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catkiller97
04-01-2012, 06:38 AM
New Article.

Assassin’s Creed III Q&A: Revolution (And Evolution) (http://blog.eu.playstation.com/2012/03/30/assassins-creed-iii-qa-revolution-and-evolution/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+SCEEBlog+(blog.eu.playstation .com))

^^

PSB: The climbing controls seem to have been simplified. Have you fundamentally changed the way traversal works for Assassin’s Creed III?

AH: The goal was to create a character who was as nimble and as capable in a wilderness environment as Ezio and Altair were in cities. We wanted to turn the frontier into a 3D playing space of uneven surfaces and slopes and trees….so when we looked at the controls, we thought we could clarify them. Having to hold two ****ons at once in order to climb was definitely something we wanted to address.

In Assassin’s Creed III, if you hold R1 you’ll free run safely. You’ll stay relatively horizontal, so Connor will run past trees and he’ll only take “safe” jumps. But if you hold X as well, then the run becomes “unsafe” — he’ll try to go vertical, and if he hits the edge of a cliff, he’ll jump. Hopefully it’ll give peoples’ hands some relief, but it’s also a way of telling the game whether you want to take risks or not.

And we’ve managed to unify that new control scheme with our fighting. R1 is always sprint, so you don’t have to lock onto enemies anymore in order to attack them. And if you wanna get out of a fight, you just hold R1 and off you go. We have this idea, too, that Connor is always in motion — that he can assassinate on the run. So we have ways to run past a guard, snatch his musket, shoot his buddy, kill the next guy, and keep on moving.

Assassin’s Creed’s Newest Hero Shares the Name of a Kentucky Janitorial Supply Company (http://kotaku.com/5898085/assassins-creeds-newest-hero-shares-the-name-of-a-kentucky-janitorial-supply-company)

LightRey
04-01-2012, 07:11 AM
Sounds interesting. Hopefully I'll get used to the new controls quickly.

Sushiglutton
04-01-2012, 08:00 AM
We have this idea, too, that Connor is always in motion — that he can assassinate on the run. So we have ways to run past a guard, snatch his musket, shoot his buddy, kill the next guy, and keep on moving.


Haha that sounds awesome :cool: