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Harh
03-19-2005, 11:10 AM
So, here are results of the vote about wishlist I gathered. It is completed, sent to Oleg Maddox and he has responded that he recieved it. For anyone who mught be interested here they are:

1) Game:
1. (4,67) Ground maintanence - reloading, bombs, refueling. Arcade version (quick) reloading for multiplayer.
2. (4,47) On/off plane details wearing off (and breakdowns) and on/off disallow time under 1x.
3. (6,91) Real singleplayer with non boring gameplay, not what we have in Il2 "maps&planes". Best if there will be and static, and dynamic, and "branching" campaigns. More mission types: night (which will require planes with night equipment), rescue, trainning etc.
4. (3,40) Simple possibility calculation of pilot being saved after jumping into water.
5. (1,63) Be able to operate AA guns.
6. (3,68) Convert tracks into AVIs (or pictures with frame numbers in the names).
7. (5,91) Add strategic mode (campaign):
a. Custom flight group management.
b. Mission planning - choose a target from list, to have enfluence on the war (alternative history), altough it is not really realistic.
c. To fly any of subordinate planes, when flying a mission (meaning simulation after strategic planning).
d. Get reinforcement, ammo and fuel.
e. Influence on enemy operations by destroying enemy convoys.
8. (7,37) Better ground units operation (moving, damage models, targets and so on).
9. (3,61) Design and things which don't affect gameplay directly (menus, add some photos in the museum, add weapons in museum).
10. (3,52) Allow to save tracks into different folders.
11. (3,13) Allow different types of score calculation (British, Italian, German etc.)
12. (6,27) Add radar operation (information for pilots).
13. (6,65) Allow detailed customization of game options (eg. some options like detailed water now can be turned on/off only in ini file, or lifespan of aircraft chunks after the crash).
14. (5,38) Add infantry on battlefields.
15. (1,10) Add ability to play nonhistorical campaigns (experimental weapons, alternative history) as an ability to introduce weapons which were not build by large quantities or didn't see production at all (like Go-229, Bf109Z in Il2; some rare planes and equipment). Eg: As campaign for Bi-1 in Il2.

2) Radio:
1. (7,49) Increase dynamically generated phrases quantity. Add dynamic interaction with ground units - eg. tank in the frontline - target pointer for bombers and vice versa planes informing ground and air units of enemy movement.
a. Who is speaking and where is he on the map
b. For whom does he talk (sometimes phrases come from other side of the map.
c. Place, course and altitude of spotted enemies.
d. Gunner informing of coming enemies.
e. Information from ground observation points, spy planes and flight groups.
2. (5,36) Add story based (trigger) phrases or just add support for them.
3. (7,61) Extend flight commands list (eg. "return home" to individual plane).
4. (5,19) Dynamic radio noise based on weather and distance to the source.

3) Surface and environment:
1. (8,11) Add dynamic weather fronts (or static at least) and different types of complex clouds (eg. with different height) and their altitude. Also add wind on altitudes which will shake plane and disperse bombs.
2. (1,32) Add bird flocks (simple, for collisions).

4) Artifical intelligence:
1. (8,25) Bots using different air battle tactics.
2. (8,97) Bots have real vision (clouds, bottom, back, sunglare)
3. (8,06) Add reaction time for bots (time before spotting).

5) Network and multiplayer.
1. (5,29) Integration in game functions, which now being carried out by 3rd party programs like HyperLobby.
2. (6,60) Better kill calculation (one destroyed cables and the other made one shot into plane that is allready falling - reduce killstealing; dropped the bomb and destroyed the enemy, but was killed by that time). In case that calculations are now made up with points, so just balance them between all, who "participated"
3. (4,95) Server being able to add bots in multiplayer game.
4. (3,61) Add daemon/commander as an option.
5. (3,28) Add some detailed nonhistorical maps for dogfight.
6. (3,68) Add small avatar and squad emblems support (1-4 kb size) with loading them from server when being on the ground (to lower network load).
7. (2,34) Add BotMatch.
8. (3,33) Add (allow) respawn points for static (AA guns) and moving (tanks) objects for multiplayer. Eg.: it will allow cooperative game with protection of the base from enemy tank waves.
9. (4,81) To be able to disallow some types of armament for the planes (eg. Pe-8 with FAB5000) from the server.
10. (2,73) Add Dedicated Server for Linux.
11. (4,59) Reworked online campaigns (more mission types etc.).
12. (3,49) Allow to use skins which comes with the game even if custom skins turned off from server.
13. (5,07) Allow limiting of planes quantity on fields (eg. 25 BF109G2).

6) Controls:
1. (1,77) Ability to control pilot outside of the plane (airfield, after jumping with parachute).
2. (5,77) Individual controls for each plane (buttons, curves) (eg. "add individual controls for plane NN") and reset of theese options in default "for all planes variant"
3. (5,57) Open a parachute by key.
4. (6,46) More detailed controls of planes in view with its individual features.
5. (0,79) Ability to control plane with mouse. Also, better plane control with keyboard (meaning stick control).

7) View:
1. (7,78) Ability to stand up, put head out of the cockpit. Move head to edge of cockpit when using hat left/right to increase view.
2. (6,27) To be able to look upon cockpit instruments directly and with zoom, so all can be seen. It can be bound to hat-down when looking forward.
3. (3,42) In case of absence of controlling the pilot out of the plane to add a circular view before placing into cockpit (if external views are disabled) so player can see what is before his plane.
4. (4,83) Give additional cameras: following camera (as plane which you are looking on would appear from following plane) and free cameras to make videotracks appear more realistic.
5. (3,76) Simple videotrack editor with cutting abilities.
6. (3,30) Exclude ejected pilots from "view next air unit list"
7. (2,87) Add support for wide screen modes (16:9).
8. (4,19) Add 6 Degrees of freedom support (6DOF) for TrackIR.
9. (3,11) Add different types of air markers (round, transclucent etc).

8) Map:
1. (7,30) Ability to add marks on the flight map. So everything what flight leader mark would be seen by everyone from his group. And to add marks on the map in flight.
2. (7,68) Ability to set course before mission by yourself if your rank allow.
3. (5,72) Option to display all friendly routes on flightmap (as in full mission editor).

9) Full editor and mission engine:
1. (5,60) To carry on damages between missions and repair with account of presence/absence of parts for replacement. Also, changing some types of arms must consume time (wing cannons).
2. (6,60) Increase choice of actions in control points on map: ag. patrol, defense of specific object (group), takeoff and intercept (if enemy coming to your airfield), "free hunting" and so on.
3. (6,39) Improved simple editor and after flight statistics. Add some mission types: intercept, defend, few target types for bombers (friendly or enemy).
4. (6,44) Ability to estabilish target priority. Eg. in a high priority on protection of certain area to which group still haven't approached, the group will try to evade fighting with an enemy.
5. (6,89) Add fires in cities in result of bombing.
6. (7,44) Add air photography of the target (before and after mission) and pictures in the briefing.
7. (6,05) Allow to add triggers in FMB.
8. (4,09) Add warning if there is a high altitude difference between waypoints (if they are close).
9. (5,31) Ability to combine units (groups) into columns (permanently or temporary) for moving through waypoints (as for now one need to manually set waypoints for each group (unit) and they obstruct each other so it is hard to operate on them).
10. (5,36) Ability to place objects on top of the other (tanks on train cars, cannons on top of the bunkers).

10) Weapons and damage modelling:
1. (8,06) Add g-force effect - damaged wing can tear off in case of heavy manoeuvres.
2. (7,25) Improved ship damage modelling - differents and damage of engines.
3. (2,68) Add "defective" bullets (which have slow initial speed).
4. (6,58) Detailed adjustement of ammo load (if that was so in reality) - only armor piercing, only explosives , two explosive and one armor piercing and so on.
5. (6,39) Flaps damage (tear off) if they are released on high speed.
6. (7,44) Visual damage to cockpits of the bombers when hit with cannon fire.
7. (6,70) Wings don't tear off after soft collisions.

11) Sound and music:
1. (6,72) Real sound and shockwave distribution speed (not instantly as we have it now).
2. (6,53) Add tires hitting runway sound and sound of "air tearing" when diving.
3. (-0,62) Inflight music.



Write your comments if you want... http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Harh
03-19-2005, 11:10 AM
So, here are results of the vote about wishlist I gathered. It is completed, sent to Oleg Maddox and he has responded that he recieved it. For anyone who mught be interested here they are:

1) Game:
1. (4,67) Ground maintanence - reloading, bombs, refueling. Arcade version (quick) reloading for multiplayer.
2. (4,47) On/off plane details wearing off (and breakdowns) and on/off disallow time under 1x.
3. (6,91) Real singleplayer with non boring gameplay, not what we have in Il2 "maps&planes". Best if there will be and static, and dynamic, and "branching" campaigns. More mission types: night (which will require planes with night equipment), rescue, trainning etc.
4. (3,40) Simple possibility calculation of pilot being saved after jumping into water.
5. (1,63) Be able to operate AA guns.
6. (3,68) Convert tracks into AVIs (or pictures with frame numbers in the names).
7. (5,91) Add strategic mode (campaign):
a. Custom flight group management.
b. Mission planning - choose a target from list, to have enfluence on the war (alternative history), altough it is not really realistic.
c. To fly any of subordinate planes, when flying a mission (meaning simulation after strategic planning).
d. Get reinforcement, ammo and fuel.
e. Influence on enemy operations by destroying enemy convoys.
8. (7,37) Better ground units operation (moving, damage models, targets and so on).
9. (3,61) Design and things which don't affect gameplay directly (menus, add some photos in the museum, add weapons in museum).
10. (3,52) Allow to save tracks into different folders.
11. (3,13) Allow different types of score calculation (British, Italian, German etc.)
12. (6,27) Add radar operation (information for pilots).
13. (6,65) Allow detailed customization of game options (eg. some options like detailed water now can be turned on/off only in ini file, or lifespan of aircraft chunks after the crash).
14. (5,38) Add infantry on battlefields.
15. (1,10) Add ability to play nonhistorical campaigns (experimental weapons, alternative history) as an ability to introduce weapons which were not build by large quantities or didn't see production at all (like Go-229, Bf109Z in Il2; some rare planes and equipment). Eg: As campaign for Bi-1 in Il2.

2) Radio:
1. (7,49) Increase dynamically generated phrases quantity. Add dynamic interaction with ground units - eg. tank in the frontline - target pointer for bombers and vice versa planes informing ground and air units of enemy movement.
a. Who is speaking and where is he on the map
b. For whom does he talk (sometimes phrases come from other side of the map.
c. Place, course and altitude of spotted enemies.
d. Gunner informing of coming enemies.
e. Information from ground observation points, spy planes and flight groups.
2. (5,36) Add story based (trigger) phrases or just add support for them.
3. (7,61) Extend flight commands list (eg. "return home" to individual plane).
4. (5,19) Dynamic radio noise based on weather and distance to the source.

3) Surface and environment:
1. (8,11) Add dynamic weather fronts (or static at least) and different types of complex clouds (eg. with different height) and their altitude. Also add wind on altitudes which will shake plane and disperse bombs.
2. (1,32) Add bird flocks (simple, for collisions).

4) Artifical intelligence:
1. (8,25) Bots using different air battle tactics.
2. (8,97) Bots have real vision (clouds, bottom, back, sunglare)
3. (8,06) Add reaction time for bots (time before spotting).

5) Network and multiplayer.
1. (5,29) Integration in game functions, which now being carried out by 3rd party programs like HyperLobby.
2. (6,60) Better kill calculation (one destroyed cables and the other made one shot into plane that is allready falling - reduce killstealing; dropped the bomb and destroyed the enemy, but was killed by that time). In case that calculations are now made up with points, so just balance them between all, who "participated"
3. (4,95) Server being able to add bots in multiplayer game.
4. (3,61) Add daemon/commander as an option.
5. (3,28) Add some detailed nonhistorical maps for dogfight.
6. (3,68) Add small avatar and squad emblems support (1-4 kb size) with loading them from server when being on the ground (to lower network load).
7. (2,34) Add BotMatch.
8. (3,33) Add (allow) respawn points for static (AA guns) and moving (tanks) objects for multiplayer. Eg.: it will allow cooperative game with protection of the base from enemy tank waves.
9. (4,81) To be able to disallow some types of armament for the planes (eg. Pe-8 with FAB5000) from the server.
10. (2,73) Add Dedicated Server for Linux.
11. (4,59) Reworked online campaigns (more mission types etc.).
12. (3,49) Allow to use skins which comes with the game even if custom skins turned off from server.
13. (5,07) Allow limiting of planes quantity on fields (eg. 25 BF109G2).

6) Controls:
1. (1,77) Ability to control pilot outside of the plane (airfield, after jumping with parachute).
2. (5,77) Individual controls for each plane (buttons, curves) (eg. "add individual controls for plane NN") and reset of theese options in default "for all planes variant"
3. (5,57) Open a parachute by key.
4. (6,46) More detailed controls of planes in view with its individual features.
5. (0,79) Ability to control plane with mouse. Also, better plane control with keyboard (meaning stick control).

7) View:
1. (7,78) Ability to stand up, put head out of the cockpit. Move head to edge of cockpit when using hat left/right to increase view.
2. (6,27) To be able to look upon cockpit instruments directly and with zoom, so all can be seen. It can be bound to hat-down when looking forward.
3. (3,42) In case of absence of controlling the pilot out of the plane to add a circular view before placing into cockpit (if external views are disabled) so player can see what is before his plane.
4. (4,83) Give additional cameras: following camera (as plane which you are looking on would appear from following plane) and free cameras to make videotracks appear more realistic.
5. (3,76) Simple videotrack editor with cutting abilities.
6. (3,30) Exclude ejected pilots from "view next air unit list"
7. (2,87) Add support for wide screen modes (16:9).
8. (4,19) Add 6 Degrees of freedom support (6DOF) for TrackIR.
9. (3,11) Add different types of air markers (round, transclucent etc).

8) Map:
1. (7,30) Ability to add marks on the flight map. So everything what flight leader mark would be seen by everyone from his group. And to add marks on the map in flight.
2. (7,68) Ability to set course before mission by yourself if your rank allow.
3. (5,72) Option to display all friendly routes on flightmap (as in full mission editor).

9) Full editor and mission engine:
1. (5,60) To carry on damages between missions and repair with account of presence/absence of parts for replacement. Also, changing some types of arms must consume time (wing cannons).
2. (6,60) Increase choice of actions in control points on map: ag. patrol, defense of specific object (group), takeoff and intercept (if enemy coming to your airfield), "free hunting" and so on.
3. (6,39) Improved simple editor and after flight statistics. Add some mission types: intercept, defend, few target types for bombers (friendly or enemy).
4. (6,44) Ability to estabilish target priority. Eg. in a high priority on protection of certain area to which group still haven't approached, the group will try to evade fighting with an enemy.
5. (6,89) Add fires in cities in result of bombing.
6. (7,44) Add air photography of the target (before and after mission) and pictures in the briefing.
7. (6,05) Allow to add triggers in FMB.
8. (4,09) Add warning if there is a high altitude difference between waypoints (if they are close).
9. (5,31) Ability to combine units (groups) into columns (permanently or temporary) for moving through waypoints (as for now one need to manually set waypoints for each group (unit) and they obstruct each other so it is hard to operate on them).
10. (5,36) Ability to place objects on top of the other (tanks on train cars, cannons on top of the bunkers).

10) Weapons and damage modelling:
1. (8,06) Add g-force effect - damaged wing can tear off in case of heavy manoeuvres.
2. (7,25) Improved ship damage modelling - differents and damage of engines.
3. (2,68) Add "defective" bullets (which have slow initial speed).
4. (6,58) Detailed adjustement of ammo load (if that was so in reality) - only armor piercing, only explosives , two explosive and one armor piercing and so on.
5. (6,39) Flaps damage (tear off) if they are released on high speed.
6. (7,44) Visual damage to cockpits of the bombers when hit with cannon fire.
7. (6,70) Wings don't tear off after soft collisions.

11) Sound and music:
1. (6,72) Real sound and shockwave distribution speed (not instantly as we have it now).
2. (6,53) Add tires hitting runway sound and sound of "air tearing" when diving.
3. (-0,62) Inflight music.



Write your comments if you want... http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Cippacometa
03-19-2005, 11:16 AM
cool! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

diomedes33
03-19-2005, 11:59 AM
How many filled out the survey?

Stackhouse25th
03-19-2005, 12:05 PM
that about covers all I want. I am a hardcore simmer, and everything you listed there is basically what I've been asking for years now.

Harh
03-20-2005, 03:53 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by diomedes33:
How many filled out the survey? <HR></BLOCKQUOTE>

70 from english speaking forums. 207 total

flyingscampi
03-20-2005, 12:32 PM
Sounds like the perfect game!

The comms and AI suggestions are spot on.

Huxley_S
03-20-2005, 12:47 PM
Sounds like a blueprint for the perfect sim http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Add mission type "photo recon" where you fly a mission to take pictures of predefined target objectives. These photos (rendered using the game engine) are then used in subsequent briefings.

Harh
03-20-2005, 11:53 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
Sounds like a blueprint for the perfect sim http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
<HR></BLOCKQUOTE>

If 20% of all that stuff will be realized in the game it is http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

BuzzU
03-21-2005, 12:17 AM
Great list. I'll be surprised if we get half of it.