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Tomas_W
03-04-2005, 01:04 PM
Here is a personal compulsory(i'm sure a lot of people will get annoyed by reading this, but you most likely have eyelids)wishlist to future PF(stand-alone compatible since i don't own AEP)patches:

As always;
More flyable planes.My knowledge in computer game designing are non-existant, but may i at least be relatively close to the thruth if i boldly would say that converting currently existing AI planes to "Flyable" isn't really that hard? I mean;
their skins exist, their flight/weapon/enginge/damage/other characteristics exist. Their cockpits don't exist, but i'm personally not particularly anal about that.
Currently no.1 on my wishlist:
The B-25H with that cool 75mm cannon.

One thing that i am anal about though:
Getting proper credit for what you accomplish.
(i think that now is the time to say that i only play in single player campaign mode and one thing that i've always liked about flight sim's is that your pilot gets promotions, medals and nice "kill" lists to look at and feel proud about : ) ).
One thing would be nice in any future patch;
While attacking an enemy airbase for instance, there are usually lots of targets that have a more or less vital function for the enemy's war effort. In some cases you get credit(the "kill" is listed in the pilot roster)for destroying them(such as parked aircraft, vehicles,AAA guns and searchlights(listed as AAA in the kill list)), but some you don't get any credit for(such as fuel storages, hangars and all other static structures). That's one thing that bugs me; it gives the impression that fuel, aircraft repair buildings, ammo storages and pilot barracks have no value.
If i put a 1000lb bomb on a hangar and it gets flattened, i'd want that in my "Ground and Sea kills" list, preferably as detailed as possible
(for instance categorised into: Hangars, Barracks, Storage building, Fuel storage and so on, you get the idea). Another thing, about destroying ships:
On the kill list i can't see whether "ship" is a tiny landing craft or a huge aircraft carrier, not that i've ever managed to sink an aricraft carrier so far, but i've sunk landing craft and transport ships(it only took four 60lb rockets, were they really that vulnerable?)and they're both listed as ships, which gives the impression that the "Ground and Sea kills" list won't make any difference, as long as it floats and can't fly, it's just a ship, regardless of size or how much beating it can take.

Which brings me to another "ship" issue;
I've seen that aircraft carriers can take a lot of exploding ordnance without sinking, several torpedoes even. My guess is that there's no way that the ordnance of any one single of the flybale aircraft can sink an aircraft carrier, which is all fine with me since it's probably quite close to the truth. And my guess is that the one who launches the last out of several(for instance)torpedoes that sinks a really big ship gets the credit for it. Which is unfair since anyone of the ones who hit it made an equally big contribution to sinking it. And here comes my final suggestion to the "ship" issue:

In the "Squadron documents" area, there should be a list of how many and of what type/class of ship that the squadron has managed to sink in total. Preferably with a "total tonnage sunk" number(one of the coolest features of the old submarine game "Silent Service II").

A similar list should be available that covers the players "own" anti-shipping achievements.
With "ships sunk"(personally, not just managing to hit a carrier with a single bomb/torpedo even if it's the "finish-off" hit).
And a "ships hit" list that says what ship you hit with what type of and how many bomb(s)/torpedo(es) and wheter or not it was sunk(regardless of who sunk it).
And of course also a personal "total tonnage sunk" count.

And some AI issues also needs immediate attention(this has probably been posted before).
- Formations crashing into each other while flying calmly.
- My own plane hitting the ground during "Time Skip" in autopilot mode.

The "look for and destroy an aircraft carrier" missions for USN Bomber campaign Coral Sea(don't know wheter the same issues exist in other campaigns as well)have a couple of annoying issues:
- Unless i'm leading the squadron, all other planes will just go home with the bombs still on if the carrier is not found on the "bomb" waypoint.
- No fighter escorts;
i'm not an expert on the airwar in the pacific, but wouldn't it be considered suicidal and just plain stupid to send a total of 16 SBD's against a japanese carrier group without fighter escorts? I mean anyone should understand that the japanese carriers would send up Zero's if they're attacked.

I also have some issues about the USAAF B-25 and Aussie Beaufighter campaigns in New Guinea 1942;
I seem to be flying the same missions over and over again:
Airbases as primary targets in two different locations and trucks as primary targets in one location, it tends to get somewhat boring.

Once i also got a "look for downed pilot" while flying F4F's in an early USN fighter campaign, and i did not encounter any opposition. I can understand that WWII probably was full of eventless routine patrol and search sorties
on all sides, but i can't find a good reason why such a mission should be in a computer game that's supposed to be entertaining.

Well, i think i've wined enough for a while now.
I should actually be playing the game instead of whining about it, after all it's a darn good game and nobody's perfect. But something that is good can always get better : )

PS:
If this is posted in the wrong forum i'd be happy if any moderator could send it where it belongs

hotspace
03-04-2005, 05:36 PM
Just a patch would be nice http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

Hot Space

JadehawkII
03-04-2005, 06:36 PM
I just wanna know WHEN 3.05 is supposed to be released? It's been almost a month now? yeah ok, so I'm yackin here, I'm just curious and no my undies are not in a bunch! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif I'm so looking forward to the Do-335 (I hope a B2 version is included?) Well anyway, just a hint WHEN this is supposed to be released is fine with me. http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

Treetop64
03-04-2005, 06:40 PM
Dude, you sure have a lot of "issues" for your first post! http://forums.ubi.com/images/smilies/blink.gif

Though I do agree with the kill-share issues you raise...

Believe us: all of those issues have been run over, buried, dug up, and run over again countless times in counless treads in these forums.

3.JG51_BigBear
03-04-2005, 06:46 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by JadehawkII:
I just wanna know WHEN 3.05 is supposed to be released? It's been almost a month now? yeah ok, so I'm yackin here, I'm just curious and no my undies are not in a bunch! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif I'm so looking forward to the Do-335 (I hope a B2 version is included?) Well anyway, just a hint WHEN this is supposed to be released is fine with me. http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif <HR></BLOCKQUOTE>

I think Oleg said not to expect anything until the end of March. Since this is the last patch or close to it I hope they take as long as they need to make sure that there aren't any silly little bugs left over and we can get our hands on as much third party content as possible.

JadehawkII
03-04-2005, 07:54 PM
End of March....close to my Birthday....what a nice present! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif Well I do hope that happens then. Thanks for the info!! http://forums.ubi.com/images/smilies/25.gif

VBF-12_Lancer1
03-04-2005, 08:01 PM
All AI aircraft and more ships. A pre-war BB would be nice, late war CAs, an LST, and of course, the Yorktown class CV and the Independence CVL.

StG77_Stuka
03-05-2005, 03:23 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Treetop64:
Dude, you sure have a lot of "issues" for your first post! http://forums.ubi.com/images/smilies/blink.gif

Though I do agree with the kill-share issues you raise...

Believe us: all of those issues have been run over, buried, dug up, and run over again countless times in counless treads in these forums. <HR></BLOCKQUOTE>

What does number of posts have to do with it? These all appear as legitimate desires and complaints about the game play, to me. I hope the right eyes peer at this thread. I'm sure there are plenty of FB/AEP/PF Fans willing to fork out plenty of $$$ for these changes and additions!

madmonkrevenge
03-05-2005, 04:19 PM
This may sound silly, but I would like some gimmicks added; perhaps a WWI fighter and a modern day jet. How about the ability to fly all of the ai-only airplanes and use the ctrl-f1 mode so you don't really need a cockpit.

Something that would add to the experience is troops on the ground. They could act just like vehicles but perhaps have their movements a little more random. You should be able to control your pilot after bailing-out. It would be cool to be able to run around instead of just laying on the ground.

How about blood on the cockpit windows when you injure an enemy pilot or when your own pilot is injured? I know there is a gore option in the conf file but that just adds death positions. It would greatly humanize your enemy.

It would be pretty awesome to see a P-51 fighting an F-14 or something like that. How about a J8A vs. a JSF?

PACIFICFIRE
03-05-2005, 05:44 PM
1. Flyable planes.
very need:
Ki-27 for "Japan vs USSR"
Ki-43-II - need only cockpit
Ki-45 - B-29 hunter http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Ki-61-I-KAIc(Tei) - need to make a fuselage more longlyhttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
A5M for China skyhttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
B5N - need only cockpit
G4M1 mod 11 - need only cockpit
2. AI planes (even so...)
very need:
G4M2 mod 24 (+ Okha)
Ki48
Ki44
D4Y
B6N
need:
Ki21 & Ki49
3. DREAM:
Ki67 - ship-killer
J7W - B-29-killer
4. Ships
very need even ONE japanese cruiser & US cruiser!!!
5. Map
Chalkin-Ghol
Singapour
Birma
Rabaul
Philipines....

And see http://pacificfire.narod.ru/

Da_Godfatha
03-05-2005, 05:52 PM
I just want them to fix these things;

1. Fantasy stalls
2. Fantasy control damages (almost all the time)
3. The UFO planes
4. Constant pilot killed
5. The net code, so it would run smoother onwhine.

The rest is just cake.

PACIFICFIRE
03-05-2005, 06:39 PM
And California-Map. Japanese need only victorieshttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

PACIFICFIRE
03-05-2005, 06:45 PM
And Maddox on russian forum http://forum.sukhoi.ru yestoday writing, what BoB-betta in 2006 & PTO for BoB may be in 2010 http://forums.ubi.com/images/smilies/35.gif

sapre
03-05-2005, 10:14 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by VBF-12_Lancer1:
All AI aircraft and more ships. A pre-war BB would be nice, late war CAs, an LST, and of course, the Yorktown class CV and the Independence CVL. <HR></BLOCKQUOTE>]

There is going to be NO MORE SHIPS.
A shame.

DuxCorvan
03-06-2005, 09:59 AM
Instructions for a complete future PF wishlist:

- Make a complete and comprehensive account of all bugs, misfunctions, AI failures, FM & DM errors, and all the shortcomings and technical issues of the game.

- Prepare a list of all the AI and flyable planes, and all the objects -like ships, targets, vehicles, etc.- that are not yet in the game and you wish they were.

- Study carefully all the campaigns in that theatre of operations, and list all the missing maps and elements necessary to make historical and immersive missions and campaigns.

- Use your imagination to give as many ideas as you can to improve the mission building, the game interface and the immersive feel of the game, in order to have an enhanced simulation experience and better gameplay.

- Make a definitive report with all your feedback. Print it carefully, in good paper. Include pics and examples, as well as diagrams and accurate data, and use clear fonts and a good printer.

- Gather all the sheets of paper and hang them from a hook on the wall at the right side of the toilet. The results will be the same... but you'll have entertainment and save higienic paper for a month!

http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

Texas LongHorn
03-06-2005, 10:37 AM
sapre is right. While I don't like to whine too much the exclusion of ANY IJN cruiser, the POW at Pearl Harbor, etc, etc, just stinks. The PTO was a war over water. Faught by ships that just happened to carry... yes, airplanes. The major targets for years were.. yep, ships! While I enjoy the "Beer Keg with Wings" Wildcat and some of the other AC the much vaunted Corsair and the other Uberplanes put me to sleep. Had "Oleg and the Boys" just given up the planes to refly the Battle of Midway I would have been a happy man for years to come <ggg.> OK, whine over. All the best, LongHorn

agarofa
03-06-2005, 10:56 AM
The one thing that I personally would like to see above all others is a more realistic remodelling of the combat behaviour of the AI planes. For example, the AI planes seem to have:

1} zero reaction time
2) the ability to see through cloud, mist and snow etc
3} the capability to read the enemy's mind and execute incredible evasive manouvers that induce profanities on the part of the player and that could only result because it is constantly aware of the X-Y-Z coordinates of its opponent
4} gunnery skills that verge on the supernatural, with sniper-like accuracy and the uncanny ability to almost always cause some damage to the enemy plane or pilot.

I'm not being negative here. I do consider Forgotten Battles/ Pacific Fighters to be the best Flight Sim on the market and there have always been a sufficient number of great features to keep me interested and entertained all the way through the series. I do find it frustrating, however, that you have to go online to get the best out of the game. If only the AI behaviour of the planes could be tweaked a little further then FB/PF would cross that chasm between being a great flight sim and a truely outstanding one. I think one feels the frustration of the AI behaviour all the more because the other features of FB/PF are so good!

Levon1981
03-13-2005, 10:45 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by PACIFICFIRE:
1. Flyable planes.
very need:
Ki-27 for "Japan vs USSR"
Ki-43-II - need only cockpit
Ki-45 - B-29 hunter http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Ki-61-I-KAIc(Tei) - need to make a fuselage more longlyhttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
A5M for China skyhttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
B5N - need only cockpit
G4M1 mod 11 - need only cockpit
2. AI planes (even so...)
very need:
G4M2 mod 24 (+ Okha)
Ki48
Ki44
D4Y
B6N
need:
Ki21 & Ki49
3. DREAM:
Ki67 - ship-killer
J7W - B-29-killer
4. Ships
very need even ONE japanese cruiser & US cruiser!!!
5. Map
Chalkin-Ghol
Singapour
Birma
Rabaul
Philipines....

I would also dream of:
Ki-61-I-Tei late( Kai D, two wing Ho-105 30 mm guns and two nose Ho-103s)- bomber killer
Ki-61-II Kai Otsu "Bubbletop"(4 Ho-5s !!!)
Mitsubishi J2M5 ( 2 wing type 5 30mm guns and 2 20 mm type 99M1s)- fighter/bomber killer
Kawasaki Ki-100-I Otsu "Bubbletop"- fighter
And see http://pacificfire.narod.ru/ <HR></BLOCKQUOTE>

MaxBruder
03-17-2005, 10:19 AM
Steerable nose gear on aircraft that have them.

TgD Thunderbolt56
03-17-2005, 11:03 AM
CLEAN CANOPY GLASS FOR THE HELLCAT! http://forums.ubi.com/images/smilies/mockface.gif

hernanyork
03-17-2005, 11:15 AM
Ill love to see : a dog, a kitchen, a bird, a duck, PBY-5A to fly , G3M NELL, KI 21 SALLY ,B6N
D4Y ,KI 48 TO hunter japanese bombs all day, and forgotten planes like cw21 , FXXI, avia 534,ik3 sososo.....

SeaNorris
03-17-2005, 11:15 AM
IL-10

Please

goshikisen
03-17-2005, 11:19 AM
One Japanese Cruiser and Battleship and a single US Battleship. If we had these we could pretend the two sides had proper fleets.

SeaNorris
03-17-2005, 11:21 AM
Bump to the above.

And the IL-10. http://forums.ubi.com/images/smilies/heart.gif

joeap
03-17-2005, 11:42 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by goshikisen:
One Japanese Cruiser and Battleship and a single US Battleship. If we had these we could pretend the two sides had proper fleets. <HR></BLOCKQUOTE>

Yes I'd be happy with that...it would help ETO as well.

hunter1493
03-17-2005, 11:54 AM
I for one would like to see a patch to make this sim playable on laptop models with ATI OR GF mobil cards

SeaNorris
03-17-2005, 11:59 AM
Playing On Laptops Not a prioriety.......

Panzer_JG11
03-17-2005, 12:18 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by hunter1493:
I for one would like to see a patch to make this sim playable on laptop models with ATI OR GF mobil cards <HR></BLOCKQUOTE>

In two weeks a patch for this will be released, Oleg told me... http://forums.ubi.com/images/smilies/10.gif

JR_Greenhorn
03-18-2005, 12:15 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Tomas_W:
More flyable planes.
...converting currently existing AI planes to "Flyable" isn't really that hard? I mean;
their skins exist, their flight/weapon/enginge/damage/other characteristics exist. Their cockpits don't exist, but i'm personally not particularly anal about that.
<HR></BLOCKQUOTE>

Tomas_W,
One thing that has been asked for a lot over the years is all AI planes to be flyable. Lots of folks pipe up and say things like "no more new planes until all existing AI-only planes are flyable." However, they keep adding new planes much more often than AI planes are made flyable.

The reason AI planes are not usually made flyable is because of the sheer amount of work involved. In fact, it is easier to introduce a new AI-only plane into the game than it is to make an existing AI plane flyable. Why is this so? Because the cockpit models are much more complex than the external models. I won't pretend to know all the detail differences in modeling, but I do know that it is hard to find reference data for cockpits (photos, manuals, prints, diagrams, etc.), while the exterior of most planes is well photographed.

Another reason AI planes are difficult to convert to flyable is flight model reprogramming. It is said that most AI only planes have simplified flight models. The AI flies the plane as it would be capable of flying. For a human flyable plane, the flight model must be accurate in all manoevers, because human players will find any inconsistancies and exploit or complain about them.

You said you weren't particularly anal about cockpits, but many here are. Many players won't fly with the cockpit turned off (myself included). Oleg is on the side of those that want accurate cockpit details, so that is simply the way things will be.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Tomas_W:
And some AI issues also needs immediate attention(this has probably been posted before).
- Formations crashing into each other while flying calmly.
- My own plane hitting the ground...in autopilot mode. <HR></BLOCKQUOTE>
These types of problems aren't usaually directly the AI's fault. Usually AI collision problems are the fault of the waypoint setting, which is usually done by a mission generator for offline scenarios. In my experience, the mission generator doesn't tweak and fuss over the details like a human mission builder does, and as a result, you sometimes run into problems with the AI following poorly set waypoints.

AI crashing into the ground is most often a result of waypoints set too low. At low enough altitudes, the AI simply can't cope with terrain changes. At slightly higher altitudes, they will be just fine. If this happens in a campaign, again, it's probably the campaign generator's fault.

The good news is there are other campaign generators out there. I'll let you ask about them if you're interested.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Tomas_W:
The "look for and destroy an aircraft carrier" missions...have a couple of annoying issues:
- Unless i'm leading the squadron, all other planes will just go home with the bombs still on if the carrier is not found on the "bomb" waypoint. <HR></BLOCKQUOTE>This is another waypoint setting problem. It is very tough to get the timing just right so that moving ships meet attacking aircraft where they are supposed to. If one group or the other is delayed , they may never meet. The AI just doesn't have the ability to reason its way through searching for such a target.



The obligatory disclaimer: I'm no expert; most of what I've said here is based on what I've read on these forums. I just wanted to try to help you get some answers in the midst of "patch fever."

ImpStarDuece
03-18-2005, 03:21 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by hunter1493:
I for one would like to see a patch to make this sim playable on laptop models with ATI OR GF mobil cards <HR></BLOCKQUOTE>

Funny, it seems to work on my Dell Inspiron 8600 with a GF 4 mobile card

Hendley
03-18-2005, 04:08 AM
I've been waiting since DAY 1 for an accurately modelled kitchen sink.

How a WW2 sim can claim to properly represent any theater--Western, Eastern OR Pacific--WITHOUT a place to wash the dishes boggles my mind.

Sure, we can slap a skin on a Brewster or Wildcat and make-believe like we have a sink, but that's not good enough, frankly.

hunter1493
03-18-2005, 08:38 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by ImpStarDuece:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by hunter1493:
I for one would like to see a patch to make this sim playable on laptop models with ATI OR GF mobil cards <HR></BLOCKQUOTE>

Funny, it seems to work on my Dell Inspiron 8600 with a GF 4 mobile card <HR></BLOCKQUOTE>
ImpStarDuece it's nice to hear that and as I was told by UBIsoft support.That due to the micro process of the gfx cards and sound cards,the game will not support it.Here are my sys specs
Dell XPS
512ram(3200)
ATI 9700m 128ram directx 9
60 gig HD
SIGMATEL SOUND Card
I haven't gotten the sim yet as it says on the website that this sim doesn't support laptop models of these types of gfx cards yet and when I click on the updated cards link it doesn't help me.My video driver is 6.1 version.Can you tell me what's yours?I have tried to play IL2 forgotten battles and the sim starts fine but stops or freezes and I have to shut down my machine.Panzer_JG11 thanks for the info I hope your right.I also have noticed that the same warning on the new Brothers IN Arms game website.Thanks for the help and info guys.I just figured that the maker of these games would make them playable on the newer laptops that are made for gaming ie http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gifell,Alienware,Voodo.Hope to be flying with you guys soon.