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View Full Version : Assassin's Creed for Kinect



omniqix
04-02-2012, 01:59 AM
Ok so most of you have heard of the April Fool's Joke of Assassin's Creed for Kinect
If you haven't, check here: 2012 Video Game Pranks (http://www.gameshampoo.com/magazine/articles/50/video-game-april-fools-jokes-2012.html)

but anyway I was thinking it could actually be a cool idea if it was made for the Kinect for real? Any chance of this happening?

rileypoole1234
04-02-2012, 02:02 AM
Hopefully not...

UrDeviant1
04-02-2012, 02:04 AM
Maybe, but I don't think the size of my living room could accommodate the vast array of kick *** moves within me.

Limed_-
04-02-2012, 02:06 AM
The leap of faith would worry me. I don't want to break my neck, or kill myself.


Or do I?

naran6142
04-02-2012, 02:12 AM
it could work but it would be very limiting

nianli22
04-02-2012, 04:52 AM
okey-dokeyhttp://www.castoffdebt.com

LightRey
04-02-2012, 02:18 PM
Well I wouldn't mind some things like adding voice commands to ACIII, like they did with Halo Anniversary, but nothing too serious, no.

Mr_Shade
04-02-2012, 02:22 PM
So preordering the Wii version...

Oh wait...

iNEEDSmeINSIDES
04-02-2012, 02:30 PM
In the Game Jar podcast with Esco there was some speculation that some elements of UI navigation might leverage gesture control. Ubisoft certainly are not adverse to Kinect support, look at the inclusion albeit in a relatively small manner in Ghost Recon and they have stated that all future Tom Clancy games will use it in some way.

Mr_Shade
04-02-2012, 02:41 PM
Gunsmith in Ghost Recon, is a nice addition tbh..

I suggest people check it out if you have not seen it..


http://www.youtube.com/watch?v=rM7ZT5QrrK8

Fl0rence95
04-02-2012, 03:05 PM
It is interesting!http://www.infoocean.info/avatar4.jpg