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View Full Version : What range are YOU shooting from?



onetruesaxon
10-09-2005, 06:31 AM
hi there just a thread to see what range everybody is fireing there torpedos at while manually charting there targets? im fairly new to this so far but i can safely say that on 100% realisem using "fast 90 manual basic targeting" method in good weather i can hit a target under 1000 meters in bad weather i get as close as possable and can hit my target at 400 meters, are these distance's ok?. whats the range you are all shooting from and whats your fav targeting method? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

onetruesaxon
10-09-2005, 06:31 AM
hi there just a thread to see what range everybody is fireing there torpedos at while manually charting there targets? im fairly new to this so far but i can safely say that on 100% realisem using "fast 90 manual basic targeting" method in good weather i can hit a target under 1000 meters in bad weather i get as close as possable and can hit my target at 400 meters, are these distance's ok?. whats the range you are all shooting from and whats your fav targeting method? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

ILikePortillos
10-09-2005, 07:08 AM
I'm firing usually from within 2000 meters, but I delegate the finding of a firing solution to my Weapons Officer. He's been trained and is best at it. I DO usually take a reading first myself to see how my meathods compare to his. Once I can consistently match values with him, I might fire one off myself. It's just the way I play. I consider myself more of a manager, and less "hands on."

blastomatic1759
10-09-2005, 07:27 AM
my favorite firing distance is between 600m to 1000m , but if a destroyer is chasing me that tends to change, if im firing a T1 i like around 400 m , he still wont have time to turn when he sees the bubbletrail , but T2's i tend to like around 800 m. that usually puts them right dowm his throat. but some of my tactics are ******ed and insane , you might want to listen to the other peopele in here.

WilhelmSchulz.-
10-09-2005, 09:47 AM
Well if your new keep your realsim down for the moment untill you get better. Start at from around 30-50% and work your way up.

P.S I like to fire from under 1000m submerged, 2000m on the surface during night atacks.

Jose.MaC
10-09-2005, 09:59 AM
Take care, looks like ships carring ammunition can take you when exploding. Don't shoot too close to the bigger merchants.

W.Irving
10-09-2005, 10:08 AM
400-whatever distance I can still make out the ensign at, max usually being ~4000 m.

Baldricks_Mate
10-09-2005, 10:10 AM
600m down to 300m as a general rule - up close and personal...I'm still learning manual TDC (sigh) but my preferred distance for firing hasn't changed. For fast moving targets I might go out a little further only becuase I'm slow doing the shot manually... http://forums.ubi.com/images/smilies/35.gif

Wolfen_U232
10-09-2005, 10:54 AM
it all depends on the Target... What speed.. How many escorts.. Etc..

If you have read any of my other posts you will know i like to hunt Harbors... Hehe

So in a harbor situation with the ship going 0 knots.. I usualy tag them at about 2-3000 meters depending on visiablity.

In convoy or single ship situations i allways shoot submerged (Have to usualy due to radar etc.) Also it all depends on the particuler ship.. IE if its a stupid little coastal merchent or if its a Huge Tanker or BB.. My (Open ocean) range is usualy about 1000 meters usualy less but NEVER closer then 500

Unless i position myself so that they are heading right for me .. So when i do start shootin i am in the middle of the convoy.

panthercules
10-09-2005, 10:57 AM
Early war for me, so I'm shooting from 400-600m because (1) mostly lone merchants out here at the moment - convoys and escorts haven't really geared up yet, and (2) I'm trying not to repeat my mistake with the Norwegian ship last career that cost me a TON of lost renown and kept me in my Type IIA a little longer than I would have liked http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Since all my targeting is manual, I like getting in close where any errors in speed or AOB judgment are minimized, and with no worries about escorts or other ships in the convoy ramming me I have that luxury. Later in the war I'll probably drop back a bit to 600-1000m submerged and around 1500-2000 for most night surface attacks (until at some point I'm probably standing off and firing from 3000m hoping something will hit before the HK group gets me http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif )

Gunnersman
10-09-2005, 11:02 AM
I play on 60% realism but I still like to get as close as possible.
My reasoning for that is the less time the torp has to get to the target, the less of a chance that something will go wrong. I know Mr Murphy is always looking for an opportunitiy to mess up my plans.

Close as possibee for me is 300m. Anything less and your torps may not arm.

Shr3dZ
10-09-2005, 12:43 PM
I find the farther away you are, the more chance of the torpedo prematurely detenating. I hate firing 2 torps and having one not make it to the target, so now i get quite close and it doesnt happen as often...

U107Wolff
10-09-2005, 01:44 PM
300 to 600 metres.

Maj_Solo
10-09-2005, 03:04 PM
I try to get to 400m and stay undetected, that is part of the operation. Then things might happen that just makes it so that one fires at longer distance. But the goal is always as close as possible undetected. The final distance check is made at AOB45 to make sure the distance will not be closer than 300m. Also When closing the target I also use the AOB45 to "feel" the target, is he faster or slower than me. Sometimes, but only sometimes, the targets can be going really slow, it sounds and look like you ae going to shoot at 7 knot target, but the water may be shallow and he might be confused where to go cause you filled the area with wrecks previously. I lost a boat when I at flank speed was chasing a contact and collided with a wreck of a ship I sank the day before when I was in that area.

baggygreen
10-09-2005, 06:35 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I lost a boat when I at flank speed was chasing a contact and collided with a wreck of a ship I sank the day before when I was in that area. </div></BLOCKQUOTE>

Thats strange, because i sometimes watch the destroyed ship for as long as i possibly can, i guess i just like to watch the flag keep on waving proudly and the ship rock a little back and forth on the bottom... Anyways, after maybe 5 minutes or so it always vanishes. The same deal with a ship sunk in really deep water, once it reaches a particular depth or has been sinking for a certain amount of time, it simply disappears into thin air.

Is there some sort of mod you're running to keep the wrecks intact or anything??

Baldricks_Mate
10-09-2005, 07:00 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by baggygreen:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I lost a boat when I at flank speed was chasing a contact and collided with a wreck of a ship I sank the day before when I was in that area. </div></BLOCKQUOTE>

Thats strange, because i sometimes watch the destroyed ship for as long as i possibly can, i guess i just like to watch the flag keep on waving proudly and the ship rock a little back and forth on the bottom... Anyways, after maybe 5 minutes or so it always vanishes. The same deal with a ship sunk in really deep water, once it reaches a particular depth or has been sinking for a certain amount of time, it simply disappears into thin air.

Is there some sort of mod you're running to keep the wrecks intact or anything?? </div></BLOCKQUOTE>

No mods. They dissapear in deep water, yes. Shallow water, no.
I like shallow water...

Navigation Hazards:

http://i14.photobucket.com/albums/a324/Baldricks_Mate/sh32005-09-1621-44-29-76.jpg
http://i14.photobucket.com/albums/a324/Baldricks_Mate/sh32005-10-0920-31-36-70.jpg
http://i14.photobucket.com/albums/a324/Baldricks_Mate/sh32005-10-1000-02-26-07.jpg
http://i14.photobucket.com/albums/a324/Baldricks_Mate/sh32005-09-1723-33-57-09.jpg

Wolfen_U232
10-09-2005, 07:21 PM
Interesting.. I have never seen one last long ether.. Even in shallow water.

Vlad34
10-09-2005, 08:32 PM
I try to keep my range to minimum distance like 900-1100 meters. Then no matter what evasive measures the target takes it will be too late. Some people take the "spray and pray" method from a couple of thousand meters out but that I find it to risky and unpredictable when dealing with the early magnetics and fast attack speeds.
However, to each their own.

wnt2rd
10-09-2005, 09:22 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ILikePortillos:
I'm firing usually from within 2000 meters, but I delegate the finding of a firing solution to my Weapons Officer. He's been trained and is best at it. I DO usually take a reading first myself to see how my meathods compare to his. Once I can consistently match values with him, I might fire one off myself. It's just the way I play. I consider myself more of a manager, and less "hands on." </div></BLOCKQUOTE>

Word. I'm totally happy when playing at 56% realism. Any more "real" than that and I can't drink as much while I'm playing.

Maj_Solo
10-10-2005, 12:53 AM
Sometimes they disappear and sometimes not. I tend not to patrol around so much but I just sit still and listen. So I had this tiny area I was in with parts of 3 different C2 or C3 sticking out of the water and then the sinking noise of two more sunk elsewhere. As long as the sinking noise remains you probably can go back and have a look at the wreck. As long as I don't leave the area, and the sim has not taken them away yet, then they will remain there. Frame rate drop is severe at the end. I dont know if there is a bug here or what the rules are for removing a 3D model.

Baron_Casso
10-10-2005, 06:18 AM
I have a question about this. It sometimes happens that when I get too close to my target and fire from a distance of less that about 300 m, the torpedo doesn't impact. It just makes a thud sound and sings. Even when I have the "dud toprpedo" option off. Is there some minimum time of range the torpedo has to travel to go off? Why is that?

And another offtopic question... What are the SS shells good for?

ILikePortillos
10-10-2005, 06:27 AM
Baldrick, if you ever sell that machine on ebay, LET ME KNOW! I LOVE your frame rates! I'm so jealous! You're getting 24 fps WHILE RECORDING VIDEO! I don't even get that in the middle of the calm, cool ocean!

http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

-sigh-

http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

The_Silent_O
10-11-2005, 09:03 AM
Whether I am using manual or not, I'm usually under 1000 meters.

But with manual targeting, the closer you are the less chance of a miss...So I'm usually down to the 350 meter mark against cargos and tankers.

I did score my first manual kill against a destroyer last night, rough seas and at night at about 1200 meters with a T1...so I'm getting a little more confident with manually inputing all the target data.

Later I missed against a destroyer in calm weather at night at about 1500 meters. I figure If I can't get them in with the first shot...I slink away and don't waste any more torpedoes on them.

Vlad34
10-11-2005, 10:54 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Baron_Casso:
I have a question about this. It sometimes happens that when I get too close to my target and fire from a distance of less that about 300 m, the torpedo doesn't impact. It just makes a thud sound and sings. Even when I have the "dud toprpedo" option off. Is there some minimum time of range the torpedo has to travel to go off? Why is that?

And another offtopic question... What are the SS shells good for? </div></BLOCKQUOTE>

First, your torpedo did not have time to "arm" anything less than 350 meters and you will be sending in a dud. Second, Star Shells are cool for lighting up really dark nights and hard visual(s) targets. Just make sure you make yourself scarce once you light up the sky! Which is my next point, don't use SS shells for short distances, a little goes along way.

froschman
10-12-2005, 06:57 AM
Yes, there is a safety device not arming the torpedo until it has run 300 m. This is so to avoid a close explosion that can damage the uboat.

Observe that it is 300m running distance for the torpedo. If you fire at a fastmoving warship coming towards you, you must fire at a distance more than 300m, so the torpedo can this distance before impact. Otherwise it is not armed, and the torpedo will just bounce off without making any harm.

Baldricks_Mate
10-12-2005, 07:50 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ILikePortillos:
Baldrick, if you ever sell that machine on ebay, LET ME KNOW! I LOVE your frame rates! I'm so jealous! You're getting 24 fps WHILE RECORDING VIDEO! I don't even get that in the middle of the calm, cool ocean!

http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

-sigh-

http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif </div></BLOCKQUOTE>

If you only knew the headache it has given me over time... http://forums.ubi.com/images/smilies/35.gif

3D mark score (untweaked) is 6500 ish , best around 7500 but it's like an Italian sports car - it goes but gosh its temperamental. http://forums.ubi.com/images/smilies/51.gif

Are you sure you need that kind of grief in your life?