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View Full Version : Renown System is messed



Walter-Melon
05-07-2005, 09:57 PM
In my last patrol I sunk 3 enemey merchant ships, and 3 warships. I also had to go to northern ireland for my patrol. I finished the mission and only got 245 renown.

Every time I do a patrol I get between 185-300 renown no matter what I do. Its really messed up. Whats am I doing wrong? I am only sinking enemey ships.

Walter-Melon
05-07-2005, 09:57 PM
In my last patrol I sunk 3 enemey merchant ships, and 3 warships. I also had to go to northern ireland for my patrol. I finished the mission and only got 245 renown.

Every time I do a patrol I get between 185-300 renown no matter what I do. Its really messed up. Whats am I doing wrong? I am only sinking enemey ships.

alanschu
05-07-2005, 10:01 PM
The coastal merchants and small merchants really are not worth very much renown at all, so that could be a problem.

I know stuff like Armed Trawlers and Elco boats are not high up either.

Also, realism settings play a factor too. You get more renown if you play with higher realism settings.


Any easy way to get renown is to also meet your mission objectives.

quillan
05-07-2005, 10:23 PM
Ok, here's how it works. The game adds up renown for the things you do during the patrol. When you get back to base, you are awarded a percentage of what you accumulated during the patrol. The base award is 500 for making it to your assigned patrol square, 200 for patrolling it for 24 hours, and 100 for manually sailing back to your home port and docking there. You earn the rated renown value for each enemy ship you sink, lose the rated renown value for each neutral ship you sink, and lose ten times the renown value of each friendly ship you sink. Add all that up and multiply. Every ship has a rated renown value in the various config files. A few I know off the top of my head: a T3 tanker is worth 320, a C3 cargo is worth 240, a Bogue escort carrier is 540, a coastal merchant is 40, and a King George V battleship is a whopping 1500.

Now, as to the percentage, I cannot state for certain. I've heard that the formula is .75xRealism, +.25 . So, if you're playing at 100% realism, you'd earn (.75x1.00)+.25, or 1.00 times the accumulated renown, which is a full 100%. If, on the other hand, you're playing at 50%, then it'd be (.5x.75)+.25, or .625, so you'd only get 62.5% of whatever you accumulated. At 72% realism, where I was playing, the formula says I would get 79% of what I earned. The one time I kept a list of everything and added it up, it matched, so I tend to the think the formula stated is either the correct one, or very very close. It'll do for a rule of thumb in any event.

Want more renown? Up your realism settings. A bunch of them are easy to do away with. Limited fuel/batteries/oxygen? Those are easy to play with on realistic settings. Realistic ship sinking times/reload times? Not too bad either. Manual Targeting only? Well, that one is a good bit harder. Event camera? You might want it. External Camera? I play without it, but most of the hardcore realists still have it on, they just discipline themselves not to use it as an advantage.

Walter-Melon
05-07-2005, 10:57 PM
Well I was playing it on 0% realism maybe thats why i'm getting nothing. I wanted to have a more arcade experience but I guess I can boost the realism a bit. Also I didn't realise you get more renown for actually sailing back to your port.

alanschu
05-08-2005, 12:21 AM
You can make up a good chunk of realism without ruining an arcadey experience by putting stuff like disabling Weapons Officer Shooting solutions (since if you are not playing with manual aiming, this option does literally nothing).

Little things like fuel and stuff could be considered as well.