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View Full Version : Oleg: Feedback on how to improve online games



TAGERT.
03-15-2004, 04:35 PM
How to improve online servers

AI NO COCKPIT VIEW: The ability of including AI aircraft is an approved *undocumented* feature of IL2FB. The down side to enabling AI aircraft is there is no cockpit modeled for these aircraft, therefore they can only be flow from the external view.. But when external views are disabled you can not make use AI aircraft per the undocumented feature. Therefore enable the NO COCKPIT VIEW (i.e. the Wonder Woman View) for AI aircraft. The idea is to allow servers to add some of the currently AI BOMBERS to a mission... while having external views disabled!

EXTERNAL VIEWS: Allow the more control over external views. For example, 1) FRIENDLY.. where you can only see the externals of the aircraft on your side.. Or 2)TYPE.. where you can only see fighters or bombers.. Or 3)INDIVIDUAL.. Where the server can individually enable externals for JUST YOUR aircraft.. The idea is to promote more BOMBERS by allowing them to go to externals and navigate better and to keep enemy fighters from using the NEXT ENEMY VIEW (Ctrl F2) to find a bomber and determining it's location on the map to un-fairly intercept them. NOTE there is all ready code that *detects* BOMBERS in that the AUTO-LEVEL only works for BOMBERS, therefore that same check could be used to enable/disable externals for JUST bombers.

EXTERNAL VIEWS DURING TAXI: Allow externals for your aircraft only while your wheels are on the ground. The idea is to account for lack of a real ground control and to reduce the collisions on the ground.. That or allow the collision code with friendly to be turned OFF while on the ground at your home base.

RAMMING: Allow servers to individually select which aircraft can be destroyed in a ram situation. The idea is to promote more BOMBERS by ensuring that in a ramming situation only the fighter (rammer) would be damaged and not the bomber.

AIR STARTS: Allow servers to individually select bases or aircraft at a base to start in the air. The idea is promote more BOMBERS by allowing them to start in the air and not have to climb for 30min.

LOAD OUTS: Allow the server to select which load outs each aircraft can make use of.

AIR BASE PLACEMENT: Allow the server to place a generic air base on the map. This could be a simple grass field small type air base. This would allow the server to take full advantage of some areas of the maps that currently don't get used much.

PADLOCK: Allow the server to set the min distance that padlock can lock onto a target. Also add a time limit to the Snap View Forward cheat. Also allow the server to DISABLE EXTERNAL PADLOCK when externals are enabled. The idea is to make padlock acceptable, and thus promote the use of padlock in a FULL REAL server setting.

MARKINGS: Provide the server an option to limit the aircraft markings per side. The idea is to allow the server to force correct markings per side. The idea is a lot of people switch sides on realistic servers and forget to switch the markings

SKINS: Provide the server an option to send approved skins per aircraft and force certain skin usage. The idea is once the game loads and the approved skins are sent to each player, the network lag due to other skin downloads will be reduced... it will also allow the server to specify skins per scenario.

Anyone got anything else to add?

http://www.geocities.com/grantsenn/kickme.jpg
TAGERT

TAGERT.
03-15-2004, 04:35 PM
How to improve online servers

AI NO COCKPIT VIEW: The ability of including AI aircraft is an approved *undocumented* feature of IL2FB. The down side to enabling AI aircraft is there is no cockpit modeled for these aircraft, therefore they can only be flow from the external view.. But when external views are disabled you can not make use AI aircraft per the undocumented feature. Therefore enable the NO COCKPIT VIEW (i.e. the Wonder Woman View) for AI aircraft. The idea is to allow servers to add some of the currently AI BOMBERS to a mission... while having external views disabled!

EXTERNAL VIEWS: Allow the more control over external views. For example, 1) FRIENDLY.. where you can only see the externals of the aircraft on your side.. Or 2)TYPE.. where you can only see fighters or bombers.. Or 3)INDIVIDUAL.. Where the server can individually enable externals for JUST YOUR aircraft.. The idea is to promote more BOMBERS by allowing them to go to externals and navigate better and to keep enemy fighters from using the NEXT ENEMY VIEW (Ctrl F2) to find a bomber and determining it's location on the map to un-fairly intercept them. NOTE there is all ready code that *detects* BOMBERS in that the AUTO-LEVEL only works for BOMBERS, therefore that same check could be used to enable/disable externals for JUST bombers.

EXTERNAL VIEWS DURING TAXI: Allow externals for your aircraft only while your wheels are on the ground. The idea is to account for lack of a real ground control and to reduce the collisions on the ground.. That or allow the collision code with friendly to be turned OFF while on the ground at your home base.

RAMMING: Allow servers to individually select which aircraft can be destroyed in a ram situation. The idea is to promote more BOMBERS by ensuring that in a ramming situation only the fighter (rammer) would be damaged and not the bomber.

AIR STARTS: Allow servers to individually select bases or aircraft at a base to start in the air. The idea is promote more BOMBERS by allowing them to start in the air and not have to climb for 30min.

LOAD OUTS: Allow the server to select which load outs each aircraft can make use of.

AIR BASE PLACEMENT: Allow the server to place a generic air base on the map. This could be a simple grass field small type air base. This would allow the server to take full advantage of some areas of the maps that currently don't get used much.

PADLOCK: Allow the server to set the min distance that padlock can lock onto a target. Also add a time limit to the Snap View Forward cheat. Also allow the server to DISABLE EXTERNAL PADLOCK when externals are enabled. The idea is to make padlock acceptable, and thus promote the use of padlock in a FULL REAL server setting.

MARKINGS: Provide the server an option to limit the aircraft markings per side. The idea is to allow the server to force correct markings per side. The idea is a lot of people switch sides on realistic servers and forget to switch the markings

SKINS: Provide the server an option to send approved skins per aircraft and force certain skin usage. The idea is once the game loads and the approved skins are sent to each player, the network lag due to other skin downloads will be reduced... it will also allow the server to specify skins per scenario.

Anyone got anything else to add?

http://www.geocities.com/grantsenn/kickme.jpg
TAGERT