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ZorboidOrbb
03-13-2012, 12:28 AM
Since ACIII is coming out soon, I know my thread is almost useless as the development work is long over. But still, I like to just see how many share my idea. So here it goes. Everything below is "my personal opinion" and I request it to be treated as such.

The basic idea is to use AC:B as the base. That was the game which got us all fall in love it. That was the idea that blew our mind. So please, start with AC:B and try to take best aspects out of AC:R. I would like Ubi to keep most of AC:B stuffs and add AC:R stuff to it. I will list a few below. But first off, the modes.

The Modes:

I there are wayy too many modes at the moment. So ideally, if there were less modes which concentrate on a specific area, it would keep the player base close knit. I am a terrible judge for team modes, so may be someone who has indepth knowledge about team games could comment on my choices. But I chose these..

Free for all:
1. Wanted 2. Assassinate 3. Deathmatch

Alliance modes:
1. Alliance wanted (ACB style) 2. Alliance Deathmatch 3. NEW* Alliance mode with just free running. Relay racing type.

Team:
1. Manhunt 2. Artifact Assault 3. Chest Capture

I would prefer variety in maps. Not in modes. I would not like to play Venice, MSM(day), MSM(day), MSM(night), MSM(night), MSM (night), MSM(night). I would like variety in maps. A better shuffling algorithm please? :)



The Gameplay:

I like EVERYTHING to be just like ACB was BUT with some changes. I list them below.

(a) Detection Meter: Please please please please, leave it as it was in ACB. Probably, the ACR meter for deathmatch alone.
(b) Option to throw abilities.
(c) Option to lock while in kill/stun animation.
(d) Option to use abilities while in kill/stun animation.
(e) Mute to work for more than two seconds.
(f) "y" out or "triangle out" for assassinate like in ACB.
(g) No gun (for the love of GOD! Something tells me we will see enough of it in SP :P)
(h) Locking JUST to be like the way it was in ACB.
(i) Making haybales less magnetic. Or, to make it real hard to jump into the haybale. It must take REAL SKILL to jump INTO the haybale. Not to jump away from it. Same with benches.

Miscellaneous:

Not related to gameplay directly, but will make my experience much more enjoyable.

(a) No taunting. Its pretty useless.
(b) Option to choose/vote for three maps from SAME MODE.
(c) Not to put us in a game with at least 7 minutes left in the game.
(d) Not to count incomplete games towards statistics.
(e) Option to vote (out??) players from a lobby (measure against boosters). (to elaborate more, the way in which you find games depends on your credibility score).
EDIT: But after reading some comments, I thought this is a double edged sword. So instead of voting OUT, how about just voting them like +ve/-ve.

(f) Please please please PLEASE. Let personas have unique weapons and unique kill animations like in ACB. If you want to give us more options to customize, PLEASE GIVE US MORE THAN THREE COLORS TO CHOOSE FROM.
(g) Leaderboards- Please come up with a formula to calculate a number based on Average kill score, average stun score, Win ratio and kill/death ratio. Just not the scores.

I am sure I have tons and tons of stuffs I want but, to me, these seemed most relevant. I want your ideas folks. What do you think?

SquirrelInDaSky
03-13-2012, 12:42 AM
I would love AC3 MP to be Hard to master, like it was in ACB. I have been playing it for a year now, and i am still discovering new tricks and techniques, and its amazing. I know that some people will say that a gap between players should be elliminated so the newer players would have more fun playing against experienced ones, but i still think the game needs some depth.

P.S. I really didnt like the fact people are told about the whispers in the first intro session, it kinda ruins the fun. It tool me half a year to discover the whispers, and they made me rethink the way i play.

jonthom99
03-13-2012, 12:49 AM
Good points, this would be a great and fun game IMHO!

Some things I just wanted to say:

I feel that if there was an option to kick out players, it would work more in favor of the boosters than against them. One person decides to ruin your boosting party? Eject from game. As long as boosters take up the majority, it would be pretty dang hard to stop them without being kicked next game.

While taunting doesn't add anything except pissing people off, I don't think Ubi needs to remove it. It's fun when someone actually deserves it (rather than those stupid campers with tripwire and gun that just camp and taunt after every kill:mad:).

And I would rather see all of the Team modes return, as Escort is a lot different from Chest Capture or Manhunt.

I also agree that there needs to be just voting on maps. That itself should take care of the rotation problem, as there would be more choices for maps, and therefore you wouldn't have to keep playing on different variations of the same map (Mt. St. Michel, I'm looking at you).

Good points, I look forward to discussion.

Lethalla
03-13-2012, 12:51 AM
Nice ideas; not sure about Alliance Deathmatch. ACB-style Alliance worked fine (apart from the stunlocking).

The only thing I disagree with is voting players out of sessions - sure, it'd be good for boosters but how often do you actually encounter them? If this was a feature then players would be abusing it to vote out the player who won the match, and/or whoever annoyed them most - which, if you're playing stealthy to their run-and-gun, would really not be fair if you were the one getting kicked. Easier to back out and find a new lobby.


I would also add:

- Keep the ACR Chasebreaker-opening feature in Team modes
- Bring back the different types of the same ability so we can have say, LL Smoke in one profile set and a shorter one in another
- Have it search for games properly in our chosen mode instead of searching for 5 seconds and sticking us in whatever it feels like.
- GIVE US AT LEAST 10 PROFILE SETS...

TaRabidWesmann
03-13-2012, 01:12 AM
No AA? No cookie for you!
EDIT: Oh,I missed it lol.

ZorboidOrbb
03-13-2012, 01:13 AM
Good points, this would be a great and fun game IMHO!

While taunting doesn't add anything except pissing people off, I don't think Ubi needs to remove it. It's fun when someone actually deserves it (rather than those stupid campers with tripwire and gun that just camp and taunt after every kill:mad:).

And I would rather see all of the Team modes return, as Escort is a lot different from Chest Capture or Manhunt.



True.. Well, I am more annoyed at people who taunt just to taunt. They kill you for 100 points and taunt you every time. But like I said, that was just my own peeve and it doesn't affect me much ;)


I feel that if there was an option to kick out players, it would work more in favor of the boosters than against them. One person decides to ruin your boosting party? Eject from game. As long as boosters take up the majority, it would be pretty dang hard to stop them without being kicked next game.

Agreed. I modified that to kind of "vote" the players in lobby. Idea is to give ubisoft a metric to detect the pattern. And that has to be anonymous. The boosters wouldn't usually care to vote against someone who is not boosting (unless you "ruin" their fun). But you can vote against them. But then again, if someone is voting 500 guys as boosters, there is a problem again. So yeah, there are many ways to deal with it. But this is just an idea which I am sure, if brainstormed more, can lead to something.


Nice ideas; not sure about Alliance Deathmatch. ACB-style Alliance worked fine (apart from the stunlocking).

The only thing I disagree with is voting players out of sessions - sure, it'd be good for boosters but how often do you actually encounter them? If this was a feature then players would be abusing it to vote out the player who won the match, and/or whoever annoyed them most - which, if you're playing stealthy to their run-and-gun, would really not be fair if you were the one getting kicked. Easier to back out and find a new lobby.


Agreed. Hmmm. I changed the post and added a little extra thing. Like I was saying earlier, its just an idea. Give multiple options to vote. Like "annoying", "bad mouthing", "booster" or what ever.. Basically, this is just to give a metric of Ubi about how the player is seen by others. They can chose to use that with other stats (like average score of 15k with two kills and 1238718232 stuns for instance) to see if the player is really a booster or fa fair gamer.

ZorboidOrbb
03-13-2012, 01:13 AM
No AA? No cookie for you!

Derp. Second one on Team is AA. Now gimme my cookie.


I would love AC3 MP to be Hard to master, like it was in ACB. I have been playing it for a year now, and i am still discovering new tricks and techniques, and its amazing. I know that some people will say that a gap between players should be elliminated so the newer players would have more fun playing against experienced ones, but i still think the game needs some depth.

P.S. I really didnt like the fact people are told about the whispers in the first intro session, it kinda ruins the fun. It tool me half a year to discover the whispers, and they made me rethink the way i play.

Yes. I want it to be harder. I want it to promote killing without cheap tactics. I want defensive abilities to be used primarily for defense. ACB did that. Killing was easy for those with good skill.. Even against good players, it was a fair battle. But in ACR, getting a good kill is TOO tough with straight gameplay.

ThaFazz
03-13-2012, 02:04 AM
LOVE it!

Just wondering if you would keep stun locking from ACB or ACR. If it's gonna be like in ACB, I feel you would have to take out stuns adding to your streak because then people would be rattling off 20k no problem.

luckyto
03-13-2012, 02:08 AM
--- If they must keep gun, at least get rid of the execution bonus and anything towards variety.

--- I kind of like taunting, but not to taunt. I mean, it's kind of fun to trade taunts back and forth with people mid-game when you aren't pursuers or targets. And, when one of those guys taunt me; it just motivates me.. it's game-on and any politeness is out the window. And my Pirate drinks rum, what is better than that?

---- Remove focus from inside a smoke bomb.

--- I'm OK with ACR detection meter. I'm of the mind that it should build up. But I liked Squiddish's idea of an Ambush bonus. And once built, it should ONLY drain when in high profile, not just because you lose sight with a person.

--- Rebalance points. Increase Incognito by 50 points. Increase Lure to 200. Reduce Acros to a 100. Poison's base should go to 150. Increase Hidden by 50. Just slight tweaks to encourage stealth.

---- I like your mode choices. Perfect. And definitely make it so you vote for your map, instead of mode.

FilipinoNinja67
03-13-2012, 03:31 AM
I like the detection meter like it is but instead of decreasing when out of sight squidish suggested having it only decrease when you do a reckless action (running, climbing, OSB'ing (lol) ) which i think would be better.

-gun- have it actually use a wrist aim down sight and i would instantly stop hating on it.

ZorboidOrbb
03-13-2012, 04:17 AM
---

--- I'm OK with ACR detection meter. I'm of the mind that it should build up. But I liked Squiddish's idea of an Ambush bonus. And once built, it should ONLY drain when in high profile, not just because you lose sight with a person.

--- Rebalance points. Increase Incognito by 50 points. Increase Lure to 200. Reduce Acros to a 100. Poison's base should go to 150. Increase Hidden by 50. Just slight tweaks to encourage stealth.

---- I like your mode choices. Perfect. And definitely make it so you vote for your map, instead of mode.

Yes. About detection meter, I have been saying that ever since Beta came out, so has others who even heard the concept of detection meters. Anyone who has given a review on the beta on the old forums has MOST DEFINITELY pointed that out.. But sadly, Ubi didn't pay much attention. But well.. Now this new team working on AC3 (or is it?) has a choice to take the suggestion. Question is if the want to. But I liked the ACB meter.. Make one reckless move and all you could get is silent. It made more sense. You screwed up once and you must not get incognito again. But yeah, I am happy if they fix the RDM like the way millions have suggested.

Rebalancing the points, well I think it is a good idea.. Frankly, I don't care much about points. I want rebalancing on the game style.. Giving more priority to stuns increased the OSB. Given a choice to either stun someone or not get stunned, not getting stunned is an obvious choice to MANY because the game is called "Assassinate" and not "Stunnate" lol

ZorboidOrbb
03-13-2012, 04:19 AM
I like the detection meter like it is but instead of decreasing when out of sight squidish suggested having it only decrease when you do a reckless action (running, climbing, OSB'ing (lol) ) which i think would be better.

-gun- have it actually use a wrist aim down sight and i would instantly stop hating on it.

lmao... Excellent point. Take out auto aim and its all good for me.. Gunning might actually be cool if that happens lol.

PS: You like gunning don't you? :P

luckyto
03-13-2012, 04:30 AM
"Stunnate" is fun.

Speaking of OSB, in addition to removing focus from inside smoke; increase smoke cooldown to 90 seconds. And maybe instead of making Mute longer, just make it so it is actually instantaneous. Because it is not, and it's not lag. It's frikkin because Mute is not active for a half-second while the matrix expands; just long enough to drop a smoke when you see a green flash. If Mute was instant, it would be much more effective and be worth it's 90-second cooldown.

FilipinoNinja67
03-13-2012, 04:41 AM
Dude i love the gun! Without it i wouldnt have my super pro KDR of 12.07692! I also enjoy games like brown shooter 12 and Game With Gun 4! My favorite has got to be Duty Calls (youtube it!:D)

ZorboidOrbb
03-13-2012, 04:55 AM
"Stunnate" is fun.

Speaking of OSB, in addition to removing focus from inside smoke; increase smoke cooldown to 90 seconds. And maybe instead of making Mute longer, just make it so it is actually instantaneous. Because it is not, and it's not lag. It's frikkin because Mute is not active for a half-second while the matrix expands; just long enough to drop a smoke when you see a green flash. If Mute was instant, it would be much more effective and be worth it's 90-second cooldown.

To be very very VERY honest, I dont mind if they take off smoke bomb totally. I like it but, if no one has it, I think the game will improve.. But that is along with other changes I felt were needed in my own opinion.


Dude i love the gun! Without it i wouldnt have my super pro KDR of 12.07692! I also enjoy games like brown shooter 12 and Game With Gun 4! My favorite has got to be Duty Calls (youtube it!http://static5.cdn.ubi.com/u/ubiforums/20120113.419/images/smilies/biggrin.png)

Duty Calls is epic ****... lol.. anyways, on topic, if gunning has the scope like you said. it would be totally cool... At least that would take some skill...

Lethalla
03-13-2012, 10:09 AM
We'd all stop hating on ACB and ACR if they fixed the god**** LAG..... Dedicated servers would be pretty high on my list, and/or some other system than the one they've used. Just saying.

Orobas88
03-13-2012, 11:29 PM
I like a lot of your ideas Zorboid but I love Steal the Artifact too much to agree with your mode choices :p. It's not my favourite mode but probably second after Deathmatch.

In addition to your idea of booting certain players I would like to see totally inactive players booted. I'm talking about the ones that are always just walking in the preset spawning path and basically just serve as free focus incognitos for someone to throw the game off balance.

I also share the controversial "game would improve without smoke bomb" opinion but I think it's too popular an ability for that to happen. I'm also mostly okay with the reverse detection meter but like someone mentioned I would prefer if it didn't decrease just because you lost sight of the person. Admittedly I might be okay with it because I mostly play Deathmatch where people like it or Steal the Artifact where kill score isn't really important.

Black_Widow9
03-14-2012, 05:14 AM
Please post this here-
AC III Multiplayer Suggestions (http://forums.ubi.com/showthread.php/662385)

ZorboidOrbb
03-14-2012, 04:09 PM
Please post this here-
AC III Multiplayer Suggestions (http://forums.ubi.com/showthread.php/662385)

I could do that but I take it that you are assuming to get all the suggestions in one place so that developers could take a look at it, yes? You must very well know that the chances of that being overlooked is more than they reading something on the 4th page or 5th page or 10th page. I have had personal experience on this on the ACR beta feedback thread.

If you really want developers to have a look at different suggestions, please, make a sticky thread and link all the suggestions thread that we users create. It makes it easier for developers to have a look and makes the discussions simple. Makes the life of developers or those who wish to take ideas easier.

Serrachio
03-14-2012, 07:12 PM
My ideas would be this.


Keep Stun range as it is, but make the prompt require you to be closer to players, and make it so that people have to be at ACB's stun range for players in a blend crowd (essentially right next to them, I just played some ACB games).
Increase Lure to 150 or 250. This way, it can keep up to or exceed Stuns.
Decrease Grab Kill to 350. While I appreciate that it's a kill that requires some skill to pull off, all I see now are people running around and clinging to the side of buildings just because they can get Grab Kills over Hidden Kills for more points, despite running and roofing being a personal peeve of most forum posters here. This way, it'd still be better than Hidden, but if Acrobatic is shelved under Hidden in terms of point reward, why is it that Grab Kill exceeds it (Acrobatic) by 250 points if they're both given to a player that uses the rooftops.

I know some top Assassinate players won't agree me with because it's a nerf, but I had to say it. I don't believe I'm a bad player as well, all because I suggested it.


Keep Honorable Deaths and Contested Kills, but don't make it so that a player has to walk around like a zombie because they've been spotted and their target has reacted. Their target is already getting 100 points, and the player cannot get any Hidden or Acrobatic points, along with the potential to ruin someone's Silent or Incognito, so there's no need to debilitate them any more. That's kind of unfair if you take it into consideration.
Return Hidden points to a Disguise, but make it so that a player has to be out of the Line of Sight of their target for around 2 to 3 seconds. If the crafting system returns, this should be for a maximum Behaviour crafted Disguise. At the moment, there's no real benefit to putting points into Behaviour, and as such, Disguise has become an ability that is useful, but barely used because of the developers who would rather make Smoke Bomb a steroid induced ability.

If you say that using Disguise from the rooftops is unstealthy, it kind of isnt, because if you're out where your target can theoretically see you, you won't get the Hidden, but if you use the roofs to obscure the line of sight link between the two, you can in effect come back as a "different persona" which would "trick" your target into believing you're someone else. Just so you know, I am saying this from the viewpoint that the personas themselves can be considered dumb, but the player controlling them isn't. One thing else is that breaking the line of sight means you can't be (coc)ky and use it right in front of them, and if you did, you'd probably be getting Contested which removes Hiddens, so it makes even more sense if it's being punished.


Make it so that Mute's cooldown is 60 seconds and Smoke Bomb's cooldown is 90 seconds. This would give Mute a buff and Smoke Bomb the debuff that everyone's calling out for. I suggest this because Mute, whilst having it's own benefits, is ultimately less effective than Smoke Bomb, considering that you can only ever get one Stun with it.
Remove most of the "fixes" provided with the latest patch with Smoke Bomb. I think it's rather stupid to give Smoke Bomb the sound of the Tripwire Bomb, because let's face it, the bomb noise in Single player was kind of unrealistic, but at least it differentiated the two abilities from each other.
Removing the delay from Smoke Bomb was a poor idea and now it increases the frustration for anyone that comes across it. The delay provided people with the need to have some skill to trap a player in it, because they had to give the ability the time to activate. This meant that players had to time it right and catch their pursuers on the edge of the ability instead of throwing it down randomly and being able to catch pursuers who could be right behind them in killing range. It also meant that players who were quick could swiftly get their kill before the smoke cloud formed, and suffer from the effect briefly afterwards.
I understand why Ubisoft have attempted to fix the situation of stairs and rooftops making Smoke Bomb activate oddly, but it wasn't a problem to be fixed in the first place. If you think about this, if someone kills you because they were below or above you on a set of stairs, it's because they positioned themselves effectively. I mean, isn't this something mentioned in The Art of War?
Disabling the locking in kill and stun animations was a really stupid idea. I'd rather it have been expanded by allowing you to look around in your kill and stun animations with the camera. I don't see why it has to be so important to watch me kill a guy, because after a while, you just memorize their moves and get bored of them. Also, when it comes to Assassinate, it taught people the lesson that rushing in to kill a player might just make you vulnerable to death.
The meter drain rate in ACR is good, but the Approach Meter is crap. If Deathmatch stays, it should be only for that mode, or for other modes with that kind of niche. I wouldn't mind if Assassinate had it start out at Silent and made me work for an Incognito, but when I'm playing Wanted, I don't want to stalk my target. I want to flank them, cut them off, do what ever it takes to get to their position if I can keep out of their line of sight so that I'm not losing my stealth meter.
I played Brotherhood today and I enjoyed the characters more. Why is that? Because they're colourful, unique with their animations and weapons and their gear shows that they're visually improving with the player's experience. ACR's character's are boring because they're given crappy stock weapons, they only have two animations, and there's no investment into making their clothes look good because you can swap them out. Also, the map's colours are saturated as hell and the character's colours aren't visually exciting.

I have to say, the only characters that look good from their basic colours are the Brigand and the Vizier. They use colours that weren't common in ACB's multiplayer, so they look a little fresh. Spears were a nice addition though. The maces are in the middle. I also can't believe that Ubisoft would bring back the Knight over the Hellequin. The Knight was boring as hell with his kills, and his only redeeming factor was his gear progression, which might I add, is not brought back. I'd have also liked the Ottoman Doctor to not have been completely white, the Jester's colours and outfit to look closer to his artwork, and for the Courtesan to have been pink and her flower ornament to have been smaller.

If I think of some more stuff, I'll add it here.

Grygier
03-16-2012, 08:08 AM
Decrease Grab Kill to 350. While I appreciate that it's a kill that requires some skill to pull off, all I see now are people running around and clinging to the side of buildings just because they can get Grab Kills over Hidden Kills for more points, despite running and roofing being a personal peeve of most forum posters here. This way, it'd still be better than Hidden, but if Acrobatic is shelved under Hidden in terms of point reward, why is it that Grab Kill exceeds it (Acrobatic) by 250 points if they're both given to a player that uses the rooftops.

... By lowering the value of the grab kill you buff rooftop players, it is the one thing rooftop players are really vulnerable to as grounded players got hidden and acrobatic kills to worry about.