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tolodada
12-25-2011, 01:38 PM
Hello everybody,

I have been practicing a little with rockets against tanks, and got the impression that my convergence settings for rockets have no effect at all. I did not watch much lateral convergence (distance where they should cross), but vertical - they always seem to go low, making it very difficult to get hits from a little further away.
I expected the vertical shooting angle to be affected as with guns - but it really looks like this would not be the case. I tried a lot of different planes and rockets, and varied the convergence distance up to extreme distances (1000m), no visible effect.
Am I missing something? Is this supposed to be like that?
Thx for your feedback!

Boosher
12-25-2011, 01:51 PM
Rockets are among some of the most inaccurate projectiles you'll have on your aircraft. I find they're best fired off in salvo to hit a target. Remember that these are heavy objects, gravity never stops either. So yes, while they have forward motion, they will also be descending due to the pull of gravity.

tolodada
12-25-2011, 02:14 PM
Boosher,

I know they are pulled down by gravity, but I expected them to be fired more upwards, the further you set convergence, for compensation, as it is done for guns. It is this what I dont see, but expected.

TipsyTed
12-25-2011, 04:58 PM
Originally posted by Boosher:
Rockets are among some of the most inaccurate projectiles you'll have on your aircraft.
... in reality. In IL-2 1946 however, they appear to perfectly follow the ballistic curve with no random deviations at all (which can clearly be seen when firing rockets into the air from parked aircraft).

tolodada - you simply have to get used to how rockets are fired from certain planes. Once you master this, you'll be able to get a bullseye on a tank every time. Oh, and convergence surely affects horizontal angle - I've fiddled around a bit a long time ago and managed to do this:

http://img.photobucket.com/albums/v662/aegeeaddict/Two_tigers.jpg

http://img.photobucket.com/albums/v662/aegeeaddict/Two_tigers_1.jpg

http://img.photobucket.com/albums/v662/aegeeaddict/Two_tigers_2.jpg

http://img.photobucket.com/albums/v662/aegeeaddict/Two_tigers_3.jpg

VW-IceFire
12-25-2011, 09:11 PM
You can't get perfect hits like that any more... rockets are now a little more realistic and less predictable.

In WWII rockets were a powerful tool but very inaccurate so getting actual kills on tanks was rare. But a salvo of rockets on target had a profound psychological effect and tore up the landscape when they weren't killing tanks.

wheelsup_cavu
12-25-2011, 10:06 PM
Even if it isn't possible any more TipsyTed that was a cool shot. http://forums.ubi.com/images/smilies/25.gif


Wheels

TipsyTed
12-26-2011, 01:25 AM
Originally posted by VW-IceFire:
You can't get perfect hits like that any more... rockets are now a little more realistic and less predictable.


Really? That's severely cool - I have almost 0 flying hours with the latest patch, so I must have missed it, but if they finally included random rocket inaccuracy, then a big thanks to developer. I do seem to remember there were some mods out there doing the same - you sure you are not thinking about these, Ice?

tolodada
12-26-2011, 05:53 AM
thx for the responses, but my question, apparently not very well posed, was if convergence does affect VERTICAL convergence.
I think it does not in game, I thought it should do, and was just wondering if they did not adjust this in reality, if it is missing in game, or if I am missing some other point when trying to adjust convergence...

WTE_Galway
12-29-2011, 08:54 PM
Setting convergence with rockets at all seems a bit odd.

As for accuracy, apparently the wildly inaccurate early VVS rockets were legendary to the point that the design team were under threat of being sent to the Gulags.

Fortunately for them, investigations revealed the true problem was ground crew dropping the rockets and bending the fins.

VW-IceFire
12-30-2011, 11:09 AM
Originally posted by TipsyTed:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by VW-IceFire:
You can't get perfect hits like that any more... rockets are now a little more realistic and less predictable.


Really? That's severely cool - I have almost 0 flying hours with the latest patch, so I must have missed it, but if they finally included random rocket inaccuracy, then a big thanks to developer. I do seem to remember there were some mods out there doing the same - you sure you are not thinking about these, Ice? </div></BLOCKQUOTE>
Nope this would be stock 4.10.1 that I'm talking about http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I get quite a work out tank busting online on Battlefields1 and I can tell you that nothing short of point blank these days will guarantee a hit and that's a risky endeavor. The HVAR's and M-13s work better against larger target areas and when deployed in a diving attack than the laser guided versions of olde! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

You can still score hits... it's just harder http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I can see why dedicated anti-tank platforms like the IL-2 with 37mm cannons and the Hs129 were trialed as a direct cannon hit is slightly more likely. Area of effect PTAB bomblets being another new favorite of mine.

In 4.11 the difficulty options will allow you to turn realistic rocket behavior on and off so people can choose how the rockets behave in future patches.