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View Full Version : Questions on Carrier Landings in PF



TonyPiech
10-11-2004, 06:54 AM
There's another thread primarily discussing frame rates when carrier landing; my questions concern the actual landing on a carrier. Maybe these have been answered somewhere else or maybe not. I'm hoping some viewing this board can answer.

1. Will the carrier be moving during landings, if so, approximately at what speed? Will the AI randomly determine the speed or can the player set the speed in an options screen?
2. Will wind and rolling waves causing the carrier to pitch & roll be incorporated?
3. Will the player be able to setup the atmospheric conditions, e.g., wind speed and direction?
4. Will the pilot's glidescope be quided by an LSO or "meatball/flag sysytem" on the carrier or is it just you and your "white-knuckles"?

I've been practicing my spot landings on an airfield, landing on a moving and rolling carrier will enhance the challenges. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

actionhank1786
10-11-2004, 08:20 AM
1. Will the carrier be moving during landings, if so, approximately at what speed? Will the AI randomly determine the speed or can the player set the speed in an options screen?

I'm sure it will be moving, as for the AI determining the speed and direction (hopefully it will be into the wind) i dont know about that part.

2. Will wind and rolling waves causing the carrier to pitch & roll be incorporated?

Yes it will. In very choppy oceans the carriers will be rolling and pitching all over the place.

3. Will the player be able to setup the atmospheric conditions, e.g., wind speed and direction?

Not sure...but good question

4. Will the pilot's glidescope be quided by an LSO or "meatball/flag sysytem" on the carrier or is it just you and your "white-knuckles"?

That's something we're all wondering.

MEGILE
10-11-2004, 09:20 AM
1. The mission builder can slelect the speed and heading of any of the ships. The top speed varies from ship to ship.. with the fastest ships doing around 63kts, and maybe faster.

3. Not sure, however if the weather control is like it is currently in IL2:FB ACE, you cannot control wind speed and headings. You can only select from weather types, such as clear, hazy, rain, thunderstorm etc.

An important point to note is that by default, when the weather is selected as "thunderstorm", the wind is heading north... so in such conditions it would be advisable for the ships to be heading south.
When the the carrier is running at full speed, ad you have a good 20kph wind (which IIRC is the speed of the wind when the weather is set to thunderstorm), it makes carrier landing MUCH easier http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

BSS_Vidar
10-12-2004, 01:11 AM
63 kts? I think that's a typo. http://forums.ubi.com/images/smilies/blink.gif Nuttin' with 4 bladed screws could go that fast back in the day http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif 36 kts is about top speed for anything on the ocean, even by todays standards.

Fliger747
10-12-2004, 01:20 PM
Perhaps one of our metric boys confusing units. The fastest carriers of WWII could do about 33 knots in a favorable sea state. I spent some time aboard a Fletcher Class Destroyer (still in the inventory in the 60's) and we could do about 35 knots in a flat sea state. More typical of a task force speed would be about 25 knots, with perhaps 15-18 knots wind (in the trades), giving perhaps 40 knots or so wind over the deck.

Actually the moving carrier makes a curved approach easier as you can sort of crab over into the groove. In FS9 I use the VN cariers (which are stationary) with a 36 knot wind (user set) down the deck, which works well.

_Ddave_
10-12-2004, 03:50 PM
Default carrier speed in PF (Alpha version) is set to 32 kmh.
Dd http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Fliger747
10-12-2004, 05:44 PM
That works out to 20 knots. Enough if you have say 15 knots wind to add to that. This was particularly important for strikes, as low wind speed over the deck would limit range, ordinance load, or both. In the Med, Seafires operating off of the slow 18 knot CVE's suffered a very high attritrition rate (40%?)due to deck crashes on landing, due to this factor on a calm day.

maxlitwin
10-12-2004, 06:24 PM
don't forget that the Spitfire had a pretty whimpy undercarriage for carrier landings.

Fliger747
10-12-2004, 09:25 PM
Exactly! That ocassion proved a lot of the critics of the seafire right.

Performance at sea depended on a lot of factors that don't show up in the specs. Toughness, visibility, maintaince reliability, which made planes such as the F4F and F6F really great airplanes that could be counted on when you need them.

MEGILE
10-13-2004, 04:39 AM
hehe My bad, I assumed the mission editor would be in Knots for ships.. so I meant 63KPH http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

cow9th
10-13-2004, 06:21 AM
1 yes it moves

2 yes up and down she goes the weather makes things much worse.

3 not that i can see no.

4 use eyes and pray.

|CoB|_Spectre
10-13-2004, 08:56 AM
Seems earlier discussions on moving carriers said they more moving in offline games, but static (still) in multiplayer. It would be much preferable if they moved in both game modes. Has this changed?