an API to get flight-data, most of these people would claim they were turned into newts (but got better).

Also, with a data-stream to work with, 1C will have to revise almost all flight models as users acquire the tools needed to do perfect FM tests. The FM whiners would have a party with that.

If you want a SIMULATOR, the MS series is the way to go, with LOMAC being a future possibility.

If you want crotch-grabbing pwnage wrapped in onwhine HONOR (S!), play FB dawg!

<pre class="ip-ubbcode-code-pre">
______ _____
(, / ) /) /) , (, /
/---( _ // _(/ _ / __ ,""""]
+----/ ____)(_(_(/_(_(__(__(/____/__/ (__--------,' /---+
| / ( / ,' NR / |
|(_/ ..-""``"'-._ (_/ __,' 42 _/ |
+-.-"" "-..,____________/7,.--"" __]-----+

</pre>

FritzFrotz
04-06-2004, 08:09 AM
Well on the other hand it might be a way to shut the FM-whiners up for good if the flight models are really good. Considering the amount of planes the online community with help from great analyzing tools could prove very valuable in testing out all the planes. And cockpit builders would have a blast.

BM357_Hawki
04-07-2004, 10:43 AM
Thank you for the information on the prospect of a scripting LUA or DLL interface to your upcomming programs. I guess we will have to use non working instruments, however, we can still use a keyboard encoder to add all of the mechnical switches and lights to your semi-automated cockpit. Any keypad button that is assigned to function in IL2 or any program for that matter, can be controlled by this controller, for example.
-How about a working radio for teamspeak or ventrillo, gear flap prop or mixture levers, lighting control switches, trim controls....the list goes on.
FYI, check out the Hangstrom Electronics encoders,(www.hangstrom encoders.com) I think I'll be ordering one from them soon. For the gauges check out the Simkits Web site (www.simkits.com (http://www.simkits.com)).

BTW, the DLL hook can be used only to read variables programmed to be exported not imported. You do not have full access to the souce code.

Maybe a packet sniffer might work to read the flight information being set out of port 21000?

Thanks for a great program,

Mike "BM357_Hawki" Levine
Montreal Canada

BaldieJr
04-07-2004, 10:59 AM
hagstrom is too expensive. Rip a $9 USB keyboard apart and start rewiring.

You'll need a one-shot circuit (astable multi-vibrator) for debouncing and signaling, along with some flip-flops and some bilateral swich IC's. This will allow you to emulate multiple key-presses with a single switch AND light up LED's and such.

If you are not technical, don't worry about what I just said. I'll probably be selling modular switch-boards for ultra-cheap.

<pre class="ip-ubbcode-code-pre">
______ _____
(, / ) /) /) , (, /
/---( _ // _(/ _ / __ ,""""]
+----/ ____)(_(_(/_(_(__(__(/____/__/ (__--------,' /---+
| / ( / ,' NR / |
|(_/ ..-""``"'-._ (_/ __,' 42 _/ |
+-.-"" "-..,____________/7,.--"" __]-----+

</pre>

Gen_Strike
04-07-2004, 02:37 PM
did someone make out that the M$ simulator was better or am i reading into this?

FritzFrotz
04-07-2004, 03:20 PM
Well, the MS simulators work with externals instruments so in that respect they are better. Check out http://www.mik.fi/lentaminen/simulaattori.html it´s in Finnish, but the pics are self explanatory. These guys built a fully functional virtual cockpit out of a cessna hulk. The instruments are all functional and they are commercially available to anyone interested (http://www.simkits.com). The simulator uses MS Flight Sim and I can only imagine how insanely cool something like that would be when running FB.

THIS is why we´re asking for this kind of feature. I doubt it would make any kind of cheating possible and it might not be that hard to do for the Maddox Games team. All that is needed is for the instrument data to be made available to external programs so that the info displayed in the FB cockpit could be sent to real instruments just like the ones shown in the link I provided.

04-08-2004, 09:23 AM
Well,
I dont like to rain on your parade guys but making references to Microsofts Combat Flight Simulator here is not wise.
That particular Combat Flight Sim has been the laughing stock of the IL-2/FB community for some years now.

Also experience has shown in the past that when Oleg makes a statement about Il-2/FB/Aces Expansion, thats the way it ends up staying.

Example, a thousand posts in a single thread protesting the FW 190 view, after Oleg said the FW 190 view would not be revisited.
Nothing changed.

Just to give you some idea about the significance of the post made by Oleg in this thread.

S!

04-08-2004, 09:23 AM
Well,
I dont like to rain on your parade guys but making references to Microsofts Combat Flight Simulator here is not wise.
That particular Combat Flight Sim has been the laughing stock of the IL-2/FB community for some years now.

Also experience has shown in the past that when Oleg makes a statement about Il-2/FB/Aces Expansion, thats the way it ends up staying.

Example, a thousand posts in a single thread protesting the FW 190 view, after Oleg said the FW 190 view would not be revisited.
Nothing changed.

Just to give you some idea about the significance of the post made by Oleg in this thread.

S!

04-08-2004, 09:23 AM
Well,
I dont like to rain on your parade guys but making references to Microsofts Combat Flight Simulator here is not wise.
That particular Combat Flight Sim has been the laughing stock of the IL-2/FB community for some years now.

Also experience has shown in the past that when Oleg makes a statement about Il-2/FB/Aces Expansion, thats the way it ends up staying.

Example, a thousand posts in a single thread protesting the FW 190 view, after Oleg said the FW 190 view would not be revisited.
Nothing changed.

Just to give you some idea about the significance of the post made by Oleg in this thread.

S!

FritzFrotz
04-08-2004, 01:02 PM
Like I said CFS might be better in things related to cockpit builder support, but that´s it. I actualle don´t know if CFS series supports external gauges, the Flight Simulator series does.

Oleg said they aren´t planning to include the feature, that doesn´t mean they will never do it. Maybe they don´t have enough info on the subject or they think it would be too difficult considering the amount of people who would benefit. This is a good forum for discussing subjects like this.

BaldieJr
04-08-2004, 02:54 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by JG77_GK:
Well,
I dont like to rain on your parade guys but making references to Microsofts Combat Flight Simulator here is not wise.
That particular Combat Flight Sim has been the laughing stock of the IL-2/FB community for some years now.

Also experience has shown in the past that when Oleg makes a statement about Il-2/FB/Aces Expansion, thats the way it ends up staying.

Example, a thousand posts in a single thread protesting the FW 190 view, after Oleg said the FW 190 view would not be revisited.
Nothing changed.

Just to give you some idea about the significance of the post made by Oleg in this thread.

S!<HR></BLOCKQUOTE>


http://ubbxforums.ubi.com/images/smiley/16x16_smiley-mad.gif

<pre class="ip-ubbcode-code-pre">
______ _____
(, / ) /) /) , (, /
/---( _ // _(/ _ / __ ,""""]
+----/ ____)(_(_(/_(_(__(__(/____/__/ (__--------,' /---+
| / ( / ,' NR / |
|(_/ ..-""``"'-._ (_/ __,' 42 _/ |
+-.-"" "-..,____________/7,.--"" __]-----+

</pre>

BM357_Hawki
04-15-2004, 08:40 AM
Thanks for the info on the keyboard interfacing, I also wanted to use a microcontroller for other functions that the keyboard controller found in a regular keyboards alone could not provide. Yes I know it is more expensive but I want to have an addition serial interface like the one included with the hangstrom unit to perform other functions.
LEGAL DISCLAMER:
This topic has nothing to do with which program is better, get off it already, all I wanted to do is to see if anyone has or will be planning a working hardwire interface for this program.PLEASE MAKE NO REFERENCES IN YOUR POSTS RE ANY OTHER FLIGHT SIM PRODUCTS THAT MIGHT BE BETTER.

lol what a joke

BaldieJr
04-15-2004, 10:34 AM
Good call. I was thinking a PIC would be nice also. Espcially for progamability.

Another option is http://www.betainnovations.com/ . Leo has some really good stuff and the price is nice.

Check the lomac forums out. Carl posted the contents of Export.lua at my request.

I've already talked to damion at OpenGC about using the lua script with OpenGC to do a glass cockpit. Although moving-meter dials are cool, a glass cockpit would be far cheaper (ebay has mobile LCD's for less than $100).

Exciting stuff. I just wish 1C had this sort of vision.

<pre class="ip-ubbcode-code-pre">
______ _____
(, / ) /) /) , (, /
/---( _ // _(/ _ / __ ,""""]
+----/ ____)(_(_(/_(_(__(__(/____/__/ (__--------,' /---+
| / ( / ,' NR / |
|(_/ ..-""``"'-._ (_/ __,' 42 _/ |
+-.-"" "-..,____________/7,.--"" __]-----+

</pre>

BM357_Hawki
04-25-2004, 06:02 AM
Thanks for the link and info, now I am trying to find a scale drawing of the cockpit (P-51) or might have to buy a model and take measurements of it to get an idea of the cockpit dimensions!

Cheers!

BaldieJr
04-26-2004, 09:21 AM
You can download a full-scale guage cluster for the p-51 on simpits.org

That might be helpfull.

<pre class="ip-ubbcode-code-pre">
______ _____
(, / ) /) /) , (, /
/---( _ // _(/ _ / __ ,""""]
+----/ ____)(_(_(/_(_(__(__(/____/__/ (__--------,' /---+
| / ( / ,' NR / |
|(_/ ..-""``"'-._ (_/ __,' 42 _/ |
+-.-"" "-..,____________/7,.--"" __]-----+

</pre>

DuxCorvan
04-28-2004, 04:36 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Oleg_Maddox:
We don't plan such a feature.<HR></BLOCKQUOTE>

http://ubbxforums.ubi.com/images/smiley/88.gif

I don't why we use this forum. It should be called: "Oleg's negative room". C'mon, how many of the whining threads -always starting with "Oleg, bla bla bla" or "Oleg: please, bla bla" or "For Oleg: bla bla"- have ever been taken into consideration.

We all know that 190's cockpit give us the perspective of Snowhite's dwarven, that muzzle flashes are simply ridiculous, that AI is plainly stupid for today's standards, that making the aircraft vanish in the base is a botched workaround to lessen the limitations of AI, that the LW/VVS models are outbalanced in favour of Oleg's motherland, and that the game, good as it is, lacks a lot of improvements that would be not that hard to do if the original team wouldn't have then to concede they've been wrong up to then.

And that will never happen. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

Anyway, it's a luck they still work in FB development when they're so busy with other projects now. We have much to thank them -even if they earn money with it.

But the topic in this thread may be considered dead, and its gravestone reads: 'We don't plan such a feature.' http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif

- Dux Corvan -
http://www.uploadit.org/DuxCorvan/Altamira2.jpg
Ten thousand years of Cantabrian skinning.

IV_JG51_Razor
04-28-2004, 08:31 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by LEXX_Luthor:
I don't even know what the Newbie said.<HR></BLOCKQUOTE>

Just because he hasn't been afflicted with diarrhoea of the keyboard Lex, doesn't make him a Newbie. He actually has two weeks seniority on you in here! http://ubbxforums.ubi.com/infopop/emoticons/icon_rolleyes.gif

Razor
IV/JG51 Intelligence Officer
www.jg51.net (http://www.jg51.net)

"Good judgement comes from experience, and experience comes from poor judgement"

Fillmore
05-21-2004, 05:53 PM
"We don't plan such a feature."

Hmmm, what was the date when he posted this http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

Or maybe he dicided to change plans http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

Either way
http://ubbxforums.ubi.com/images/smiley/11.gif http://ubbxforums.ubi.com/images/smiley/11.gif http://ubbxforums.ubi.com/images/smiley/11.gif

LEXX_Luthor
05-21-2004, 06:36 PM
Okay, not a Newbie. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif Sounded like sloppy code speak to me.

Or maybe Oleg didn't exactly know what the thread starter was talking about.

BaldieJr
05-21-2004, 06:42 PM
Oh boy was I a turd in this thread.

http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

I TAKE IT ALL BACK I SWEAR!

Maybe not? Perhaps I pissed Oleg off and he gave us flight data just to make me look dumb? I'd edit my post, but screw it... I deserve to look dumb now http://ubbxforums.ubi.com/images/smiley/35.gif

<pre class="ip-ubbcode-code-pre">
My Specs (read 'em and weep):
* Automatically grinds whole beans before brewing
* Fully programmable 24 hours in advance
* Brew Pause feature lets you enjoy a cup before brewing has finished
* Automatically shuts off when brewing is complete
* Grind-off feature for brewing ground coffee
* 1-4 cup feature to accommodate coffee for one
* 10-cup double-wall insulated thermal carafe to keep your coffee hot long after brewing
* Gold tone commercial-style permanent filter eliminates the need to buy coffee filters
* Charcoal water filter removes impurities from the water
* Separate grinder chamber and filter area allow for easy cleanup
* Limited 3-year warranty
</pre>

Fillmore
05-21-2004, 08:44 PM
So, Oleg, will you tell us if it is just coincidence that your post was made on April Fool's Day, or were you setting us up http://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gif

BM357_Hawki
05-23-2004, 07:42 AM
Well after installing the patch all I have to say to is great news for all the hardware interested pilots out there, and to all the posters who said "it won't happen" I told you so!

Thanks for the links, time to check out the interface options.

My original thought was that since Lomac had the interface, probably coded as a class module then adding to IL2 might have been possible without rewritting a new socket or scripting routines.

Can we hope for a SKD to be released for VB so that I don't have to open up my C++ book, LOL.

How about:

1) a GMAX Plug in to design 3d Objects for scenery and game objects, like that other program I am not allowed to mention here, maybe in BOB????

Lets face facts, the other company has screwed up their Train and CF simulators, now is the time to add the needed programming interfaces
to close the door on the other company.

BM357_Hawki
05-23-2004, 08:13 AM
Sorry for sounding a little to tech and no hard feelings to all all the posters on this forum. I wonder how many of the IL2 fans are interested in the hardware end of the program.

Thanks Baldy JR and all, for your information, I have been late with checking out this thread, when you mentioned you have plans for the P-40 cockpit in FS I was impressed with your energy to achieve that goal. From what I have seen from other builders out there it is quite an undertaking.

I am lucky enough to live 2 hrs away from Ottawa Canada's Aviation Museum and contacted them requesting if I could take measurements and pics of the P-51, 190, P-40 ,spit they have in their collection, however they said that the cockpit was not accessable for measurements, not enough manpower to remove a fake pilot from the cockpit, but I have access to their aviation library which contains drawings and flight manuals for WWII aircraft.

Happy Flying

*PS a might be a new poster on this forum but I still have my first set of punch cards I used to program an IBM370 in Cobol, missed the Altair but had a VIC 20!

GCMC_Soron
05-23-2004, 10:48 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by BM357_Hawki:
Can we hope for a SKD to be released for VB so that I don't have to open up my C++ book, LOL.
<HR></BLOCKQUOTE>
Find in this post Simple DeviceLink autopilot (http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=63110913&m=217109224)
a simple VB Class to access DeviceLink Data
hope this can help at a start test app.

DarthBane_
05-24-2004, 07:51 AM
Well i would be satisfyed with possibility to edit textures in existing 3d cockpits. Some interiors dont reflect the quality of this sim.

BM357_Hawki
05-29-2004, 06:26 AM
Thanks for the link will check it out.

Jetbuff
05-30-2004, 12:05 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by BaldieJr:
Oh boy was I a turd in this thread.

http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

I TAKE IT ALL BACK I SWEAR!

Maybe not? Perhaps I pissed Oleg off and he gave us flight data just to make me look dumb? I'd edit my post, but screw it... I deserve to look dumb now http://ubbxforums.ubi.com/images/smiley/35.gif<HR></BLOCKQUOTE>

"Now"? You've always been a turd in my eyes baldie. http://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gif

http://members.rogers.com/teemaz/sig.jpg

BaldieJr
05-30-2004, 10:41 PM
Be glad I'm not a turd on your upper lip http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

<pre class="ip-ubbcode-code-pre">
My Specs (read 'em and weep):
* Automatically grinds whole beans before brewing
* Fully programmable 24 hours in advance
* Brew Pause feature lets you enjoy a cup before brewing has finished
* Automatically shuts off when brewing is complete
* Grind-off feature for brewing ground coffee
* 1-4 cup feature to accommodate coffee for one
* 10-cup double-wall insulated thermal carafe to keep your coffee hot long after brewing
* Gold tone commercial-style permanent filter eliminates the need to buy coffee filters
* Charcoal water filter removes impurities from the water
* Separate grinder chamber and filter area allow for easy cleanup
* Limited 3-year warranty
</pre>